overwatch
Competitive Play playlist card

Competitive Play playlist card

Compete against other players and work your way up the ranks.

Competitive Play is the ranked playlist of Overwatch and Overwatch 2. Players must win 50 Quick Play (or Stadium, which grant double progress) matches or have owned Overwatch since before June of 2021 to unlock Competitive Play. In Competitive Play, players receive a rank representing their skill level, ranging from Bronze to the Top 500. As Competitive Play is meant to be a more serious game mode, it features altered rule sets and imposes some grouping restrictions for more fair and balanced matches. [1]

Game Modes

Permanent Modes

Competitive playlist features two permanent game modes: Competitive Play Role Queue and Competitive Play 6v6 Open Queue.

Open Queue ranking gives players 1 rank, whereas Role Queue gives players 3, one for each role.

6v6 hero changes

6v6 Open Queue modes have a slightly different balance state from 5v5 modes, with most changes going to heroes in the Tank role. The following table lists the balance changes made to heroes in the 6v6 modes. Otherwise, 6v6 modes receive the same balance changes as 5v5.

List of 6v6 changes
Hero Health changes Armor changes Shield changes Ability changes
Icon-Ana
Ana

Ability-ana2 Sleep Dart

  • No longer has reduced duration versus Tank heroes.
  • Cooldown reduced from 14 to 12 seconds.
Icon-D.Va
D.Va
Increased from 175 to 250. Reduced from 325 to 300.

Ability-dva1 Fusion Cannons

  • Weapon spread increased from 3.375 to 4 degrees.

Ability-dva3 Defense Matrix

  • Maximum duration reduced from 3 to 2 seconds.
  • Recharge rate reduced by 15%.

Ability-dva7 Micro Missiles

  • Cooldown increased from 7 to 8 seconds.
Icon-Domina
Domina
Reduced from 400 to 375.

Ability Barrier Array Barrier Array

  • Cooldown increased from 14 to 17 seconds.
Icon-Doomfist
Doomfist
Increased from 375 to 425.

The best defense The Best Defense...

  • Overhealth gained per target reduced from 40 to 25 HP.
  • Maximum temporary health reduced from 200 to 150 health.

Ability Doomfist Seismic Slam Seismic Slam

  • Cooldown increased from 6.5 to 7.5 seconds.

Power Block Power Block

  • Maximum duration reduced from 2.5 to 2 seconds.
  • Cooldown increased from 7 to 8 seconds.
  • Amount of damage to gain Empowered Punch increased from 100 to 120.
Icon-Echo
Echo

DUPLICATE Duplicate

  • No longer has a max health for copied target.
Icon-Hazard
Hazard

Jagged Wall Jagged Wall

  • Cooldown increased from 12 to 15 seconds
Icon-Junker Queen
Junker Queen
Increased from 375 to 450.

Adrenaline Rush Icon Adrenaline Rush

  • Self-healing from wounds damage scalar reduced from 2.5x to 1.75x.

Commanding Shout Icon Commanding Shout

  • Cooldown increased from 12 to 15 seconds.
Icon-Juno
Juno

Ability-Juno3 Pulsar Torpedoes

  • Cooldown increased from 10 to 12 seconds.
Icon-Lúcio
Lúcio

Ability-Lucio2 Crossfade

  • Healing reduced from 20 to 18.
Icon-Mauga
Mauga
Increased from 425 to 450. Reduced from 150 to 100.

Overrun icon Overrun

  • Cooldown increased from 5 to 7 seconds.
Icon-Mizuki
Mizuki

Passive Remedy Aura Remedy Aura

  • Minimum Healing Reduced from 5 to 4.5.
  • Maximum Healing reduced from 20 to 18.
Icon-Orisa
Orisa
Increased from 150 to 250. Reduced from 300 to 250.

Ability EnergyJavelin Energy Javelin

  • Cooldown increased from 7 to 8 seconds.

Ability Orisa Fortify Fortify

  • No longer immune to critical damage.

Perk ProtectiveBarrier Protective Barrier

  • Cooldown increased from 8 to 10 seconds
Icon-Ramattra
Ramattra
Increased from 275 to 350.

Void Barrier Icon Void Barrier

  • Cooldown increased from 12 to 16 seconds.

Nemesis Form Icon Nemesis Form

  • Bonus armor reduced from 275 to 225.
Icon-Reinhardt
Reinhardt
Increased from 250 to 325. Reduced from 300 to 225.

Ability-reinhardt2 Barrier Field

  • Shield health increased from 1500 to 1800.

Ability-reinhardt3 Charge

  • Cooldown increased from 7 to 10 seconds.

Ability-reinhardt4 Fire Strike

  • Cooldown increased from 6 to 8 seconds.
Icon-Roadhog
Roadhog
Increased from 600 to 650.

Ability-Roadhog3 Chain Hook

  • Cooldown increased from 7 to 8 seconds.

Ability-Roadhog2 Take a Breather

  • Maximum duration reduced from 3 to 2 seconds.
Role passives

Role Tank Circle Role: Tank

  • No longer grants increased base health.
  • Ultimate charge generation reduction reduced from 40% to 20%.
Icon-Sigma
Sigma
Reduced from 275 to 250.

Abilities-sigma2 Experimental Barrier

  • Maximum health reduced from 650 to 600.
Icon-Winston
Winston
Increased from 275 to 325. Reduced from 200 to 200.

Ability-winston3 Barrier Projector

  • Cooldown increased from 12 to 13 seconds.

Ability-winston4 Primal Rage

  • Maximum health gain reduced from 700 to 500.
Icon-Wrecking Ball
Wrecking Ball
Increased from 300 to 450. Reduced from 125 to 100. Reduced from 150 to 0.

Adaptive shield Adaptive Shield

  • Radius reduced from 13 to 10 meters.
  • Overhealth gained per target reduced from 100 to 50.

Piledriver Piledriver

  • Cooldown increased from 8 to 10 seconds.
Icon-Zarya
Zarya
Increased from 175 to 225.

Ability-zarya2 Particle Barrier

  • No longer shares a cooldown with Projected Barrier.
  • Health reduced from 225 to 200.
  • Duration reduced from 2.25 to 2 seconds.
  • Cooldown reduced from 11 to 10 seconds.

Ability-zarya3 Projected Barrier

  • No longer shares a cooldown with Ability-zarya2 Particle Barrier.
  • Health reduced from 225 to 200.
  • Duration reduced from 2.25 to 2 seconds.
  • Cooldown reduced from 9 to 8 seconds.
Icon-Zenyatta
Zenyatta

Ability-zenyatta3 Orb of Discord

  • Damage amplification reduced from 30% to 25%.

Temporary Modes

The playlist also features temporary game modes, such as Arcade-based modes available in a competitive setting. Temporary games modes are usually available for the latter half of the season, but may also stay longer.

Competitive Arcade Modes

Starting with Copa Lùcioball, introduced with the Summer Games 2017 event, Blizzard has sporadically added Competitive Arcade modes. The rewards for Competitive Arcade modes differ from those from the regular Competitive Play mode. As the seasons are shorter (as well as the matches duration), you earn fewer Competitive Points per match.

Following Arcade modes have been featured in Competitive play:

Mystery Heroes

Competitive Mystery Heroes was available during Seasons 3, 5, and 6 in Overwatch 2.

The rewards for game wins and the end of the season for Competitive Mystery Heroes are slightly lower than the Role Queue and Open Queue Competitive rewards. However, it is possible to earn both end of season rewards for Competitive Mystery Heroes and standard Competitive rewards in the same season.

Team Queue

Team Queue was a temporary competitive mode for Overwatch 2, lasting from Season 5 mid-season until the end of Season 5. It required everyone to play in a full group of five players. Team Queue had no ranking restrictions. Other important rules for the mode were:

Hero Bans

Hero bans were introduced in Season 16, allowing each team to ban up to two heroes, for a maximum of four bans total where a limit of two heroes per role is imposed. Before loading into a map, players have 15 seconds to select a preferred hero they wish to protect from bans. This selection is only a suggestion—teammates can still choose to ban preferred heroes. Afterward, players have 45 seconds to choose up to three heroes for banning, with the first choice weighted most heavily (7 votes), followed by the second (5 votes) and third (3 votes). Players may also opt to pass by pressing the Ready button. Each player’s preferred and ban choices are visible to the team, ordered left to right by priority. Ban selections can be changed until the timer runs out, after which players are presented with the final list of banned heroes for the match. In the case of a tie, the hero with more individual voters wins; if still tied, the decision is made randomly. Players can communicate with their team during the ban phase but cannot interact with the opposing team.

Competitive Ruleset

Compared to Quick Play, Escort, Hybrid and Push maps in Competitive Play feature different rulesets, but the rulesets in Control and Flashpoint maps are unchanged.

Push

Escort

Hybrid

Extra Rounds & Time Bank

If both teams complete the map in their first attacking round on a Hybrid or Escort map, extra rounds are played using the time bank system. No extra time is added when capturing checkpoints. When extra rounds start, the team with less time left attacks first. Time adjustments are made based on how much time each team has:

Ranks

Ranks are used to represent players' performance compared to other players in Competitive play. Since Season 9, a person's rank is the same as his matchmaking rating.[2][3] Players have a separate rank for Open Queue and for each role in Role Queue.

Skill Tiers & Divisions

The ranked system is split in nine tiers, and each tier in five divisions.[4] Additionally, the players position within each division is displayed as a percentage. Players can view their current skill tier and division through their Career Profile, or the Competitive Progress option in the Competitive Play menu.

Excluding Top 500, there are 5 divisions in each tier, with 1 being the highest and 5 being the lowest. The skill tiers from top to bottom are:

Badge 9 Top 500 Top 500
Badge 8 Champion Champion 1 - 5
Badge 7 Grandmaster Grandmaster 1 - 5
Badge 6 Master Master 1 - 5
Badge 5 Diamond Diamond 1 - 5
Badge 4 Platinum Platinum 1 - 5
Badge 3 Gold Gold 1 - 5
Badge 2 Silver Silver 1 - 5
Badge 1 Bronze Bronze 1 - 5

Top 500 Leaderboard

The Top 500 rank is given to players that have the 1st to 500th highest rating in their respective region (Americas. Asia, Europe) and platform (PC, PS4, XBox, Switch), and can be granted regardless of the player's actual skill tier and division. The current Top 500 can be viewed in the leaderboard, which can be accessed through the Competitive Play menu. Leaderboard and the Top 500 rank only becomes available two weeks after the start of a season, and to be eligible the player must have completed the "Seasoned Competitor" challenge, requiring 750 lifetime competitive wins, and have won at least 25 competitive matches in the current season. Blizzard SMS Protect must also be enabled for PC players.

Placement Matches

Starting from Season 9, the player must complete a set of 10 placements matches in order to gain a rank. Unlike previous seasons, it is not necessary to win these matches to progress the counter. The player's predicted rank is shown after each placement match before they gain their real rank.[5]

Rank Updates

Explanation of rank modifiers in Rank Information screen

Explanation of rank modifiers in Rank Information screen

Players' ranks will update after every match. The rank updates are communicated to the players via the Rank Information screen, which displays how much their position in the division changed as a percentage, visualized by a progress bar towards the next division. Generally, players will gain rank progress whenever they win the match and lose progress whenever they lose. Rank Information also details what factors affected the amount of progress from the match with Rank Modifiers. Modifiers that have a positive effect, ie. cause the player to gain rank progress more upon win or lose less upon loss, are displayed with a green arrow to the right and ones with negative effect with a red arrow to the left.

Below is a list of the possible modifiers.

Rank modifiers
Modifier Effect Description
Winning Trend
RankModifierUp
Bonus for high win rate.
Losing Trend
RankModifierDown
Penalty for high loss rate.
Consolation
RankModifierUp
You weren't favored[Note 1] and you lost.
Reversal
RankModifierDown
You were favored but you lost.
Uphill Battle
RankModifierUp
You weren't favored but you won.
Expected
RankModifierDown
You were favored and you won.
Calibration
RankModifierDown
RankModifierUp
Your rank is uncertain.
Demotion
RankModifierDown
You lost a match while in Demotion Protection.[Note 2]
Demotion Protection If you lose again you will rank down.
Wide
RankModifierDown
RankModifierUp
Your group is wide so you gained or lost less rank.
Pressure
RankModifierDown
RankModifierUp
You were pushed toward average at a high or low rank.
Notes:
  1. Favored – Whether a team is "favored" is based on the teams' average ranks prior to the game, with the higher ranked team being considered favored.
  2. Demotion Protection - See below

Demotion Protection

When player's Rank Progress would go below 0% and they would be demoted to a lower division, they will be put in "Demotion Protection", and instead of immediately ranking down a division, they will gain another chance and only rank down if they lose another match while in Demotion Protection.

When player enters Demotion Protection, the amount of Rank Progress that would go below 0% is not discarded, but will be saved and taken into account in the next rank update. Players can see this as negative Rank Progress in the Rank Update screen. If the player loses and is demoted, the next rank update will display this amount with a black bar, whereas the amount lost from the current match is displayed normally.

To leave Demotion Protection while retaining their current division, the player must again get their Rank Progress above 0%. In other words, if the player wins while in Demotion Protection, but does not gain enough rank progress to go back above 0%, they will remain in Demotion Protection for another match.

Inactivity

Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again.

Distribution

Sometime after the start of Season 17, rank distribution was as follows:

Season 17 rank distribution[6]
Rank % of Playerbase
Badge 8 Champion Champion < 00.1 %
Badge 7 Grandmaster Grandmaster 00.3 %
Badge 6 Master Master 03.2 %
Badge 5 Diamond Diamond 14.9 %
Badge 4 Platinum Platinum 34.9 %
Badge 3 Gold Gold 31.7 %
Badge 2 Silver Silver 12.6 %
Badge 1 Bronze Bronze 02.4 %

Per-Hero Skill Rating

Starting with Season 18, players can start gaining per-Hero SR to present their skill at individual heroes. The rules are outlined below:

Hero SR to Rank correlation
Rank SR (minimum-maximum)
Badge 8 Champion Champion 4500-5000 SR
Badge 7 Grandmaster Grandmaster 4000-4499 SR
Badge 6 Master Master 3500-3999 SR
Badge 5 Diamond Diamond 3000-3499 SR
Badge 4 Platinum Platinum 2500-2999 SR
Badge 3 Gold Gold 2000-2499 SR
Badge 2 Silver Silver 1500-1999 SR
Badge 1 Bronze Bronze < 1499 SR

Groups in Competitive Play

Competitive Wide Groups By Rank

Competitive Wide Groups By Rank

Players are allowed to participate in Competitive Play as a group of any size and range of ranks, with some exceptions and tradeoffs. Groups are sorted into two categories: Wide groups and Narrow groups. Wide Groups are classified as groups with large rank disparity, while narrow groups are everything else. For Matchmaking, wide groups and narrow groups are matched separately, with solo queuers only ever being matched with narrow groups.

Wide Groups

Wide groups were introduced to allow friends who are ranks apart to play Competitive together. As such, wide groups consist of players with fairly large rank disparity. For Matchmaking, wide groups will only be matched against other wide groups and will still utilize Overwatch 2's Role Delta Tech to try match groups with similarly shaped groups to try keep gameplay as fair as possible[7]. Wide groups will receive the "Wide" modifier after each game to represent the decreased change in rank progress. Players will be informed prior to the match if the configuration of roles they have selected would result in a wide group.[8]

The following table describes what is considered a Wide Group at each rank.

Competitive Wide Groups
Rank(s) Wide Group


Badge 1 Bronze Bronze
Badge 2 Silver Silver
Badge 3 Gold Gold
Badge 4 Platinum Platinum
Badge 5 Diamond Diamond

Highest and lowest ranked players are more than 5 Divisions apart.


Badge 6 Master Master

Highest and lowest ranked players are more than 4 Divisions apart.


Badge 7 Grandmaster Grandmaster

Highest and lowest ranked players are more than 3 Divisions apart.
Badge 8 Champion Champion Highest and lowest ranked players are more than 2 Division apart.

The existence of wide groups results in a few tradeoffs: [8]

Narrow Groups

A group is a narrow group when players in the group have little rank disparity, all being fairly close in rank. In other words, any group that does not fit the aforementioned wide group criteria is considered narrow. Narrow groups will be matched with other narrow groups and solo queuers.[7]

Penalties

Main article: Penalties#Leaver penalties

As this mode exists to players wanting a more serious experience of Overwatch, harsher penalties are given to players who abandon their team before the end of the match. As opposed to Quick Play, players who exit a match from Competitive Play prematurely will not be able to join another game of any play mode until their original match is concluded, and departed players will not be backfilled. Players that fail to rejoin their match before it ends will automatically gain a loss, and have their future placement ranking lowered, as well as a temporary suspension from Competitive Play, with repeated offenses extending the duration of the suspension until an eventual permanent ban from the game mode. As such, it is ill-advised to play comp when you are short on time, or have a poor connection to the game.

Rewards

Competitive Points

Main article: Competitive Points

Players can earn Competitive Points completing matches in Competitive Play: Each player is awarded Competitive Points 10 Competitive Points for a win, Competitive Points 5 for a draw or none for a loss. Additionally, each match completed fills the Competitive Progress meter, granting triple progress for wins. After completing 30 matches, the player gains an additional Competitive Points 100 Competitive Points.

Competitive Weapon Variants

Main article: Weapon Variants

Season 9 introduced a new competitive reward system in which competitive seasons that span over a year will feature unique weapon variants that can be purchased with Competitive Points. At the end of the competitive season, the remaining Competitive Points are converted to Legacy Competitive Points and can be used to purchase weapons variants from previous seasons, such as Golden weapons. The 2024 season ran from February 2024 to January 2025 and featured Jade weapon variants as the competitive reward. The 2025 season runs from February 2025 to January 2026, featuring Galactic weapon variants as competitive rewards while Jade variants joined Golden weapons as purchasable with Legacy Competitive Points.

Competitive Titles

At the end of every regular season, the players ranked Gold and above gain a Player Title according to their skill tier at the end. Players can receive a competitive title for each role in the Role Queue as well as one for the Open Queue. Competitive titles can be used until the end of the season, after which they are replaced by the new reward title or removed, if the player has dropped below Gold rank.

Competitive Skin Rewards

In Season 18, Competitive Skin rewards were introduced, granted to any player who reaches Diamond or above. These skins are similar to the rewards granted from reaching higher ranks in Stadium. The first Competitive skin reward is Galactic Freja, obtainable between Seasons 18 through 20.

History

The mode has gone through extensive reworks since its launch and was further revamped 2 times in Overwatch 2.

Competitive Play seasons

Overwatch
Season Start Date End Date Notes
1 Jun 28, 2016 Aug 17, 2016 Had a 1-100 Skill Rating scale and a Sudden Death system if both teams reached their objective in the initial attack and defense rotation. During Sudden Death, one additional round was played where the attacking team was chosen by a coin flip. The attackers had to capture or escort the payload to the first point within 1 minute and 45 seconds. If they succeeded, the attacking team won the match. If they failed, the defending team won.
2 Sep 02, 2016 Nov 24, 2016 1-100 Skill Rating scale expanded to a 1-5000 scale.

Sudden Death system replaced by the Time Bank system.

3 Dec 01, 2016 Feb 21, 2017 No Changes
4 Feb 28, 2017 May 28, 2017
5 Jun 1, 2017 Aug 28, 2017
6 Sep 1, 2017 Oct 28, 2017 Control map rounds reduced from a best-of-five to a best-of-three.

Duration of each competitive season reduced from three months to two months.

7 Nov 1, 2017 Dec 29, 2017 No Changes
8 Jan 1, 2018 Feb 25, 2018
9 Feb 28, 2018 Apr 28, 2018
10 May 1, 2018 Jul 1, 2018
11 Jul 02, 2018 Aug 28, 2018
12 Aug 31, 2018 Oct 28, 2018
13 Nov 1, 2018 Jan 1, 2019 Off-season duration reduced from three days to two hours.
14 Jan 1, 2019 Mar 1, 2019 No Changes
15 Mar 1, 2019 May 1, 2019 Off-season removed. Henceforth the following season will begin immediately after the previous season ends.
16 May 1, 2019 Jun 30, 2019 No Changes
17 Jun 30, 2019 Aug 13, 2019 Ended two weeks early to implement a special three week season of Competitive Play that introduced the Role Queue system. Referred to as "Role Queue Beta" in player profiles to those that participated.
18 Sep 3, 2019 Nov 7, 2019 Role Queue system implemented with players having independent Skill Ratings for each of the three roles. Number of placement matches required decreased from 10 to 5.
19 Nov 9, 2019 Jan 2, 2020 Map pool system introduced. Each season had a specific selection of maps and only those maps were available for the entirety of the season.

Map pool:

  • Assault: Hanamura, Temple of Anubis, Volskaya Industries
  • Escort: Dorado, Havana, Watchpoint: Gibraltar
  • Hybrid: Eichenwalde, Hollywood, King's Row
  • Control: Busan, Lijiang Tower, Nepal
20 Jan 2, 2020 Mar 5, 2020 Map pool:
  • Assault: Hanamura, Temple of Anubis, Volskaya Industries
  • Escort: Dorado, Havana, Rialto
  • Hybrid: Eichenwalde, King's Row, Numbani
  • Control: Busan, Ilios, Oasis
21 Mar 5, 2020 May 7, 2020 Hero bans introduced, changing weekly. Banned heroes were chosen based on hero usage across all ranks.
Map pools were removed on April 14th, 2020. Horizon Lunar Colony and Paris were removed from Competitive Play on the same day.

Map pool (until April 14th):

  • Assault: Hanamura, Horizon Lunar Colony, Volskaya Industries
  • Escort: Dorado, Junkertown, Watchpoint: Gibraltar
  • Hybrid: Blizzard World, Hollywood, King's Row
  • Control: Busan, Lijang Tower, Oasis

Hero bans:

  • Mar 5 - Mar 12: Orisa, Hanzo, Mei, Baptiste
  • Mar 12 - Mar 19: Reinhardt, Reaper, Ana, Moira
  • Mar 19 - Mar 26: Roadhog, Sigma, Doomfist, Brigitte
  • Mar 26 - Apr 2: D.Va, Cassidy, Soldier: 76, Sombra, Widowmaker, Baptiste
  • Apr 2 - Apr 9: Wrecking Ball, Hanzo, Mercy
  • Apr 9 - Apr 13: Zarya, Pharah, Symmetra, Lúcio
  • Apr 13 - Apr 19: Reinhardt, Cassidy, Widowmaker, Brigitte
  • Apr 20 - Apr 26: Orisa, Echo, Tracer, Moira
  • Apr 27 - May 3: Wrecking Ball, Cassidy, Widowmaker, Mercy
  • May 4 - May 10: Reinhardt, Ashe, Reaper, Brigitte
22 May 7, 2020 Jul 2, 2020 Hero bans changed to be only applied to matches with an average team SR of 3500 or greater. Banned heroes were also chosen based on usage from the Overwatch League when the League was in season, and Grandmaster and Top 500 matches when not in season.

Hero bans were removed on June 8th, 2020.

Hero bans:

  • May 4 - May 10: Reinhardt, Ashe, Reaper, Brigitte
  • May 11 - May 17: Orisa, Mei, Tracer, Moira
  • May 18 - May 31: None
  • June 1 - June 8: D.Va, Echo, Sombra, Brigitte
23 Jul 2, 2020 Sep 3, 2020 Open Queue system re-implemented as a separate Competitive Play mode from Role Queue.
24 Sep 3, 2020 Nov 5, 2020 No Changes
25 Nov 5, 2020 Jan 7, 2021
26 Jan 7, 2021 Mar 9, 2021
27 Mar 9, 2021 May 6, 2021 Season was delayed by five days due to technical issues. The original start date was March 4th, 2021.
28 May 6, 2021 Jul 2, 2021 No Changes
29 Jul 2, 2021 Sep 2, 2021
30 Sep 2, 2021 Nov 4, 2021
31 Nov 4, 2021 Jan 6, 2022
32 Jan 6, 2022 Mar 3, 2022
TBA TBA Oct 4, 2022 Season was cut short for the release of Overwatch 2 and the shut down of Overwatch 1. Final season to grant comp points for each rank, as well as icons and sprays for the season and Top 500 rankings.
Overwatch 2
Season Start Date End Date Notes
1 Oct 4, 2022 Dec 6, 2022 Competitive was significantly reworked, with new placements, rewards and ranking system. A map pool is listed but does not actually apply in game.
2 Dec 6, 2022 Feb 7, 2023
  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks
3 Feb 7, 2023 Apr 11, 2023
  • Skill tiers and divisions will adjust after every 5 wins or 15 losses and ties (formerly 7 wins or 20 losses and ties)
  • Players can select the "View Competitive Progress" button from the Competitive menu to view their progress toward receiving a rank update
  • Mid-season patch updated the Competitive Play menu with buttons that will allow players to easily access the tier legend, leaderboard, and competitive progress screens.
  • As of mid-season patch, players in Top 500 will now also see an animated update of their current position on the leaderboard after each match.
4 Apr 11, 2023 Jun 13, 2023
  • Players will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.
  • The start of a new Competitive season no longer fully resets the severity of suspensions and bans.
  • The number of Competitive Points (CP) rewarded for a win in Competitive Play has been changed from 15 to 25 and season end rewards adjusted.
  • Separated Open and Role Queue challenge titles.
  • Average match rank is displayed in the initial loading screen.
  • All seasonal rank decay removed; Player’s skill tier and division at the beginning of Season 4 will now closely match the matchmaker’s estimate of your current skill.
  • Competitive progress and Competitive update screens will now include information about a player’s losses and ties as well as their wins.
  • Competitive Update screen will also now provide players with an indication of their current percentage progress within a skill division.
5 Jun 13, 2023 Aug 10, 2023
  • Players that do not participate in Competitive Play will be marked inactive. Inactive player do not have visible rank, and each queue can become inactive separately.
  • Improved how the matchmaker computes its initial skill estimation.
6 Aug 10, 2023 Oct 10, 2023
  • The number of wins required to appear on the Top 500 Leaderboard has been increased from 25 to 50.
  • Added Player Title rewards for finishing the season ranked as Gold.
7 Oct 10, 2023 Dec 5, 2023 No changes
8 Dec 5, 2023 Feb 13, 2024
  • MMR Decay now only occurs for Competitive Play at the start of a new season.
  • MMR Decay is not applied to roles that qualify for a rank.
  • Example: A player that won five games and got a Competitive Update will not decay at the end of a season.
  • If a player does not have a rank already who won three games and did not get a Competitive Update, that player will decay at the end of that season.
  • If the player does have a rank, they only need to play one match in the season to keep their rank for the next season.
9 Feb 13, 2024 Apr 16, 2024

Major competitive update

  • One time skill rank reset
  • 10 Placement matches
  • Competitive updates displayed after every match, showing modifiers that affected the amount of progress gained
  • New rank above Grandmaster - Champion
  • The versus screen now displays the range of ranks in the match
  • New grouping requirements
    • Bronze to Diamond - up to 5 player groups within 10 divisions
    • Master - up to 5 player groups within 5 divisions
    • Grandmaster - up to 5 player groups within 3 divisions
    • Champion - up to 2 player groups within 3 divisions
  • Yearly competitive seasons and reward weapons skins
    • Season 2024 (Feb 2024 - Jan 2025): Jade weapons
  • Competitive Points reworked
    • 25 -> 10 per win
    • New competitive progress meter: Complete 30 matches for Competitive Points 100, wins grant triple progress.
    • Season end rewards removed
    • Competitive Points are converted to legacy points at the end of the year, which can be used obtain previous reward skins (incl. golden)
10 Apr 16, 2024 Jun 20, 2024
  • Role-specific titles
  • Wide and narrow group matchmaking.
  • Competitive progress and Rank information view updates
11 Jun 20, 2024 Aug 20, 2024
  • Rank percentage now displayed on Competitive Progress screen
  • Wide group matchmaking adjustments
12 Aug 20, 2024 Oct 15, 2024
  • Mid-year rank reset
  • Completion of 10 placement matches required to be eligible to leaderboard in each role
  • Predicted rank during placements now displayed to the player in any place that would normally show rank
  • Predicted rank will be used in placements instead of automatically considering the group "Wide"
  • Introducing Competitive Drives and Signatures
13 Oct 15, 2024 Dec 10, 2024
  • Requirements to appear on Top 500 leaderboard changed:
    • Win requirement per season reduced from 50 to 25
    • Completing the "Seasoned Competitor" (750 lifetime wins) is now required to be eligible to the leaderboard.
  • Wide and narrow groups and solo players are now matched in the same matchmaking pool in Competitive Open Queue.
14 Dec 10, 2024 Feb 18, 2025

No changes

15 Feb 18, 2025 Apr 22, 2025
  • Competitive year 2025 starts.
  • End of season titles for Competitive Role Queue include the role the rank was achieved in.
  • Competitive points can be manually converted to Legacy Competitive Points when purchasing Weapon Variants.
  • Competitive Hero Portraits return with Overwatch 2's rank icons.
  • Clash maps removed from Competitive Play map pool.
  • 6v6 Open Queue testing begins, replacing 5v5 Open Queue during midseason.
16 Apr 22, 2025 Jun 24, 2025
  • Hero bans have been added to Competitive Play modes.
  • 5v5 Open Queue officially replaced by 6v6 Open Queue.
17 Jun 24, 2025 Aug 26, 2025
  • Map Voting has been added to Unranked and Competitive Play modes.
18 Aug 26, 2025 Oct 14, 2025
  • Mid-year Rank and MMR soft reset, with readjusted rank distribution
  • Addition of Hero SR
19 Oct 14, 2025 Dec 9, 2025 No changes.

Temporary game modes seasons

Overwatch
Mode Season Dates Notes
Copa Lúcioball 1 Aug. 2017 Introduced with the Summer Games 2017 event.
Competitive CTF 1 Feb./Mar. 2018 Introduced with the Lunar New Year 2018 event.
Competitive 6v6 Elimination 1 Apr./May 2018 Was not part of an event.
Competitive Deathmatch 1 May/June 2018 Introduced with the Anniversary 2018 event.
Competitive 3v3 Group Elimination 1 June/July 2018 Was not part of an event. Introduced with the Looking For Group (LFG) feature.

You had to be in a group of 3 players to be able to queue for the mode.

Copa Lùcioball 2 Aug. 2018 During the Summer Games 2018 event.
Competitive Team Deathmatch 1 Oct./Nov. 2018 Was not part of an event.
Competitive CTF 2 Jan./Feb. 2019 During the Lunar New Year 2019 event.
Competitive 6v6 Elimination 2 Mar./Apr. 2019 Was not part of an event.
Competitive Deathmatch 2 June/July 2019 Was not part of an event.
Copa Lùcioball 3 July/Aug. 2019 During the Summer Games 2019 event.
Competitive 3v3 Elimination 2 Oct./Nov. 2019 During the Halloween Terror 2019 event.
Competitive Team Deathmatch 2 Nov./Dec. 2019 Was not part of an event.
Competitive CTF 3 Jan./Feb. 2020 During the Lunar New Year 2020 event.
Competitive 6v6 Elimination 3 Mar./Apr. 2020 During the Archives 2020 event.
Competitive Open Queue 1 Apr. 2020 Was not part of an event.
Competitive Deathmatch 3 May/June 2020 During the Anniversary 2020 event.
Competitive Open Queue 2 June/July 2020 Was not part of an event. Is part of the main game now.
Competitive 3v3 Elimination 3 Sep./Oct. 2020 Was not part of an event.
Competitive Team Deathmatch 3 Oct./Nov. 2020 During the Halloween Terror 2020 event.
Overwatch 2
Mode Season Dates Notes
Competitive CTF 2 Jan./Feb. 2023 Available for the latter half of Season 2.
Competitive Mystery Heroes 3 Mar. 2023 Available for the latter half of Season 3.
Competitive Deathmatch 4 May 2023 Available for the latter half of Season 4.
Competitive Mystery Heroes 5 June/July 2023 Available for the whole Season 5.
Competitive Mystery Heroes 5 July 2023 Available for the latter half of Season 5.
Competitive Mystery Heroes 6 Aug./Sep. 2023 Available for the whole Season 6.

Old grouping restrictions

Prior to Season 10, these were the previous grouping restrictions that had been in effect since Overwatch 2 released.

Trivia

References

  1. 2022-09-27, DEFENSE MATRIX ACTIVATED! FORTIFYING GAMEPLAY INTEGRITY AND POSITIVITY IN OVERWATCH 2. Play Overwatch, accessed on 2022-09-28
  2. 2026-04-21. The Official Systems Discussion (bit o' ranked) Spilo. Retrieved on 2026-05-17.
  3. 2024-11-25. Are Overwatch's Ranks Inflated? (Dev Interview) Spilo. Retrieved on 2026-05-17.
  4. 2022-09-28. Initializing systems! Updating Competitive play for Overwatch 2 Blizzard Entertainment. Retrieved on 2023-05-10.
  5. Blizzard Entertainment (2024-02-08). Revitalizing the Overwatch 2 Experience. Retrieved on February 28, 2024.
  6. Blizzard Entertainment (2025-07-18]). Weekly Recall: Meet Your Matchmaker.
  7. 7.0 7.1 2024-04-10, Developer Update | Competitive, Defense Matrix, & more. Youtube @PlayOverwatch, accessed on 2024-04-17
  8. 8.0 8.1 2024-04-16, OVERWATCH 2 RETAIL PATCH NOTES – APRIL 16, 2024. Blizzard Entertainment, accessed on 2024-04-17

External links