“Customize your hero and fight your way up the ranks“
Stadium is a game mode in Overwatch 2 released in Season 16. Stadium has Quick Play and Competitive versions, both accessed through the Stadium card in playlist menu.
Overview
Stadium rules overview.
In Stadium, two teams of five compete in a series of matches. Unlike in regular Overwatch, the players cannot swap their hero, however they are able to upgrade their hero with a wide array of customization options as the match progresses.
At the start of the match, players are allotted a small amount of Stadium Cash and gain access to the Armory. In the Armory, the players can purchase Items, which are upgrades to their hero featuring various weapon, ability and survivability buffs. During the rounds, the players do not only compete to score the round for their team, but earn more Stadium Cash based on their performance, and after each round the players can access the Armory to use their earnings to become even stronger. Furthermore, during certain rounds the players also unlock free Powers, which are ability-changing modifiers that can completely change how your hero is played.
The number of upgrade combinations that players can purchase is vast, so three starter builds have been added for each hero that will help onboard players into Stadium mode. Additionally, Stadium features the ability to play Overwatch 2 in a third-person view in addition to the traditional first-person perspective.[1]
Heroes
The 17 heroes available at launch.
Stadium features the following 33 heroes, with more to be added over time.[1]
Upcoming heroes
- This section features content or features that are not yet available in the game.
Maps
The 9 maps available at launch.
Stadium's map pool features various Push, Control and Clash maps, including altered or shortened versions of existing maps, as well as a handful of completely new maps. In addition to that, Stadium also features its own exclusive Payload Race mode. Following maps are available in Stadium:
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Map rules
- Push maps are shortened versions of their core game equivalent. The center and final checkpoints are much closer to the map's center.
- Unlike Push from Standard Play, it can't end in a draw. Exceeding the time limit while both teams have the exact same amount of meters pushed forcibly enables Overtime.
- Control requires only one point to be captured.
- Clash requires only two points to be captured.
- Clash is excluded from the map pool on rounds 1 and 7.
Stadium Cash
Stadium Cash is the currency players use to gain health and purchase items in the Armory. Each player starts the match with 3,500 Stadium Cash, and can earn more during rounds by dealing damage, providing healing or getting eliminations and assists. Each hero has a different multiplier to how much of their damage or healing dealt is converted to Stadium Cash. Players can also earn additional bounties by eliminating or assisting with eliminating an opponent that has been performing well. The player in each team with the highest amount of Stadium Cash earned at the end of a round will receive a 1,000 Stadium Cash bonus. If a team is significantly behind in Stadium Cash at the start of a round, they will receive a multiplier to their earnings for that round. If both teams have lower than average amount of cash at the end of the round, all players receive a bonus to their Round Completion Cash. This additional cash will be equivalent to everyone.
Bounties
Bounties can appear for opponents who are threats to your team. Eliminating a Bounty target will grant you a portion of that Bounty's Cash based on how much you contributed to the elimination of that opponent.
Every player starts the match with a Bounty of 300 Stadium Cash. Whenever a player gets an Elimination or Assist, their Bounty increases by 75, up to 3,000 Stadium Cash. Every time a player with a Bounty higher than 300 is eliminated, their Bounty is reset to 300. If a player with a Bounty of 300 or less is eliminated, their Bounty value drops by 50, down to 100. Players with a Bounty of 750 Stadium Cash or more will be displayed in the HUD.
Increased maximum health
Players gain increased maximum health based on the amount of Stadium Cash earned during rounds. At the end of each round, Damage and Support heroes gain 1 additional max health for every 500 total Cash earned and Tank heroes gain 1 additional health for every 750 total Cash earned for the remainder of the match, up to 300 additional health. The initial 3,500 Cash at the start of the round does not provide additional max health. Barriers will also benefit from this bonus, scaled by a multiplier specific to the hero. When testing builds in Practice Range, the game will calculate the health bonus based on your build cost instead.
Armory
The Armory is the user interface for buying Items and Powers in Stadium. At the start of each round, players will enter the Armory and have a limited time to make their purchases.
Items
Items are modifiers to the hero's kit, that can be purchased from the Armory for Stadium Cash. The Armory features a variety of General Items, which are items usable by every hero, as well as a selection of Hero Items, which specifically affect that hero's weapon, abilities or passives. Each player can hold up to six Items at a time. Previously acquired Items can be sold at full price.
The Items in the Armory are divided into four categories: Weapon, Ability, Survival and Gadgets. Weapon Items typically modify the stats of weapons that have no cooldowns to use. Ability Items typically modify the stats of abilities that are limited by a cooldown or ultimate charge. Survival Items typically modify the stats of the Hero's survival capabilities including max health, movement speed, and more. Gadgets introduce new universal abilities that must be activated to take effect, typically have a long cooldown and are limited to 1 per game. Items are also organized into Common, Rare and Epic tiers based on their price, with Common Items being more affordable and Epic Items being the most exclusive.
Gadgets
Gadgets, added in Season 4 of Stadium, serve as active items with abilities tied to them. Each Gadget provides statistical buffs and an effect that takes place when activated. Only one Gadget per match can be equipped and can be sold anytime for its full price.
List of General Items
- See Stadium/Items for the General Item details and each hero's Stadium page for available Hero Items.
Powers
- See each hero's Stadium page for a list of Powers.
Powers are ability-changing upgrades obtainable in the Armory. Players have 4 slots available for Powers. In Competitive, players unlock slots in rounds 1, 2, 4 and 6. In Quick Play, they're unlocked in rounds 1, 2, 3 and 5. Unlike Items, Powers do not cost any Stadium Cash. However, they also cannot be removed during the match once they have been acquired and their unlock rounds' Armory phases have passed. Each hero has 12 unique Powers to choose from.
Forge
Forge is a feature that allows players to create, save and share their Stadium builds. It can be accessed through the Stadium Practice Range (Training > Practice Range > Stadium) and any saved builds can be accessed via the "Builds" tab in the game. In the Forge, Players can copy premade example builds, builds shared by other players, or builds from any player in their Stadium matches or replays to their saved list and make modifications to them. Builds can be named and descriptions can be added to them. Up to 10 builds can be saved at a time per hero. Any builds you have made can also be shared to other players by generating a share code, similar to the Workshop. These codes are valid for up to a year.
Gameplay Rules
Stadium is played in a 5v5 Role Queue format over multiple rounds, with each team composed of 1 Tank hero, 2 Damage heroes and 2 Support heroes. Quick Play Stadium employs a blind pick hero selection, similar to most other game modes in Overwatch, and in Competitive Stadium the heroes are selected through a draft.
- Players: 10
- Map modes: Clash, Control, Payload Race, Push
- No hero swapping
- Allows locked heroes
- Format:
- Quick Play: Best of 5
- Competitive: Best of 7
- Victory:
- Quick Play: First to 3 points
- Competitive: First to 4 points
- Mercy Rule (Competitive) - If a team wins the first three rounds and the Stadium Cash difference is 10,000 or more in their favor, a mercy rule takes place and the match is concluded early.
- Bounty System
- High value targets are highlighted on the team bar and in-world. These players have made a high number of Eliminations and/or Assists without dying. Each Elimination and Assist increases their Bounty by 75 Stadium Cash.
- Cash Boost
- If a team ends a round with a Stadium Cash deficit of 3K or more, they will receive a Cash Boost in the following round. This increases Stadium Cash gained from damage and healing.
- Third person camera
- Stadium defaults to a third person camera perspective. This can be changed to first person along with many other customizable options.
- Powers
- Powers are Transformative to your core abilities and builds are designed around them. They are unlocked on rounds 1, 2, 3 & 5 in Quick Play, and on rounds 1, 2, 4 & 6 in Competitive.
- Powers are permanent choices, they cannot be sold after the Armory phase in which they have been purchased has ended.
- Stadium Cash
- Every player begins with 3500.
- Spend in the Armory before every round begins.
- Earn additional Stadium Cash from Eliminations, Assists, damage and healing.
- Each round grants a completion bonus.
- MVP
- Every round, the player that earns the most Stadium Cash on each team will be crowned the MVP.
- MVP rewards 1000 Stadium Cash.
Game modes
Stadium Quick Play
Stadium Quick Play is a faster and lighter Stadium mode with shorter match times, quicker item economy, backfill support, and Cross Play.
- Stadium Quick Play matches play best of 5, meaning the first team to win 3 rounds wins.
- Powers are granted on rounds 1, 2, 3, and 5.
- Stadium Quick Play uses an accelerated economy allowing players to reach the maximum potential of their builds faster.
- Stadium Quick Play uses the same Cross Play grouping and matchmaking rules as Unranked Quick Play.
- You can group together with your friends regardless of skill level or input pool for Stadium Quick Play matches.
- Stadium Quick Play will feature backfill for whenever a player leaves or disconnects from a match.
- If you are backfilling a match, you will be granted a cash amount that is the average to your remaining teammates, and you will have one minute to shop in the Armory and equip Powers and Items while the current round is playing.
Stadium Competitive Play
Competitive Play is the original Stadium game mode, played in a best-of-seven format. Players are required to have won 10 matches in Stadium Quick Play to unlock Competitive Play or have played Stadium before the addition of Quick Play in season 16 or 17. Competitive Stadium has no backfill or crossplay and employs grouping restrictions at higher ranks.
Draft Mode
Beginning with Season 3 of Stadium, hero selection in Competitive Stadium will be done through a draft. In draft, players pick their heroes in turns and will be able see and adapt to what the enemies are picking. After a hero has been picked, they're locked and can't be changed. Heroes picked by a team can still be picked by the opposing team. The draft order goes from the top players of both teams to the bottom players. Players can request to change draft slots with their teammates.
Ranks
Stadium league badges
Competitive Stadium features a different ranking system from Competitive Standard Play. The rules are outlined below.
- Stadium is played in a Role Queue format. Players gain rank for each role.
- There are 7 leagues the players can climb into: Rookie, Novice, Contender, Elite, Pro, All-Star and Legend.
- Like in standard Competitive Play, the leagues are broken down into 5 divisions, with 5 being the lowest and 1 being the highest.
- On each new season, every player is demoted back to Rookie. Despite this, Matchmaking Rating (MMR) is still in place and is used, ensuring the player will climb back up to their correct rank.
- There are grouping restrictions for Stadium Competitive Play that will help ensure more competitive integrity at the highest of tiers as players make their way up the ladder every season.
- Rookie, Novice, Contender and Elite players will have no grouping restrictions.
- Pro players can group within 15 divisions.
- All-Star players can group within 10 divisions
- Legend players can group within 5 divisions.
Stadium Points
- Stadium Points determine a player's rank. They are visible, like Skill Rating in Overwatch.
- Players don't lose Stadium Points until they reach their predicted rank. When close to their predicted rank, players gradually start to lose more points the closer they are to it. The higher the player's predicted rank is, the more Stadium Points they get for wins.
- In Elite and below, wins are worth more than losses, and consecutive wins will grant bonus Stadium Points.
- Losing too many matches above Novice will risk demotion to Rookie.
- After losing a match, the rounds won will grant a Stadium Points compensation to the total amount of points lost, meaning a player will lose less Stadium Points in return. This consolation is disabled in All-Star and Legend.
- After a player prematurely leaves a match, all the remaining players will get a Stadium Points compensation in case of losing the game. This compensation is reduced in higher leagues.
Rewards
- Upon reaching Elite for the first time in a particular role, players will receive an Elite skin for that role's hero as a reward.
- Won matches grant 20 Competitive Points.
- Lost matches grant 5 Competitive Points per individual round won.
- When a season concludes, players gain Weapon Charms, Name Cards and Player Titles based on their highest rank. These rewards last one season.
- Players can earn Competitive Drive progress in Stadium starting Season 17.
Challenger Points
Challenger[2] is a newly introduced leaderboard for Stadium in Season 5, offering a clearer competitive system built around Challenger Score.
It is available starting at All-Star 5. Wins earn score based on match difficulty, losses deduct a reduced amount based on your own rank, and weekly heat bonuses increase progress across the season, up to 40% by the end of the season. Stadium has 4 leaderboards with a 5000 score requirement for the combined leaderboard and 4000 for the Tank, Damage, and Support role leaderboards.
Wins grant points equal to the highest ranked player in the lobby. Losses deduct 33% of the points tied to your current rank. For example, if the highest rank in a lobby is Legend 4, a win grants 205 points. If you are All-Star 4, a loss deducts 33 points.
| Rank | Stadium Points | Challenger Points |
|---|---|---|
| Rookie 5 | 0 | - |
| Rookie 4 | 100 | - |
| Rookie 3 | 200 | - |
| Rookie 2 | 300 | - |
| Rookie 1 | 400 | - |
| Novice 5 | 500 | - |
| Novice 4 | 600 | - |
| Novice 3 | 700 | - |
| Novice 2 | 800 | - |
| Novice 1 | 900 | - |
| Contender 5 | 1000 | - |
| Contender 4 | 1200 | - |
| Contender 3 | 1400 | - |
| Contender 2 | 1600 | - |
| Contender 1 | 1800 | - |
| Elite 5 | 2000 | - |
| Elite 4 | 2200 | - |
| Elite 3 | 2400 | - |
| Elite 2 | 2600 | - |
| Elite 1 | 2800 | - |
| Pro 5 | 3000 | - |
| Pro 4 | 3400 | - |
| Pro 3 | 3800 | - |
| Pro 2 | 4200 | - |
| Pro 1 | 4600 | - |
| All-Star 5 | 5000 | 85 |
| All-Star 4 | 5400 | 100 |
| All-Star 3 | 5800 | 115 |
| All-Star 2 | 6200 | 130 |
| All-Star 1 | 6600 | 145 |
| Legend 5 | 7000 | 175 |
| Legend 4 | 7600 | 205 |
| Legend 3 | 8200 | 235 |
| Legend 2 | 8800 | 265 |
| Legend 1 | 9400 | 295 |
Custom games
Stadium is playable in Custom Games, featuring Quick Play and Competitive presets. Custom Stadium games also support AI Bots and have a large variety of game mode settings that allow players to make changes to the amount of rounds, unlocking powers and tweaking Stadium Cash economy among other things. Workshop is not available for Stadium.
Seasons
Stadium features separate seasons from the main game. Each Stadium season's length is roughly the same as the base Overwatch season, and brings in new features to play.
Season 1
Season 1 started off with Overwatch 2 season 16 and made the game mode playable. It featured:
- 17 heroes + 1 during midseason (Freja, totaling 18 heroes)
- 9 maps
- All-Star Juno Legendary skin (extended through the end of Season 2)
Season 2
Season 2 began along with Overwatch 2 season 17. It featured:
- New heroes: Sigma, Junkrat and Zenyatta
- New maps: Samoa and Esperança
- All-Star Mercy Legendary skin
- Custom Games support
- Stadium Forge build sharing
- More example builds
- Stadium Drives
Season 3
Season 3 began along with Overwatch 2 season 18. It featured:
- New heroes: Pharah, Winston, Brigitte
- New game mode: Payload Race
- New maps:
- Other new maps: Oasis Gardens
- New Feature: Draft Mode
- New rewards:
- Elite Reinhardt Epic Skin, Elite Mei Epic Skin and Elite Ana Epic Skin for reaching Elite in Tank, Damage and Support roles respectively.
- All-Star D.Va Legendary Skin for reaching All-Star in any role.
- Endorsements
- Unranked crossplay & backfill
- Mid-season:
- New Heroes: Tracer
- Advanced Custom Games
- AI Bots in Custom Games
Season 4
Season 4 began along with Overwatch 2 Season 19. It featured:
- New heroes: Hazard, Sojourn and Torbjörn
- Reworked heroes: Ana
- New maps: Busan Sanctuary
- Gadgets (Active items)
- Item filtering
- Combat text (floating damage/healing numbers)
- Advanced Info Panel support
Season 5
Season 5 began along with Overwatch 2 Season 20. It featured:
- New Heroes: Doomfist and Wuyang
- Reworked heroes: Cassidy
- Challenger Tier support (Top 500)
- New maps: Wuxing University - Water College
- All-Star Reaper Legendary Skin
Season 6
Season 6 began along with Overwatch Season 1: Conquest. It featured:
- New Heroes: Vendetta
- Reworked heroes: Ashe
- New maps: Serenza
- All-Star Reinhardt Legendary Skin
- For Competitive Stadium: Power rounds now run 1/2/4/6
- UI refresh in the Armory, updating all 70 icons to have a clearer look
- New Hero Builder feature in the Armory, which provides recommended builds based on worldwide player data
Season 7 (Current)
Season 7 began along with Overwatch Season 2: Summit. It features:
- New heroes: Ramattra
- Reworked heroes: Juno
- New maps: Lijiang Tower - Night Market
- All-Star Wuyang Legendary Skin
- Access to Hero Builder in Stadium Practice Range
- Mid-season:
- New Heroes: Jetpack Cat
Upcoming content
Stadium roadmap 2025[3]
- This section features content or features that are not yet available in the game.
Following features have been announced for future seasons:[3]
Future Seasons
These changes will go live starting in upcoming seasons. They will include:
- New heroes
- Reworks of existing heroes
- New maps
- New All-Star Legendary Skins
- New feature: Stadium Trials
- A "quest"-style system that will introduce random objectives and bonus rewards[4]
- Consumables
Strategy
- This section is a stub section. You can help by adding any available information to this section.
- Powers are free but cannot be unequipped. Choose wisely!
- Items are a great way to transform your hero during late game, especially with the Epic Hero items. When you don't have enough Cash, always spend the remaining amount on the ones that complement your hero, otherwise you will be at a disadvantage.
- The more players you eliminate, the higher the bounty on your head is, starting at 300 Stadium Cash. When your Cash reaches 750, you are marked on the Lineups bar along with the amount of bonus Cash you drop after being eliminated, and your location is revealed in the world.
- Don't camp players that have been eliminated recently. The next time they're eliminated, the bounty on their head is reduced by 100 Cash.
- Don't panic after losing a round. With each round lost you gain more bonus to the Cash you receive.
- Many Items and Powers allow you to mitigate weaknesses to other heroes, or even allow you to gain an advantage over heroes that otherwise perform well against you. Being aware of your opportunity to shift a tough matchup in your favor can be the difference between a win or a loss.
- Buying multiple cheaper items that provide the same benefit as a single more expensive item can spare you some cash for other items. For example, unless you need to save space, buy Power Playbook and Shady Spectacles over Energized Bracers. This will save you 2,000 Stadium Cash.
Balance Change Log
- For more information, see Patch Notes.
- General Changes
- Increased the timer for a match to end automatically due to a player leaving the match to 3 minutes to cover the Armory timer.
- Stadium General Updates
- Spawn Defense Turrets
- Powerful new turrets have been added outside of the spawn rooms for all Payload Race, Control and Clash maps. These turrets activate when enemy players come within range. The turrets have a small wind-up before they fire, allowing players to find cover or move out of range.
- Stadium Updates
- Challenger Tier support for Stadium
- All new rewards for Top 500 players coming in Season 21
- New Stadium Map
Wuxing University - Water College - Control
- New control map added to Stadium rotation
- Stadium Updates
- General Stadium Changes
- Drafts have been updated to use blind pick system. This means that both players on each time pick at the same time and their hero is revealed together.
- Draft mode now automatically assigns tanks to the 5th slot.
- Players are now able to unequip powers on the same round they are equipped.
- Powers are locked at the end of the Armory timer.
- HP bars are now displayed for your team in Stadium matches.
- The hero stat section in the Armory has been updated to sort by your highest stat increases.
- Detailed tooltips for each row in the Armory hero stat section have been added.
- Impacted abilities and weapons are displayed in these tooltips.
- Interact on any tooltip to access the full details screen.
- Stadium Combat Text Changes
- Weapon Power and Ability Power are now displayed as two separate floating numbers. This feature can be adjusted from Settings.
- A new setting has been added to adjust the lifetime of floating text.
- A new setting has been added to display self-healing. This setting is defaulted to off.
- We are now dynamically adjusting the height at which floating text is displayed to improve visibility for heroes in melee range.
- Overkill and overhealing values are now displayed when eliminating an enemy or healing a friendly target.
- Kill cameras will now display stadium combat text.
- Improved the stability of stadium combat text on moving targets so it’s less distracting.
- Stadium
- Competitive Update
- General
- Stadium Competitive has been reverted back to the best of 7 format.
- Powers are granted on rounds 1, 3, 5 and 7
- The first team that wins 4 rounds will win the match
- The mercy rule has been renabled
- Round 1 completion cash decreased to 5000 (Down from 10000)
- Round 2 completion cash decreased to 4000 (Down from 7500)
- Round complete cash decreased to 3500 (Down from 5000)
- The amount of cash generated each round from healing and damage has been decreased
- MVP bonus decreased to 1000 (Down from 1500)
- Bounty Increase per Elimination decreased to 75 (from 100)
- Stadium Updates
- Stadium Competitive Play
- Round 1 Completion Cash increased to 10000 (Up from 7500).
- Round 2 Completion Cash increased to 7500 (Up from 5000).
- Round 3 and above Completion Cash increased to 5000 (Up from 4250).
- Bounty Increase per Elimination increased to 100 (Up from 75).
- Stadium Updates
- Stadium Competitive Updates
- Stadium Competitive will now use the best of 5 format.
- Powers are granted on rounds 1, 2, 3 and 5
- The first team that wins 3 rounds will win the match
- The mercy rule has been disabled
- Round 1 completion cash increased to 7500 (Up from 5000)
- Round 2 completion cash increased to 5000 (Up from 4000)
- Round complete cash increased to 4250 (Up from 3500)
- The amount of cash generated each round from healing and damage has been increased
- MVP bonus increased to 1500 (Up from 1000)
- Stadium Combat Text
- Display floating combat text numbers for your damage and healing in-world.
- Works in both first-person and third-person views.
- Active in all Stadium matches and the Stadium Practice Range.
- Customize your settings to adjust the size, transparency and the type of data that is displayed. You can also fully disable this feature.
- Armory Filters
- Use the new filter tab to find the exact item you are looking for.
- Filter by item type, stat, rarity, cost and even abilities.
- Results are shown with complete tooltips and can be sorted to your preference.
- Buy and sell directly from the filters tab.
- Armory Sub-Tabs
- Items are now broken down into sub-categories.
- Saved and example builds support sub-tabs as well.
- Stadium Advanced Info Panel Support
- Ability Power, Weapon Power and more are all supported.
- A new Hero Info section has been added that displays health, armor, shields, movement speed and melee damage info.
- More support for this feature will come in future updates.
- Stadium Map Updates
- Busan Sanctuary (Control) has been added to the map lineup.
- Heroes
- Tracer is added to the Stadium Roster.
- Stadium Custom Game Updates
Custom build your own games of Stadium with newly expanded rule options that can adjust all of the game rules of Stadium to your liking. Play single round matches with a near infinite budget or slowly grind through a first-to-10 series for the ultimate strategic showdown. Mix and match settings between Quick Play and Competitive rulesets to build your own custom version of Stadium that works for you!
- AI Bots
- Custom game for Stadium now has support for AI bots.
- AI bots can be added as enemies or teammates.
- AI bots have been updated to play all Stadium game modes, including Payload Race.
- AI Bots will purchase and sell items from the Armory.
- Presets
- Stadium Quick Play has been added as a new pre-set.
- The Stadium Ranked preset has been updated to enable Hero Draft in the Lobby Options by default.
- Lobby Settings
Stadium Lobby settings have been added for:
- Hero Draft
- Mirror Match
- Bans
- Mode Settings
You can now find a variety of new customization options for Stadium in the All Modes settings.
- Competitive Rules - When enabled the standard cash gains for Competitive Play will be used. When disabled, the increased cash gains from the Quick Play ruleset will be used.
- Score to Win - Set how many total rounds a team must win to win the overall match, up to 10.
- Starting Cash - Set the total amount of cash each player starts with at the start of the game.
- MVP Bonus Cash - Set the amount of cash awarded to each team's MVP after each round.
- Minimum Round Earnings - Set the minimum average currency earned by a team each round.
- Round Complete Cash Scalar - Sets the percentage of cash granted passively to all players after each round.
- Damage Cash Scalar - Sets the percentage of cash earned from damage dealt during each round.
- Healing Cash Scalar - Sets the percentage of cash earned from damage healed during each round.
- Bounty Cash Scalar - Sets the percentage of cash earned from eliminations during each round.
- Item Cost Scalar - Sets the percentage of the price of items in the Armory before each round.
- Mercy Rule - Enables the Mercy rule to activate if the conditions are met after round 3.
- Merch Rule Cash Delta - Determines the amount of cash required to end the match early if a team is leading by 3 points after round 3.
- Power 1 Unlock Round - Determines the round where players can equip their first power.
- Power 2 Unlock Round - Determines the round where players can equip their second power.
- Power 3 Unlock Round - Determines the round where players can equip their third power.
- Power 4 Unlock Round - Determines the round where players can equip their fourth power.
- Armory Duration Scalar - Adjusts the total time players can spend in the Armory to select items and powers.
- Introducing Stadium Quick Play
Stadium Quick Play is a faster, lighter Stadium mode with shorter match times, quicker item economy, backfill support, and Cross Play.
- Stadium Quick Play matches play best of 5, meaning the first team to win 3 rounds wins.
- Powers are granted on rounds 1, 2, 3, and 5.
- Stadium Quick Play uses an accelerated economy allowing players to reach the maximum potential of their builds faster.
- Stadium Quick Play uses the same Cross Play grouping and matchmaking rules as Unranked Quick Play.
- You can group together with your friends regardless of skill level or input pool for Stadium Quick Play matches.
- Stadium Quick Play will feature backfill for whenever a player leaves or disconnects from a match.
- If you are backfilling a match, you will be granted a cash amount that is the average to your remaining teammates, and you will have one minute to shop in the Armory and equip powers and purchase items while the current round is playing.
- New Stadium Map Type — Payload Race
Payload Race pits both teams in a race to push their own payload to the finish on a symmetrical map.
- Like in Escort, push your own payload when standing next to or on top of it.
- If you contest the opponent's payload, it will stop progress until you are eliminated or pushed away.
- A payload that is not being escorted will slowly move backwards.
- Teams need to coordinate between both pushing their own payload while also trying to slow down progress of their opponents.
- The map features checkpoints on each team's track to guarantee progress once the payload crosses that point.
- Whoever reaches the finish line first or pushes their payload the farthest when time expires will claim the win for that round.
- New Stadium Maps
- Powder Keg Mines - Payload Race - On a lost detour from Route 66, you'll race through a not-so-abandoned mine and go for the gold.
- Thames District - Payload Race - Push the payload through the foggy alleys of Kings Row in this exciting showdown.
- Oasis Gardens - Control - Return to the gardens of Oasis and play with new jump pads and explore all corners of the popular control map.
- Stadium Competitive Play Updates
New Player Requirements
- New players will need to win 10 Stadium Quick Play matches in order to unlock Stadium Competitive Play.
- This requirement does not apply to players that played Stadium in Season 16 and 17.
New Stadium Rewards
- Players who reach Elite in the Tank role will now receive the Elite Reinhardt Epic Skin.
- Players who reach Elite in the Damage role will now receive the Elite Mei Epic Skin.
- Players who reach Elite in the Support role will now receive the Elite Ana Epic Skin.
- Players who reach All-Star in any role by the end of Season 18 will receive the All-Star D.Va Legendary Skin.
Stadium Competitive Play Grouping Restrictions
There are now grouping restrictions for Stadium Competitive Play that will help ensure more competitive integrity at the highest of tiers as players make their way up the ladder every season.
- Rookie, Novice, Contender and Elite players will have no grouping restrictions.
- Pro players can group within 15 divisions.
- All-Star players can group within 10 divisions
- Legend players can group within 5 divisions.
Leaver Compensation
- Players who have leavers outside of their own group during a Stadium Competitive Play match will have reduced points lost whenever there is a leaver in the match.
- This compensation will be reduced at higher leagues.
- Players who still leave Stadium Competitive Play matches will receive the full loss penalty and be suspended from all Competitive Play modes.
Dynamic Stadium Point Adjustments
- Stadium Points earned or lost from Stadium Competitive Play matches are no longer a fixed amount.
- Stadium Points earned or lost are now dynamically determined for every match based on your current and predicted rank. This change should help you find your expected rank much faster at the start of every season.
- Players with larger gaps will progress faster to their predicted league.
- Players are protected from rank loss until they get close to their predicted rank, no matter which league they are in.
Loser Consolation
- When a player loses a Competitive game, each individual round now grants Stadium Points toward their rank and Competitive Points.
- Loser consolation is disabled for players at All-Star and Legend leagues.
- General Stadium Updates
Stadium Cash
- On the in-game scoreboard, Stadium Cash now respects the round and match option. Displaying which option is selected in the scoreboard header and persisted across rounds. Only resetting at the start of a new match.
Stadium Third-Person Camera Settings
- Improved the third person camera's height smoothing to more naturally adjust as the hero's vertical positioning changes.
- Updated the third person camera's local player transparency behavior to fade the hero in and out over a short duration, which previously instantly switched between transparent and opaque.
- Updated the third person camera to add a short duration over which the camera's distance from the player is smoothed when there is no longer anything behind the camera previously blocking it.
- Updated Reinhardt to no longer force the camera to ground level when first starting to hold up Barrier Field, in either first or third person.
- Improved the fidelity of motion of the third person camera as it transitions to new offsets away from the hero.
- Aim Assist now works correctly when using third person camera in Stadium.
Stadium Control Settings
- Players can now access Stadium control and camera settings by a hotkey while on the Hero Select Screen at the start of the match.
- There is a new third-person perspective option to show an indicator to whenever you are in melee range of an opponent that can be togged on for each hero in your Stadium control settings.
- Added new scoping camera options for Ana and Ashe when playing in third person. Available options now include the existing behavior of zooming into first person, and a new behavior of zooming into an over-the-shoulder view.
- A new setting has been added to that will dynamically swap Lucio's third person camera sides when wall riding.
Armory and Hero Build UI
- You can now see what weapons, abilities, and passives are affected for each Stadium modification type when you hover over that stat in the detailed build view in the Armory.
- Ability detail tooltips are now defaulted to on permanently for all players.
- There is now a new Armory footer toggle to quickly display the detailed build view.
Other Stadium Updates
- Reduced the respawn timer during overtime in Stadium matches by 2 seconds.
- Spawn points on Temple of Anubis have been pushed back and now it takes about 1.5 seconds more to reach the objective.
- Player Endorsements are now available at the end of Stadium matches.
- General Updates
- Ability tooltip details in the Armory UI are now always display. This option has been removed from the Armory.
- Third Person Camera
- Aim down sights for Ana and Ashe has been updated to fade out over time for the local player while scoping in from third person.
- Your camera will now smoothly fade when it collides with allies from third person.
- Competitive Ranks have been reset with everyone restarting at Rookie 1.
- Players who reach Epic Rank for the first time in the Tank Role can still earn the Epic Elite Orisa skin.
- Players who reach Epic Rank for the first time in the Damage Role can still earn the Epic Elite Genji skin.
- Players who reach Epic Rank for the first time in the Support Role can still earn the Epic Elite Moira skin.
- Players who reach All-Star Rank will earn the Legendary All-Star Mercy skin and the Legendary All-Star Juno skin.
- New Stadium Heroes
- New Stadium Maps
- Esperança has been added as a new Push game mode map.
- Samoa Volcano has been added as a new Control game mode map.
- Introducing Stadium Builds
- Use this new feature to create builds and save them to easily access later, from any Stadium game.
- Stadium Armory has been updated to support additional example builds and offer quick access to your saved builds with a new tabbed view.
- Access the new Stadium Forge from the Stadium Practice Range.
- Save up to 10 builds per hero.
- Access quick actions from the build list to order your builds, share, edit, duplicate or delete.
- Name and describe your builds, to easily find them later.
- You can share your custom builds with others by generating a share code. Share codes are good for up to a year.
- You can copy Example Builds to your saved list and make modifications.
- You can copy builds from any player in Stadium games, allowing you to review or edit them later in the Stadium forge.
- You can copy builds from Stadium replays.
- Save builds you have in-progress from any Stadium game.
- Example Builds
- New example builds have been added for all 21 heroes.
- Example builds have been expanded from 9 items to 12.
- Example builds now have Early, Late and Flex categories for items, giving players more insight into when to purchase.
- Custom Games
- Stadium is now supported in Custom Games.
- Choose from a variety of options to customize your Stadium games.
- Drives
- Starting in Season 17, you can now earn progress toward Drives from Stadium games.
- Third Person Camera Improvements
- An all-new implementation of aim down sights has been added for Ana and Ashe
- Nearby allies will now smoothly fade in and out when your camera collides with them
- Ranked Updates
- Reduced the size of Pro, All-Star and Legend ranked progression bands
- Mercy Rule
- Now triggers when the cash disparity between the teams is at 10,000 or more (down from 15,000).
- Round Completion Cash
We've added a system where players are granted an additional boost to their Round Completion Cash in rounds that end with players on both teams having lower than intended amounts of cash. This additional cash will be equivalent for every player.
- Competitive Rewards
- Competitive points for winning a match has been increased to 20 per match.
- Economy
- Increased bounty cap to 3000 (up from 2000).
- Armory
- Reduced timer from 100 seconds to 75 seconds in round 1 and 3.
- Reduced timer from 75 seconds to 60 seconds in round 2.
- Introducing Stadium
- Bonus Damage to Airborne targets increased from 20% to 25%.
Aerial Distresser - Epic Weapon General Item
- Bonus Damage to Airborne targets increased from 25% to 30%.
Sundering Vial - Epic Survival General Item
- Overhealth Reduction internal cooldown reduced from 5s to 3s.
- Overhealth reduction effect duration increased from 3s to 5s.
Necrotic Repellant - Epic Gadget
- Range increased from 6m to 8m.
Colossus Core - Epic Gadget
- Duration decreased from 5s to 3s.
Refresher - Epic Gadget
- Cost decreased from 13000 to 12000.
- Added: Gain 30% Move Speed when you respawn.
Running Shoes - Common Survival General Item
- Removed.
Reflex Coating - Common Survival General Item
- Reduced Overhealth gained from 75 to 50
- Reduced Overhealth Duration from 3s to 2s
Ballistic Buffer - Common Survival General Item
- Rarity changed to Rare (Up from Common)
- Cost increased to 3750 (Up from 1000)
- Effect changed to "After taking damage from an Airborne enemy above 3m, gain 50 Overhealth for 3s (8s Cooldown)" from "After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown)."
Repulsion Greaves - Rare Survival General Item
- New
- +25 Armor
- +5% Move Speed
- After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s (15s Cooldown)
- 4000 Cost
Iron Eyes - Rare Survival General Item
- Removed 5% Move Speed
- Removed 25 Shield
- Added 25 Armor
Bloodbound - Rare Survival General Item
- Removed 25 Health
- Added 25 Armor
- Damage reduction and damage boost against last enemy who dealt a final blow to you increased from 10% to 15%
Meka Z-Series - Rare Survival General Item
- Added 25 Health
Sundering Vial - Epic Survival General Item
- New
- +25 Health
- +5% Weapon Power
- +5% Ability Power
- Damage applies 30% Overhealth Reduction for 3s and reduces enemy's existing Overhealth by 30% (5s Cooldown)
- 9000 Cost
Geneticist's Vial - Epic Survival General Item
- Removed
Reinforced Titanium - Epic Survival General Item
- Rarity changed to Epic (Up from Rare)
- Cost increased to 9500 (Up from 3750)
- Shields increased from 25 to 50
- Added +10% Ability Damage Reduction
- Removed "While you have Shields, take 15% reduced Ability Damage and gain 5% Ability Power"
- Added "While you have Shields, gain 5% Ability Damage Reduction. Your Shields regenerate 33% faster."
Phantasmic Flux - Epic Survival General Item
- Maximum Overhealth from Lifesteal reduced from 100 to 50
Rüstung von Wilhelm - Epic Survival General Item
- Added 50 Health
- Max Health, Armor, and Shields % reduced from 15% to 10%
Crusader Hydraulics - Epic Survival General Item
- Rarity changed to Epic (Up from Rare)
- Cost increased to 10500 (Up from 4500)
- Armor increased from 25 to 50
- Added +10% Weapon Damage Reduction
- Removed "While you have Armor, take 10% less Weapon Damage and gain 5% Attack Speed"
- Added "When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s."
Necrotic Repellant - Epic Gadget
- Hinder Range increased from 4m to 6m
Colossus Core - Epic Gadget
- Added 50 Armor
- Removed 10% Bonus Max Health, Armor, and Shields
Martian Mender - Epic Survival General Item
- Reduced Cooldown Reduction to 5% (Down from 10%).
Reflex Coating - Common Survival General Item
- Removed cooldown for Overhealth from being stunned, hindered, slept, or anti-healed.
- Health reduced to 10 (Down from 25).
Nano Cola - Rare Ability General Item
- Ability Power reduced to 15% (Down from 20%).
- Cost reduced to 5500 (Down from 6000).
Iridescent Iris - Epic Ability General Item
- Cost increased to 12000 (Up from 11000).
Champion's Kit - Epic Ability General Item
- Cost increased to 14500 (Up from 14000).
Salvaged Slugs - Epic Weapon General Item
- Bonus damage to Barriers increased to 50% (Up from 30%).
Divine Intervention - Epic Survival General Item
- Effect now also triggers on any damage that Stuns, like Doomfist's Rocket Punch or Orisa's Energy Javelin.
Exo Springs - Common Gadget
- Maximum Charge time reduced to 0.75s (Down from 1.5s).
Med Kit - Common Gadget
- Cooldown reduced to 15s (Down from 20s).
Kitsune Charm - Epic Gadget
- Cooldown reduced to 20s (Down from 35s).
Colossus Core - Epic Gadget
- Duration increased to 5s (Up from 3s).
- Cooldown reduced to 25s (Down from 35s).
Necrotic Repellant - Epic Gadget
- Added Hinder for 1s.
- Range reduced to 4m (Down from 8m).
- Stats changed to 50 Armor and 5% Cooldown Reduction.
- Cost reduced to 9000 (Down from 9500).
- General Items
Aura Repellant - Common/Rare/Epic Gadget Item
- Decreased cooldown to 20s (Down from 35s).
Med Kit - Common/Rare/Epic Gadget Item
- Decreased cooldown to 20s (Down from 25s).
Barrier Snippet - Common/Rare/Epic Gadget Item
- Decreased cooldown to 35s (Down from 45s).
Dashing Skates - Common/Rare/Epic Gadget Item
- Decreased cooldown to 15s (Down from 20s).
Kitsune Snippet - Common/Rare/Epic Gadget Item
- Decreased cooldown to 25s (Down from 35s).
Field Support - Common/Rare/Epic Gadget Item
- Decreased cooldown to 15s (Down from 20s).
Kitsune Charm - Common/Rare/Epic Gadget Item
- Decreased cooldown to 35s (Down from 45s).
Jet Skates - Common/Rare/Epic Gadget Item
- Decreased cooldown to 8s (Down from 12s).
Necrotic Repellant - Common/Rare/Epic Gadget Item
- Decreased cooldown to 15s (Down from 20s).
- Increased debuff duration to 5s (Up from 3s).
Super Serum - Common/Rare/Epic Gadget Item
- Decreased cooldown to 30s (Down from 35s).
Colossus Core - Common/Rare/Epic Gadget Item
- Decreased cooldown to 35s (Down from 45s).
- Decreased cost to 9500 (Down from 11000).
Refresher - Common/Rare/Epic Gadget Item
- Decreased cooldown to 60s (Down from 75s).
- Your control bindings for certain inputs may have been changed to accommodate for the new "Use Gadget" input.
- For keyboard inputs, Gadget activation is by default bound to the 3 key.
- For controller inputs, Gadget activation is by default bound to the Directional Pad Up Key.
- New Gadgets Added
Aura Repellant - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Knockback all enemies within 8m. (35s Cooldown).
- Cost: 1500.
Barrier Snippet - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Gain 50 Overhealth for 3s. (45s Cooldown).
- Cost: 1500.
Exo Springs - Common Gadget
- New Gadget.
- 25 Health.
- Holding Crouch increases the height of your next jump by up to 250%. (20s Cooldown).
- Cost: 1500.
Feathered Soles - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus. (20s Cooldown).
- Cost: 1500.
Med Kit - Common Gadget
- New Gadget.
- 25 Health.
- On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus. (25s Cooldown).
- Cost: 1500.
Dashing Skates - Rare Gadget
- New Gadget.
- 25 Health.
- On Use: Dash a short distance. (20s Cooldown).
- Cost: 3750.
Field Support - Rare Gadget
- New Gadget.
- 25 Armor.
- 5% Weapon Power
- On Use: Place a Healing Field at your location that restores 50 Life every 1s for 3s. (20s Cooldown).
- Cost: 4000.
Kitsune Charm - Rare Gadget
- New Gadget.
- 25 Shields.
- 5% Cooldown Reduction.
- On Use: Gain 50 Overhealth and 20% Move Speed for 3s. If you are debuffed, gain an additional 100. (35s Cooldown).
- Cost: 4000.
Kitsune Charm - Epic Gadget
- New Gadget.
- 50 Shields.
- -40% Incoming Negative Effect Duration.
- On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s. (45s Cooldown).
- Cost: 9000.
Jet Skates - Epic Gadget
- New Gadget.
- 25 Health.
- 10% Weapon Power.
- 10% Ability Power.
- On Use: Dash a short distance. (12s Cooldown).
- Cost: 9500.
Necrotic Repellant - Epic Gadget
- New Gadget.
- 50 Shields.
- 15% Ability Power.
- On Use: Knockback and slow all enemies within 8m and apply 30% Healing Reduction for 3s. (20s Cooldown).
- Cost: 10000.
Super Serum - Epic Gadget
- New Gadget.
- 25 Health.
- 10% Attack Speed.
- 10% Weapon Lifesteal.
- On Use: Increase your total Attack Speed 50% by but deal 15% reduced Weapon Damage for 5s. Reload all your Ammo. (35s Cooldown).
- Cost: 10000.
Colossus Core - Epic Gadget
- New Gadget.
- +10% Health, Shields, and Armor.
- +40% Knockback Resist.
- +40% Slow Resist.
- On Use: Gain Unstoppable, 25% Damage Reduction, 25% Max Life, and grow in size, but deal 50% reduced damage and healing for 3s. (45s Cooldown).
- Cost: 11000.
Refresher - Epic Gadget
- New Gadget.
- 25 Health.
- Reduce all Ability cooldowns by 8s. (75s Cooldown).
- Cost: 13000.
- General Items
Stratosphere Beacon - Common Weapon General Item
- Rarity changed to Common (from Rare).
- Cost reduced to 1500 (Down from 4000).
- Bonus damage and slow to airborne enemies now procs from both Weapon and Ability damage.
- Removed 5% Weapon Power.
Salvaged Slugs - Epic Weapon General Item
- Added increased damage and ammo refund on damage to deployables, such as Torbjörn's Turret.
Liquid Nitrogen - Epic Ability General Item
- Slow on Ability Damage reduced to 10% (Down from 20%).
- Added 15% increased Slow to Bonus Move Speed, from abilities and items.
Lumérico Fusion Drive - Epic Ability General Item
- Cost increased to 11000 (up from 10000).
Heartbeat Sensor - Common Survival General Item
- Removed.
Reflex Coating - Common Survival General Item
- New Item.
- 25 Health.
- When you are stunned, slept, or hindered, or anti-healed, gain 75 Overhealth for 3s. (20s Cooldown).
- 1500 Cost.
Codebreaker - Epic General Weapon Item
- Cost increased to 10000 (up from 9000).
Ironclad Exhaust Ports - Rare Survival General Item
- Overhealth now only stacks up to 1 time.
- Added 10 Health.
Three-Tap Tommygun - Epic Ability General Item
- Added damage falloff to additional damage equal to target's Life.
- Added internal timer of 0.25s between subsequent procs of the additional damage.
- Changed from "After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life" to "After using an ability, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (Cooldown: 0.25s)".
- Cost reduced to 9500 (Down from 10500).
Mark of the Kitsune - Epic Ability General Item
- Added damage falloff to additional damage.
Ballistic Buffer - Common Survival General Item
- New Common Survival General Item.
- +10 Health.
- After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown).
- 1,000 Cost.
Icarus Protocol - Rare Weapon General Item
- New Rare Weapon General Item.
- +25 Health.
- +5% Weapon Power.
- Weapon Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (10s cooldown).
- 4,000 Cost.
Skyline Nanites - Rare Ability General Item
- New Rare Ability General Item.
- +10% Ability Lifesteal.
- Ability Damage to airborne enemies above 3m deals 20% bonus damage over 3s.
- 4,000 Cost.
Electrolytes - Common Survival General Item
- Added 10 Health.
Field Rations - Common Survival General Item
- Changed to Move Speed every time you respawn instead of just the first time you respawn.
- Move Speed increased to 30% (Up from 20%).
First Aid Kit - Common Survival General Item
- Now also reduces Shield Regeneration time.
Stockpile - Rare Weapon General Item
- Added 10 Health.
Emergency Chip - Rare Weapon General Item
- Changed from "While you are below 150 Life, gain 15% Weapon Lifesteal" to "Every life, if you would go below 150 Health, gain 50 Overhealth and 15% Weapon Lifesteal for 3s".
Technoleech - Rare Weapon General Item
- Added 25 Health.
- 5% Weapon Power changed to 5% Attack Speed.
Custom Stock - Rare Weapon General Item
- Added 10 Health.
Wrist Wraps - Rare Ability General Item
- Added 10 Health.
Junker Whatchamajig - Rare Ability General Item
- Added 25 Health.
Vitality Amplifier - Rare Ability General Item
- Changed to now while above 50% Life, gain 10% Ability Power, but otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.
- Cost increased to 5,000 (Up from 4,500).
Vishkar Condensor - Rare Survival General Item
- Increase Health to Shield Conversion to 150 (Up from 100).
- Decreased cost to 3,750 (Down from 4,000).
Reinforced Titanium - Rare General Survival Item
- Added 5% Ability Power while you have Shields.
Iron Eyes - Rare Survival General Item
- Added 5% Move Speed.
- Decreased cost to 3,750 (Down from 4,000).
Bloodbound - Rare Survival General Item
- Rarity changed to Rare (Down from Epic).
- Cost reduced to 4,000 (Down from 9,000).
Crusader Hydraulics - Rare Survival General Item
- Added 5% Attack Speed when you have Armor.
- Changed from "heal for 20% of damage taken" to "gain Overhealth equal to 20% of damage taken for 3s".
- Damage Condition now tracks pre-mitigation damage for synergy with other damage reduction effects.
- Damage Condition now tracks damage within a 0.2s period.
Sonic Recharger - Epic Ability General Item
- Cost decreased to 9,000 (Down from 9,500).
Overdrive Core - Epic Weapon General Item
- Cost decreased to 9,500 (Down from 10,000).
- Each stack of Overhealth granted now expires individually instead of refreshing the duration of all stacks of Overhealth granted from this Item.
- New Item
- 25 Shield
- 10% Attack Speed
- Weapon hits to airborne enemies deal 25% bonus damage over 3s.
- 10000 Cost.
Overdrive Core - Epic General Survival Item
- New Item
- 25 Shield
- 10% Weapon Power
- Once per life, if you take damage that would reduce you below 30% Max Life, you first gain 300 decaying Overhealth.
- 10000 Cost.
Sonic Recharge - Epic General Ability Item
- New Item
- 25 Shield
- 10% Ability Power
- Passive Life Regeneration can overheal up to 75.
- 9500 Cost.
Vitality Amplifier - Rare General Ability Item
- New Item
- 25 Shield
- 10% Ability Lifesteal
- While you are above 80% Life, gain 10% Ability Power.
- 4500 Cost.
Emergency Chip - Rare General Weapon Item
- New Item
- 25 Shield
- 5% Weapon Power
- While you are below 150 Life, gain 15% Weapon Lifesteal.
- 4500 Cost.
- Cost reduced to 1000 (Down from 1500).
- Cost reduced to 4000 (Down from 4500).
- Cost reduced to 9000 (Down from 9500).
- Cost reduced to 3750 (Down from 4000).
- Overhealth increased to 75 (Up from 50).
- Life restored from taking more than 100 damage increased to 20% (Up from 15%).
- The following now triggers On Ability use effects: Zenyatta's Flying Kick, Mei's Snowball Flight, and Ana's Dash Boots.
Champion's Kit - Epic Ability Item
- Increased cost to 14000 (up from 13500).
- Decreased Ability Power to 35% (down from 40%).
The Closer - Epic Weapon Item
- Increased cost to 14500 (up from 13000).
Eye of the Spider - Epic Weapon Item
- Increased cost to 14000 (up from 13500).
Nano Cola - Rare Ability Item
- Increased cost to 6000 (up from 5500).
Talon Modification Module - Rare General Weapon Item
- Increased cost to 6000 (up from 5500).
Gloomgauntlet - Epic Survival Item
- Increased cost to 10000 (up from 9500).
Icy Coolant - Rare Weapon Item
- Increased cost to 5500 (up from 5000).
Multi-Tool - Rare Ability Item
- Decreased cost to 4500 (down from 5000).
- Decreased Cooldown Reduction to 5% (down from 10%).
- Increased Ability Power to 10% (up from 5%).
Bloodbound - Epic Survival Item
- Decreased cost to 9000 (down from 9500).
Geneticist's Vial - Epic Survival Item
- Increased Life after reviving to 250 (up from 200).
Electrolytes - Common Survival Item
- Now gives 100 Overhealth every time you respawn (instead of just at the start of the round).
- Increased cost to 1500 (up from 1000).
Adrenaline Shot – Common Survival Item
- Increased Health to 25 (up from 10).
- Increased cost to 1500 (up from 1000).
Booster Jets – Epic Weapon Item
- Reduced Move Speed when using an ability to 10% (down from 20%).
Nebula Conduit – Epic Survival Item
- Reduced Weapon Power to 5% (down from 10%).
Salvaged Slugs – Epic Weapon Item
- Increased ammo restoration chance to 50% (up from 40%).
- Increased damage to barriers to 30% (up from 25%).
Volskaya Ordnance – Epic Weapon Item
- Increased the weapon damage per 100 Max Life to 5% (up from 3%).
- Increased the extra weapon damage capacity to 20% (up from 15%).
- Survival Items
Iron Eyes – Rare Survival Item
- Damage Reduction against incoming Critical Hits increased to 20% (up from 15%).
Reinforced Titanium – Rare Survival Item
- Damage Reduction against incoming Ability Damage while you have Shields increased to 15% (up from 10%).
Trivia
Mode artwork
- Many Stadium maps are modified versions or new sections of existing maps:
- Place Lacroix is based on the Assault map Paris.
- Arena Victoriae features a new Control section, themed after Colosseo.
- Gogadoro features a new section in Busan.
- Redwood Dam is inspired by Watchpoint: Gibraltar.
- Powder Keg Mine is based on Route 66, the home of the Deadlock Rebels.
- Thames District features a new area in London, right next to King's Row.
- Hanaoka, Throne of Anubis and Colosseo are shorter versions of the respective maps in Standard Play.
- Serenza, is based on the Escort map Rialto, after its Talon-themed redesign in Season 1: Conquest.
- Stadium is notably similar to Valve's upcoming Deadlock.
- Aaron Keller's son created the original pitch deck for Stadium. It was originally called "The Tower".[5]
- In its launch week, Stadium was the most popular game mode, surpassing both Quick Play and Competitive, with over 2.3 million games and 7.8 million hours played total.[4]
References
- ↑ 1.0 1.1 Blizzard Entertainment (2025-04-14). Enter The Stadium – Get Ready to Battle!.
- ↑ https://overwatch.blizzard.com/en-us/news/patch-notes/live/2025/12/
- ↑ 3.0 3.1 Overwatch [@PlayOverwatch] (2025-06-18). Stadium Roadmap on X.
- ↑ 4.0 4.1 Blizzard Entertainment (2025-05-20). Season 16 Midseason Keeps the Magic Alive.
- ↑ Flats (2025-04-18). I asked Aaron Keller himself to put this to rest
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