overwatch

Vendetta is a Flanker Damage hero in Overwatch. She was released in Season 20 on 9 December 2025, making her the 45th hero to be added to the game. She serves as the central antagonist of the Reign of Talon story arc.

Overview

Vendetta Hero Selection

Vendetta is a dive-focused Damage Hero who takes big risks for big rewards. She needs to really commit when she engages, but if you can make the most of her mobility, speed, and unique defensive mechanic, she becomes a terrifying threat to squishy backline heroes.[4][5][6]

Vendetta has a high skill ceiling. Her mobility can also unintentionally be a trap, goading overzealous attackers into jumping directly into the action without an escape plan.[7]

Abilities

Passive Abilities

Sub-Role: Flanker
Hero-ability-circle
Sub-Role Damage Flanker Circle
Type
Passive Ability
Health packs restore more health
Healing:
+75 from health packs

Additional details:

Onslaught
Hero-ability-circle
Vendetta onslaught 1
Type
Passive Ability
Strike enemies to increase movement and attack speed.
Rate of fire:
+5% (per stack)
Duration:
5.5 seconds
Mov. speed buff:
+2% (per stack)
speed cap
The Movement Speed Bonus granted by this ability cannot exceed +75% when combined with other Speed Cap abilities.

Additional details:
  • Stacks additively, up to 5 times. All stacks are lost at once when the duration expires.
  • Activated by Palatine Fang, Projected Edge, Whirlwind Dash, Soaring Slice, Sundering Blade, Quick melee Quick Melee and environmental eliminations.
  • Does not trigger from hitting deployables, including Ability-ashe4 B.O.B..
  • Also speeds up the cast time of Projected Edge Projected Edge.
  • Unlike Passive-Zarya Energy, Onslaught does not reset to 0 upon death. Ability-mercy5 Resurrect restores the number of Onslaught stacks accrued with the remaining time prior to being eliminated. The timer still ticks while not alive.

Keywords:
speed cap
The Movement Speed Bonus granted by this ability cannot exceed +75% when combined with other Speed Cap abilities.

Weapons

Palatine Fang
Key mouse 1
Hero-ability-circle
Palantine fang
Type
Weapon
Effect Type
Melee Melee
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hard-light greatsword. Combo swings to end with a destructive overhead slash.
Damage:
45 (swing)
120 (overhead strike)
Headshot:
Rate of fire:
1.18 swings/s (average at 0 stacks)
Duration:
0.75 seconds (combo input delay)
Max. range:
4.3 meters (swing)
6.3 meters (overhead critical)
Movement speed:
12.8 m/s (midair overhead launch)
40 m/s (midair overhead plunge)
Knockback speed:
20 m/s (overhead)
ability critical
Deals bonus damage in an Area of Effect or under specific conditions. Ignores Critical Immune.
melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.

Additional details:
  • Every third swing with the Palatine Fang within the combo threshold will become an Overhead Strike.
    • Overhead Strike damage is critical.
    • If airborne, including just jumping from the ground, Overhead Strike will cause Vendetta to leap forward about 4.6 meters.
      • After the leap, Vendetta will fall with increased gravity.
    • If the enemy is airborn when hit with the overhead slash, they will fall with increased gravity.[8]
    • Overhead strike can be canceled by using Warding Stance Warding Stance.
  • Swing timings are as follows:
    • 1st swing: 0.4s startup + 0.28s recovery
    • 2nd swing: 0.2s startup + 0.3s recovery
    • Overhead: 0.64s startup + 0.74s recovery
  • All abilities, except Quick melee Quick Melee, can be used to cancel recovery animation.

Keywords:
ability critical
Deals bonus damage in an Area of Effect or under specific conditions. Ignores Critical Immune.
melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.

Warding Stance
Key mouse 2
Hero-ability-circle
Warding Stance
Cooldown Icon
0.5 seconds
Type
Ability
Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy.
Energy:
40% of incoming damage (cost)
9% per second (regen rate)
Dmg. reduction:
-75% taken
Cast time:
None
Duration:
0.34 seconds (min duration)
0.75 seconds (energy regen delay)
View angle:
106.3 degrees (damage reduction)
Mov. speed penalty:
-30%
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
deflect melee
Ignores Melee but not Extended Melee attacks.
energy
Uses a bespoke resource. Not affected by cooldown reduction.

Additional details:
  • Can block 250 damage maximum, which chunks 62.5hp off your health bar
  • Only depletes energy when taking damage, but energy does not regenerate while Warding Stance is up.
  • Energy cost is based on the raw damage of the attack, before any damage reductions.
  • Must have at least 30% energy remaining to start blocking, however dropping below 30% while already blocking will not end the ability.
  • When an instance of damage reduces energy to zero, it will still be reduced in full.
  • It takes ~11.1 seconds for Warding Stance to fully recharge.
  • The lines in the energy bar correspond to 30% and 60% of max energy.
  • Using any abilities, except Quick melee Quick Melee, will interrupt blocking.

Keywords:
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
deflect melee
Ignores Melee but not Extended Melee attacks.
energy
Uses a bespoke resource. Not affected by cooldown reduction.

Special Abilities

Projected Edge
Key mouse 2
Key mouse 1
Hero-ability-circle
Projected Edge
Type
Ability
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Available when Warding Stance is active. Consume energy to fire a wide projectile.
Damage:
70
Headshot:
Energy:
30% (cost)
Cast time:
0.43 + 0.45 seconds
Projectile speed:
37 m/s
Projectile radius:
0.2 meters (inner)
1.235 meters (outer)
energy
Uses a bespoke resource. Not affected by cooldown reduction.
piercing
Ranged attacks and healing that can pierce heroes.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • Causes Vendetta to stop blocking for approximately 1.1 seconds.
  • Vendetta onslaught 1 Onslaught speeds up the cast time of Projected Edge.
  • The projectile has a 0.2 meter inner radius for collision against barriers and terrain-like deployables, such as Tree of Life Icon Tree of Life. If only the outer edge of the projectile hits, it will not be blocked and it damages the deployable.
    • Always pierces heroes and other kinds of deployables.
  • Recovery time for Whirlwind Dash Whirlwind Dash and Soaring Slice Soaring Slice is lower at 0.25 seconds, instead of the usual 0.35 seconds

Keywords:
energy
Uses a bespoke resource. Not affected by cooldown reduction.
piercing
Ranged attacks and healing that can pierce heroes.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Whirlwind Dash
LSHIFT
Hero-ability-circle
Whirlwind Dash
Cooldown Icon
10 seconds
Type
Ability
Effect Type
Melee Melee
Movement Movement
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Rush forward into a circular slash.
Damage:
70 - 35
Falloff range:
3.5 - 6.5 meters
Headshot:
Cast time:
0.1 + 0 seconds
Duration:
0.6 seconds
Max. range:
11.4 meters
Radius:
6.5 meters
4 meters (height)
Mov. speed buff:
+280%
Knockback speed:
17.7 m/s (impact)
5.8 m/s (whirlwind)
area of effect
Affects targets in a cylindrical area.
collide
When two abilities with this property clash, both heroes suffer Knockdown.
evasive
Can pass through enemy heroes and does not block movement.
melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Additional details:
  • The blade spin has a small knockback effect.
  • The rush forward has a large narrow knockback effect, similar to being indirectly hit by Reinhardt's Ability-reinhardt3 Charge.
  • The rush always moves horizontally, and Vendetta is not affected by gravity while rushing.
  • Stacks additionally with other movement speed buffs. Does not count toward global movement speed cap.
  • If Whirlwind Dash collides with Rocket punch Rocket Punch, Shield Bash Shield Bash, a charging Ability-ashe4 B.O.B., Ability-reinhardt3 Charge, or another Vendetta using Whirlwind Dash Whirlwind Dash, both participants get knocked down for 1.7 seconds.

Keywords:
area of effect
Affects targets in a cylindrical area.
collide
When two abilities with this property clash, both heroes suffer Knockdown.
evasive
Can pass through enemy heroes and does not block movement.
melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Soaring Slice
E
Hero-ability-circle
Soaring Slice
Cooldown Icon
7 seconds
Type
Ability
Effect Type
Projectile Projectile
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hurl your sword in the direction you are facing and then fly to it.
Damage:
50
Headshot:
Cast time:
0.3 + 0.1 seconds
Duration:
0.6 seconds (throw)
Max. range:
15 meters
Movement speed:
25 m/s (launch at the sword)
12.8 m/s (midair overhead launch)
5 m/s (jump cancel)
Projectile speed:
50 m/s
Projectile radius:
0.92 meters
evasive
Can pass through enemy heroes and does not block movement.
jump cancel
This ability can be ended early by jumping for bonus movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
strong projectile
A projectile that cannot be Negated.

Additional details:
  • Vendetta respawns with this ability on cooldown.
  • The next attack after Soaring Slice and before touching the ground will become an Overhead strike.
    • Triggering the Overhead strike allows Vendetta to change directions while midair.
  • Cancelling immediately with jump (or aiming at the ground) allows Vendetta to get a free Overhead strike without changing position much, allowing her to combo two Overhead strikes on the same target.

Keywords:
evasive
Can pass through enemy heroes and does not block movement.
jump cancel
This ability can be ended early by jumping for bonus movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
strong projectile
A projectile that cannot be Negated.

Ultimate Ability

Sundering Blade
Q
Hero-ability-circle
Sundering Blade
Ultimate Ready
2400
Type
Ultimate Ability
Effect Type
Movement Movement
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Cleave through most defenses, dealing severe damage to enemies in front of you.
Damage:
100/50 (direct/indirect stage 1)
200/100 (direct/indirect stage 2)
400/200 (direct/indirect stage 3)
Headshot:
Cast time:
0.38 + 0.68 seconds
Duration:
1 second (charge time per stage)
4 seconds (max)
Max. range:
8/16/24 meters (stage 1/2/3)
Radius:
2.1/2.8/3.2 meters (stage 1/2/3)
2.5 meters (direct hit)
Movement speed:
2.5 m/s (max while in the air)
Mov. speed penalty:
-50% (ground)
Knockback Mod.:
-60% received (flight resistance)
Knockback speed:
40 m/s
area of effect
Affects targets in an area.
armor piercing
Deals damage to Armor as if it were Health.
barrier piercing
Pierces Barriers and heroes.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
sunder
Ignores Damage Reduction, destroys Overhealth before dealing damage, and deals full damage to Bubbled heroes if the Bubble is destroyed.

Additional details:
  • Pierces barriers, ignores damage reduction, destroys overhealth before dealing damage, and deals full damage to Bubbled (Ability-zarya2 Particle/Projected Barrier and Adaptive Barrier Adaptive Barrier) enemies if the Bubble is destroyed.
  • Deals 50% of deployables' max health as damage, plus the extra damage charged by the ultimate.
  • The charge progresses a stage every 1 second, up to stage 3. Each stage increases the damage and area of the slash.
    • Once stage 3 has been reached, spending more time charging has no benefit.
    • Will automatically fire when 4 seconds have expired.
  • Vendetta is not affected by gravity while charging.
    • When complete, Vendetta will fall faster than gravity and the cleave will hit the ground.
  • Secondary fire provides a small camera angle change.
  • Sundering Blade counts as an Overhead Strike for cases like Siphoning Strike that grant lifesteal.

Keywords:
area of effect
Affects targets in an area.
armor piercing
Deals damage to Armor as if it were Health.
barrier piercing
Pierces Barriers and heroes.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
sunder
Ignores Damage Reduction, destroys Overhealth before dealing damage, and deals full damage to Bubbled heroes if the Bubble is destroyed.

Perks

Minor Perks

A Minor Perk is unlocked at level 2.

Raging Storm
Hero-ability-circle
Perk Raging Storm Icon
Type
Minor Perk
Effect Type
Melee Melee
Movement Movement
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area.
Damage:
30
Headshot:

Additional details:
  • First hit happens after 0.3 second delay and the following two after 0.45 second delay each.
  • The spin can be canceled by pressing primary fire.
  • Hits from Raging Storm also grant Onslaught stacks.

Extra Edge
Hero-ability-circle
Perk Extra Edge
Type
Minor Perk
Projected Edge costs 25% less energy.

    Major perks

    A Major Perk is unlocked at level 3.

    Relentless
    Hero-ability-circle
    Perk Relentless Icon
    Type
    Major Perk
    Onslaught can stack 3 more times, increasing attack speed by 5% and movement speed by 4% per stack.

      Siphoning Strike
      Hero-ability-circle
      Siphoning Strike
      Type
      Major Perk
      Overhead strikes gain 30% Lifesteal.
      Healing:
      40% of damage dealt

      Additional details:
      • Normal Overhead Strike results in 48 healing without damage modifications.
      • Sundering Blade at level 1 results in 20 to 40 healing, at level 2 results in 40 to 80 healing, and at level 3 results in 80 to 160 healing.
      • Healing is not reduced by the global healing reduction passive.


      Hero-specific options

      Setting name Options Description
      Toggle Warding Stance Off (default) Warding Stance deactivates when player stops holding the button.
      On Warding Stance deactivates when player presses the button again.
      Onslaught UI On (default) Onslaught stack UI element is displayed below the crosshair.
      Off Onslaught stack UI element is hidden.
      Sundering Blade Charge Bar UI On (default) Sundering Blade UI element is displayed below the crosshair.
      Off Sundering Blade UI element is hidden.
      Sundering Blade Text On (default) Sundering Blade "Fire" and "Swap Shoulder" text are displayed to the left and right of the crosshair respectively.
      Off Sundering Blade "Fire" and "Swap Shoulder" text are hidden.


      Strategy

      Vendetta is a strong, up-close high-risk high-reward gladiator in battle. Her Soaring Slice Soaring Slice and Whirlwind Dash Whirlwind Dash provide her with amazing mobility to quickly reposition to close the distance between her and her opponents, while her Palantine fang Palatine Fang can deal devastating damage once they're in range. Being a melee-based hero makes barriers a trivial obstacle, as they won't block her primary attack, allowing her to cleave opponents hoping to hide behind them. She excels with dive compositions, where her whole team can go in to support her aggressive style to secure eliminations and destroy opponents. Additionally, her Warding Stance Warding Stance provides her with immediate survivability to reduce incoming damage and completely negate melee-based attacks from heroes like Reinhardt and Brigitte. Even at a distance, her Projected Edge Projected Edge provides her with some source of damage, allowing her to secure eliminations at a distance, build Vendetta onslaught 1 Onslaught stacks early in a fight and pierce opponents grouped up.

      While Vendetta excels at up-close battle, she is especially vulnerable at the middle & long ranged fights. Her only source of long-range damage reduces her block's energy, making her more vulnerable if left in the open. If her opponents can keep a distance from her, they can burst her down before she can eliminate them. And sometimes, even at close-range, she suffers from other close-range burst heroes like Junkrat and Cassidy, who can quickly eliminate her before she has the chance to damage them. Whilst her abilities provide her with excellent mobility to engage and disengage, they make her vulnerable to attacks as they're predictable with the animations. Additionally, her primary attack is a slow animation, requiring her Onslaught passive to have full stacks to be used in somewhat-quick effect.

      General
      Vendetta onslaught 1 Onslaught (Passive)
      Palantine fang Palatine Fang
      Warding Stance Warding Stance
      Projected Edge Projected Edge
      Whirlwind Dash Whirlwind Dash
      Soaring Slice Soaring Slice
      Sundering Blade Sundering Blade

      Match-Ups and Team Synergy

      Tank

      New Tank Icon  Tank Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-D.Va
      D.Va
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for D.Va are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with D.Va are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Domina
      Domina
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Domina are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Domina are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Doomfist
      Doomfist
      EVEN MATCHUP | EXTREME RISK
      A duel between Vendetta and Doomfist (which is also iconic, being a battle between the former and current leader of Talon) is a highly volatile clash of high-mobility melee attacks. Because both of you excel at fighting up close, engaging him head-on is a massive risk. If your Whirlwind Dash Whirlwind Dash collides with his Rocket punch Rocket Punch, both of you will be knocked down for 1.7 seconds—a situation that usually ends poorly for you, given his much larger health pool and team peel.

      Do not use Projected Edge Projected Edge while Doomfist is using Power Block Power Block, as it will feed him free charge for an Empowered Rocket Punch. Instead, use your Soaring Slice Soaring Slice to engage from odd angles, forcing him to turn around, or completely bypass him to attack his vulnerable support line. If Doomfist commits to diving your backline, you can use your Palantine fang Palatine Fang overhead strike to deal massive burst damage while he is locked in his Seismic Slam animation.
      STRONG SYNERGY
      Vendetta and Doomfist form a terrifying, hyper-mobile dive core. Because both of you excel at rapid, high-burst engagements, you can coordinate your Whirlwind Dash Whirlwind Dash with his Seismic Slam to instantly delete an enemy support before they can even react.

      Furthermore, Doomfist's ability to punch enemies into walls or group them up perfectly sets the stage for a devastating Sundering Blade Sundering Blade cleave. Because you both lack traditional defensive utility, this composition relies entirely on securing fast eliminations and heavily staggering the enemy team.
      Icon-Hazard
      Hazard
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Hazard are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Hazard are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Junker Queen
      Junker Queen
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mauga
      Mauga
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mauga are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mauga are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Orisa
      Orisa
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Orisa are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Orisa are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Ramattra
      Ramattra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Reinhardt
      Reinhardt
      STRONG MATCHUP | MEDIUM RISK
      A frontline brawl against Reinhardt is where Vendetta truly shines. Because Warding Stance Warding Stance specifically deflects melee attacks and heavily reduces frontal damage, you can aggressively stand your ground against his Rocket Hammer swings and Ability-reinhardt4 Fire Strikes. Furthermore, your Palantine fang Palatine Fang cleaves right through his Ability-reinhardt2 Barrier Field, forcing him to either swing back or retreat.

      The most important interaction to master is the counter-charge. If Reinhardt attempts to use Ability-reinhardt3 Charge on you or a teammate, you can intercept him with Whirlwind Dash Whirlwind Dash. Because your dash has can collide, this will result in a mutual knockdown for 1.7 seconds, completely neutralizing his pin and allowing your team to focus him down.
      EXCEPTIONAL SYNERGY
      Reinhardt and Vendetta are the ultimate brawling duo. With Reinhardt holding the frontline and absorbing the heavy poke damage, Vendetta is free to safely build her Vendetta onslaught 1 Onslaught stacks by throwing Projected Edge Projected Edges from behind his shield.

      When it's time to engage, you can follow his Charge with your Whirlwind Dash Whirlwind Dash, instantly collapsing on the enemy team with devastating cleave damage. If Reinhardt lands a massive Ability-reinhardt5 Earthshatter, you can easily follow up with Sundering Blade Sundering Blade to wipe out the entire downed team.
      Icon-Roadhog
      Roadhog
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sigma
      Sigma
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sigma are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sigma are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Winston
      Winston
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Winston are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Winston are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Wrecking Ball
      Wrecking Ball
      EVEN MATCHUP | LOW RISK
      Wrecking Ball is far too mobile and heavily armored for Vendetta to reliably burst down alone. Chasing him is usually a waste of your cooldowns. However, because you excel at close-quarters combat, you are exceptionally good at peeling him off your vulnerable support line.

      If Wrecking Ball uses Piledriver Piledriver on your backline, you can immediately punish his recovery animation with a full Palantine fang Palatine Fang combo. Be aware that Warding Stance Warding Stance can block his swinging impact damage, saving you from being knocked off the map if you are positioned poorly.
      STRONG SYNERGY
      Wrecking Ball thrives on causing chaos and displacing the enemy team, which creates the perfect environment for Vendetta to strike. When Wrecking Ball slams the enemy backline, they are momentarily knocked into the air and trapped in predictable arcs—making them incredibly easy targets for your Soaring Slice Soaring Slice and overhead strikes.

      Because Wrecking Ball does not have a barrier to protect you, this composition requires you to play carefully around natural cover until the exact moment he disrupts the enemy lines.
      Icon-Zarya
      Zarya
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Zarya are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Zarya are currently missing. You can help the Overwatch Wiki by adding them!

      Damage

      New Damage Icon  Damage Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-Anran
      Anran
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Anran are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Anran are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-ashe
      Ashe
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Ashe are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Ashe are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Bastion
      Bastion
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Bastion are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Bastion are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-cassidy
      Cassidy
      MEDIUM PRIORITY TARGET | EXTREME RISK
      Cassidy is one of the most dangerous damage heroes for Vendetta to face. His Magnetic Grenade Flashbang completely shuts down your high-speed, ability-reliant movement. If you aggressively Whirlwind Dash Whirlwind Dash toward him and get hindered, your momentum will die instantly, and you will be easily bursted down by his Peacekeeper headshots.

      You must bait out the Flashbang before fully committing. Use Projected Edge Projected Edge to poke him from a safe distance, and keep your Warding Stance Warding Stance ready to catch his grenade. If he activates Ability-mccree4 Deadeye, Warding Stance's 75% damage reduction can allow you to survive the shot if you cannot quickly break line of sight.
      SITUATIONAL SYNERGY
      This synergy is somewhat disjointed. Cassidy prefers to hold angles and protect the backline from flankers, while Vendetta wants to push deep into the enemy territory. However, if Cassidy manages to stick a flanking enemy with his Magnetic Grenade Flashbang, you can quickly pivot and use Whirlwind Dash Whirlwind Dash to secure the guaranteed elimination on the hindered target.
      Icon-Echo
      Echo
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Echo are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Echo are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Emre
      Emre
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Emre are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Emre are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Freja
      Freja
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Freja are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Freja are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Genji
      Genji
      EVEN MATCHUP | MEDIUM -> HIGH RISK
      A duel between Genji and Vendetta is a thrilling, high-speed sword fight where Vendetta holds a distinct mechanical advantage: because Palantine fang Palatine Fang is a melee weapon, your swings will completely bypass his Ability-genji2 Deflect. You can continue to freely damage him even while he is spinning his wakizashi, putting him under immense pressure.

      Genji's only reliable option is to keep his distance using his superior vertical mobility and poke you with Shurikens, forcing you to drain your Warding Stance Warding Stance energy. If he activates Ability-genji4 Dragonblade, you can actually duel him—Warding Stance will mitigate and deflect his massive melee swings, allowing you to survive his initial burst and counter-attack.
      EXCEPTIONAL SYNERGY
      Genji and Vendetta form a hyper-lethal, dual-flanker composition. Because both heroes possess resetting or highly spammable movement abilities, the enemy support line will be completely overwhelmed by the constant, multi-angled pressure.

      Coordinating your engagements is key. If Vendetta uses Whirlwind Dash Whirlwind Dash to heavily damage an enemy support, Genji can instantly follow up with Ability-genji3 Swift Strike to secure the elimination and gain his dash reset, allowing both of you to snowball through the entire backline.
      Icon-Hanzo
      Hanzo
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Junkrat
      Junkrat
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mei
      Mei
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mei are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mei are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Pharah
      Pharah
      LOW PRIORITY TARGET | HIGH RISK
      Pharah is a massive headache for Vendetta. Because you are a melee-focused brawler, Pharah can hover safely out of your reach and constantly bombard you with rockets, forcing you to deplete your Warding Stance Warding Stance energy just to survive the splash damage.

      However, if you are skilled enough, you possess one hyper-specific counter to her flight. If you throw your sword into the skybox using Soaring Slice Soaring Slice and trigger the mid-air overhead strike, you can hit her. The overhead strike applies a massive gravity penalty to airborne targets, physically dragging Pharah out of the sky and slamming her into the ground where you can finish her off. This is a very high-risk play, but incredibly rewarding.
      POOR SYNERGY
      Pharah and Vendetta have zero overlapping synergy. Pharah requires a team composition that can play slowly and control sightlines while she pokes from the sky, often requiring a dedicated Mercy pocket. Vendetta requires a team that plays fast, aggressive, and on the ground. Because you operate in completely different spheres of the map, you will rarely be able to assist each other.
      Icon-Reaper
      Reaper
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Reaper are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Reaper are currently missing. You can help the Overwatch Wiki by adding them!
      File:Icon-shion.png
      Shion
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Shion are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Shion are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sierra
      Sierra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sierra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sierra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sojourn
      Sojourn
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Soldier 76
      Soldier: 76
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sombra
      Sombra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sombra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sombra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Symmetra
      Symmetra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Torbjörn
      Torbjörn
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Tracer
      Tracer
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Tracer are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Tracer are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Vendetta
      Vendetta
      MIRROR MATCHUP | EXTREME RISK
      A duel between two Vendettas is an explosive, high-speed sword fight where the first player to commit their cooldowns is usually the one who loses. If you initiate with Whirlwind Dash Whirlwind Dash, the enemy Vendetta can simply tap Warding Stance Warding Stance to absorb the impact damage, leaving you entirely exposed to her retaliatory Palantine fang Palatine Fang combo.

      Because Warding Stance blocks frontal melee damage, circling your opponent and utilizing unpredictable movement is key. Try to hit them with a Projected Edge Projected Edge to build your Vendetta onslaught 1 Onslaught stacks before fully engaging. If the enemy Vendetta activates Sundering Blade Sundering Blade, immediately use your mobility tools to break line of sight, as her ultimate will cleave straight through your Warding Stance and deal true damage.
      MIRROR SYNERGY
      In game modes with no role limits, a double Vendetta composition provides a relentless wave of melee aggression that can easily overwhelm uncoordinated teams. You can constantly chain your Whirlwind Dash Whirlwind Dashes together to batter the enemy frontline, ensuring that at least one of you always has a high number of Vendetta onslaught 1 Onslaught stacks active.

      The major flaw of this composition is a complete lack of ranged pressure. If the enemy team runs a heavy poke composition (like Widowmaker, Ashe, or Hanzo) or utilizes flying heroes (Pharah or Echo), both Vendettas will be forced to burn their Warding Stance Warding Stance energy just to cross the map, leaving them highly vulnerable by the time they reach melee range.
      Icon-Venture
      Venture
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Venture are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Venture are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Widowmaker
      Widowmaker
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Widowmaker are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Widowmaker are currently missing. You can help the Overwatch Wiki by adding them!

      Support

      New Support Icon  Support Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-Ana
      Ana
      EXTREMELY HIGH PRIORITY TARGET | HIGH RISK
      Ana's complete lack of mobility makes her the prime target for your assassinations. A quick Soaring Slice Soaring Slice or Whirlwind Dash Whirlwind Dash can instantly close the distance, allowing you to trap her in melee range where your Palantine fang Palatine Fang will shred her 250 HP.

      However, Ana possesses the two most dangerous cooldowns in the game for Vendetta: Ability-ana2 Sleep Dart and Ability-ana3 Biotic Grenade. Because your sword swings and dashes have highly telegraphed animations, a skilled Ana can easily sleep you mid-combo. You absolutely must use Warding Stance Warding Stance to bait and block her Sleep Dart before you fully commit to the elimination.
      EXCEPTIONAL SYNERGY
      Ana provides the exact burst healing and utility that Vendetta needs to survive in the enemy backline. Ana can safely heal you from across the map while you dive, and her Ability-ana3 Biotic Grenade can secure crucial anti-heals on targets you are currently engaging.

      The true terror of this composition is the Ability-ana4 Nano Boost. A Nano-Boosted Vendetta swinging her massive greatsword at maximum Vendetta onslaught 1 Onslaught stacks is virtually unstoppable. If you combine Nano Boost with Sundering Blade Sundering Blade, you will instantly vaporize any target caught in the cleave, regardless of their barriers or defensive cooldowns.
      Icon-Baptiste
      Baptiste
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Baptiste are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Baptiste are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Brigitte
      Brigitte
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Brigitte are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Brigitte are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Illari
      Illari
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Illari are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Illari are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Jetpack Cat
      Jetpack Cat
      LOW PRIORITY TARGET | LOW RISK
      Jetpack Cat presents a unique problem for Vendetta: she is in permanent flight, completely out of the reach of your grounded Palantine fang Palatine Fang swings and Whirlwind Dash Whirlwind Dash. Because Fika’s healing output and damage are relatively low, she poses very little direct threat to you, making this a low-risk, low-priority engagement.

      However, if you absolutely must secure a kill on her, you can use Soaring Slice Soaring Slice to launch yourself into the skybox. If you manage to land the mid-air overhead strike on her, the increased gravity effect will forcefully drag the Cat down to the ground, stripping her of her aerial advantage and allowing you to finish her off with a quick melee combo.
      SITUATIONAL SYNERGY
      Jetpack Cat's permanent flight means she cannot easily follow you into tight, enclosed spaces where Vendetta thrives. While her Biotic Pawjectiles Biotic Pawjectiles can provide you with steady healing from afar, she lacks the burst utility required to keep you alive if you dive too deeply and exhaust your Warding Stance Warding Stance energy.

      The one massive benefit of this synergy is Ability Lifeline Lifeline. Because Vendetta has to commit her mobility tools (like Whirlwind Dash) to engage, she often lacks an escape route. Jetpack Cat can hover safely above the fight and winch you out to safety the moment you secure a pick, allowing you to play far more aggressively than usual.
      Icon-Juno
      Juno
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Juno are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Juno are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-kiriko
      Kiriko
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Lifeweaver
      Lifeweaver
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Lifeweaver are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Lifeweaver are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Lúcio
      Lúcio
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Lúcio are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Lúcio are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mercy
      Mercy
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mercy are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mercy are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mizuki
      Mizuki
      MEDIUM PRIORITY TARGET | HIGH RISK
      Mizuki's Ability Binding Chain Binding Chain is a lethal threat to your mobility. If he catches you mid-Whirlwind Dash Whirlwind Dash, the hinder effect will instantly pull you to the ground and snap your momentum, leaving you highly vulnerable. Fortunately, you can use Warding Stance Warding Stance to block the incoming Spirit Glaive projectiles, significantly mitigating his damage output.

      If Mizuki uses Ability Katashiro Return Katashiro Return to escape your dive, do not blindly chase his paper doll. A smart Mizuki will wait out his invulnerability frames and immediately tether you when he returns. Instead, use the time to build Vendetta onslaught 1 Onslaught stacks on his teammates, or ready a Projected Edge Projected Edge to hit him the moment he materializes.
      GOOD SYNERGY
      Vendetta and Mizuki synergize very well in a highly aggressive brawl or dive composition. Mizuki's Passive Remedy Aura Remedy Aura requires his team to group up closely, which perfectly matches Vendetta's desire to fight in close-quarters melee range. When you initiate with Whirlwind Dash Whirlwind Dash, Mizuki can use Ability Katashiro Return Katashiro Return to follow up right behind you, bouncing his Ability Healing Kasa Healing Kasa between you to sustain your engagement.

      Furthermore, Mizuki's Ability Binding Chain Binding Chain is an incredible setup tool for your Sundering Blade Sundering Blade. If he manages to tether a highly mobile target (like Tracer or Genji), you can easily line up your ultimate to cleave them in half while they are grounded.
      Icon-Moira
      Moira
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Moira are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Moira are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Wuyang
      Wuyang
      HIGH PRIORITY TARGET | MEDIUM RISK
      Wuyang is highly vulnerable to your aggression if you can bait out his Rushingtorrent Rushing Torrent. Because your Whirlwind Dash Whirlwind Dash is faster and covers significant ground, you can easily chase him down after he attempts to escape.

      Wuyang's ultimate, Tidalblast Tidal Blast, relies heavily on granting massive overhealth to an ally to protect them from burst damage. However, your Sundering Blade Sundering Blade possesses a unique keyword that explicitly destroys overhealth *before* dealing its true damage. If Wuyang tries to save an ally with his ultimate, you can activate yours to instantly negate his 400 overhealth and cleave straight through his target.
      GOOD SYNERGY
      Wuyang's Restorativestream Restorative Stream is an excellent tool for Vendetta. Because the passive healing stream remains attached to you even if you break line of sight for a few seconds, Wuyang can attach it to you right before you use Soaring Slice Soaring Slice to flank, guaranteeing you have a steady drip of self-sustain while you duel the enemy backline.

      Wuyang's Guardianwave Guardian Wave knockback can also be used to peel for you if you get in over your head, and his Tidalblast Tidal Blast can grant you the overhealth and movement speed required to survive a deeply overextended dive.
      Icon-Zenyatta
      Zenyatta
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Zenyatta are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Zenyatta are currently missing. You can help the Overwatch Wiki by adding them!

      Map Strategies

      Control

      Control  Control Map Strategies
      Map Strategy & Stage Tips
      Control

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Antarctic Peninsula 1

       Antarctic Peninsula

      TBA RATING | TBA FEATURE
      Map strategy details for Antarctic Peninsula are currently missing. You can help the Overwatch Wiki by adding them!
      Labs
      Strategy details missing.
      Sublevel
      Strategy details missing.
      Icebreaker
      Strategy details missing.
      Overwatch Busan

      South Korea Busan

      TBA RATING | TBA FEATURE
      Map strategy details for Busan are currently missing. You can help the Overwatch Wiki by adding them!
      Downtown
      Strategy details missing.
      Sanctuary
      Strategy details missing.
      MEKA Base
      Strategy details missing.
      Ilios

      Greece Ilios

      TBA RATING | TBA FEATURE
      Map strategy details for Ilios are currently missing. You can help the Overwatch Wiki by adding them!
      Lighthouse
      Strategy details missing.
      Well
      Strategy details missing.
      Ruins
      Strategy details missing.
      Lijiang Tower loading screen

      China Lijiang Tower

      TBA RATING | TBA FEATURE
      Map strategy details for Lijiang Tower are currently missing. You can help the Overwatch Wiki by adding them!
      Control Center
      Strategy details missing.
      Garden
      Strategy details missing.
      Night Market
      Strategy details missing.
      Nepal loading screen

      Nepal Nepal

      TBA RATING | TBA FEATURE
      Map strategy details for Nepal are currently missing. You can help the Overwatch Wiki by adding them!
      Village
      Strategy details missing.
      Shrine
      Strategy details missing.
      Sanctum
      Strategy details missing.
      Oasis

      Iraq Oasis

      TBA RATING | TBA FEATURE
      Map strategy details for Oasis are currently missing. You can help the Overwatch Wiki by adding them!
      City Center
      Strategy details missing.
      Gardens
      Strategy details missing.
      University
      Strategy details missing.
      Samoa beach

      Samoa Samoa

      TBA RATING | TBA FEATURE
      Map strategy details for Samoa are currently missing. You can help the Overwatch Wiki by adding them!
      Beach
      Strategy details missing.
      Downtown
      Strategy details missing.
      Volcano
      Strategy details missing.

      Escort

      Escort  Escort Map Strategies
      Map Strategy & Stage Tips
      Escort

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Monte Carlo

      Monaco Circuit Royal

      TBA RATING | TBA FEATURE
      Map strategy details for Circuit Royal are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Dorado-streets2

      Mexico Dorado

      TBA RATING | TBA FEATURE
      Map strategy details for Dorado are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Havana

      Cuba Havana

      TBA RATING | TBA FEATURE
      Map strategy details for Havana are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Junkertown

      Australia Junkertown

      TBA RATING | TBA FEATURE
      Map strategy details for Junkertown are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Rialto

      Italy Rialto

      TBA RATING | TBA FEATURE
      Map strategy details for Rialto are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Route 66

      USA Route 66

      TBA RATING | TBA FEATURE
      Map strategy details for Route 66 are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      ShambaliEscort

      Nepal Shambali Monastery

      TBA RATING | TBA FEATURE
      Map strategy details for Shambali Monastery are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Gibraltar

      Gibraltar Watchpoint: Gibraltar

      TBA RATING | TBA FEATURE
      Map strategy details for Watchpoint: Gibraltar are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.

      Hybrid

      Hybrid  Hybrid Map Strategies
      Map Strategy & Stage Tips
      Hybrid

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Blizzard World

      Blizzard World

      TBA RATING | TBA FEATURE
      Map strategy details for Blizzard World are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Eichenwalde

      Germany Eichenwalde

      TBA RATING | TBA FEATURE
      Map strategy details for Eichenwalde are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Hollywood-set

      USA Hollywood

      TBA RATING | TBA FEATURE
      Map strategy details for Hollywood are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      King's Row concept

      United Kingdom King's Row

      TBA RATING | TBA FEATURE
      Map strategy details for King's Row are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      MidtownLoading

      USA Midtown

      TBA RATING | TBA FEATURE
      Map strategy details for Midtown are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Numbani Loading Screen

      Numbani

      TBA RATING | TBA FEATURE
      Map strategy details for Numbani are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Paraíso pvp

      Brazil Paraíso

      TBA RATING | TBA FEATURE
      Map strategy details for Paraíso are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.

      Push

      Push  Push Map Strategies
      Map Strategy & Stage Tips
      Push

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Colosseo (day)

      Italy Colosseo

      TBA RATING | TBA FEATURE
      Map strategy details for Colosseo are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      PortugalPush

      Portugal Esperança

      TBA RATING | TBA FEATURE
      Map strategy details for Esperança are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      Toronto

      Canada New Queen Street

      TBA RATING | TBA FEATURE
      Map strategy details for New Queen Street are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      Runasapi 2

      Peru Runasapi

      TBA RATING | TBA FEATURE
      Map strategy details for Runasapi are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.

      Flashpoint

      Flashpoint  Flashpoint Map Strategies
      Map Strategy & Stage Tips
      Flashpoint

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Aatlis loading screen

      Morocco Aatlis

      TBA RATING | TBA FEATURE
      Map strategy details for Aatlis are currently missing. You can help the Overwatch Wiki by adding them!
      Station
      Strategy details missing.
      Garden
      Strategy details missing.
      Town Center
      Strategy details missing.
      Bazaar
      Strategy details missing.
      Resort
      Strategy details missing.
      New Junk City

      Australia New Junk City

      TBA RATING | TBA FEATURE
      Map strategy details for New Junk City are currently missing. You can help the Overwatch Wiki by adding them!
      Arena
      Strategy details missing.
      The Ducts
      Strategy details missing.
      Refinery
      Strategy details missing.
      Junkyard
      Strategy details missing.
      Bomb Flats
      Strategy details missing.
      Suravasa

      India Suravasa

      TBA RATING | TBA FEATURE
      Map strategy details for Suravasa are currently missing. You can help the Overwatch Wiki by adding them!
      Market
      Strategy details missing.
      Garden
      Strategy details missing.
      Palace
      Strategy details missing.
      Temple
      Strategy details missing.
      Ruins
      Strategy details missing.

      Achievements

      Name Icon Description Reward
      Torn Asunder
      Sundering Blade Kill 3 enemies with a single use of Sundering Blade in Quick or Competitive Play.
      Spray Vendetta Cute
      Cute
      Endless Fury
      Vendetta onslaught 1 Have 5 stacks of Onslaught for 30 seconds in a row.
      Spray Vendetta Pixel
      Pixel

      Trivia

      Cultural References

      Development

      Vendetta's name, look, voice, and some story elements were revealed on November 17, 2025.[13] Many Roman Empire references were incorporated into her appearance and abilities.[9]

      Character Development

      Early concept art

      Early concept art

      When designing Vendetta, Team 4 had a choice of making her a protagonist or antagonist. One iteration of Vendetta painted her as a gladiator who defended Italian citizens during Null Sector's attacks. However, it was chosen to make her a villain. Jude Stacey took point in developing Vendetta's story after this choice, as in her words, "it's [making her a villain] way cooler."[3] She pitched Vendetta as being "a true villain."[1] Part of the rationale was that it had been awhile since a villain hero had been introduced. Stacey developed Vendetta's personality, and in her words, "There was no waffling or trying to convince people she’s evil. It just flowed." Although Vendetta was written to be explicitly a villain, she was written to be able to have players see themselves in her actions and narrative.[3]

      Concept art

      Concept art

      Stacey was given free reign to shape Vendetta's character and backstory.[14] She wanted Vendetta to have rage, ambition, absolute belief in the strength and value of herself above all others. While these are common villain traits, Stacey felt they were under-represented in female antagonists, for whom such emotions were treated as weaknesses. She designed Vendetta to be a character for whom hatred and pain is empowering, and to be a villain who people would "love to hate." She set out guidelines for writers to use when writing for the character. These rules were as follows:[1]

      1. Vendetta does not ask questions, but demands answers
      2. She does not allow interruptions, and rarely cuts herself short
      3. All of her dialogue is spoken as if addressing an audience[1]
      Concept art

      Concept art

      When developing Vendetta's backstory, Stacey was instructed to harken back to earlier Overwatch lore; good vs. evil, heroes vs. villains, etc. She took inspiration from the events of Retribution, and the development of her backstory followed. As her backstory was developed further, she became a greater threat over time, going from gladiator, to someone who had what it took to challenge Talon.[1]

      The developers knew they wanted to create a sturdy hero, and looked at art of crusaders, gladiators, and other heavy-hitter concepts to guide them. Three entirely different prototypes were made for the hero that would later become Vendetta. One was a long-range hitscan, another was a midrange assassin, and the last was a close-range melee DPS hero. The melee version was deemed the most compelling, and it offered the clearest potential for Team 4 to do something they'd been craving for a long time; to make a hero that swung a really big sword. In this context, the developers derived inspiration from various pieces of fiction, from old-school video game franchises to anime classics starring heroes who wield massive weapons.[3]

      Concept art

      Concept art

      For years prior to the development of Vendetta, Team 4's narrative team had been asked to create a hero with Italian roots. Vendetta offered the chance to capitalize on that request while fleshing out what the world looks like in the late 21st century. While the Italy of this period had been glimpsed at through maps such as Colosseo and Arena Victoriae, Vendetta's story will delve into "the nitty gritty" of the country. When designing her, the narrative team took inspiration from the opulence, glory, and dominance of the Roman Empire (with help from the Italian localization team) to flesh out everything from her weaponry to her voice lines. Various voice lines were created in sync with the Italian localization team for authenticity.[3]

      When auditioning for Vendetta, the following casting monologue was used:

      Earning the title of champion might be enough for a man, but a wolf cannot fill its body with accolades. Know that our battle tonight is the first of many, and that my victory foreshadows a greater conquest. There will be war in our lifetime, and I will not rest until I have seen it through.[1]

      Gameplay Development

      While Vendetta's early design was akin to a crusader in heavy armor, her design was shifted to a more recognizable silhouette. This change motivated Team 4 to design a hero that would combine agility with heavy-hitting melee damage. While other melee heroes already existed in the game such as Reinhardt and Brigitte, Vendetta was designed to have more aggression in her combat style.[3]

      Teasers

      Prior to official confirmation, Vendetta was known as "XLV" from a poster in Colosseo. Various hints pointed to XLV being "Hero 45":

      The silhouette

      The silhouette

      Vendetta walking in , where the statue of Magnus, “the eternal champion” once was

      Vendetta walking in Arena Victoriae, where the statue of Magnus, “the eternal champion” once was

      Removed abilities

      Swift Vengeance
      Hero-ability-circle
      Perk Swift Vengence Icon
      Type
      Major Perk
      Last player to land a killing blow on you becomes a target. Eliminate the target to gain 150 overhealth and reset cooldowns.
      Overhealth:
      150
      Duration:
      60 seconds

      Additional details:
      • Overhealth decays over 6 seconds at the end of the duration.
      • Removed in Season 1: Conquest

      Media

      Images

      Hero Teasers
      Gameplay Screenshots
      Concept Art

      Videos

      Story Times

      Balance Change Log

      For more information, see Patch Notes.

      Overwatch PvP
      Patch
      Description
      • Health increased from 175 to 200. (Total health increased from 250 to 275.)
      Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.
      • Armor reduced from 100 to 75.

      Perk Costs

      • Minor Perk cost reduced by 6%.
      • Major Perk cost reduced by 5%.

      Vendetta onslaught 1 Onslaught (Passive)

      • Movement speed per stack reduced from 4% to 2%.

      Palantine fang Palatine Fang

      • Overhead swing bonus range reduced from 2.5 to 2.0 meters.
      Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless. Raging Storm damage has been reduced and moved to a Minor to compensate.

      Perk Raging Storm Icon Raging Storm - Minor Perk

      • Moved from Major to Minor.
      • Damage per spin reduced from 35 to 30.

      Siphoning Strike Siphoning Strike - Major Perk

      • Moved from Minor to Major.
      • Overhead lifesteal increased from 30% to 40%.

      Palantine fang Palatine Fang

      • Overhead swing damage reduced from 130 to 120.
      • Bug fix - Overhead swing can now be affected by horizontal knockback while launching downward.

      Siphoning Strike Siphoning Strike – Minor Perk

      • Lifesteal reduced from 40% to 30%.
      Vendetta has a high death rate but can still be difficult to fight against when trading effectively. Adjusting her armor and increasing Soaring Slice’s cooldown encourages more deliberate engagement choices while maintaining her ability to survive in close combat.

      General

      • Health increased from 150 to 175
      • Armor reduced from 125 to 100.

      Soaring Slice Soaring Slice

      • Cooldown increased from 6 to 7 seconds.

      Perk Extra Edge Extra Edge - Minor Perk

      • Projected Edge costs 25% less energy.

      Perk Relentless Icon Relentless - Major Perk

      • Moved from Minor to Major.

      Perk Swift Vengence Icon Swift Vengeance - Major Perk

      • Removed.
      While recent changes improved ability flow, Vendetta’s overall lethality has remained too high. These adjustments reduce key breakpoints and alter the combinations required to secure eliminations.

      Projected Edge Projected Edge

      • Damage reduced from 80 to 70.

      Soaring Slice Soaring Slice

      • Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match)

      Whirlwind Dash Whirlwind Dash

      • Damage reduced from 80 to 70.

      Perk Raging Storm Icon Raging Storm perk

      • Damage reduced from 40 to 35 per spin.
      Vendetta’s win rate has continued to rise as players grow more familiar with her kit, so we’re making a small adjustment prior to midseason. This change shifts key breakpoints while preserving the intended flow of her abilities.

      Palantine fang Palatine Fang

      • Horizontal swing damage reduced from 50 to 45.

      Palantine fang Palatine Fang

      • Overhead swing recovery can now be interrupted by Warding Stance
      • Fixed a bug with launching enemies downward with the overhead not working consistently against flying targets

      Whirlwind Dash Whirlwind Dash

      • Raging Storm perk recovery time reduced from 0.4 to 0.25 seconds

      Projected Edge Projected Edge

      • Recovery time for Whirlwind Dash and Soaring Slice reduced from 0.35 to 0.2 seconds

      Soaring Slice Soaring Slice

      • Recovery time reduced from 0.25 to 0.1 seconds
      • Weapon throw range increased from 14 to 15 meters
      Vendetta performed well during her hero trial though her effectiveness fell off some at the higher ranks. These changes are mainly aimed at making her abilities feel more responsive to better flow between them. We're reducing a few of the longer recovery times and making the passive easier to upkeep through the projectile speed adjustment. To help keep her engagement range in check we're reducing the maximum distance you can throw the sword with Soaring Slice, but this means it'll also take less time to perform and be a bit snappier. The survivability perks have been buffed slightly to make the choices more competitive.

      General

      Projected Edge Projected Edge

      • Projectile speed increased from 33 to 37 meters per second

      Soaring Slice Soaring Slice

      • Max throw distance reduced from 16 to 14 meters

      Siphoning Strike Siphoning Strike - Perk

      • Lifesteal increased from 30% to 40%

      Perk Swift Vengence Icon Swift Vengeance - Perk

      • Overhealth increased from 125 to 150

      Overwatch Stadium
      Patch
      Description
      We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.
      • Currency from damage and healing increased by 5%.

      Power Cyclone Charge Cyclone Charge - Power

      • Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).

      Power Double Dash Double Dash - Power

      • Whirlwind Dash reactivation damage increased to 75% (Up from 50%).

      Power Skycut Skycut - Power

      • Free Projected Edge damage increased to 75% (Up from 50%).

      Power Overloaded Strike Overloaded Strike - Power

      • Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).

      Power Cataclisma Cataclisma - Power

      • Explosion Damage increased to 30 (Up from 20).
      Vendetta expands her conquest into the Stadium.

      Power Continuum Continuum - Power

      • Before dying, temporarily come back to life with 15% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)

      Power Rising Rampage Rising Rampage - Power

      • [Onslaught]'s maximum stack increases by 1 after earning 2 Eliminations, up to 3.

      Power Overloaded Strike Overloaded Strike - Power

      • After using [Soaring Slice], holding Overhead swing in air can channel level 1 [Sundering Blade] with 25% increased damage.

      Power Skycut Skycut - Power

      • After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 50% damage.

      Power Defiance Core Defiance Core - Power

      • [Warding Stance] energy regenerates energy regenerates now even while blocking at 75% rate. For every [Projected Edge] fired, reduce [Whirlwind Dash] and [Soaring Slice] cooldown by 0.7s.

      Power Furious Friction Furious Friction - Power

      • [Warding Stance] has 50% increased energy regeneration rate.

      Power Riposte Riposte - Power

      • After blocking ranged damage, remove [Warding Stance] move speed penalty. Vendetta's next swing becomes an overhead swing.

      Power Cyclone Charge Cyclone Charge - Power

      • [Whirlwind Dash] to continue spinning up to 3s for 50% damage after the initial spin.

      Power Double Dash Double Dash - Power

      • After [Whirlwind Dash] is finished, it can be reactivated within 3s for 50% damage.

      Power Exalted Empress Exalted Empress - Power

      • After using [Soaring Strike], overhead strike and [Sundering Blade] gives 30% of damage as temporary Overhealth, up to 100.

      Power Up and Over Up And Over - Power

      • Using [Soaring Slice] gives 35% of missing life as Overhealth for 10s.

      Power Cataclisma Cataclisma - Power

      • [Projected Edge] explodes on enemy hit, dealing 20 (AP) damage to enemies within 4m.

      Item Crater Creator Crater Creator - Rare Weapon Hero Item

      • 10 Health
      • +10% Weapon Power
      • Performing an Overhead swing mid-air drags the hit enemy down to the ground along with Vendetta, dealing 30 (WP) damage on land.
      • 4000 Cost

      Item Scaled Steel Scaled Steel - Epic Weapon Hero Item

      • 10% Attack Speed
      • +25% [Palatine Fang] Swing Range
      • 10000 Cost

      Item Chimera Cross Chimera Cross - Rare Ability Hero Item

      • 10% Ability Power
      • After blocking damage, gain 15% Ability Power for 5s.
      • 5000 Cost

      Item Warrior's Shout Warrior's Shout - Rare Ability Hero Item

      • 25 Health
      • +10% Ability Power
      • Using [Whirlwind Dash] gives 10% of max life as Overhealth to all allies within 9m.
      • 6000 Cost

      Item Talon Trinket Talon Trinket - Rare Ability Hero Item

      • 10 Health
      • +5% Cooldown Reduction
      • For each enemy hit by [Sundering Blade], reduce [Whirlwind Dash]'s Cooldown by 1s.
      • 4500 Cost

      Item Onslaught Amplifier Onslaught Amplifier - Epic Ability Hero Item

      • 25 Health
      • Gain 5% Ability Power for every [Onslaught] stack. 12000 Cost

      Item Marzia's Mastery Marzia's Mastery - Epic Ability Hero Item

      • +10% Weapon Lifesteal
      • +15% Ability Lifesteal
      • [Soaring Slice] heals all allies within line of sight for 150% of the damage dealt over 2s.
      • 9500 Cost

      Item Ricochet Razor Ricochet Razor - Epic Ability Hero Item

      • +10% Ability Power
      • +10% Ability Lifesteal
      • [Projected Edge] bounce off surfaces 1 time.
      • 10000 Cost

      Item Colosseo Coin Colosseo Coin - Rare Survival Hero Item

      • +25 Health
      • The last player to land a killing blow on you becomes a target. Eliminate the target to gain 200 extra Stadium Cash and reset cooldowns.
      • 4000 Cost

      Item Braced Blade Braced Blade - Rare Survival Hero Item

      • +25 Health
      • Gain 1 [Onslaught] stack for every 50 damage absorbed with [Warding Stance].
      • 4000 Cost

      Item Chargeguard Chargeguard - Rare Survival Hero Item

      • +25 Health
      • After deflecting a melee attack, gain 2% Ultimate Charge.
      • 4000 Cost

      Item Duelist's Draught Duelist's Draught - Epic Survival Hero Item

      • +25 Health
      • +5% Move Speed
      • Gain 15% damage reduction if there is only 1 enemy within 6m.
      • 9000 Cost

      Item Antonio's Lesson Antonio's Lesson - Epic Survival Hero Item

      • +50 Health
      • Gain 50% damage reduction during dashing using [Whirlwind Dash] or [Soaring Slice].
      • 9000 Cost

      Item Vicious Vow Vicious Vow - Epic Survival Hero Item

      • +50 Health
      • While channeling [Sundering Blade], gain 25 (AP) Overhealth every second, up to 50 (AP).
      • 9000 Cost

      References

      1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 A New Empire
      2. 2.0 2.1 Cite error: Invalid <ref> tag; no text was provided for refs named VendettaHeroTrailer
      3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Cite error: Invalid <ref> tag; no text was provided for refs named StrengthGlory
      4. 2025-11-18, Overwatch 2’s next hero is Vendetta, an Italian gladiatrix, launching in Season 20. Massively Overpowered, accessed on 2025-11-19
      5. 2025-11-17, Overwatch 2's new damage hero is melee-focused hard (light) hitter Vendetta. Polygon, accessed on 2025-11-19
      6. 2025-11-18, Overwatch 2's newest hero has roots in one of the best PvE missions I played 7 years ago. PC Gamer, accessed on 2025-11-19
      7. https://overwatch.blizzard.com/en-us/news/24242737/weekly-recall-strength-glory-vendetta/
      8. https://www.reddit.com/r/Overwatch/comments/1pb9sos/quickest_way_to_kill_a_genji/
      9. 9.0 9.1 9.2 9.3 9.4 Cite error: Invalid <ref> tag; no text was provided for refs named VendettaInterviewStacey
      10. Cite error: Invalid <ref> tag; no text was provided for refs named ClaimYourVengeance
      11. Cite error: Invalid <ref> tag; no text was provided for refs named VendettaQuotes
      12. 12.0 12.1 12.2 2025-04-15, Overwatch 2’s Hero 45 Tease Is So Vague, Even Shakira Might Qualify. Fandom, accessed on 2025-04-17
      13. 2025-11-13, Overwatch 2 Hero 45 set to premiere on November 17th. Esports Insider, accessed on 2025-11-14
      14. Cite error: Invalid <ref> tag; no text was provided for refs named InsideVendettaStacey
      15. 2025-04-15, Best look yet at Overwatch 2 Hero 45 spotted in Stadium. MSN, accessed on 2025-04-17
      16. 2025-02-14, Overwatch 2 boss has good news for fans requesting “giant sword” hero. Dexerto, accessed on 2025-04-17
      17. 2025-10-09, Season 19: Haunted Masquerade Official Trailer | Overwatch 2. Blizzard Entertainment, accessed on 2025-10-10
      18. 2025-10-09, Developer Update | Season 19: Haunted Masquerade, Stadium, Mythics, & More. Blizzard Entertainment, accessed on 2025-10-10

      External Links