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Pharah is a Recon Damage hero in Overwatch. She is one of the 21 heroes included in the game's release on 24 May 2016.

Overview

Hero Selection

Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned with.

Abilities

Passive Abilities

Sub-Role: Recon
Hero-ability-circle
Sub-Role Damage Recon Circle
Type
Passive Ability
You detect enemies below half health through walls after damaging them.
Duration:
3.5 seconds

Additional details:
  • The duration starts from the last instance of damage you dealt to them, so long as they are below half health.

Hover Jets
SPACE
Hero-ability-circle
Hover Jets
Type
Passive Ability
Effect Type
Movement Movement
Hold to hover.
Energy:
50% per second (cost)
45% per second (regen rate)
Duration:
Up to 2 seconds (continuous flight)
0.3 seconds (energy regen delay)
Movement speed:
4.66 m/s (vertical)
8 m/s (slow fall speed)
Mov. speed buff:
+30% (horizontal)
energy
Uses a bespoke resource. Not affected by cooldown reduction.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Additional details:
  • Activated by holding jump button while in the air.
  • Allows Pharah to gain height when held.
  • Refuels 45% per second automatically while on ground, excluding the regen delay, takes 2.22 seconds to refill from empty to full.
  • Hover Jets' movement speed buff does not count towards global movement speed buff cap.

Co-op details:
  • Grants 30% movement speed.
  • Maximum fuel increased 20%.

Keywords:
energy
Uses a bespoke resource. Not affected by cooldown reduction.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Weapons

Rocket Launcher
Key mouse 1
Hero-ability-circle
Ability-parah1
Type
Weapon
Effect Type
Projectile Projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Long-range explosive projectile weapon.
Damage:
40 (direct hit)
80 – 24.6 (splash, enemy)
20 – 6.15 (splash, self)
Headshot:
Rate of fire:
1.25 shots/second
Ammo:
6
Reload time:
1.5 seconds animation
Radius:
0.8 - 2.5 meter radius (falloff start - max)
Knockback speed:
7.5 m/s (max, enemy)
14.2 m/s (max, self)
Projectile speed:
40 m/s
Projectile radius:
0.325 meters
Spread:
None
area of effect
Affects targets in a spherical area.
self-damage
Explosion that can damage the attacker.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Pharah's primary weapon launches rockets that deal significant damage in a wide blast radius.

Additional details:
  • Damage per second: 150 while firing (114 overall w/reload)
  • Fire recovery stops while using melee
  • Explosive Damage and knockback decreases with distance from the explosion, reaching 0% at the edge of the blast radius.
  • Explosive Damage and knockback also apply to self.
  • The projectile can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp, Ability JavelinSpin Javelin Spin, Perk PowerMatrix Power Matrix and ULT Kekkai Sancturary Kekkai Sanctuary and reflected by Ability-genji2 Deflect, but the explosion is unaffected.
  • Baptiste-ability4 Amplification Matrix affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.

Keywords:
area of effect
Affects targets in a spherical area.
self-damage
Explosion that can damage the attacker.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Special Abilities

Jet Dash
Key mouse 2
Hero-ability-circle
Jet Dash
Cooldown Icon
9 seconds
Type
Ability
Effect Type
Movement Movement
Boost horizontally.
Cast time:
None
Duration:
0.85 seconds
Movement speed:
20.6 m/s
evasive
Can pass through enemy heroes and does not block movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Additional details:
  • Provides a quick horizontal boost in the direction Pharah is moving.
    • If Pharah is stationary, she will be boosted in the direction she is facing.

Keywords:
evasive
Can pass through enemy heroes and does not block movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Jump Jet
LSHIFT
Hero-ability-circle
Ability-parah2
Cooldown Icon
14 seconds
Type
Ability
Effect Type
Movement Movement
Fly rapidly upwards. Grants some fuel.
Cast time:
None
Duration:
0.85 seconds (launch)
6 seconds (overfill)
Max. range:
8.4 meters (vertical)
Movement speed:
18.4 m/s
strong movement
Silenced by Hinder.
Propelled by her suit's thrusters, Pharah soars high into the air.

Additional details:
  • Restores 50% of Hover Jets fuel over 0.9 seconds and can temporarily overfill the maximum fuel amount.
  • Getting stunned does not interrupt the ability after it has been activated.
  • Jump Jet movement is influenced by diretional inputs.

Co-op details:
  • Grants 30% movement speed.

Keywords:
strong movement
Silenced by Hinder.

Example video:

Concussive Blast
E
Hero-ability-circle
Ability-parah3
Cooldown Icon
7 seconds
Type
Ability
Effect Type
Projectile Projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Launch an explosive blast to knock back enemies.
Damage:
30 (direct hit only)
Headshot:
Cast time:
0.16 + 0.50 seconds
Radius:
8 meters
Knockback speed:
31.1 m/s (direct)
20.6 m/s (splash)
Projectile speed:
60 m/s
Projectile radius:
0.225 meters
area of effect
Affects targets in a spherical area.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Pharah looses a wrist rocket that knocks back any enemies it strikes.

Additional details:

Co-op details:
  • Explosion damage increased from 0 to 30.

Keywords:
area of effect
Affects targets in a spherical area.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Ultimate Ability

Barrage
Q
Hero-ability-circle
Ability-parah4
Ultimate Ready
2200
Type
Ultimate Ability
Effect Type
Projectile Projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hover in place and launch a continuous volley of mini-rockets.
Damage:
10 (direct hit)
25 – 7.5 (splash, enemy)
12.5 – 3.75 (splash, self)
Headshot:
Rate of fire:
30 rockets per second
Cast time:
None
Duration:
2.5 seconds
Radius:
0.5 - 1.5 meters (falloff start - max)
Mov. speed penalty:
-20%
Projectile speed:
45 m/s
Projectile radius:
0.075 meters
Spread:
8 degrees
area of effect
Affects targets in a spherical area.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
reloads
Fully reloads the hero's weapon.
self-damage
Explosion that can damage the attacker.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.

Additional details:
  • Damage per second: 1050
    • A total of 562.5 - 2625 damage can be dealt to enemies using the ultimate.
    • A total of 281.25 - 937.5 self-damage can be dealt through the ultimate.
  • Barrage is a channeled ability; while it is active Pharah cannot use other abilities and becoming stunned, knocked down or hacked immediately ends the ability, consuming the ultimate charge.
  • Pharah remains stationary while the ability is active, but can turn.
  • Pharah will stay in the air if the ability is used mid-air.
  • Refills Hover Jets' fuel and restores Rocket Launcher ammo instantly upon activation.
  • Each Barrage has a fixed spread pattern and the spread pattern used is based on the Barrages order in the match (Barrage 1, Barrage 2, Barrage 3, etc.).
  • The spread eventually fizzles out to 8 degrees at the ultimates max range, but the closer you are to the surface you’re aiming at, the more pronounced the initial unorthodox trajectories of the rockets, which leads to most of the rockets landing outside the 8 degrees radius you would expect them to hit.
  • The projectiles can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp, Ability JavelinSpin Javelin Spin, Perk PowerMatrix Power Matrix and ULT Kekkai Sancturary Kekkai Sanctuary and reflected by Ability-genji2 Deflect, but the explosion is unaffected.
  • Baptiste-ability4 Amplification Matrix affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.

Co-op details:
  • Explosion damage increased from 30 to 35.

Keywords:
area of effect
Affects targets in a spherical area.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
reloads
Fully reloads the hero's weapon.
self-damage
Explosion that can damage the attacker.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Concussive Force
Hero-ability-circle
Perk Concussive Force
Type
Minor Perk
Effect Type
Projectile Projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Concussive Blast deals up to 30 explosion damage.
Damage:
30 (splash damage)
Headshot:

    Helix Shields
    Hero-ability-circle
    Perk HelixShields
    Type
    Minor Perk
    Convert 125 health to shields. Direct hits with the Rocket Launcher triggers passive shield regeneration.

      Major perks

      A Major Perk can be chosen at level 3.

      Fuel Stores
      Hero-ability-circle
      Perk FuelStores
      Type
      Major Perk
      Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.

        Rocket Salvo
        Hero-ability-circle
        Perk Rocket Salvo
        Type
        Major Perk
        Effect Type
        Projectile Projectile
        Area of effect Area of effect
        Blocked by barriers.
        Ignores barriers.
        Ignores barriers.
        !
        Partially blocked by Defense Matrix/Kinetic Grasp.
        Ignores Defense Matrix/Kinetic Grasp.
        Ignores Defense Matrix/Kinetic Grasp.
        !
        Partially blocked by Deflect/Javelin Spin.
        Ignores Deflect/Javelin Spin.
        Ignores Deflect/Javelin Spin.
        Affected by damage boosts.
        Ignores damage boosts.
        Ignores damage boosts.
        !
        Partially affected by Amplification Matrix.
        Ignores Amplification Matrix.
        Ignores Amplification Matrix.
        After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 30 damage.
        Damage:
        30 (per rocket)
        180 (direct hit if all rockets land)
        Headshot:

          Hero-specific options

          Setting name Options Description
          Swap Jet Dash and Hover Jets input Off (default) Secondary fire activates Jet Dash and Jump activates Hover Jets.
          On Jump activates Jet Dash and Secondary fire activates Hover Jets.
          Toggle Hover Jets Off (default) Hover Jets deactivates when player stops holding the button.
          On Hover Jets deactivates when player presses the button again.
          Relative aim sensitivity during Rocket Barrage 0% ... 500% (default: 100%) Multiplier to base aim sensitivity during Rocket Barrage.
          Hover Jets fuel color Friendly team color (default) Sets the color of the extra fuel gained by using Jump Jets to Friendly team color.

          Strategy

          Pharah is a hero with excellent aerial mobility, but is somewhat crippled by staying on the ground. Her Rocket Launcher can dish out excellent damage, as it does not suffer from damage falloff and deals splash damage upon impact. Jump Jet launches Pharah high in the air, allowing her to properly position herself for well-angled attacks, or to escape from danger. The Hover Jets, her passive, allow Pharah to sustain her altitude and gain a small amount of height. This can be used to keep her away from threats on the ground, but will leave her vulnerable to enemies with "hitscan" attacks, such as Soldier: 76, Cassidy, and Widowmaker. Concussive Blast deals damage, and provide strong knockback both to enemies and Pharah herself. Barrage is one of the most dangerous ultimate abilities in the game, able to wipe out entire teams with ease, provided good setup and communication with your healers. Overall, Pharah is a good backline character, able to harass enemies from afar, deal good damage to shields, and separate the enemy team from each other. Pharah can also use her ability to fly to get to unusual points on certain maps, where enemies won't expect her.

          Weapons & Abilities

          • Hover Jets Hover Jets (Passive): Pharah's passive ability, activated by jumping. Slowly lifts her upwards, but has a fuel cost.
            • This ability is mainly for maintaining altitude to rain rockets down on the enemy.
            • Hover Jets should not be held down, as this wastes fuel. Instead, tapping jump in quick succession will allow her to maintain height while she waits for Jump Jet to recharge.
            • Hovering creates a loud noise to the enemy. If you are planning to flank the enemy team, avoid using it in the position where they can hear your coming.
            • While sliding off some unintended location such as roof WILL NOT refill the fuel, this can be very helpful to flank the enemy by sliding off without any noise from the jets as you don't have to use it.
          • Ability-parah1 Rocket Launcher: Pharah's primary weapon. Fires high-damage splash projectiles at a fairly moderate fire-rate. The rocket can deal self-damage.
            • Because of their devastating damage, concentrated fire on "choke points" can force the enemy team to select an alternate route to get to their objective.
            • Since the projectile travels rather slowly, Pharah may need to "lead" her shots to be fully effective.
            • Rocket Launcher can be used to "rocket jump" by shooting at a nearby wall or at the floor to propel yourself away from it. Note that Rocket Launcher will damage Pharah.
            • Don't underestimate the effect of rockets' splash damage. While it is not as damaging as landing a direct hit, it is still impressive.
            • Rockets deal mild knockback to both enemies and yourself.
          • Ability-parah2 Jump Jet: When activated, Pharah will launch herself high in the air in a short time.
            • Used in conjunction with Hover Jets, Jump Jet can allow Pharah to stay in the air almost indefinitely.
            • Jump Jet is a good escape option, provided that there is room to fly.
            • Jump Jet allows Pharah to get to points most heroes can't reach. This can both be used to get to a good vantage point, or to position yourself behind the enemy to attempt to flank.
            • Try not to use the ability when you are about to reach the skybox (where you can't go higher than that) as it will quickly knock you back and make it hard to maintain the right altitude afterwards.
            • The following combos will allow you reach certain altitudes:
              • 22 meters: Use ability 2, wait 0.160 seconds, use ability 1 and start holding jump.
              • 32 meters: Use primary fire, wait 0.048 seconds, use ability 1 and start holding jump.
              • 40 meters: Use primary fire, wait 0.048 seconds, use ability 1 & 2 and start holding jump.
          • Ability-parah3 Concussive Blast: Fires a projectile that deals incredible knockback, and damage.
            • Much like Rocket Launcher, Concussive Blast may be used to help Pharah quickly reposition herself, but it doesn't damage Pharah like former.
            • Concussive Blast has potential for environmental kills. For example, it's very easy to knock enemies off the bridge at the beginning of Rialto, or into the well on Ilios.
            • Because of its great knockback and decent radius, Concussive Blast can be used to break up the enemy team or push them away from your allies.
          • Ability-parah4 Barrage (Ultimate): Pharah's Ultimate ability. When activated, Pharah will bombard the enemy with rapid-fire rockets that deal large amount of damage on both contact and splash damage. She can't move or stop the ultimate by herself for the duration. Rockets deal self-damage.
            • While Barrage has fantastic damage output, it leaves her incredibly vulnerable to enemy fire. The smartest use of Barrage is in combination with another teammate to cripple the enemy's mobility.
            • Like Reaper's Death Blossom or Moira's Coalescence, Barrage is immediately cancelled if Pharah is stunned during it. Position yourself so enemies like Brigitte and Cassidy can't reach you.
            • Try not to use Barrage when the enemy has shields up. While it will easily destroy them, that still means a great deal of your ultimate will be blocked or even getting yourself killed.

          General strategies

          • With frugal use of Hover Jets and Jump Jet, Pharah can stay in the air almost indefinitely. However, she is rather slow horizontally, which can make it difficult for her to dodge. Use Concussive Blast to reposition yourself, or else drop behind cover if you feel threatened.
          • Avoid staying on the ground. Pharah deals excellent damage, but her attacks are fairly slow, and much more difficult to avoid when coming from above.
          • Pharah is a good counter to enemies with slow-moving projectiles or short-ranged guns that can't hit her in the air, such as Reaper, Mei, Junkrat, Reinhardt, Lúcio, and Symmetra. Prioritize such enemies.
          • "Hitscan" is arguably Pharah's greatest threat. Scoped shots from Widowmaker and Ana, Soldier's Heavy Pulse Rifle, and Cassidy's Peacekeeper can easily take her down with good aim. Either find cover until they are dealt with or attempt to knock them out of position with Concussive Blast.
          • You have incredible mobility as Pharah, so use it to behave unpredictably. Enemies with projectile weapons can still take you down if you move predictably.
          • While Pharah can stay fairly safe up in the air, she should not be without support. A common pair for Pharah is Mercy, who can boost her damage and heal her while staying with her in the air. Remember to be a team player.
          • Practice is a key factor to improving with all heroes, especially Pharah. Get used to the travel time of your rockets, practice leading your shots, and pay special attention to your mobility.

          Match-Ups and Team Synergy

          Tank

          New Tank Icon  Tank Matchups & Synergies
          Hero Match-Up Team Synergy
          Icon-D.Va
          D.Va
          VERY WEAK MATCHUP | EXTREME RISK
          Matchup details for D.Va are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with D.Va are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Domina
          Domina
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Domina are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Domina are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Doomfist
          Doomfist
          STRONG MATCHUP | MEDIUM RISK
          Matchup details for Doomfist are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Doomfist are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Hazard
          Hazard
          STRONG MATCHUP | MEDIUM RISK
          Matchup details for Hazard are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Hazard are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Junker Queen
          Junker Queen
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Mauga
          Mauga
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Mauga are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Mauga are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Orisa
          Orisa
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Orisa are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Orisa are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Ramattra
          Ramattra
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Reinhardt
          Reinhardt
          VERY STRONG MATCHUP | LOW RISK
          Matchup details for Reinhardt are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Reinhardt are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Roadhog
          Roadhog
          MEDIUM MATCHUP | HIGH RISK
          Matchup details for Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Sigma
          Sigma
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Sigma are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Sigma are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Winston
          Winston
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Winston are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Winston are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Wrecking Ball
          Wrecking Ball
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Wrecking Ball are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Wrecking Ball are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Zarya
          Zarya
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Zarya are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Zarya are currently missing. You can help the Overwatch Wiki by adding them!

          Damage

          New Damage Icon  Damage Matchups & Synergies
          Hero Match-Up Team Synergy
          Icon-Anran
          Anran
          LOW PRIORITY TARGET | MEDIUM RISK
          Anran is a hyper-mobile flanker who relies heavily on close-range combat and stacking her Ignition passive to secure eliminations. Because her Zhuque Fans Zhuque Fans are projectile-based and she lacks vertical engagement tools outside of a specifically angled Ability Inferno Rush Inferno Rush, she struggles to reliably threaten a high-flying Pharah. Pharah can generally bombard her from a safe altitude, forcing her to burn cooldowns to survive.

          However, Anran can be incredibly elusive on the ground. Her Ability Dancing Blaze Dancing Blaze provides total invulnerability frames, allowing her to cleanly dodge incoming Ability-parah1 Rocket Launcher splash damage. If she equips the Short Fuse Major Perk, hitting grounded allies allows her to infinitely chain her dashes, making her extremely difficult to lead with rockets.

          Pharah must also pay close attention to Anran's ultimate status. While Pharah is generally safe from the explosive impact of ULT Vermillion Ascent Vermillion Ascent, she must be extremely careful around ULT Vermillion Revival Vermillion Revival. If Pharah secures an elimination on Anran, she must maintain her distance from the corpse; the resulting fiery explosion and immediate 100% Ignition application can easily kill a careless Pharah flying too low.
          GOOD SYNERGY
          Pharah and Anran excel in a split-pressure composition. Pharah's massive splash damage forces the enemy backline to scatter and look to the sky, creating the perfect chaotic environment for Anran to dive in and rapidly build her Ignition meter on distracted targets. Because Anran benefits from the Flanker sub-role passive (granting her heavily increased healing from environmental health packs) and has immense self-sustain through the Hungering Blaze perk, Pharah's Supports are free to focus their attention entirely on keeping Pharah airborne.
          Icon-ashe
          Ashe
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          Ashe is a highly lethal hitscan threat capable of rapidly eliminating an exposed Pharah. Her Take Aim Take Aim allows her to deal high burst damage at range without sacrificing too much fire rate. Pharah must utilize cover and unpredictably feather her Hover Jets Hover Jets to make headshots difficult. If Ashe is utilizing the Viper's Sting Major Perk, catching two consecutive scoped shots will apply an additional 25 damage-over-time, effectively negating any passive healing and forcing Pharah to retreat immediately.

          While Ability-ashe2 Dynamite is typically difficult to land on a hovering Pharah, Ashe becomes significantly more dangerous if she equips the Airburst Major Perk alongside the Remote Detonator Minor Perk. This combination increases the dynamite's airborne detonation radius by 40% and allows her to manually trigger it with a button press, making it incredibly easy for her to ignite Pharah mid-air without needing to land a precise shot on the explosive.

          Diving Ashe is also notoriously difficult due to her Ability-ashe3 Coach Gun. If she is running the Double-Barreled perk, she can violently knock Pharah away twice in rapid succession, completely resetting the engagement distance. Furthermore, Ashe's Ultimate, Ability-ashe4 B.O.B., acts as an auto-aiming turret with a massive health pool. If B.O.B. is deployed, Pharah must immediately drop out of his 40-meter sightline, as he will relentlessly shoot her out of the sky.
          STRONG SYNERGY
          Ashe and Pharah excel at overwhelming the enemy's defensive cooldowns. Ashe's Ability-ashe2 Dynamite deals massive damage-over-time that bypasses shields, forcing grouped enemies to scatter directly into the splash radius of Pharah's Ability-parah1 Rocket Launcher.

          When Ashe deploys Ability-ashe4 B.O.B., the enemy team is forced to turn their attention toward the ground to deal with his massive health pool and suppressive fire. This creates the perfect distraction for Pharah to safely take to the skybox and unleash a devastating Ability-parah4 Barrage from above without fear of immediate hitscan retaliation.
          Icon-Bastion
          Bastion
          HIGH PRIORITY TARGET | EXTREME RISK
          Bastion's massive hitbox and lack of mobility make him an incredibly easy target for Pharah's Ability-parah1 Rocket Launcher. Pharah can simply abuse hard cover and corner-peek to land direct hits without exposing herself to sustained fire. However, Pharah must respect his Ability-bastion2 Configuration: Assault. While in this form, his rotary cannon outputs a devastating 360 hitscan DPS, which will shred an exposed Pharah out of the sky in under a second.

          Bastion's threat level changes drastically depending on his equipped Major Perk. If he runs Self-Repair, he can actively heal 90 health per second even while in Assault configuration, meaning Pharah cannot burst him down alone without fully committing to a dive. Conversely, if he equips the Lindholm Explosives Major Perk, his Assault configuration loses its hitscan rotary cannon and instead fires slow-moving explosive shells; this effectively neuters his anti-air capabilities and allows Pharah to bombard him with impunity.

          His Ultimate, Artillery Icon Configuration: Artillery, poses zero threat to an airborne Pharah, but she should remain vigilant if he equips the Armored Artillery Minor Perk, as the instant 300 overhealth makes him virtually unkillable while channeling.
          STRONG SYNERGY
          Bastion and Pharah command an overwhelming amount of raw damage and shield-break potential. When Bastion enters Ability-bastion2 Configuration: Assault, the enemy team is forced to immediately seek cover behind walls and barriers. Pharah can aggressively exploit this by firing rockets around their cover, trapping enemies in a crossfire where they must choose between taking Bastion's hitscan damage or Pharah's explosive splash.

          Additionally, Bastion's Artillery Icon Configuration: Artillery forces entrenched enemies to scatter and abandon their positioning, providing Pharah with perfectly chaotic, exposed targets for a Ability-parah4 Barrage.
          Icon-cassidy
          Cassidy
          HIGH PRIORITY TARGET | HIGH RISK
          Cassidy poses an extreme threat to Pharah due to the high burst damage of his hitscan Ability-mccree1 Peacekeeper. A skilled Cassidy only needs two solid shots (or a single headshot) to eliminate Pharah from the sky. However, his damage falloff begins at 25 meters. Pharah's best strategy is to exploit her lack of damage falloff by bombarding Cassidy from extreme distances (30+ meters) where his shots deal significantly reduced damage.

          Never engage Cassidy in close-quarters combat unless his Magnetic Grenade Flashbang is on cooldown. The "hindered" effect will instantly disable Pharah's Hover Jets Hover Jets, Ability-parah2 Jump Jet, and Jet Dash Jet Dash, causing her to plummet to the ground for an easy execution. Be particularly wary if he uses the Bang Bang Minor Perk, as the second thrown Flashbang greatly extends his area of denial. Furthermore, if he is utilizing the Silver Bullet Major Perk, his secondary fire becomes a piercing hitscan shot that inflicts severe bleeding. Because this bleed damage over time ignores armor and cannot be mitigated by range, catching a stray Silver Bullet while descending can easily be fatal.

          Cassidy's Ultimate, Ability-mccree4 Deadeye, is incredibly dangerous to a hovering Pharah. Because Pharah is often high above the map, she is usually the first target to enter his unobstructed line of sight. Pharah must retain either Jet Dash or Concussive Blast to rapidly reposition behind hard cover when he begins channeling. Alternatively, if Pharah is close enough and has cover, she can fire a Concussive Blast at his feet to violently displace him, potentially pushing him behind a wall and breaking his line of sight to her team.
          STRONG SYNERGY
          Cassidy and Pharah form a highly complementary damage duo. Pharah's greatest weakness is her inability to contest objectives or protect her Supports on the ground. Cassidy's exceptional close-range lethality and Magnetic Grenade Flashbang make him a premier anti-flanker, ensuring that the backline remains safe while Pharah operates in the skybox.

          Offensively, Pharah can use Ability-parah3 Concussive Blast to physically knock entrenched enemies out from behind enemy barriers or high ground, pushing them directly into Cassidy's line of sight for an easy Peacekeeper execution or to guarantee targets for his Ability-mccree4 Deadeye.
          Icon-Echo
          Echo
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          Echo is arguably Pharah's most dangerous aerial rival, as her mobility allows her to directly contest the skybox. Because Pharah relies on predictive splash damage, hitting an erratic, free-flying Echo with the Ability-parah1 Rocket Launcher is exceptionally difficult. Echo's TRI SHOT Tri-Shot deals massive burst damage if she closes the distance, and her STICKY BOMBS Sticky Bombs can instantly spell doom if she lands a volley on Pharah mid-flight.

          Pharah must meticulously manage her health pool in this matchup. If Pharah drops below 50% health, Echo's FOCUSING BEAM Focusing Beam will deal multiplied damage, instantly melting Pharah out of the air. This threat is magnified by the Recon Sub-Role passive, which allows Echo to see Pharah's silhouette through walls the moment she drops below half health.

          Be extremely wary if Echo is using the Focused Rush Minor Perk, which extends FOCUSING BEAM Focusing Beam's range to 20 meters and grants a movement speed boost, allowing her to execute Pharah from much farther away. If combined with the High Beams Major Perk, Echo will instantly reset her FLIGHT Flight cooldown upon securing the elimination, allowing her to safely escape back to her team.
          STRONG SYNERGY
          Echo and Pharah form the classic double-flying composition. They overwhelm enemy hitscans by forcing them to look up and track two highly maneuverable aerial targets. Echo's FOCUSING BEAM Focusing Beam is the perfect clean-up tool, effortlessly finishing off targets that have been heavily wounded by Pharah's Ability-parah1 Rocket Launcher splash damage. Furthermore, Echo can use her DUPLICATE Duplicate ultimate to copy an enemy Support, providing Pharah with pocket healing while completely bypassing the team's standard role limitations.
          Icon-Emre
          Emre
          HIGH PRIORITY TARGET | HIGH RISK
          Emre is a highly adaptable combatant whose Synthetic Burst Rifle Synthetic Burst Rifle hitscan capabilities pose a consistent threat to Pharah. Unlike other hitscan heroes, Emre suffers zero movement speed penalty while aiming down his sights. This makes him exceptionally slippery and difficult to hit with projectile rockets while he accurately bursts Pharah from afar.

          While his Ability Siphon Blaster Siphon Blaster and Ability Cyber Frag Cyber Frag are primarily grounded brawling tools, Pharah must be cautious if flying low to the ground against an Emre using the Cyber Adhesion Major Perk, as a stuck grenade deals an immediate 150 burst damage.

          Emre becomes an extreme threat when he activates his Ultimate, ULT Overrider Protocol Override Protocol. The transformation grants him unrestricted flight, allowing him to directly contest Pharah in the skybox. If he equips the Suppressive Security Minor Perk, his rapid-fire light rounds will instantly slow Pharah's airborne momentum by 30%. This crippling slow makes it effortlessly easy for him to follow up with his explosive, high-damage heavy rounds. Pharah should use Jet Dash Jet Dash to break line of sight and wait out his 8.8-second ultimate duration.
          STRONG SYNERGY
          Emre and Pharah can completely dominate the vertical space of a map. When Emre activates ULT Overrider Protocol Override Protocol, the team benefits from dual airborne artillery, overwhelming any hitscan heroes who cannot simultaneously track two flying targets.

          Additionally, Emre's exceptional close-quarters sustain with his Ability Siphon Blaster Siphon Blaster perfectly covers Pharah's greatest weakness. While Pharah applies heavy splash-damage pressure from the sky, Emre can aggressively brawl on the ground to protect the team's Supports and contest the objective.
          Icon-Freja
          Freja
          MEDIUM PRIORITY TARGET | MEDIUM RISK
          Freja relies on complex aerial momentum and precision tracking to deal damage. While her Updraft Updraft and Quick Dash Quick Dash give her great vertical evasiveness, her Take Aim Take Aim ability is a massive double-edged sword in an air-to-air duel. When Freja aims down her sights in the air, she suffers an 85% momentum penalty, effectively making her a hovering, stationary target. A skilled Pharah can easily capitalize on this slowdown by firing a guaranteed direct hit Ability-parah1 Rocket Launcher projectile at her.

          Do not ignore her if she remains airborne. With the Aerial Recovery Major Perk, Freja passively regenerates 30 health per second after using Updraft Updraft until she touches the ground. You must commit to finishing her off or use Ability-parah3 Concussive Blast to violently knock her downward. Furthermore, be cautious of her Bola Shot Bola Shot ultimate. If it directly hits Pharah, it applies a severe hindered status, locking out all of Pharah's flight abilities and dragging her down into the explosive radius.
          EXCEPTIONAL SYNERGY
          Freja and Pharah create terrifying synergistic combinations. Freja's ultimate, Bola Shot Bola Shot, forcefully pulls enemies within a 5-meter radius into a tightly clustered group. If Pharah coordinates her Ability-parah4 Barrage or even standard primary fire with this pull, the enemy team will be instantly obliterated by concentrated, inescapable splash damage.
          Icon-Genji
          Genji
          LOW PRIORITY TARGET | HIGH RISK
          Genji possesses excellent mobility, but he generally operates at a severe disadvantage against Pharah. His Ability-genji1 Shuriken are slow-moving projectiles that are difficult to land consistently on an unpredictably hovering target, and his Ability-genji3 Swift Strike cannot gain enough altitude to reliably threaten Pharah at her maximum height.

          Pharah's primary concern in this matchup is Ability-genji2 Deflect. A deflected Ability-parah1 Rocket Launcher direct hit will deal massive damage to Pharah or her airborne Support. If Genji equips the Meditation Major Perk, he will regenerate 35 health per second while deflecting; Pharah should cease firing immediately and use Ability-parah3 Concussive Blast to physically push him away from his intended dive target.

          During his Ability-genji4 Dragonblade ultimate, Pharah is entirely out of his reach. She can effortlessly use Ability-parah2 Jump Jet to gain altitude and relentlessly bombard his position, turning his ultimate into a massive liability.
          STRONG SYNERGY
          Pharah and Genji form an aggressive, multi-angled dive composition. Pharah's massive splash damage routinely softens up the enemy team, providing Genji with easy, weakened targets to secure eliminations and trigger his Ability-genji3 Swift Strike cooldown resets.

          This synergy is significantly amplified if Genji equips the Blade Twisting Major Perk. Because this perk applies a 25-damage bleed effect to any enemy hit by Swift Strike who falls below half health, Pharah's rockets provide the perfect setup to instantly push targets past that critical threshold, guaranteeing Genji's executions.
          Icon-Hanzo
          Hanzo
          MEDIUM PRIORITY TARGET | HIGH RISK
          Hanzo is a lethal sniper who poses a significant threat to Pharah, but unlike hitscan heroes, his Ability-hanzo1 Storm Bow fires projectiles that require travel time. A Pharah utilizing unpredictable vertical thrusts and horizontal Jet Dash Jet Dash maneuvers will make it incredibly difficult for Hanzo to land a fatal headshot. However, if he lands a critical hit on any target, his Sharpshooter Sub-Role passive will instantly reduce the cooldown of his Ability-hanzo01 Lunge, making him surprisingly elusive if Pharah attempts to dive him.

          Pharah must be extremely cautious of his Ability-hanzo03 Storm Arrows, which can quickly burst her out of the sky without requiring precise charge timing. If Hanzo is running the Scatter Arrows Major Perk, avoid diving him near enclosed spaces or high walls, as the ricocheting arrows will split and multiply, creating a wall of unavoidable burst damage.

          His most dangerous tool against Pharah, however, is the Frost Arrow Major Perk. If Hanzo triggers this explosive arrow, the resulting 35% slow will drastically cripple Pharah's Hover Jets Hover Jets and aerial momentum for 3 seconds, effectively turning her into a sitting duck for his follow-up shots. Always maintain distance and use Ability-parah3 Concussive Blast to disrupt his aim if you suspect he has a Frost Arrow readied.
          GOOD SYNERGY
          Hanzo and Pharah excel at flushing enemies out of entrenched positions. Hanzo's Ability-hanzo2 Sonic Arrow provides invaluable intelligence, allowing Pharah to pre-fire her slow-moving Ability-parah1 Rocket Launcher projectiles around corners for guaranteed direct hits.

          Furthermore, Hanzo's Ability-hanzo4 Dragonstrike forces the enemy team to immediately scatter and abandon their physical cover. Pharah can easily capitalize on this panic by hovering above the chaos and bombarding the fleeing, exposed targets with splash damage.
          Icon-Junkrat
          Junkrat
          LOW PRIORITY TARGET | VERY LOW RISK
          Pharah is the ultimate hard counter to Junkrat. Because his Ability-Junkrat1 Frag Launcher, Ability-Junkrat2 Concussion Mine, and Ability-Junkrat3 Steel Trap are entirely balanced around grounded, predictable arcs, he is practically helpless against a hovering Pharah. She can maintain maximum altitude and rain rockets down on his position without ever entering his effective threat range. Even his Ultimate, Ability-Junkrat5 RIP-Tire, is entirely grounded, meaning Pharah can effortlessly float above it or destroy it from safety.

          The only time Junkrat poses a marginal threat is if he equips the Frag Cannon Major Perk, which increases his projectile speed by 25%, slightly improving his ability to land lucky air-shots. A highly skilled Junkrat might also attempt to use his Ability-Junkrat2 Concussion Mine to launch himself into the skybox to meet Pharah mid-air. If he is running the Bomb Voyage perk, doing this grants him a 35% attack speed boost for 3 seconds, allowing him to rapidly spam grenades during his ascent. Pharah should simply use Jet Dash Jet Dash to maintain distance and shoot him while his movement is locked into a predictable ballistic arc.
          EXCEPTIONAL SYNERGY
          A Junkrat and Pharah combination (often referred to as "Spam Comp") outputs the highest amount of continuous explosive damage in the game. This composition completely invalidates grounded, barrier-heavy Tank compositions (such as Reinhardt or Sigma) by instantly melting their shields and flooding choke points with unavoidable splash damage.

          While this composition leaves the team highly vulnerable to enemy hitscans or Echo, it is unparalleled at breaking bunker defenses. Junkrat's Ability-Junkrat3 Steel Trap also provides excellent utility for Pharah; an immobilized enemy is guaranteed to take two direct Ability-parah1 Rocket Launcher hits, ensuring a fast and effortless execution.
          Icon-Mei
          Mei
          LOW PRIORITY TARGET | MEDIUM RISK
          Mei's primary fire, the Ability-mei1 Endothermic Blaster, has a maximum range of 10 meters, making it completely useless against an airborne Pharah. However, Pharah must respect Mei's secondary fire. The Icicle Icicle is a fast-moving (115 m/s) projectile that deals 85 body damage and 170 damage on a critical hit. A precise Mei can easily snipe a Pharah who is hovering predictably.

          Because Mei possesses incredible stalling tools with Ability-mei2 Cryo-Freeze and Ability-mei3 Ice Wall, she is generally a low-priority target; Pharah's time is better spent pressuring vulnerable Supports. Be especially cautious of diving a low-health Mei if she has equipped the Cryo-Storm Major Perk. This perk causes her Cryo-Freeze to deal 70 damage per second and apply a severe slow to anyone within 4.5 meters, heavily punishing Pharah if she attempts to secure a close-range execution while Mei is encased.

          If Mei equips the Glacial Propulsion Minor Perk, she gains the ability to double jump and spawn a small ice pillar that launches her 6.5 meters into the air. While this gives her surprising vertical mobility to dodge rockets or seek better Icicle angles, her trajectory becomes highly predictable on the descent.
          STRONG SYNERGY
          Mei provides phenomenal setup utility for Pharah's explosive arsenal. Ability-mei3 Ice Wall can physically split the enemy team, cutting off Tanks from their Supports and trapping them in confined spaces where Pharah's splash damage is inescapable.

          Mei's Ultimate, Ability-mei4 Blizzard, is one of the best combo tools for Ability-parah4 Barrage. Once enemies are frozen solid, Pharah can safely descend and unleash her ultimate without fear of being stunned or interrupted. If Mei is running the Skating Rink Minor Perk, the interior of the Blizzard becomes a massive safe zone, providing Pharah with a 25% speed boost and 50 health per second, allowing her to safely drop out of the sky for quick healing.
          Icon-Pharah
          Pharah
          MIRROR MATCHUP | MEDIUM RISK
          Engaging in an aerial dogfight with an enemy Pharah is notoriously inefficient. Because both heroes rely on slow-moving projectiles and erratic aerial mobility, attempting to land direct hits mid-air often wastes valuable time and ammo. In most scenarios, it is tactically superior to ignore the enemy Pharah and focus on bombarding her grounded Supports.

          However, if you must engage, closing the distance is key. Use Ability-parah2 Jump Jet and Jet Dash Jet Dash to get directly in her face to guarantee your rocket impacts. Be highly aware of her loadout: if the enemy Pharah has equipped the Helix Shields Minor Perk, she will convert 125 health into shields that regenerate on direct hits, making her exceptionally tanky. If she is running the Rocket Salvo Major Perk, she becomes significantly more dangerous in air-to-air combat, as using her movement abilities will alter her next primary fire into two spiraling mini-rockets that are much easier to land on a hovering target.

          Lastly, be mindful of the Recon Sub-Role passive. If you fall below 50% health, the enemy Pharah will be able to see your exact silhouette through walls for 5 seconds, making it impossible to hide and regenerate safely.
          MIRROR SYNERGY
          A duplicate Pharah composition completely overwhelms the enemy team's anti-air resources. Most team compositions only possess one or two hitscan heroes; forcing them to simultaneously track two highly mobile airborne threats usually results in the hitscans being quickly overwhelmed and eliminated.

          The combined splash damage of two Ability-parah1 Rocket Launchers will instantly obliterate grouped enemies and rapidly shatter standard Tank barriers. Furthermore, triggering the Recon passive allows both Pharahs to perfectly coordinate their dives, tracking low-health targets through walls and securing instant, cross-map executions.
          Icon-Reaper
          Reaper
          LOW PRIORITY TARGET | MEDIUM RISK
          Reaper is traditionally helpless against a well-positioned Pharah. The severe damage falloff and wide spread of his Ability-reaper1 Hellfire Shotguns render him practically useless against targets high in the skybox. Pharah can freely bombard his large hitbox from a distance, frequently forcing him to burn Ability-reaper2 Wraith Form just to survive.

          However, Pharah must remain highly vigilant if Reaper equips the Dire Triggers Major Perk. This fundamentally alters his threat level, allowing him to fire a concentrated secondary volley from both shotguns with a significantly extended falloff range (up to 35 meters). This hitscan blast can deal surprising burst damage to a hovering Pharah, making him far more dangerous than his standard kit implies.

          If Reaper attempts to use Ability-reaper3 Shadow Step to reach Pharah's high ground, she can easily displace him mid-animation with a well-timed Ability-parah3 Concussive Blast, dropping him back into her team's line of fire. His Ability-reaper4 Death Blossom ultimate poses absolutely zero threat to an airborne Pharah, allowing her to effortlessly execute him while his movement speed is crippled.
          SITUATIONAL SYNERGY
          Reaper and Pharah operate on completely different planes of engagement, meaning they rarely interact directly. However, they effectively split the enemy's defensive attention. Reaper's lethal close-quarters presence demands the immediate focus of the enemy Tanks on the ground, which naturally creates the space Pharah needs to operate unpressured in the sky.

          If Reaper equips the Lingering Wraith Minor Perk (granting a 40% movement speed boost upon exiting Wraith Form), he can easily run down and execute the vulnerable targets that Pharah physically displaces out from behind enemy barriers using her Ability-parah3 Concussive Blast.
          File:Icon-shion.png
          Shion
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Shion are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Shion are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Sierra
          Sierra
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          As a Recon hero equipped with tracking munitions, Sierra is an existential threat to Pharah. While her Helix Rifle Helix Rifle naturally tightens its spread under sustained fire (made even faster by the Tight Grip Minor Perk), the true danger lies in her Tracking Shot Tracking Shot. If Pharah is marked by this dart, Sierra's primary fire will automatically curve and track Pharah through the air. Because aerial evasion is completely useless against tracking bullets, Pharah must immediately use Jet Dash Jet Dash to drop behind hard environmental cover until the 5-second mark expires.

          Do not assume you are safe simply because you are high up. Sierra's Anchor Drone Anchor Drone allows her to grapple vertically to directly contest the skybox, a threat heavily amplified if she uses the Full Flight Minor Perk to increase her grapple range by 25%. If Sierra equips the Locked In Major Perk, successfully marking Pharah grants her an immediate 20% attack speed boost, melting Pharah out of the sky almost instantly. Pharah must utilize stealthy flanks to ambush Sierra, securing two quick direct hits before the Tracking Shot Tracking Shot can be cast.
          STRONG SYNERGY
          Sierra provides exceptional target acquisition and displacement utility for Pharah. Because Sierra's Recon Sub-Role passive reveals enemies below 50% health through walls, Pharah is constantly fed wall-hack intelligence, allowing her to perfectly pre-fire her slow-moving rockets at retreating targets.

          Additionally, Sierra's Tremor Charge Tremor Charge and ULT Trailblazer Trailblazer ultimate both forcefully displace enemies from entrenched positions. When Sierra carpet-bombs a linear path, the enemy team is forced to scatter into predictable evasive maneuvers, setting up incredibly easy direct hits for Pharah's Ability-parah1 Rocket Launcher or a devastating Ability-parah4 Barrage.
          Icon-Sojourn
          Sojourn
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          Sojourn is arguably one of the most lethal anti-air heroes in the game. While her primary fire is projectile-based, she uses it to farm energy off Pharah's grounded Tanks or barriers, only to instantly turn her hitscan Railgun Alt Fire Icon Charged Shot on Pharah for a devastating execution. Much like Hanzo, Sojourn benefits from the Sharpshooter passive, meaning landing critical hits will rapidly refund her Power Slide Icon Power Slide, making her quite difficult to pin down.

          Pharah must track Sojourn's energy glow carefully. Do not hover in the open if her Railgun is fully charged. Be particularly wary if she equips the Friction Generators Major Perk. With this perk, Sojourn generates up to 50 energy simply by sliding, meaning she no longer needs to farm your team to prepare a lethal shot against you. If she instead uses the Dual Thrusters perk, she gains two slide charges, granting her unparalleled mobility.

          Her Ultimate, Overclock Icon Overclock, is a definitive death sentence for an airborne Pharah. Because the energy auto-charges, she can continuously fire piercing hitscan shots. If she is utilizing the Overcharged Minor Perk, her maximum energy capacity increases to 150, allowing her to deal up to 170 body damage (or 255 headshot damage) in a single blast. Dropping out of the sky into hard cover is the only viable survival strategy.
          STRONG SYNERGY
          Sojourn and Pharah create a perfect synergy of area denial and execution. Sojourn's Disruptor Shot Icon Disruptor Shot traps enemies in a localized damage-over-time sphere. Enemies caught inside must immediately walk out of it, making their movement highly predictable and setting them up perfectly for Pharah's Ability-parah1 Rocket Launcher direct hits.

          Conversely, Pharah's massive splash damage routinely softens up the enemy backline, providing Sojourn with a plethora of weakened targets that she can effortlessly finish off from across the map using her Railgun Alt Fire Icon Charged Shot.
          Icon-Soldier 76
          Soldier: 76
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          Soldier: 76 is one of Pharah's most notorious counters, and understandably, can easily convince you to switch heroes. You should treat Soldier: 76 as a primary threat and outplay him through unpredictability. His Icon-ability.hpr Heavy Pulse Rifle is a hitscan weapon that can consistently chip away Pharah's health while she is airborne. To engage him successfully, Pharah must utilize environmental cover to close the gap unspotted, then quickly dive him using a combination of Ability-parah2 Jump Jet and Jet Dash Jet Dash to secure two direct Ability-parah1 Rocket Launcher hits before he can react.

          Be highly mindful of his Icon-ability.bioticfield Biotic Field, which allows him to out-sustain your splash damage. If he deploys it, use Ability-parah3 Concussive Blast to physically knock him out of its healing radius. Note that if he has equipped the Stim Pack Major Perk, he sacrifices his AoE field for a selfish heal and a 20% attack speed buff; do not attempt a sustained duel against this, as his increased DPS will melt Pharah out of the sky. His Icon-ability.helixrockets Helix Rockets are also a major threat if Pharah hovers predictably, especially if he is running the Helix Propulsion Minor Perk, which makes the rockets 50% faster and much harder to dodge mid-air.

          Soldier's Ultimate, Icon-ability.tacticalvisor Tactical Visor, is effectively a death sentence for an exposed Pharah. The moment the voice line is heard, Pharah must immediately drop out of the sky or use Jet Dash to reach hard cover. If he has the Tactical Salvo perk, his Helix Rockets' cooldown is reduced to 1.2 seconds during the Ultimate, making him incredibly lethal even if you manage to break his auto-aim line of sight.
          GOOD SYNERGY
          Soldier: 76 and Pharah apply pressure from completely different vectors. While Pharah forces the enemy team to look up and deal with massive projectile splash damage, Soldier: 76 can freely lay down consistent hitscan fire from horizontal off-angles. This splits the enemy's defensive resources and makes it difficult for Tanks to mitigate both sources of damage simultaneously. Additionally, a grounded Soldier: 76 can drop his Icon-ability.bioticfield Biotic Field behind cover to provide Pharah with a localized healing station if her Supports are otherwise occupied.
          Icon-Sombra
          Sombra
          MEDIUM PRIORITY TARGET | EXTREME RISK
          Sombra dictates engagements entirely on her terms and poses a severe threat to a hovering Pharah. If Sombra manages to Ability Sombra Hack Hack Pharah out of the sky, it immediately disables Hover Jets Hover Jets, Ability-parah2 Jump Jet, and Jet Dash Jet Dash, sending Pharah plummeting helplessly into the enemy team. Landing out of position usually results in a quick death, especially since Sombra's Ability Sombra Virus Virus and Opportunist passive deal devastating burst damage specifically to hacked targets.

          Pharah must play with extreme paranoia if Sombra is using the Encrypted Upload Minor Perk. This allows Sombra to initiate a Hack without fully breaking stealth, meaning Pharah cannot easily react and shoot her with splash damage to interrupt the cast. If Sombra lands a Virus on a hacked target while using the Viral Replication Major Perk, the damage-over-time will aggressively spread to anyone within 8 meters, severely punishing Pharah if she attempts to drop down near her grounded Supports for safety.

          Sombra's ultimate, Ability Sombra EMP EMP, operates on a massive spherical radius that can easily reach Pharah in the sky. If Sombra uses Translocator to throw herself into the air before EMPing, Pharah must immediately drop behind high-ground cover to avoid being hacked and grounded.
          EXCEPTIONAL SYNERGY
          Sombra is the ultimate enabler for an aggressive Pharah. A coordinated Sombra can Ability Sombra Hack Hack an enemy hitscan (like Soldier: 76 or Ashe) or a protective Tank (like D.Va), completely removing Pharah's primary counters from the equation before she initiates a dive.

          Additionally, the combination of Ability Sombra EMP EMP completely stripping enemy barriers and locking out defensive cooldowns, followed instantly by Pharah's Ability-parah4 Barrage, is one of the most reliable and devastating team-wiping combos in the game.
          Icon-Symmetra
          Symmetra
          LOW PRIORITY TARGET | VERY LOW RISK
          Symmetra relies entirely on her close-range Ability-symmetra1 Photon Projector beam and stationary Ability-symmetra2 Sentry Turrets, rendering her practically helpless against a high-flying Pharah. Pharah can effortlessly clear Symmetra's turrets from a safe distance using splash damage. Because Symmetra's alternate fire projectiles are relatively slow and require charging, she will rarely land a shot on an unpredictably hovering Pharah.

          While Symmetra is a low-priority target for Pharah personally, she should be focused if she is actively melting your grounded Tanks. Be mindful of her equipped perks; if she runs the Perfect Alignment Minor Perk, her primary fire beam reaches 14.4 meters, slightly increasing her anti-air threat if Pharah flies too low. If Symmetra equips the Shield Battery Major Perk, she regenerates 20 shields per second while standing near her Ability-symmetra4 Teleporter, making her surprisingly resilient to splash damage and requiring Pharah to commit to direct hits to secure the elimination.
          SITUATIONAL SYNERGY
          Symmetra and Pharah do not naturally synergize in their neutral game, as Pharah rarely benefits from the grounded mobility of the Ability-symmetra4 Teleporter. However, Symmetra's ultimate, Photon Barrier Photon Barrier, provides unparalleled aerial cover. Pharah can weave back and forth across the massive 4000-health barrier mid-air, allowing her to rain down rockets or unleash a highly exposed Ability-parah4 Barrage with complete invulnerability from enemy hitscans. If Symmetra equips the Hovering Barrier Major Perk, she can create a forward-moving shield instead, providing dynamic cover for Pharah to push forward aggressively.
          Icon-Torbjörn
          Torbjörn
          HIGH PRIORITY TARGET | LOW RISK
          Torbjörn's Ability-torbjorn3 Deploy Turret has a 40-meter auto-lock radius that will continuously harass Pharah, making it impossible for her to remain in the skybox without taking constant chip damage. Pharah is uniquely equipped to dismantle this turret by corner-peeking and firing Ability-parah1 Rocket Launcher projectiles from behind cover. The turret is the true priority; once it is destroyed, Torbjörn himself is a low-threat target, as his arcing Ability-torbjorn1 Rivet Gun projectiles are difficult to land on a flying enemy.

          Pharah must be extremely cautious if Torbjörn equips the Overloaded Turret Major Perk. When he activates Ability-torbjorn4 Overload, the turret instantly gains 150 health and fires devastating 30-damage missile bursts every 1.5 seconds, turning it into a lethal anti-air installation. Pharah must break line of sight until the 5-second upgrade expires. Additionally, the Anchor Bolts Major Perk allows him to place the turret on ceilings and high walls, which can catch Pharah off guard and negate her usual splash-damage angles.
          GOOD SYNERGY
          Torbjörn and Pharah create a highly effective split-pressure crossfire. While Pharah attacks from the sky, Torbjörn's Ability-torbjorn3 Deploy Turret provides consistent, automated hitscan pressure on the ground. This forces the enemy team to constantly choose between looking up to deal with Pharah or turning around to destroy the turret.

          Torbjörn's Ability-torbjorn5 Molten Core ultimate covers the objective in deadly slag, forcing grounded enemies to look down and carefully navigate the hazard. Pharah can easily exploit this distracted movement to land direct rocket hits on targets trying to escape the molten pools.
          Icon-Tracer
          Tracer
          LOW PRIORITY TARGET | LOW RISK
          Tracer's extremely short effective range (10 to 20 meters) and wide weapon spread mean she poses almost no threat to a Pharah operating at optimal altitude. Pharah can freely bombard the enemy backline from the skybox while largely ignoring her. However, hitting Tracer with Ability-parah1 Rocket Launcher projectiles is exceedingly difficult due to her erratic Ability-tracer2 Blink mobility. Landing a splash hit will usually force out her Ability-tracer3 Recall, which removes her from the fight temporarily and creates an advantage for your team.

          Be mindful of her perk loadout. If she equips the Quantum Entanglement Major Perk, she will emerge from Recall with 50 overhealth, allowing her to survive what would normally be a lethal direct rocket hit. Additionally, if she has the Chronal Dash Minor Perk, her Blinks cover 9 meters instead of 7.5, requiring you to lead your projectiles significantly further to predict her movement.

          If Tracer manages to stick Pharah with her Ability-tracer4 Pulse Bomb, it is often best to use Ability-parah2 Jump Jet to propel yourself as far away from your airborne Supports as possible before it detonates, minimizing collateral damage.
          GOOD SYNERGY
          Tracer and Pharah form a highly effective split-dive duo. Pharah's massive splash damage routinely softens up the enemy backline, leaving them highly vulnerable to a quick execution from Tracer's Ability-tracer1 Pulse Pistols. Furthermore, the constant aerial bombardment forces enemies to look upward and burn defensive cooldowns, allowing Tracer to freely navigate the ground and secure Ability-tracer4 Pulse Bomb sticks unbothered.
          Icon-Vendetta
          Vendetta
          LOW PRIORITY TARGET | MEDIUM RISK
          Vendetta is a melee-centric Flanker who fundamentally struggles to interact with a high-flying Pharah. Her Palantine fang Palatine Fang and Sundering Blade Sundering Blade ultimate require close-quarters engagement, allowing Pharah to rain down rockets with near impunity. When bombarding her, aim your Ability-parah1 Rocket Launcher slightly behind her to bypass her Warding Stance Warding Stance, which only reduces damage from the front.

          However, Pharah must remain vigilant if flying low or navigating tight map geometry. Vendetta can use Soaring Slice Soaring Slice to hurl her sword up to 15 meters into the air and instantly teleport to it, potentially striking Pharah with a lethal Overhead Strike mid-air. Hitting her becomes exceptionally difficult if she is running the Relentless Major Perk; the drastically increased movement speed from stacking 8 Vendetta onslaught 1 Onslaught buffs makes her highly evasive.
          STRONG SYNERGY
          Vendetta and Pharah excel at overwhelming grounded Tanks and Supports from entirely different angles. While Pharah forces the enemy team to look upward and scatter to avoid splash damage, Vendetta utilizes her extreme melee mobility to isolate and execute the fleeing targets.

          Since Vendetta has immense self-sustain through her Siphoning Strike Major Perk and the Flanker sub-role passive, she operates highly independently. This means Pharah's Supports (such as Mercy or Jetpack Cat) are completely free to pocket her in the skybox without leaving the ground team vulnerable.
          Icon-Venture
          Venture
          LOW PRIORITY TARGET | LOW RISK
          Under normal circumstances, Pharah heavily counters Venture. Venture's Smart Excavator icon Smart Excavator projectiles automatically detonate after just 16 meters, and their ultimate, Tectonic Shock icon Tectonic Shock, is entirely grounded, sending shockwaves exclusively along the floor. By simply maintaining altitude with Hover Jets Hover Jets, Pharah remains completely immune to Venture's entire base kit. When Venture uses Burrow icon Burrow to gain invulnerability, Pharah can hover directly above them and perfectly time a rocket for the exact moment they emerge.

          The dynamic shifts drastically if Venture equips the Smart Extender Major Perk. Activating this perk temporarily doubles their primary fire range to 32 meters, allowing them to easily hit Pharah in the skybox with explosive projectiles. Pharah must monitor Venture's cooldowns and immediately seek high-ground cover or drop altitude if this perk is activated to avoid being bursted out of the air.
          STRONG SYNERGY
          Venture dominates enclosed spaces and low-ceiling areas, while Pharah controls the open skies. This forces the enemy team into a lose-lose situation: if they step out into the open, Pharah bombards them; if they retreat indoors for cover, Venture effortlessly sweeps them with Drill Dash icon Drill Dash and Tectonic Shock icon Tectonic Shock.

          Additionally, Venture's Burrow icon Burrow emergence forcefully knocks enemies upward into predictable vertical arcs. A skilled Pharah can easily capitalize on this crowd control, setting up guaranteed, mid-air direct hits with her Ability-parah1 Rocket Launcher.
          Icon-Widowmaker
          Widowmaker
          EXTREMELY HIGH PRIORITY TARGET | HIGH RISK
          Widowmaker is Pharah's natural predator, but only when the conditions meet. A skilled Widowmaker will find the time to snipe you while you may be out in midair focusing somebody else, so she can become a big threat if left unchecked.

          A fully-charged headshot from Ability-widowmaker1 Widow's Kiss can instantly eliminate Pharah, but an experienced Pharah can effectively turn Widowmaker into a sitting duck. Because Widowmaker suffers a severe 65% movement speed penalty while aiming down sights, she is highly vulnerable to incoming projectile fire. By utilizing unpredictable aerial momentum and using complex rooftop geometry to flank unseen, Pharah can easily bombard Widowmaker's sniper nest with Ability-parah1 Rocket Launcher direct hits to secure a quick elimination, or even a use of Ability-parah3 Concussive Blast to force her out of position.

          Diving Widowmaker directly still requires caution. If she is using the Sniper's Instinct Minor Perk, she can use her Ability-widowmaker2 Grappling Hook to evade Pharah's bombardment, which grants her a 100% faster charge rate on her scoped shots for 2 seconds. This allows her to quickly counter-snipe Pharah mid-air. Furthermore, the Widow's Bite Major Perk allows her shots to charge to 125%, dealing a massive 375 damage on a headshot—completely ignoring any minor overhealth or pocket healing Pharah might be receiving.

          Be wary of her Ability-widowmaker3 Venom Mine when flanking her perch. If she has equipped the Seeker Mine Major Perk, the mine will actively fire poison darts at Pharah within a 10-meter radius rather than requiring a proximity trigger, applying a damage-over-time effect and revealing Pharah's flank to the enemy team through walls.
          GOOD SYNERGY
          Widowmaker's sheer presence forces the enemy team to hide behind environmental cover or clump together behind tank barriers to avoid her sightlines. Pharah thrives against tightly clustered enemies, using her Ability-parah1 Rocket Launcher splash damage to punish teams trying to hide from the sniper.

          Widowmaker's Ultimate, Ability-widowmaker4 Infra-Sight, provides Pharah with invaluable information. Knowing exactly where the enemy is moving behind walls allows Pharah to pre-fire her slow-moving rockets for guaranteed direct hits as enemies round corners, or to perfectly time her Ability-parah2 Jump Jet to flank the backline for an unreactable Ability-parah4 Barrage.

          Support

          New Support Icon  Support Matchups & Synergies
          Hero Match-Up Team Synergy
          Icon-Ana
          Ana
          EXTREMELY HIGH PRIORITY TARGET | HIGH RISK
          Matchup details for Ana are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Ana are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Baptiste
          Baptiste
          HIGH PRIORITY TARGET | HIGH RISK
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          TBA SYNERGY
          Team synergy details with Baptiste are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Brigitte
          Brigitte
          EXTREMELY HIGH PRIORITY TARGET | LOW RISK
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          TBA SYNERGY
          Team synergy details with Brigitte are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Illari
          Illari
          HIGH PRIORITY TARGET | HIGH RISK
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          TBA SYNERGY
          Team synergy details with Illari are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Jetpack Cat
          Jetpack Cat
          LOW PRIORITY TARGET | EXTREME RISK
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          TBA SYNERGY
          Team synergy details with Jetpack Cat are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Juno
          Juno
          EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
          You have to land two direct shots with catch her off guard as fast as possible. Otherwise, Juno have All THE TOOLS SHE NEED to defeat you. As you're more often to miss your shot because her flying movement (Lift Off Perk make her even harder to hit). And her hitscan plus Ability-Juno3 Pulsar Torpedoes will always hit you unless you have to find cover (Faster Blaster Perk make her remove you even more faster with automatic shot). Overall Juno is very bad matchup for Pharah.
          TBA SYNERGY
          Team synergy details with Juno are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-kiriko
          Kiriko
          EXTREMELY HIGH PRIORITY TARGET | MEDIUM RISK
          Matchup details for Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Lifeweaver
          Lifeweaver
          TBA MATCHUP OR PRIORITY | TBA RISK
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          TBA SYNERGY
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          Icon-Lúcio
          Lúcio
          TBA MATCHUP OR PRIORITY | TBA RISK
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          TBA SYNERGY
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          Icon-Mercy
          Mercy
          HIGH PRIORITY TARGET | HIGH RISK
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          GOOD SYNERGY
          Team synergy details with Mercy are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Mizuki
          Mizuki
          TBA MATCHUP OR PRIORITY | TBA RISK
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          TBA SYNERGY
          Team synergy details with Mizuki are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Moira
          Moira
          TBA MATCHUP OR PRIORITY | TBA RISK
          Matchup details for Moira are currently missing. You can help the Overwatch Wiki by adding them!
          TBA SYNERGY
          Team synergy details with Moira are currently missing. You can help the Overwatch Wiki by adding them!
          Icon-Wuyang
          Wuyang
          TBA MATCHUP OR PRIORITY | TBA RISK
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          TBA SYNERGY
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          Icon-Zenyatta
          Zenyatta
          TBA MATCHUP OR PRIORITY | TBA RISK
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          TBA SYNERGY
          Team synergy details with Zenyatta are currently missing. You can help the Overwatch Wiki by adding them!

          Map Strategies

          Control

          Control  Control Map Strategies
          Map Strategy & Stage Tips
          Control

          Overall Strategy

          TBA RATING | TBA FEATURE
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          Antarctic Peninsula 1

           Antarctic Peninsula

          TBA RATING | TBA FEATURE
          Map strategy details for Antarctic Peninsula are currently missing. You can help the Overwatch Wiki by adding them!
          Labs
          Strategy details missing.
          Sublevel
          Strategy details missing.
          Icebreaker
          Strategy details missing.
          Overwatch Busan

          South Korea Busan

          TBA RATING | TBA FEATURE
          Map strategy details for Busan are currently missing. You can help the Overwatch Wiki by adding them!
          Downtown
          Strategy details missing.
          Sanctuary
          Strategy details missing.
          MEKA Base
          Strategy details missing.
          Ilios

          Greece Ilios

          EXCELLENT VIABILITY | ENVIRONMENTAL HAZARDS
          Ilios is historically one of Pharah's strongest maps in the entire game. The layout provides high skyboxes, excellent rooftop cover, and omnipresent environmental hazards. Pharah's Ability-parah3 Concussive Blast dictates the flow of engagements here, as enemies are forced to respect the threat of being knocked out of bounds on almost every stage.
          Lighthouse
          The patio area adjacent to the capture point is a notorious danger zone. Pharah can hover safely over the ocean and use Ability-parah3 Concussive Blast to secure easy eliminations on anyone contesting that side. Because the capture point itself is highly enclosed, avoid flying inside; instead, hover above the central roof and peek through the upper side windows to rain inescapable splash damage onto clustered defenders.
          Well
          This stage is essentially built for Pharah. The massive central pit offers continuous environmental kill opportunities. Pharah can utilize the high walls and the windmill for aerial cover, feathering her Hover Jets Hover Jets to peek over the geometry, fire a rocket, and drop back down. Use Ability-parah3 Concussive Blast not just to knock enemies into the well, but to forcefully push enemy Tanks forward into your team's line of fire.
          Ruins
          This is Pharah's most difficult stage on Ilios. The map is heavily open with exceptionally long sightlines, making it a haven for enemy hitscan and snipers like Widowmaker or Ashe. You cannot hover freely here. Instead, aggressively use the tall stone pillars and the sunken geometry of the capture point for cover. Rely on Jet Dash Jet Dash to rapidly cross the open gaps and quickly close the distance to ambush snipers from tight off-angles.
          Lijiang Tower loading screen

          China Lijiang Tower

          GOOD VIABILITY | CHOKE POINTS
          Lijiang Tower offers a great mix of tight choke points for splash damage and open exterior areas with lethal drops. While some stages are heavily enclosed, Pharah's burst damage and displacement tools make her a constant threat.
          Control Center
          This is the most claustrophobic stage, making it risky for Pharah to fly freely. However, the tight corridors and enclosed capture point mean her Ability-parah1 Rocket Launcher splash damage is incredibly consistent. Use the high ceiling to your advantage, but be ready to drop onto the high-ground ledges to avoid hitscan fire. Ability-parah4 Barrage is devastating here if you catch the enemy team clumped on the point or in the connecting hallways.
          Garden
          Garden is phenomenal for Pharah. The large open skybox allows her to dominate the airspace, and the bridges leading to the point are prime targets for Ability-parah3 Concussive Blast environmental kills. You can flank completely around the outside of the map, hovering over the abyss to surprise the enemy backline or rain rockets through the point's upper windows.
          Night Market
          Night Market provides an excellent playground. Pharah can hover outside the point over the courtyard, safely spamming rockets through the large windows. The exterior side of the point also features a massive drop-off, making it another prime spot to look for Ability-parah3 Concussive Blast boops against enemies trying to hold the outer edge. Use Jet Dash Jet Dash to quickly reposition between the courtyard and the dangerous outer cliffside.
          Nepal loading screen

          Nepal Nepal

          GOOD VIABILITY | HIGH GROUND / FLANK ROUTES
          Nepal offers a strong mix of high-altitude cover and enclosed objective points. Pharah excels here by utilizing the high ground to pressure chokes and exploiting vertical flank routes that grounded heroes cannot easily access.
          Village
          Village features tall buildings and a relatively open skybox. Pharah can use her flight to flank entirely over the central structures, bypassing the main chokes to ambush the enemy backline. The high ground surrounding the capture point provides excellent angles to rain down Ability-parah1 Rocket Launcher splash damage while minimizing exposure to enemy hitscans.
          Shrine
          Shrine's open design allows Pharah to maintain safe altitudes while bombarding the central courtyard. Utilize the large elephant statues and the high temple walls for natural cover. Pharah can easily rotate between the outer rim and the interior point using Ability-parah2 Jump Jet, but she must be wary of snipers taking position on the upper balconies.
          Sanctum
          While the objective itself is heavily enclosed, Sanctum features a massive environmental hazard right next to the point. Pharah can hover over the pit, utilizing the exterior sightlines to spam rockets into the objective while actively looking for Ability-parah3 Concussive Blast eliminations. If forced inside the facility, Pharah should use Jet Dash Jet Dash to rapidly reposition and avoid being cornered in the tight corridors.
          Oasis

          Iraq Oasis

          TBA RATING | TBA FEATURE
          Map strategy details for Oasis are currently missing. You can help the Overwatch Wiki by adding them!
          City Center
          Strategy details missing.
          Gardens
          Strategy details missing.
          University
          Strategy details missing.
          Samoa beach

          Samoa Samoa

          TBA RATING | TBA FEATURE
          Map strategy details for Samoa are currently missing. You can help the Overwatch Wiki by adding them!
          Beach
          Strategy details missing.
          Downtown
          Strategy details missing.
          Volcano
          Strategy details missing.

          Escort

          Escort  Escort Map Strategies
          Map Strategy & Stage Tips
          Escort

          Overall Strategy

          TBA RATING | TBA FEATURE
          Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
          Monte Carlo

          Monaco Circuit Royal

          TBA RATING | TBA FEATURE
          Map strategy details for Circuit Royal are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Dorado-streets2

          Mexico Dorado

          TBA RATING | TBA FEATURE
          Map strategy details for Dorado are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Havana

          Cuba Havana

          TBA RATING | TBA FEATURE
          Map strategy details for Havana are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Junkertown

          Australia Junkertown

          TBA RATING | TBA FEATURE
          Map strategy details for Junkertown are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Rialto

          Italy Rialto

          TBA RATING | TBA FEATURE
          Map strategy details for Rialto are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Route 66

          USA Route 66

          TBA RATING | TBA FEATURE
          Map strategy details for Route 66 are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          ShambaliEscort

          Nepal Shambali Monastery

          TBA RATING | TBA FEATURE
          Map strategy details for Shambali Monastery are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Gibraltar

          Gibraltar Watchpoint: Gibraltar

          TBA RATING | TBA FEATURE
          Map strategy details for Watchpoint: Gibraltar are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.

          Hybrid

          Hybrid  Hybrid Map Strategies
          Map Strategy & Stage Tips
          Hybrid

          Overall Strategy

          TBA RATING | TBA FEATURE
          Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
          Blizzard World

          Blizzard World

          TBA RATING | TBA FEATURE
          Map strategy details for Blizzard World are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Eichenwalde

          Germany Eichenwalde

          TBA RATING | TBA FEATURE
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          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Hollywood-set

          USA Hollywood

          TBA RATING | TBA FEATURE
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          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          King's Row concept

          United Kingdom King's Row

          TBA RATING | TBA FEATURE
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          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          MidtownLoading

          USA Midtown

          TBA RATING | TBA FEATURE
          Map strategy details for Midtown are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Numbani Loading Screen

          Numbani

          TBA RATING | TBA FEATURE
          Map strategy details for Numbani are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.
          Paraíso pvp

          Brazil Paraíso

          TBA RATING | TBA FEATURE
          Map strategy details for Paraíso are currently missing. You can help the Overwatch Wiki by adding them!
          Attack
          Strategy details missing.
          Defense
          Strategy details missing.

          Push

          Push  Push Map Strategies
          Map Strategy & Stage Tips
          Push

          Overall Strategy

          TBA RATING | TBA FEATURE
          Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
          Colosseo (day)

          Italy Colosseo

          TBA RATING | TBA FEATURE
          Map strategy details for Colosseo are currently missing. You can help the Overwatch Wiki by adding them!
          Pushing
          Strategy details missing.
          Defending
          Strategy details missing.
          PortugalPush

          Portugal Esperança

          TBA RATING | TBA FEATURE
          Map strategy details for Esperança are currently missing. You can help the Overwatch Wiki by adding them!
          Pushing
          Strategy details missing.
          Defending
          Strategy details missing.
          Toronto

          Canada New Queen Street

          TBA RATING | TBA FEATURE
          Map strategy details for New Queen Street are currently missing. You can help the Overwatch Wiki by adding them!
          Pushing
          Strategy details missing.
          Defending
          Strategy details missing.
          Runasapi 2

          Peru Runasapi

          TBA RATING | TBA FEATURE
          Map strategy details for Runasapi are currently missing. You can help the Overwatch Wiki by adding them!
          Pushing
          Strategy details missing.
          Defending
          Strategy details missing.

          Flashpoint

          Flashpoint  Flashpoint Map Strategies
          Map Strategy & Stage Tips
          Flashpoint

          Overall Strategy

          TBA RATING | TBA FEATURE
          Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
          Aatlis loading screen

          Morocco Aatlis

          TBA RATING | TBA FEATURE
          Map strategy details for Aatlis are currently missing. You can help the Overwatch Wiki by adding them!
          Station
          Strategy details missing.
          Garden
          Strategy details missing.
          Town Center
          Strategy details missing.
          Bazaar
          Strategy details missing.
          Resort
          Strategy details missing.
          New Junk City

          Australia New Junk City

          TBA RATING | TBA FEATURE
          Map strategy details for New Junk City are currently missing. You can help the Overwatch Wiki by adding them!
          Arena
          Strategy details missing.
          The Ducts
          Strategy details missing.
          Refinery
          Strategy details missing.
          Junkyard
          Strategy details missing.
          Bomb Flats
          Strategy details missing.
          Suravasa

          India Suravasa

          TBA RATING | TBA FEATURE
          Map strategy details for Suravasa are currently missing. You can help the Overwatch Wiki by adding them!
          Market
          Strategy details missing.
          Garden
          Strategy details missing.
          Palace
          Strategy details missing.
          Temple
          Strategy details missing.
          Ruins
          Strategy details missing.

          Achievements

          Name Icon Description Reward
          Clearing The Area
          Ability-parah3 Knock an enemy to their death using Pharah's Concussive Blast in Quick or Competitive play.
          Spray Pharah Pixel
          Pixel
          Death From Above
          Achievement Death From Above Kill 4 enemies without touching the ground as Pharah in Quick or Competitive play.
          Spray Pharah Cute
          Cute

          Trivia

          Pharah from the GamesCom 2017 banner

          Pharah from the GamesCom 2017 banner

          • A giant action figure of Pharah was displayed in Busan as part of a pre-release promotion for Overwatch.[3]
          • A Funko Pop Pharah statue is available from the Blizzard Store.[4]
          • As of October 2023, Pharah has spent 146,621 days in the air through combined playtime.[5]

          Cultural References

          • Chris Metzen has joked that Pharah has "a little bit of a Captain America type of vibe."[6]
          • A Pharah portrait is available in StarCraft II for those who purchase the Origins Edition.[7]
          • Pharah's design, which includes the Egyptian Eye of Horus symbol around one eye and armor reminiscent of a falcon, is a reference to the ancient Egyptian falcon-god Horus, god of the sky and protector of the pharaoh.
          • Her Asp skin references her mother's Egyptian side, while the Raindancer and Thunderbird skins reference her father's west coast First Nation side.
          • Pharah's voice line "Fly like an Egyptian" is a reference to the song "Walk like an Egyptian" by American pop rock band The Bangles.
          • Pharah's voice line "Play nice, play Pharah" is a twist on one of Blizzard's core values, "Play nice, Play fair"
          • Pharah's Hieroglyph spray features a column of Egyptian symbols on the left side that form the idiosyncratic word "Justice".

          Misc. Character Information

          • Ana Amari shares a similar Eye of Horus tattoo as Pharah.
          • Dogs (specifically those used to ward off bears) are her favorite animal. She is interested in getting a pet chihuahua.[8]
          • Interactions in Overwatch 2 indicate that Pharah is good at basketball.[8]
          • As a child, Pharah was intelligent for her age, and always had a follow-up question that no-one wanted to answer.[9]
          • Under Winston's reformed Overwatch, Zarya and Pharah worked together to create a maneuver, where Zarya would draw energies in with her graviton surge, after which Pharah would unleash her rockets.[10]
          • In her youth, Pharah had a poster of Reinhardt.[8]

          Disputed Information

          Note: The following information is taken from gameplay trailers, and is of dubious canon status.

          Zarya and co

          Zarya and co. after repelling Talon

          Pharah was part of an Overwatch team which engaged against Talon at Petra. With the aid of Venture, Overwatch successfully repelled Talon.[11]

          Development

          Concept art

          Concept art

          Pharah's design stems from a playable class in the cancelled Project Titan. In the original pitch for the game that would become Overwatch, she appeared as a jetpack-equipped class called Phoenix, which used a rocket launcher and an ability that called down napalm; in a later pitch, Phoenix was re-envisioned as a hero concept with a flamethrower and explosives, while the jetpack and rocket launcher were moved to a new hero that would eventually become Pharah.[12] The design of Pharah was "bottom-up"; where developers start with gameplay mechanics, and later build a character around them.[13] Her original design was done by Geoff Goodman. It was a simple concept of a male hero with a jetpack, simply named "Rocket Dude." Another one of the original concepts was done by Justin Thavirat. More iterations were went through.[6] Her official codename was Rocket Queen.[14] Early in development she was also briefly given the name Mercy; Mercy was named Angelica at the time.[15]

          Inspiration for her was taken from the Tribes series.[13] She was one of the first characters implemented in the game, coming in at around the same time of Tracer, Reaper, and Widowmaker (the first three heroes implemented).[14]

          Pharah's core design wasn't altered for Overwatch 2. Rather, the developers experimented with different colors. They harkened back to white and blue (the colors of the Overwatch team). Her visor was redesigned to be less opaque, making it easier to see her emotions.[16] The new design made its debut in New Blood Issue 5.

          When asked about Pharah's sexuality, Gavin Jurgens-Fyhrie commented "we don’t have anything to share on this yet."[17] Pharah was later confirmed to be a lesbian in As You Are, in which she was also implied to be attracted to Mercy.

          A Starscream skin was considered for Pharah in the Transformers collaboration, but was dropped.[18]

          Removed abilities

          Removed Perks

          Concussive Implosion
          Hero-ability-circle
          Perk ConcussiveImplosion
          Type
          Major Perk
          Concussive Blast’s knockback is inverted to a pull in.
          Damage:
          30 (direct hit only)
          Headshot:
          Cast time:
          0.16 + 0.50 seconds
          Radius:
          4 meters (enemies)
          8 meters (pharah)
          Knockback speed:
          15 m/s
          Projectile speed:
          60 m/s
          Projectile radius:
          0.225 meters

          Additional details:
          • Removed in Season 18.
          • Pull can affect Pharah as well.

          Sky Spy
          Hero-ability-circle
          Sky Spy
          Type
          Major Perk
          Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage.
          Damage:
          120 → 156 (direct hit on marked heroes)
          Headshot:
          Duration:
          3 seconds

          Additional details:
          • Removed in Reign of Talon Season 1
          • Heroes remain revealed until the end of the duration even if the mark is triggered.

          Drift Thrusters
          Hero-ability-circle
          Perk DriftThrusters
          Type
          Minor Perk
          Pharah can move while Barrage is active.
          Mov. speed penalty:
          -20%

          Additional details:
          • Integrated into base kit in Reign of Talon Season 2.
          • Pharah can descend with Crouch and rise with Jump. This does not consume Hover Jets fuel.
          • Pharah additionally receives the move speed penalty from moving backwards or diagonally backwards.

          Media

          Images

          Former Portrait
          Gameplay Screenshots
          Concept Art

          Videos

          Balance Change Log

          For more information, see Patch Notes.

          Overwatch PvP
          Patch
          Description
          Pharah’s recent damage‑focused perks have improved her kill potential, but their combined consistency has pushed her burst damage too high and are being reduced.

          Perk Concussive Force Concussive Force – Minor Perk

          • Damage reduced from 50 to 30.

          Perk Rocket Salvo Rocket Salvo – Major Perk

          • Damage reduced per rocket from 40 to 30.
          Drift Thrusters’ functionality has been added to Pharah’s Barrage, allowing limited movement during the ultimate to reduce friction when using it. Barrage damage has been slightly reduced to offset the added flexibility.

          Hover Jets Hover Jets

          • Bonus movement speed reduced from 40% to 30%.

          Ability-parah4 Barrage

          • Pharah can now move while using Barrage.
          • Explosion damage reduced from 30 to 25.

          Perk DriftThrusters Drift Thrusters – Minor Perk

          • Removed.

          Perk Concussive Force Concussive Force – Minor Perk

          • Added.
          • Concussive Blast deals up to 50 explosion damage.

          Sky Spy Sky Spy – Major Perk

          • Removed.

          Perk Rocket Salvo Rocket Salvo – Major Perk

          • After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 40 damage.

          Perk ConcussiveImplosion Concussive Implosion - Major Perk

          • Removed.

          Sky Spy Sky Spy - Major Perk

          • New Major Perk.
          • Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage.

          Perk HelixShields Helix Shields - Minor Perk

          • Shield health regeneration triggers when landing direct hits with rockets.
          Developer comments: Drift Thrusters and Concussive Implosion have been too consistent at securing kills. These adjustments will give better opportunities for counterplay when fighting against these perks.

          Perk DriftThrusters Drift Thrusters - Minor Perk

          • Movement speed while using Barrage reduced by 20%.

          Perk ConcussiveImplosion Concussive Implosion - Major Perk

          • Distance pulled reduced by 50%.
          Developer Comments: We are increasing the amount of converted shields to enhance Pharah’s self-sufficiency when Helix Shields is selected.

          Perk HelixShields Helix Shields

          • Converted Shields increased from 75 to 125.
          Hero Perks

          Perk DriftThrusters Drift Thrusters

          • Pharah can move while Barrage is active.

          Perk HelixShields Helix Shields

          • Convert 75 health to shields.

          Perk ConcussiveImplosion Concussive Implosion

          • Concussive Blast's knockback is inverted to a pull in.

          Perk FuelStores Fuel Stores

          • Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
          Global Projectile Size Bonus
          • Hitscan radius large reduced from 0.08 to 0.07 meters.
          • Hitscan radius small reduced from 0.05 to 0.04 meters.
          • Projectile radius large reduced from 0.15 to 0.12 meters.
          Hero updates
          Developer Comment: Pharah is a difficult hero to deal with for many due to her high flying mobility and burst damage. We're reducing how often her horizontal movement cooldown is available to make it slightly more of a positioning commitment when used.

          Jet Dash Jet Dash

          • Cooldown increased from 8 to 9 seconds.
          • Base health reduced from 250 to 225
          Developer Comments: This is a reversion back to Pharah's Concussive Blast from before her recent rework. Dealing even a small amount of damage with this ability increases her lethality significantly and made it too reliable in finishing off low health targets, due to its wide area and fast projectile speed, without waiting the full recovery to fire another rocket.

          Ability-parah3 Concussive Blast

          • Explosion damage reduced from 30 to 0.
          • Explosion knockback radius increased from 6 to 8 meters.
          • Knockback increased by 11%.
          General updates
          • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
          General updates

          Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

          • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
          • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
          • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
          • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
          • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
          • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

          Hero combined HP (base health/armor/shields) increased by 15-25%.

          • 150-175 HP heroes increased by 25 HP.
          • 200-300 HP heroes increased by 50 HP.
          • 300+ HP (Tanks) increased by 75-100 HP.
          • Each hero's precise health increases are listed in their patch notes below.

          Ultimate Charge

          • All Ultimate ability costs increased by 10%.

          Regenerative Passive for All Heroes

          • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

          Support Role Passive

          • Now reduces the delay before regeneration begins by half (2.5 seconds).

          Damage Role Passive

          • Reload speed bonus on elimination has been removed.
          • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

          Quick Melee

          • Damage increased from 30 to 40.
          Hero Updates
          Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.
          • Health increased from 200 to 250.

          Ability-parah1 Rocket Launcher

          • Recovery reduced from 0.85 to 0.80 seconds.
          • Projectile speed increased from 35 to 40 meters per second.
          • Explosion self-damage reduced from 50% to 25%.

          Jet Dash Jet Dash

          • New Secondary Fire Ability.
          • Provides a quick horizontal boost in the direction Pharah is moving.
          • 8-second cooldown.
          • Added a setting to activate Jet Dash on Double Jump instead.

          Ability-parah2 Jump Jet

          • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
          • Vertical boost height reduced by 20%.
          • Cooldown increased from 10 to 14 seconds.

          Ability-parah3 Concussive Blast

          • Cooldown decreased from 9 to 7 seconds.
          • Explosion now deals 30 damage to enemy targets.
          • Explosion radius reduced from 8 to 6 meters.
          • Knockback reduced by 10%.

          Ability-parah4 Barrage

          • Now instantly refills Hover Jets fuel.

          Hover Jets Hover Jets

          • Speed boost increased from 20% to 40%.
          • Now requires landing to recharge fuel.
          • Can now be activated without fuel to slow your descent.
          Dev Comment: In addition to rapidly launching her upwards, Jump Jet used to always move Pharah forward a small amount which made the ability feel less responsive when trying to move to the side or backwards. This change now enables a small amount of horizontal momentum in any direction.

          Ability-parah2 Jump Jet

          • Jump Jet movement is now influenced by directional inputs

          Ability-parah4 Barrage

          • Ultimate cost reduced 5%

          Ability-parah1 Rocket Launcher

          • Reload starts 0.25 seconds sooner when out of ammo

          Ability-parah3 Concussive Blast

          • Now deals 30 damage and deals additional knockback on direct hits

          Overwatch Stadium
          Patch
          Description
          Developer Comments: Pharah’s mini barrage build has been raining down a little too much fire, melting teams before they knew what hit them. This is the first step in dialing back that bursty damage while keeping the build exciting, with more tuning planned in future updates.

          Recursion Battery Recursion Battery - Power

          • Lifesteal decreased to 25% (Down from 50%).

          Blitz Barrage Blitz Barrage - Power

          • Rocket number reduction increased to 75% (Up from 60%).

          Overcharged Ordnance Overcharged Ordnance - Rare Ability Hero Item

          • Cost increased to 5500 (Up from 4000).
          • Added to the Stadium Hero roster.

          Evasive Maneuvers Evasive Maneuvers - Power

          • After using Jump Jet, Concussive Blast gains homing and hinders enemies for 1.5 seconds on direct hit.

          Extra Charge Extra Charge - Power

          • Concussive Blast gains 1 extra charge.

          Launch Vector Launch Vector - Power

          • Whenever you knockback an enemy with Concussive Blast, fire 3 homing mini-rockets at them.

          Blitz Barrage Blitz Barrage - Power

          • Gain 40% Move Speed during Barrage.
          • After using Jet Dash, fire a Barrage with 60% fewer Mini-Rockets.

          Carpet Bomb Carpet Bomb - Power

          • Gain 40% Move Speed during Barrage.
          • Barrage has 50% increased duration.

          Recursion Battery Recursion Battery - Power

          • Mini-Rockets gain 50% Ability Lifesteal.

          Cyclic Salvo Cyclic Salvo - Power

          • Rocket Launcher direct hits grant 10 fuel and reduce your cooldowns by 1 second.

          Fuel Depot Fuel Depot - Power

          • Rocket Launcher direct hits permanently increase your maximum fuel by 2, stacking up to 25 times.

          Triple Volley Triple Volley - Power

          • After using an ability, your next Primary Fire fires 3 rockets that each deal 40% damage.

          Fuel Conversion Fuel Conversion - Power

          • Jet Dash gains 50% cooldown reduction but now costs 65 fuel.

          Heat Seekers Heat Seekers - Power

          • After using Jet Dash, your next Primary Fire locks onto enemies.

          Speed Kills Speed Kills - Power

          • Dealing Weapon Damage grants 5% Move Speed and 3% Attack Speed for 3 seconds, stacking up to 6 times. Direct hits grant double stacks.

          Blast Enhancer Blast Enhancer - Epic Weapon Hero Item

          • 15% Weapon Power.
          • 25% Rocket Launcher Explosion Radius.
          • Cost: 11,000

          Precision Targeting Precision Targeting - Epic Weapon Hero Item

          • 20% Weapon Power.
          • Rocket Launcher direct hits restore 1 ammo.
          • Cost: 13,500.

          Cairo Coolant Cairo Coolant - Rare Ability Hero Item

          • 25 Health.
          • 5% Cooldown Reduction.
          • When you knock yourself back with Concussive Blast, gain 20% Movement Speed for 3 seconds.
          • Cost: 4,000.

          Overcharged Ordnance Overcharged Ordnance - Rare Ability Hero Item

          • 10% Ability Power.
          • 25% Mini Rocket Explosion Radius.
          • Cost: 4,000.

          Helix Inhibitor Helix Inhibitor - Epic Ability Hero Item

          • 20% Ability Power.
          • Concussive Blast slows affected enemies by 20% for 2 seconds.
          • Cost: 11,000.

          Flight Plan Flight Plan - Rare Survival Hero Item

          • 25 Health.
          • After using Jump Jet or Jet Dash, gain 25 Overhealth for 3 seconds.
          • Cost: 4,500.

          Tuned Turbines Tuned Turbines - Rare Survival Hero Item

          • 25 Health.
          • Hover Jets consume 20% less fuel.
          • Cost: 4,500.

          Forward Shielding Forward Shielding - Epic Survival Hero Item

          • 25 Health.
          • 10% Ability Power.
          • When you use Barrage, gain 25% of your Max Life as Overhealth for 3 seconds.
          • Cost: 11,000.

          Ana's Aim-Assist Ana's Aim Assist - Epic Survival Hero Item

          • 50 Health
          • Rocket Launcher direct hits heal 15% of your maximum health over 3 seconds.
          • Cost: 12,000.

          Overwatch Co-op
          Patch
          Description
          • Hover Jets and Jump Jet now increases movement speed by 30%.

          Ability-parah3 Concussive Blast

          • Explosion damage increased from 0 to 30.

          Ability-parah4 Barrage

          • Explosion damage increased from 30 to 35.

          Hover Jets Hover Jets (Passive)

          • Maximum fuel increased 20%.

          Overwatch 1
          Patch
          Description

          Hover Jets Hover Jets

          • Regeneration rate increased from 35 to 43 per second

          Developer Comment: The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.

          Ability-parah1 Rocket Launcher

          • Recovery increased from 0.75 to 0.85

          Hover Jets Hover Jets

          • Movement speed increased 20%
          • Regeneration rate reduced from 50 to 35 per second

          Ability-parah4 Barrage

          • Duration reduced from 3 to 2.5 seconds

          Developer Comment: We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime. Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.

          Ability-parah1 Rocket Launcher

          • Explosion damage increased from 65 to 80
          • Impact damage decreased from 55 to 40

          Knockback

          • Knockback distance is now more consistent
          • Heroes that are flying can now be knocked back and slowed

          Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

          Ability-parah1 Rocket Launcher

          • Minimum explosion damage increased from 16.25 to 20

          Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

          Ability-parah3 Concussive Blast

          • Cooldown reduced from 12 to 9 seconds

          Ability-parah1 Rocket Launcher

          • Attack speed increased
            • Lowered recovery time between shots from 0.9 to 0.75 seconds
          • Damage redistributed between explosion and impact
            • Explosion damage reduced from 80 to 65
            • Impact damage increased from 40 to 55
          • Explosion knock back reduced by 20%
          • Self-knockback amount increased by 25%

          Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

          Ability-parah4 Barrage

          • Now restores ammunition after completion

          Developer Comments:The change removes the need to immediately reload after a long duration ultimate.

          Ability-parah1 Rocket Launcher

          • Minimum explosion damage has been increased by 13%
          • Minimum explosion knockback has been decreased to 0%

          Ability-parah2 Jump Jet

          • Lift increased by 35%

          Developer Comments: These changes will make the explosions from Pharah's Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.

          References

          1. Cite error: Invalid <ref> tag; no text was provided for refs named Surname
          2. 2023-11-09, What’s Next | Overwatch 2 | BlizzCon 2023. Youtube @PlayOverwatch, accessed on 2024-04-14
          3. 2016-05-20, Giant Overwatch action figures appear in Hollywood, Paris, Busan. Blizzard Watch, accessed on 2016-05-21
          4. 2017-08-22, Gamescom 2017 swag and more, including new Blizzard exclusives. Blizzard Watch, accessed on 2017-08-23
          5. 2023-10-07, whoever didn't go outside this year needs to confess now. Reddit, accessed on 2023-10-12
          6. 6.0 6.1 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, accessed on 2015-05-30
          7. 2015-11-06, Overwatch: Origins Edition (PC) Pre-Orders have Begun. Blizzplanet, accessed on 2015-11-07
          8. 8.0 8.1 8.2 Overwatch 2, Pharah Quotes
          9. Cite error: Invalid <ref> tag; no text was provided for refs named LostGhosts
          10. Overwatch 2, Zarya Quotations
          11. 2024-03-28, Venture | New Hero Gameplay Trailer | Overwatch 2. YouTube, accessed on 2024-03-28
          12. Blizzcon 2017, Overwatch: Archives
          13. 13.0 13.1 2015-08-16, Reddit Q&A about Solider 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
          14. 14.0 14.1 2016-04-22, The Story of Overwatch: Return of the 90s Shooter. YouTube, accessed on 2016-09-08
          15. Blizzcon 2017, Overwatch: Archives
          16. 2021-02-20, BlizzConline 2021 | Behind the Scenes of Overwatch 2 | Overwatch. YouTube, accessed on 2021-03-13
          17. 12-19-2021. Gavin Jurgens-Fyhrie on Twitter. Accessed on 4-11-2022
          18. 2024-07-11, Overwatch 2 Reveals Alternate Transformers Characters, Secrets of New Collab (Exclusive). Comicbook, accessed on 2024-07-14

          External links

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