overwatch

Anran is a Flanker Damage hero in Overwatch. She was one of the five heroes released in Season 1: Conquest on 10 February 2026, making her the 46th hero to be added to the game.

Overview

As a star student of Wuxing University's Fire College, Anran controls Fire to burn away enemies in her path. Her high mobility and consistent damage provide her with the tools to easily disrupt the enemy's backline, picking out weak targets to assassinate. Her Ignition passive makes her a deadly threat to go against, with her Zhuque Fans allowing her to thrive on burning targets.

Abilities

Passive Abilities

Sub-Role: Flanker
Hero-ability-circle
Sub-Role Damage Flanker Circle
Type
Passive Ability
Health packs restore more health
Healing:
+75 from health packs

Additional details:

Ignition
Hero-ability-circle
Passive Ignition
Type
Passive Ability
Hit enemies with fire attacks to burn them.
Damage:
10 per second (base)
20 per second (fan the flames)
Headshot:
Duration:
3 seconds

Additional details:
  • Upon accumulating 100% ignition on a target, they will be ignited.
    • Ignition less than 100% resets to 0% after 4 seconds if not increased by igniting attacks..
  • Affects Deployables, such as turrets or Tree of Life Icon Tree of Life, but not Barriers.

Weapons

Zhuque Fans
Key mouse 1
Hero-ability-circle
Zhuque Fans
Type
Weapon (Primary Fire)
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hand fans that shoot fiery projectiles.
Damage:
22 (per shot)
44 (per volley)
Headshot:
✓ (x2)
Rate of fire:
1.5 volleys/s
Ammo consumption:
2
Ammo:
20
Reload time:
1.5 seconds
Projectile speed:
90 m/s
Projectile radius:
0.225 meters
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Critical
Deals 2x damage when hitting critical locations.
Travel Time
Projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • Damage per second: 66 while firing (53.88 w/ reload) (while not burning)
  • Damage per second: 76 while firing (63.88 w/ reload) (while burning)
  • 25% ignition per shot hit, 17% on tanks.
    • Takes 4 hits (2 volleys) to trigger ignition, 6 hits (3 volleys) for tanks.
    • Ignition % gained is affected by headshots.

Keywords:
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Critical
Deals 2x damage when hitting critical locations.
Travel Time
Projectile attacks and healing with travel time. Can be Negated.

Fan the Flames
Key mouse 2
Hero-ability-circle
Fan the Flames
Type
Weapon (Secondary Fire)
Effect Type
Beam Beam (projectile)
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hot wind blasts that amplifies burning damage.
Damage:
6 (per pellet)
36 (base)
72 (burning)
Headshot:
Rate of fire:
1.5 shots/s
Shots per volley:
6
Ammo consumption:
1
Ammo:
10
Reload time:
1.5 seconds
Max. range:
10 meters
Projectile speed:
90 m/s
Projectile radius:
0.4 meters
Ability Critical
Deals bonus damage in an Area of Effect or under specific conditions. Ignores Critical Immune.
Beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Piercing
Ranged attacks and healing that can pierce heroes.
Strong Projectile
A projectile that cannot be Negated.

Additional details:
  • Damage per second: 54 while firing (44.06 w/ reload) (while not burning)
  • Damage per second: 128 while firing (108.13 w/ reload) (while burning)
  • 25% ignition per shot hit, 17% on tanks.
    • Takes 4 hits (4 volleys) to trigger ignition, 6 hits (6 volleys) for tanks.
  • Amplifies burning damage from 10 to 20 damage per second, for 2 seconds.
    • The burning duration is refreshed each time the target is hit (while burning).
    • Does not refresh the duration of burns applied by allies (such as from Ashe's Ability-ashe2 Dynamite or Torbjörn's Ability-torbjorn5 Molten Core)
    • The burning damage can be amplified, regardless of the source (such as from Ashe's Ability-ashe2 Dynamite).
  • If Ignition is triggered by Fan the Flames, the critical burning affect is still applied.
  • Unlike other beam weapons, this weapon can be amplified by Baptiste-ability4 Amplification Matrix.

Keywords:
Ability Critical
Deals bonus damage in an Area of Effect or under specific conditions. Ignores Critical Immune.
Beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Piercing
Ranged attacks and healing that can pierce heroes.
Strong Projectile
A projectile that cannot be Negated.

Special Abilities

Inferno Rush
LSHIFT
Hero-ability-circle
Ability Inferno Rush
Cooldown Icon
8 seconds,
2 charges
Type
Ability
Effect Type
Movement Movement
Propel yourself forward and damage enemies you impact.
Damage:
30
Headshot:
Cast time:
0.3 + 0 seconds
Duration:
1.3 seconds
Movement speed:
18 m/s (initial burst)
Mov. speed buff:
+110%
Knockback speed:
8.5 m/s
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
partial speed cap
Part of the Movement Speed Bonus granted by this ability cannot exceed +75% when combined with other Speed Cap abilities.

Additional details:
  • Anran can automatically climb over small ledges.
  • Anran has 20% increased Jump height.
  • 50% ignition on enemies hit, 33% on tanks.
  • Can provide an initial vertical boost if the ability is activated while looking up.
  • The ability makes the player to go in the direction they are facing.
    • Using the ability locks them out of moving left or right, forcing them to go forward.
  • Can be canceled early by pressing Quick Melee.

Keywords:
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
partial speed cap
Part of the Movement Speed Bonus granted by this ability cannot exceed +75% when combined with other Speed Cap abilities.

Dancing Blaze
E
Hero-ability-circle
Ability Dancing Blaze
Cooldown Icon
8 seconds
Type
Ability
Effect Type
Melee Melee
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Dodge all damage while striking nearby enemies, healing yourself for each enemy hit.
Damage:
50
Headshot:
Healing:
50 (initial target)
25 (subsequent targets)
Cast time:
0.2 + 0.2 seconds
Duration:
0.8 seconds (base) + 0.16s (bonus per target if base ends)
Radius:
8 meters
Area of Effect
Affects targets in a spherical area.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Strong Movement
Silenced by Hinder.

Additional details:
  • Healing is not reduced by the global healing reduction passive.
  • Movement range of 2.25 meters.
  • 50% ignition on enemies hit, 33% on tanks.

Keywords:
Area of Effect
Affects targets in a spherical area.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Melee
A short range physical attack that can hit multiple enemies. Pierces Barriers and Negate Projectile. Blocked by Ignore Melee abilities.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Strong Movement
Silenced by Hinder.

Ultimate Ability

Vermillion Ascent
Q
Hero-ability-circle
ULT Vermillion Ascent
Ultimate Ready
2000
Type
Ultimate Ability
Effect Type
Area of effect Area of effect
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Charge forward, exploding on impact and instantly igniting enemies.
Damage:
165 - 90
Headshot:
Cast time:
~1.2 + 0 seconds
Duration:
3 seconds (targetting)
Max. range:
40 meters
Radius:
2.5 - 10 meters
Movement speed:
40 m/s (charge)
13 m/s (launch)
0.8 m/s (ascent)
Knockback speed:
6.1 m/s (min)
10.8 m/s (max)
Area of Effect
Affects targets in a spherical area.
Barrier Piercing
Pierces Barriers and heroes.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
Reloads
Fully reloads the hero's weapon.

Additional details:
  • Targets hit receive 100% ignition.
  • Targets hit are knocked towards the point of impact.
  • The radius is spherical from the point of impact.
  • If targeted at a player, the landing zone will automatically be set below the player (when launched).
  • If targeting an area out of range, Anran will travel the furthest distance possible, then explode.

Keywords:
Area of Effect
Affects targets in a spherical area.
Barrier Piercing
Pierces Barriers and heroes.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Evasive
Can pass through enemy heroes and does not block movement.
Movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.
Reloads
Fully reloads the hero's weapon.

Vermillion Revival
Q
Hero-ability-circle
ULT Vermillion Revival
Ultimate Ready
2000
Type
Ultimate Ability
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
When dead, revive yourself in a fiery explosion.
Damage:
10 damage over time
55 - 30 (area of effect)
Headshot:
Duration:
3 seconds
2.3 seconds (explosion)
0.7 seconds (explosion animation)
Radius:
2.5 - 7 meters
Knockback speed:
4.1 -5.7 m/s
Area of Effect
Affects targets in a spherical area.
Armor Piercing
Deals damage to Armor as if it were Health.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Reloads
Fully reloads the hero's weapon.

Additional details:
  • There is a 0.048 second delay before Anran can start shooting again.
  • Targets hit receive 100% ignition.
  • Can be cast up to 5 seconds after death.
  • Unlike Vermillion Ascent, this ultimate does not pierce barriers but does ignore Armor's damage reduction.
  • Can be targeted by Ability-ana4 Nano Boost, Ability-mercy1 Caduceus Staff, Tidalblast Tidal Blast and Ability-zenyatta2 Orb of Harmony.
  • Benefits from Ability-Lucio4 Sound Barrier during revival.
  • If Anran dies with Vermillion Revival available, both allies and enemies will see a flame above her corpse, indicating that Anran can use it.
  • Ability-mercy5 Resurrect cannot be used on Anran while reviving with Vermillion Revival and vice versa. Whichever was activated first will have priority.

Keywords:
Area of Effect
Affects targets in a spherical area.
Armor Piercing
Deals damage to Armor as if it were Health.
Burning
Applies a Cleansable negative status effect that ignores armor and deals damage over time.
Invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
Phased
An Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Reloads
Fully reloads the hero's weapon.

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Smoulder
Hero-ability-circle
Perk Smoulder
Type
Minor Perk
Ignited enemies burn 1.5 seconds longer.

Additional details:
  • Increases duration of burning triggered by Ignition to 4.5 seconds.
  • Does not increase the duration of critical burning from Fan the Flames.

Heat Shield
Hero-ability-circle
Perk Heat Shield
Type
Minor Perk
Gain 50 overhealth when you use your Ultimate and for each enemy ignited by it.
Overhealth:
50 plus 50 per enemy Ignited.

Additional details:
  • Overhealth decays 4 seconds after hitting the ground/becoming actionable.
  • Works with either Ultimate.

Major perks

A Major Perk can be chosen at level 3.

Short Fuse
Hero-ability-circle
Perk Short Fuse
Type
Major Perk
Impacting an enemy with Inferno Rush reduces its cooldown by 1.5 seconds.

Additional details:
  • Impacting multiple enemies will reduce the cooldown by 1.5 per each hit.
  • If all 5 enemies are hit, it will be reduced by 7.5 seconds (for a 1 second cooldown).

Hungering Blaze
Hero-ability-circle
Perk Hungering Blaze
Type
Major Perk
Increase the healing of Dancing Blaze's subsequent strikes by 25.
Healing:
25 → 50 per subsequent enemy hit

Additional details:
  • Can fully heal back to 250 HP if 5 targets are hit.
  • Healing is not reduced by the global healing reduction passive.

Strategy

This section is a stub section. You can help by adding any available information to this section.
General

Placeholder text.

Passive Ignition Ignition (Passive)
Zhuque Fans Zhuque Fans
Fan the Flames Fan the Flames
Ability Inferno Rush Inferno Rush
Ability Dancing Blaze Dancing Blaze
ULT Vermillion Ascent Vermillion Ascent
ULT Vermillion Revival Vermillion Revival

Match-Ups and Team Synergy

Tank

New Tank Icon  Tank Matchups & Synergies
Hero Match-Up Team Synergy
Icon-D.Va
D.Va
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for D.Va are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with D.Va are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Domina
Domina
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Domina are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Domina are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Doomfist
Doomfist
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Doomfist are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Doomfist are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Hazard
Hazard
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Hazard are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Hazard are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Junker Queen
Junker Queen
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Mauga
Mauga
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Mauga are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Mauga are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Orisa
Orisa
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Orisa are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Orisa are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Ramattra
Ramattra
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Reinhardt
Reinhardt
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Reinhardt are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Reinhardt are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Roadhog
Roadhog
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Sigma
Sigma
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Sigma are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Sigma are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Winston
Winston
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Winston are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Winston are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Wrecking Ball
Wrecking Ball
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Wrecking Ball are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Wrecking Ball are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Zarya
Zarya
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Zarya are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Zarya are currently missing. You can help the Overwatch Wiki by adding them!

Damage

New Damage Icon  Damage Matchups & Synergies
Hero Match-Up Team Synergy
Icon-Anran
Anran
MIRROR MATCHUP | TBA RISK
Matchup details for Anran are currently missing. You can help the Overwatch Wiki by adding them!
MIRROR SYNERGY
Team synergy details with Anran are currently missing. You can help the Overwatch Wiki by adding them!
Icon-ashe
Ashe
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Ashe are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Ashe are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Bastion
Bastion
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Bastion are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Bastion are currently missing. You can help the Overwatch Wiki by adding them!
Icon-cassidy
Cassidy
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Cassidy are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Cassidy are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Echo
Echo
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Echo are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Echo are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Emre
Emre
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Emre are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Emre are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Freja
Freja
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Freja are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Freja are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Genji
Genji
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Genji are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Genji are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Hanzo
Hanzo
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Junkrat
Junkrat
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Mei
Mei
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Mei are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Mei are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Pharah
Pharah
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Pharah are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Pharah are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Reaper
Reaper
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Reaper are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Reaper are currently missing. You can help the Overwatch Wiki by adding them!
File:Icon-shion.png
Shion
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Shion are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Shion are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Sierra
Sierra
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Sierra are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Sierra are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Sojourn
Sojourn
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Soldier 76
Soldier: 76
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Sombra
Sombra
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Sombra are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Sombra are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Symmetra
Symmetra
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Torbjörn
Torbjörn
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Tracer
Tracer
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Tracer are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Tracer are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Vendetta
Vendetta
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Vendetta are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Vendetta are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Venture
Venture
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Venture are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Venture are currently missing. You can help the Overwatch Wiki by adding them!
Icon-Widowmaker
Widowmaker
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Widowmaker are currently missing. You can help the Overwatch Wiki by adding them!
TBA SYNERGY
Team synergy details with Widowmaker are currently missing. You can help the Overwatch Wiki by adding them!

Support

New Support Icon  Support Matchups & Synergies
Hero Match-Up Team Synergy
Icon-Ana
Ana
HIGH PRIORITY TARGET | MEDIUM RISK
Ana’s lack of mobility makes her a prime target for Anran’s flanking playstyle. Because Ana has a relatively large, static hitbox when aiming down sights, you can easily land consecutive Zhuque Fans Zhuque Fans to quickly build her Passive Ignition Ignition meter to 100%.

The primary threats are her Ability-ana2 Sleep Dart and Ability-ana3 Biotic Grenade. However, Anran has a massive advantage: if you anticipate the Sleep Dart, you can instantly cast Ability Dancing Blaze Dancing Blaze. The invulnerability frames will cause the dart to phase completely through you, allowing you to secure the elimination.

If Ana lands an anti-heal grenade on you, your Flanker sub-role passive (amplifying health packs) is temporarily rendered useless. Use Ability Inferno Rush Inferno Rush to immediately break line of sight and wait out the duration.
STRONG SYNERGY
Ana and Anran have strong synergy, though it requires precise coordination due to Anran’s tendency to operate deep behind enemy lines out of Ana's line of sight.

Where this duo truly shines is ultimate combinations. A Ability-ana4 Nano Boosted Anran using ULT Vermillion Ascent Vermillion Ascent transforms the ultimate into a devastating, barrier-piercing 247.5-damage nuke that will instantly execute most squishy targets caught in the blast radius, while the 50% damage reduction guarantees she survives the subsequent engagement.
Icon-Baptiste
Baptiste
MEDIUM PRIORITY TARGET | HIGH RISK
Baptiste is a highly frustrating support for Anran to assassinate. His Baptiste-ability3 Immortality Field completely denies your burst damage and allows his team to survive your ULT Vermillion Ascent Vermillion Ascent explosion. You must force out the lamp before fully committing to an engagement.

Furthermore, his Baptiste-ability5 Exo Boots allow him to jump high into the air, making it difficult for you to consistently land your Zhuque Fans Zhuque Fans projectiles to build your Passive Ignition Ignition meter. If he jumps to high ground, you can utilize the vertical tech of Ability Inferno Rush Inferno Rush (looking up during activation) to chase him, but you sacrifice your primary horizontal escape tool to do so.
SITUATIONAL SYNERGY
Baptiste and Anran do not share ideal positioning. Anran wants to flank and take aggressive off-angles, while Baptiste prefers his team to be tightly grouped to maximize his area-of-effect healing and Baptiste-ability4 Amplification Matrix.

However, Baptiste’s Immortality Field can be thrown over walls to save Anran if she overextends, and shooting her Zhuque Fans Zhuque Fans through his Matrix will cause them to deal devastating damage, drastically accelerating the time required to trigger the Ignition passive.
Icon-Brigitte
Brigitte
LOW PRIORITY TARGET | HIGH RISK
Brigitte is one of Anran's hardest counters in the support roster. Brigitte's natural armor severely reduces the impact damage of your Zhuque Fans Zhuque Fans, and her Ability Inspire Inspire passive healing effectively mitigates the 10 damage-per-second burn effect entirely.

If you attempt to engage with Ability Inferno Rush Inferno Rush, Brigitte can easily stop your momentum with a Shield Bash Shield Bash or swat you away with a Whip Shot Whip Shot. Avoid dueling her unless she is already critically low on health.

Because the Sub-Role Support Survivor Circle Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive.
WEAK SYNERGY
Brigitte and Anran have very little direct synergy. Brigitte operates as a backline protector (anti-dive), whereas Anran is a proactive diver. Brigitte’s Repair Pack Repair Pack can provide Anran with a burst of healing as she engages, but Brigitte cannot follow Anran into the enemy backline to sustain her.
Icon-Illari
Illari
HIGH PRIORITY TARGET | MEDIUM RISK
Illari’s Healing pylon icon Healing Pylon is a massive issue for Anran. The Pylon will instantly begin healing the burn damage caused by your Passive Ignition Ignition passive, completely negating your damage-over-time pressure. You must locate and destroy the Pylon before committing to the duel.

Illari can use Outburst icon Outburst to knock you away during your Ability Inferno Rush Inferno Rush, but she generally lacks the mobility to escape you permanently. If she hits you with Captive sun icon Captive Sun, you can use the invulnerability frames of Ability Dancing Blaze Dancing Blaze at the exact moment the sunstruck effect detonates to completely dodge the lethal explosion.

Because the Sub-Role Support Survivor Circle Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive.
GOOD SYNERGY
Illari’s Healing Pylon allows her to set up a safe zone that Anran can retreat to. Because Anran is a Flanker, she relies heavily on health packs, but having a well-placed Pylon on a high-ground flank route gives Anran an incredibly reliable anchor point to stage multiple dives from.

Anran is also fantastic at forcing the detonation of Illari's Captive sun icon Captive Sun via the massive splash damage of ULT Vermillion Ascent Vermillion Ascent.
Icon-Jetpack Cat
Jetpack Cat
LOW PRIORITY TARGET | HIGH RISK
Fika operates almost entirely in the skybox, making her an incredibly difficult target for Anran's projectile-based Zhuque Fans Zhuque Fans. Because it takes consecutive hits to build the Passive Ignition Ignition meter, trying to set Fika on fire while she is utilizing her Ability Frenetic Flight Frenetic Flight is highly inefficient. Ignore her and focus her grounded second support instead.

If you are caught by her ULT Catnapper Catnapper divebomb ultimate, you will be stunned and tethered to her. If you die while tethered, immediately prepare to use ULT Vermillion Revival Vermillion Revival—the massive fiery explosion ignores armor and will severely damage Fika while granting you a second chance at life. However, if Fika throws you off the map with Catnapper, there's no going back with a Vermillion Revival, and you'll need to wait for the next fight.

It is more beneficial to instead use ULT Vermillion Ascent Vermillion Ascent instead of the Revival. With a large impact radius, a fixed landing location once confirmed no matter the Cat's position, as well as an instantaneous Ignition, they all can help initiate a team fight that allows you to quickly finish off Fika.
SITUATIONAL SYNERGY
Anran and Jetpack Cat struggle to maintain synergy due to movement speeds and pathing. Jetpack Cat’s Ability Lifeline Lifeline tow cable will frequently break because Anran's Ability Inferno Rush Inferno Rush rapidly moves her around tight corners and through low-ceiling rooms where Jetpack Cat cannot easily follow.

However, if Fika lands her ULT Catnapper Catnapper ultimate, it clusters enemies together and stuns them, providing the perfect static targets for Anran to hit with a piercing Fan the Flames Fan the Flames beam.
Icon-Juno
Juno
MEDIUM PRIORITY TARGET | LOW RISK
Juno’s extreme aerial mobility makes her slippery, but she lacks the burst damage to pose a lethal threat to Anran in a 1v1 duel. If you can track her trajectory during her Ability-Juno4 Glide Boost, you can easily tag her with Zhuque Fans Zhuque Fans.

If she drops her Ability-Juno6 Orbital Ray, use Ability Inferno Rush Inferno Rush to rapidly push through the beam and assassinate targets attempting to hide inside its healing radius.

Because the Sub-Role Support Survivor Circle Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive.
STRONG SYNERGY
Juno's Ability-Juno5 Hyper Ring combined with Anran's Ability Inferno Rush Inferno Rush gives Anran an absurd, almost uncontrollable amount of burst speed, making her nearly impossible to hit while engaging or escaping. Additionally, Juno's Ability-Juno3 Pulsar Torpedoes lock onto Anran, allowing her to receive homing healing projectiles even after she has dashed behind enemy cover.
Icon-kiriko
Kiriko
HIGH PRIORITY TARGET | EXTREME RISK
Kiriko is a massive threat to Anran’s entire kit. Her Protection Suzu Icon Protection Suzu completely cleanses the Passive Ignition Ignition status effect; if you spend time building 100% ignition on a target to set them on fire, a single Suzu will erase all your progress and prevent you from utilizing the double-damage critical multiplier of Fan the Flames Fan the Flames. However, Protection Suzu is a powerful cooldown to expend on Ignition, which cost relatively little to reapply. Purposely playing to draw out Suzu can create opportunities for more powerful abilities that are directly countered by Suzu to be more effective.

Kiriko's kunai deal severe headshot damage, making her highly lethal if she catches you predictably utilizing Ability Inferno Rush Inferno Rush. You must bait out her Suzu before committing your ULT Vermillion Ascent Vermillion Ascent ultimate.
EXCEPTIONAL SYNERGY
Kiriko is arguably Anran's best support partner. Her Swift Step Icon Swift Step allows her to teleport directly through walls to Anran’s location deep in the enemy backline, ensuring Anran is never truly isolated.

When Kiriko casts Kitsune Rush Icon Kitsune Rush, Anran becomes an unstoppable force. The accelerated fire rate of her Zhuque Fans Zhuque Fans means she can instantly ignite multiple targets, and the cooldown reduction allows her to spam Ability Dancing Blaze Dancing Blaze for near-constant invulnerability frames.
Icon-Lifeweaver
Lifeweaver
HIGH PRIORITY TARGET | LOW RISK
Lifeweaver’s massive hitbox makes him the easiest support in the game for Anran to hit with her projectiles. You can consistently build 100% Passive Ignition Ignition on him from mid-range in just two volleys.

If he attempts to escape using his Petal Platform Icon Petal Platform, you can simply look upwards and activate Ability Inferno Rush Inferno Rush to gain a vertical boost and chase him onto the platform. His Life Grip Icon Life Grip can pull an ignited target to safety, but the burn effect will persist through the pull.

Keep in mind that your Passive Ignition Ignition passive specifically affects deployables, meaning you can easily set his Tree of Life Icon Tree of Life on fire to help rapidly burn down its massive health pool.
EXCEPTIONAL SYNERGY
Lifeweaver provides the ultimate safety net for Anran. Because Anran frequently plays on a knife's edge, diving into the entire enemy team to secure a kill, Lifeweaver can use Life Grip Icon Life Grip to instantly pull her back to safety if she fails to secure the elimination.

Crucially, if Anran dies deep in enemy territory and casts ULT Vermillion Revival Vermillion Revival, she is highly vulnerable during the 0.048-second delay after the explosion finishes. Lifeweaver can time his Life Grip to pull the newly-revived Anran back to her team immediately after the invulnerability frames end.
Icon-Lúcio
Lúcio
LOW PRIORITY TARGET | LOW RISK
Lúcio’s Ability-Lucio2 Crossfade healing aura mitigates a substantial portion of your Passive Ignition Ignition burn damage over time, making it difficult to secure kills purely through attrition when he is around. His speed makes him a difficult target to hit, and his Ability-Lucio5 Soundwave can easily alter your trajectory during Ability Inferno Rush Inferno Rush.

His Ability-Lucio4 Sound Barrier is a hard counter to ULT Vermillion Ascent Vermillion Ascent, easily absorbing the 165 explosive burst damage. Avoid targeting him unless he is entirely separated from his team.
STRONG SYNERGY
Lúcio and Anran thrive in fast-paced dive compositions. Lúcio’s speed boost makes Anran’s strafing highly erratic while she fires her Zhuque Fans Zhuque Fans, and allows her to engage targets without needing to burn Ability Inferno Rush Inferno Rush to close the distance, saving her dash exclusively for escaping.
Icon-Mercy
Mercy
HIGH PRIORITY TARGET | MEDIUM RISK
Mercy relies heavily on her Ability-mercy3 Guardian Angel to survive. If she is isolated from her team, Anran can easily melt her by triggering Passive Ignition Ignition and finishing her off with a piercing Fan the Flames Fan the Flames beam.

You must heavily track her Ability-mercy5 Resurrect. Because your ULT Vermillion Ascent Vermillion Ascent and Ability Dancing Blaze Dancing Blaze do immense burst damage, you will frequently leave enemy souls in vulnerable locations. Be ready to interrupt her Resurrect channel by blasting her with a fully charged Fan The Flames.
STRONG SYNERGY
Mercy’s Ability-mercy1 Caduceus Staff damage boost applies to the damage-over-time of Anran's Passive Ignition Ignition passive, making the burn effect absolutely devastating to squishy targets. Additionally, because Mercy's Ability-mercy1 Caduceus Staff has a grace period that allows it to remained tethered outside of its normal range or line of sight, Mercy can damage boost the impact damage of ULT Vermillion Ascent Vermillion Ascent from relative saftey, so long as she is tethered to Anran when she launches.

There is a highly specific interaction between Anran and Mercy regarding death: if Anran dies with her ultimate ready, she has a 5-second window to cast ULT Vermillion Revival Vermillion Revival. If Mercy attempts to use Ability-mercy5 Resurrect on Anran's soul, it will lock Anran out of utilizing her ultimate, and vice versa. Communication is vital here—tell your Mercy if you plan to self-revive so she does not waste her 30-second cooldown!
Icon-Mizuki
Mizuki
MEDIUM PRIORITY TARGET | HIGH RISK
Mizuki’s Ability Binding Chain Binding Chain is a lethal threat to Anran. If he lands it while you are using Ability Inferno Rush Inferno Rush, it will instantly halt your momentum, apply a hinder effect, and pull you to the ground. You must bait out the chain before committing to a duel.

His ultimate, ULT Kekkai Sancturary Kekkai Sanctuary, creates an unbreakable cylinder that eats all incoming projectiles, meaning your Zhuque Fans Zhuque Fans are completely useless from the outside. However, both Fan the Flames Fan the Flames and Ability Dancing Blaze Dancing Blaze are unaffected by negation properties of ULT Kekkai Sancturary Kekkai Sanctuary; you can use both from outside the barrier and damage Mizuki while inside the sanctuary.

Because the Sub-Role Support Survivor Circle Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive.
GOOD SYNERGY
Mizuki can enable Anran through aggressive dives. His Ability Katashiro Return Katashiro Return allows him to dive deep into the enemy backline right alongside her, dropping a massive burst of Passive Remedy Aura Remedy Aura healing, before instantly teleporting back to his paper doll anchor to avoid dying.

Because Mizuki lacks vertical mobility, Anran must be careful not to engage on high ground where Mizuki cannot assist her.
Icon-Moira
Moira
MEDIUM PRIORITY TARGET | MEDIUM RISK
Moira is a slippery target for Anran. Her Ability Moira Fade Fade completely cleanses your Passive Ignition Ignition burn effect and allows her to effortlessly dodge the explosion of ULT Vermillion Ascent Vermillion Ascent.

Do not engage Moira in enclosed spaces. Her Ability Moira Biotic Orb Biotic Orb will rapidly drain your health, and if you are forced to use Ability Dancing Blaze Dancing Blaze to avoid the damage, you sacrifice your only invulnerability tool. You hold the advantage at mid-range, where your projectiles deal significantly more burst damage than her lock-on beam.
GOOD SYNERGY
Moira and Anran form a highly aggressive pairing. Moira’s Ability Moira Coalescence Coalescence can pierce through enemy barriers to heal Anran while she is deep in the enemy backline, providing a massive 140 HP/s sustain that allows Anran to face-tank enemy cooldowns and aggressively spam her Zhuque Fans Zhuque Fans.
Icon-Wuyang
Wuyang
HIGH PRIORITY TARGET | MEDIUM RISK
This sibling rivalry heavily favors Anran if she can close the gap. Wuyang relies on maintaining range with his steerable Xuanwustaff Xuanwu Staff orbs. As long as you do not move predictably, his slow projectiles will struggle to hit you.

Be highly aware of his Guardianwave Guardian Wave. If he casts it while you are utilizing Ability Inferno Rush Inferno Rush, the heavy knockback will completely ruin your trajectory and push you away from your assassination target.

If he casts Tidalblast Tidal Blast on himself to survive your dive, you must retreat immediately. The 400 overhealth completely negates your burst combo, and the knockdown explosion will leave you highly vulnerable. However, if Wuyang is isolated when he uses Tidalblast Tidal Blast, or if he overextends, Anran can dodge the knockdown of his ultimate with the invulnerability of Ability Dancing Blaze Dancing Blaze. Any burn applied during the duration of Wuyang's ultimate remains after it ends, leaving him vulnerable to the critical multiplier of Fan the Flames Fan the Flames.

Because the Sub-Role Support Survivor Circle Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive.
EXCEPTIONAL SYNERGY
The Ye siblings boast unparalleled synergy. Because Anran utilizes the Flanker sub-role passive, she frequently operates entirely independently. Wuyang can attach his passive Restorativestream Restorative Stream to his sister right before she dives. Because the stream maintains passive healing for up to 5 seconds even if line of sight is broken, Anran will receive a constant drip of healing while completely out of Wuyang's view deep behind enemy lines.

Furthermore, Anran is the perfect target for Wuyang’s Tidalblast Tidal Blast. Casting his ultimate on her grants her massive overhealth and a 50% speed boost. She can use this speed to aggressively position herself in the center of the enemy team. When the ultimate expires, the resulting explosion knocks all enemies to the ground—setting up a completely unmissable ULT Vermillion Ascent Vermillion Ascent or a piercing, critical Fan the Flames Fan the Flames multi-kill execution.
Icon-Zenyatta
Zenyatta
EXTREMELY HIGH PRIORITY TARGET | LOW RISK
Zenyatta is highly immobile and possesses a wide, square hitbox, making him the easiest target in the game for Anran to assassinate. You can easily land full volleys of your Zhuque Fans Zhuque Fans to quickly build 100% Passive Ignition Ignition on him, forcing him to retreat or die to the burn.

While his Ability-zenyatta3 Orb of Discord makes you highly vulnerable to incoming damage, you can utilize the invulnerability frames of Ability Dancing Blaze Dancing Blaze to cleanly dodge his charged volley attacks.

His Ability-zenyatta4 Transcendence completely out-heals the damage-over-time from your Ignition passive and the burst of ULT Vermillion Ascent Vermillion Ascent. If he pops his ultimate, disengage immediately and look for a new target.
EXCEPTIONAL SYNERGY
Zenyatta provides exactly what Anran needs: extreme ranged lethality. His Ability-zenyatta2 Orb of Harmony acts much like Wuyang's stream, clinging to Anran for 3 seconds even when she leaves his line of sight to dive the backline.

The true power of this duo lies in his Ability-zenyatta3 Orb of Discord. Applying Discord to an enemy amplifies the burn damage of Anran's Passive Ignition Ignition passive, making the damage-over-time practically unhealable for most supports. Combining Discord with a piercing Fan the Flames Fan the Flames critical beam will melt even the heaviest tanks in seconds.

Map Strategies

Control

Control  Control Map Strategies
Map Strategy & Stage Tips
Control

Overall Strategy

TBA RATING | TBA FEATURE
Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
Antarctic Peninsula 1

 Antarctic Peninsula

TBA RATING | TBA FEATURE
Map strategy details for Antarctic Peninsula are currently missing. You can help the Overwatch Wiki by adding them!
Labs
Strategy details missing.
Sublevel
Strategy details missing.
Icebreaker
Strategy details missing.
Overwatch Busan

South Korea Busan

TBA RATING | TBA FEATURE
Map strategy details for Busan are currently missing. You can help the Overwatch Wiki by adding them!
Downtown
Strategy details missing.
Sanctuary
Strategy details missing.
MEKA Base
Strategy details missing.
Ilios

Greece Ilios

TBA RATING | TBA FEATURE
Map strategy details for Ilios are currently missing. You can help the Overwatch Wiki by adding them!
Lighthouse
Strategy details missing.
Well
Strategy details missing.
Ruins
Strategy details missing.
Lijiang Tower loading screen

China Lijiang Tower

TBA RATING | TBA FEATURE
Map strategy details for Lijiang Tower are currently missing. You can help the Overwatch Wiki by adding them!
Control Center
Strategy details missing.
Garden
Strategy details missing.
Night Market
Strategy details missing.
Nepal loading screen

Nepal Nepal

TBA RATING | TBA FEATURE
Map strategy details for Nepal are currently missing. You can help the Overwatch Wiki by adding them!
Village
Strategy details missing.
Shrine
Strategy details missing.
Sanctum
Strategy details missing.
Oasis

Iraq Oasis

TBA RATING | TBA FEATURE
Map strategy details for Oasis are currently missing. You can help the Overwatch Wiki by adding them!
City Center
Strategy details missing.
Gardens
Strategy details missing.
University
Strategy details missing.
Samoa beach

Samoa Samoa

TBA RATING | TBA FEATURE
Map strategy details for Samoa are currently missing. You can help the Overwatch Wiki by adding them!
Beach
Strategy details missing.
Downtown
Strategy details missing.
Volcano
Strategy details missing.

Escort

Escort  Escort Map Strategies
Map Strategy & Stage Tips
Escort

Overall Strategy

TBA RATING | TBA FEATURE
Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
Monte Carlo

Monaco Circuit Royal

TBA RATING | TBA FEATURE
Map strategy details for Circuit Royal are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Dorado-streets2

Mexico Dorado

TBA RATING | TBA FEATURE
Map strategy details for Dorado are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Havana

Cuba Havana

TBA RATING | TBA FEATURE
Map strategy details for Havana are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Junkertown

Australia Junkertown

TBA RATING | TBA FEATURE
Map strategy details for Junkertown are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Rialto

Italy Rialto

TBA RATING | TBA FEATURE
Map strategy details for Rialto are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Route 66

USA Route 66

TBA RATING | TBA FEATURE
Map strategy details for Route 66 are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
ShambaliEscort

Nepal Shambali Monastery

TBA RATING | TBA FEATURE
Map strategy details for Shambali Monastery are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Gibraltar

Gibraltar Watchpoint: Gibraltar

TBA RATING | TBA FEATURE
Map strategy details for Watchpoint: Gibraltar are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.

Hybrid

Hybrid  Hybrid Map Strategies
Map Strategy & Stage Tips
Hybrid

Overall Strategy

TBA RATING | TBA FEATURE
Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
Blizzard World

Blizzard World

TBA RATING | TBA FEATURE
Map strategy details for Blizzard World are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Eichenwalde

Germany Eichenwalde

TBA RATING | TBA FEATURE
Map strategy details for Eichenwalde are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Hollywood-set

USA Hollywood

TBA RATING | TBA FEATURE
Map strategy details for Hollywood are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
King's Row concept

United Kingdom King's Row

TBA RATING | TBA FEATURE
Map strategy details for King's Row are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
MidtownLoading

USA Midtown

TBA RATING | TBA FEATURE
Map strategy details for Midtown are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Numbani Loading Screen

Numbani

TBA RATING | TBA FEATURE
Map strategy details for Numbani are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.
Paraíso pvp

Brazil Paraíso

TBA RATING | TBA FEATURE
Map strategy details for Paraíso are currently missing. You can help the Overwatch Wiki by adding them!
Attack
Strategy details missing.
Defense
Strategy details missing.

Push

Push  Push Map Strategies
Map Strategy & Stage Tips
Push

Overall Strategy

TBA RATING | TBA FEATURE
Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
Colosseo (day)

Italy Colosseo

TBA RATING | TBA FEATURE
Map strategy details for Colosseo are currently missing. You can help the Overwatch Wiki by adding them!
Pushing
Strategy details missing.
Defending
Strategy details missing.
PortugalPush

Portugal Esperança

TBA RATING | TBA FEATURE
Map strategy details for Esperança are currently missing. You can help the Overwatch Wiki by adding them!
Pushing
Strategy details missing.
Defending
Strategy details missing.
Toronto

Canada New Queen Street

TBA RATING | TBA FEATURE
Map strategy details for New Queen Street are currently missing. You can help the Overwatch Wiki by adding them!
Pushing
Strategy details missing.
Defending
Strategy details missing.
Runasapi 2

Peru Runasapi

TBA RATING | TBA FEATURE
Map strategy details for Runasapi are currently missing. You can help the Overwatch Wiki by adding them!
Pushing
Strategy details missing.
Defending
Strategy details missing.

Flashpoint

Flashpoint  Flashpoint Map Strategies
Map Strategy & Stage Tips
Flashpoint

Overall Strategy

TBA RATING | TBA FEATURE
Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
Aatlis loading screen

Morocco Aatlis

TBA RATING | TBA FEATURE
Map strategy details for Aatlis are currently missing. You can help the Overwatch Wiki by adding them!
Station
Strategy details missing.
Garden
Strategy details missing.
Town Center
Strategy details missing.
Bazaar
Strategy details missing.
Resort
Strategy details missing.
New Junk City

Australia New Junk City

TBA RATING | TBA FEATURE
Map strategy details for New Junk City are currently missing. You can help the Overwatch Wiki by adding them!
Arena
Strategy details missing.
The Ducts
Strategy details missing.
Refinery
Strategy details missing.
Junkyard
Strategy details missing.
Bomb Flats
Strategy details missing.
Suravasa

India Suravasa

TBA RATING | TBA FEATURE
Map strategy details for Suravasa are currently missing. You can help the Overwatch Wiki by adding them!
Market
Strategy details missing.
Garden
Strategy details missing.
Palace
Strategy details missing.
Temple
Strategy details missing.
Ruins
Strategy details missing.

Hero Challenges

Name Icon Description Reward
Wildfire
Zhuque Fans Deal 1200 critical damage without respawning in Quick or Competitive Play.
Spray Anran Cute
Cute
Inextinguishable
ULT Vermillion Ascent Eliminate 3 enemies with a single use of your ultimate in Quick or Competitive Play.
Spray Anran Pixel
Pixel

Trivia

Etymology

Development

Anran in the Christmas 2025 post

Anran in the Christmas 2025 post

Prior to her official reveal, various hints existed for Anran being a playable hero, including:

Facelift

Anran's original 3D portrait

Anran's original 3D portrait

Anran's redesign

Anran's redesign

Anran's in-game appearance's facial features were softened compared to her earlier cinematic and facial ones.[8] The facial redesign was a subject of controversy within the fanbase, with negative comparisons made to Kiriko and Juno in light of Anran's softer features. Anran's voice actress, Fareeha Andersen, made a video requesting Blizzard Entertainment to make Anran similar to her original design. Aaron Keller later stated that Team 4 intended to update Anran's appearance.[9] It was later confirmed that Anran's appearance would be updated to coincide with the launch of Season 2. According to Keller, "We want our heroes to feel unique, but we also want their visuals to match their personalities, and we feel like we didn’t quite land that when Anran first released. We think she could come across older and that her original version was too innocent and playful. Anran is confident, determined, fierce, and a natural born leader, and we want her visuals in-game to convey that personality."[10]

Anran's 'facelift' incorporated the following elements:

Balance Change Log

For more information, see Patch Notes.

Overwatch PvP
Patch
Description
Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.

Perk Costs

  • Minor Perk cost reduced by 7%.
  • Major Perk cost reduced by 5%.

Fan the Flames Fan the Flames

  • Impact damage increased from 5 to 6.

Ability Inferno Rush Inferno Rush

  • Impact damage reduced from 50 to 30.

Ability Dancing Blaze Dancing Blaze

  • Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.

Perk Hungering Blaze Hungering Blaze – Major Perk

  • Changed.
  • Increases the healing of Dancing Blaze’s subsequent strikes by 25.
These movement adjustments improve Inferno Rush’s fluidity and traversal options while the ability is active.

Ability Inferno Rush Inferno Rush

  • Will now automatically climb over small ledges.
  • Jump height while active increased by 20%.

Ability Inferno Rush Inferno Rush

  • Cooldown reduced from 8.5 to 8 seconds.

Ability Dancing Blaze Dancing Blaze

  • Increased the distance you can move while active from 1.5 to 2.25 meters.

Zhuque Fans Zhuque Fans

  • Impact damage increased from 20 to 22.

Fan the Flames Fan the Flames

  • Impact damage now uses beam damage against armor mitigation (Only reduced by 30% when used on armor).

Ability Inferno Rush Inferno Rush

  • Can now be canceled with quick melee.

Passive Ignition Ignition - Passive

  • Burning build up linger time increased from 3 to 4 seconds.

Fan the Flames Fan the Flames

  • Impact damage increased from 4 to 5
  • Maximum ammo increased from 8 to 10

Ability Inferno Rush Inferno Rush

  • Maximum vertical height reduced by 20%
  • Added "Hold to use Inferno Rush" hero option

Ability Dancing Blaze Dancing Blaze

  • Cooldown reduced from 10 to 8 seconds
  • Cleansing effect removed

References

  1. @AskFareeha X, Accessed on 2026-02-20
  2. 2.0 2.1 2025-08-21, Elemental Kin | Wuyang Hero Trailer | Overwatch 2. Youtube, accessed on 2025-08-21
  3. 3.0 3.1 2025-08-21, Water Fire Cognate | Wuyang Hero Trailer | Overwatch 2 (CHIN). Youtube, accessed on 2025-08-22
  4. Against the Tide
  5. Jetpack Cat/Quotes
  6. 2025-12-26, Anran in an overwatch official post. Reddit, accessed on 2025-12-26
  7. 2026-01-14, Overwatch Cavalry. X, accessed on 2026-01-14
  8. 2026-02-05, Overwatch’s ‘Same Face Syndrome’ Has Claimed Another Victim. Kotaku, accessed on 2026-02-06
  9. 2026-02-09, Overwatch Actor Calls Out Her Hero’s ‘Ozempic-Chic’ Character Design As Fans Beg For Changes. Kotaku, accessed on 2026-02-10
  10. 2026-04-06, Overwatch Reveals The Anran Redesign Fans Begged For. Kotaku, accessed on 2026-04-07
  11. 2026-04-07, PlayOverwatch. X, accessed on 2026-04-07