Anran is a Flanker Damage hero in Overwatch. She was one of the five heroes released in Season 1: Conquest on 10 February 2026, making her the 46th hero to be added to the game.
Overview
As a star student of Wuxing University's Fire College, Anran controls Fire to burn away enemies in her path. Her high mobility and consistent damage provide her with the tools to easily disrupt the enemy's backline, picking out weak targets to assassinate. Her Ignition passive makes her a deadly threat to go against, with her Zhuque Fans allowing her to thrive on burning targets.
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3D Portrait
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2D Portrait
Abilities
Passive Abilities
- Small Health packs restore 150 Hit points, up from 75.
- Large Health packs restore 325 Hit points, up from 250.
- Anran, Genji, and Tracer additionally have a higher base movement speed of 6.0m/s, rather than the normal 5.5m/s.
20 per second (fan the flames)
- Upon accumulating 100% ignition on a target, they will be ignited.
- Ignition less than 100% resets to 0% after 4 seconds if not increased by igniting attacks..
- Affects Deployables, such as turrets or Tree of Life, but not Barriers.
Weapons
44 (per volley)
- Damage per second: 66 while firing (53.88 w/ reload) (while not burning)
- Damage per second: 76 while firing (63.88 w/ reload) (while burning)
- 25% ignition per shot hit, 17% on tanks.
- Takes 4 hits (2 volleys) to trigger ignition, 6 hits (3 volleys) for tanks.
- Ignition % gained is affected by headshots.
36 (base)
72 (burning)
- Damage per second: 54 while firing (44.06 w/ reload) (while not burning)
- Damage per second: 128 while firing (108.13 w/ reload) (while burning)
- 25% ignition per shot hit, 17% on tanks.
- Takes 4 hits (4 volleys) to trigger ignition, 6 hits (6 volleys) for tanks.
- Amplifies burning damage from 10 to 20 damage per second, for 2 seconds.
- If Ignition is triggered by Fan the Flames, the critical burning affect is still applied.
- Unlike other beam weapons, this weapon can be amplified by Amplification Matrix.
Special Abilities
2 charges
- Anran can automatically climb over small ledges.
- Anran has 20% increased Jump height.
- 50% ignition on enemies hit, 33% on tanks.
- Can provide an initial vertical boost if the ability is activated while looking up.
- The ability makes the player to go in the direction they are facing.
- Using the ability locks them out of moving left or right, forcing them to go forward.
- Can be canceled early by pressing Quick Melee.
25 (subsequent targets)
- Healing is not reduced by the global healing reduction passive.
- Movement range of 2.25 meters.
- 50% ignition on enemies hit, 33% on tanks.
Ultimate Ability
Movement
13 m/s (launch)
0.8 m/s (ascent)
10.8 m/s (max)
- Targets hit receive 100% ignition.
- Targets hit are knocked towards the point of impact.
- The radius is spherical from the point of impact.
- If targeted at a player, the landing zone will automatically be set below the player (when launched).
- If targeting an area out of range, Anran will travel the furthest distance possible, then explode.
55 - 30 (area of effect)
2.3 seconds (explosion)
0.7 seconds (explosion animation)
- There is a 0.048 second delay before Anran can start shooting again.
- Targets hit receive 100% ignition.
- Can be cast up to 5 seconds after death.
- Unlike Vermillion Ascent, this ultimate does not pierce barriers but does ignore Armor's damage reduction.
- Can be targeted by Nano Boost, Caduceus Staff, Tidal Blast and Orb of Harmony.
- Benefits from Sound Barrier during revival.
- If Anran dies with Vermillion Revival available, both allies and enemies will see a flame above her corpse, indicating that Anran can use it.
- Resurrect cannot be used on Anran while reviving with Vermillion Revival and vice versa. Whichever was activated first will have priority.
Perks
Minor Perks
A Minor Perk can be chosen at level 2.
- Increases duration of burning triggered by Ignition to 4.5 seconds.
- Does not increase the duration of critical burning from Fan the Flames.
- Overhealth decays 4 seconds after hitting the ground/becoming actionable.
- Works with either Ultimate.
Major perks
A Major Perk can be chosen at level 3.
- Impacting multiple enemies will reduce the cooldown by 1.5 per each hit.
- If all 5 enemies are hit, it will be reduced by 7.5 seconds (for a 1 second cooldown).
- Can fully heal back to 250 HP if 5 targets are hit.
- Healing is not reduced by the global healing reduction passive.
Strategy
- This section is a stub section. You can help by adding any available information to this section.
- General
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- Ignition (Passive)
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Match-Ups and Team Synergy
Tank
| Hero | Match-Up | Team Synergy |
|---|---|---|
D.Va |
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Domina |
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Doomfist |
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Hazard |
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Junker Queen |
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Mauga |
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Orisa |
TBA MATCHUP OR PRIORITY | TBA RISK
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Ramattra |
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Reinhardt |
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Roadhog |
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Sigma |
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Winston |
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Wrecking Ball |
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Zarya |
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Damage
| Hero | Match-Up | Team Synergy |
|---|---|---|
Anran |
MIRROR MATCHUP | TBA RISK
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MIRROR SYNERGY
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Ashe |
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Bastion |
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Cassidy |
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Echo |
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Emre |
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Freja |
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Genji |
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Hanzo |
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Junkrat |
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Mei |
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Pharah |
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Reaper |
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Shion |
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Sierra |
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Sojourn |
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Soldier: 76 |
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Sombra |
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Symmetra |
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Torbjörn |
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Tracer |
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Vendetta |
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Venture |
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Widowmaker |
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Support
| Hero | Match-Up | Team Synergy |
|---|---|---|
Ana |
HIGH PRIORITY TARGET | MEDIUM RISK
Ana’s lack of mobility makes her a prime target for Anran’s flanking playstyle. Because Ana has a relatively large, static hitbox when aiming down sights, you can easily land consecutive Zhuque Fans to quickly build her Ignition meter to 100%.
The primary threats are her Sleep Dart and Biotic Grenade. However, Anran has a massive advantage: if you anticipate the Sleep Dart, you can instantly cast Dancing Blaze. The invulnerability frames will cause the dart to phase completely through you, allowing you to secure the elimination. If Ana lands an anti-heal grenade on you, your Flanker sub-role passive (amplifying health packs) is temporarily rendered useless. Use Inferno Rush to immediately break line of sight and wait out the duration. |
STRONG SYNERGY
Ana and Anran have strong synergy, though it requires precise coordination due to Anran’s tendency to operate deep behind enemy lines out of Ana's line of sight.
Where this duo truly shines is ultimate combinations. A Nano Boosted Anran using Vermillion Ascent transforms the ultimate into a devastating, barrier-piercing 247.5-damage nuke that will instantly execute most squishy targets caught in the blast radius, while the 50% damage reduction guarantees she survives the subsequent engagement. |
Baptiste |
MEDIUM PRIORITY TARGET | HIGH RISK
Baptiste is a highly frustrating support for Anran to assassinate. His Immortality Field completely denies your burst damage and allows his team to survive your Vermillion Ascent explosion. You must force out the lamp before fully committing to an engagement.
Furthermore, his Exo Boots allow him to jump high into the air, making it difficult for you to consistently land your Zhuque Fans projectiles to build your Ignition meter. If he jumps to high ground, you can utilize the vertical tech of Inferno Rush (looking up during activation) to chase him, but you sacrifice your primary horizontal escape tool to do so. |
SITUATIONAL SYNERGY
Baptiste and Anran do not share ideal positioning. Anran wants to flank and take aggressive off-angles, while Baptiste prefers his team to be tightly grouped to maximize his area-of-effect healing and Amplification Matrix.
However, Baptiste’s Immortality Field can be thrown over walls to save Anran if she overextends, and shooting her Zhuque Fans through his Matrix will cause them to deal devastating damage, drastically accelerating the time required to trigger the Ignition passive. |
Brigitte |
LOW PRIORITY TARGET | HIGH RISK
Brigitte is one of Anran's hardest counters in the support roster. Brigitte's natural armor severely reduces the impact damage of your Zhuque Fans, and her Inspire passive healing effectively mitigates the 10 damage-per-second burn effect entirely.
If you attempt to engage with Inferno Rush, Brigitte can easily stop your momentum with a Shield Bash or swat you away with a Whip Shot. Avoid dueling her unless she is already critically low on health. Because the Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive. |
WEAK SYNERGY
Brigitte and Anran have very little direct synergy. Brigitte operates as a backline protector (anti-dive), whereas Anran is a proactive diver. Brigitte’s Repair Pack can provide Anran with a burst of healing as she engages, but Brigitte cannot follow Anran into the enemy backline to sustain her.
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Illari |
HIGH PRIORITY TARGET | MEDIUM RISK
Illari’s Healing Pylon is a massive issue for Anran. The Pylon will instantly begin healing the burn damage caused by your Ignition passive, completely negating your damage-over-time pressure. You must locate and destroy the Pylon before committing to the duel.
Illari can use Outburst to knock you away during your Inferno Rush, but she generally lacks the mobility to escape you permanently. If she hits you with Captive Sun, you can use the invulnerability frames of Dancing Blaze at the exact moment the sunstruck effect detonates to completely dodge the lethal explosion. Because the Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive. |
GOOD SYNERGY
Illari’s Healing Pylon allows her to set up a safe zone that Anran can retreat to. Because Anran is a Flanker, she relies heavily on health packs, but having a well-placed Pylon on a high-ground flank route gives Anran an incredibly reliable anchor point to stage multiple dives from.
Anran is also fantastic at forcing the detonation of Illari's Captive Sun via the massive splash damage of Vermillion Ascent. |
Jetpack Cat |
LOW PRIORITY TARGET | HIGH RISK
Fika operates almost entirely in the skybox, making her an incredibly difficult target for Anran's projectile-based Zhuque Fans. Because it takes consecutive hits to build the Ignition meter, trying to set Fika on fire while she is utilizing her Frenetic Flight is highly inefficient. Ignore her and focus her grounded second support instead.
If you are caught by her Catnapper divebomb ultimate, you will be stunned and tethered to her. If you die while tethered, immediately prepare to use Vermillion Revival—the massive fiery explosion ignores armor and will severely damage Fika while granting you a second chance at life. However, if Fika throws you off the map with Catnapper, there's no going back with a Vermillion Revival, and you'll need to wait for the next fight. It is more beneficial to instead use Vermillion Ascent instead of the Revival. With a large impact radius, a fixed landing location once confirmed no matter the Cat's position, as well as an instantaneous Ignition, they all can help initiate a team fight that allows you to quickly finish off Fika. |
SITUATIONAL SYNERGY
Anran and Jetpack Cat struggle to maintain synergy due to movement speeds and pathing. Jetpack Cat’s Lifeline tow cable will frequently break because Anran's Inferno Rush rapidly moves her around tight corners and through low-ceiling rooms where Jetpack Cat cannot easily follow.
However, if Fika lands her Catnapper ultimate, it clusters enemies together and stuns them, providing the perfect static targets for Anran to hit with a piercing Fan the Flames beam. |
Juno |
MEDIUM PRIORITY TARGET | LOW RISK
Juno’s extreme aerial mobility makes her slippery, but she lacks the burst damage to pose a lethal threat to Anran in a 1v1 duel. If you can track her trajectory during her Glide Boost, you can easily tag her with Zhuque Fans.
If she drops her Orbital Ray, use Inferno Rush to rapidly push through the beam and assassinate targets attempting to hide inside its healing radius. Because the Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive. |
STRONG SYNERGY
Juno's Hyper Ring combined with Anran's Inferno Rush gives Anran an absurd, almost uncontrollable amount of burst speed, making her nearly impossible to hit while engaging or escaping. Additionally, Juno's Pulsar Torpedoes lock onto Anran, allowing her to receive homing healing projectiles even after she has dashed behind enemy cover.
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Kiriko |
HIGH PRIORITY TARGET | EXTREME RISK
Kiriko is a massive threat to Anran’s entire kit. Her Protection Suzu completely cleanses the Ignition status effect; if you spend time building 100% ignition on a target to set them on fire, a single Suzu will erase all your progress and prevent you from utilizing the double-damage critical multiplier of Fan the Flames. However, Protection Suzu is a powerful cooldown to expend on Ignition, which cost relatively little to reapply. Purposely playing to draw out Suzu can create opportunities for more powerful abilities that are directly countered by Suzu to be more effective.
Kiriko's kunai deal severe headshot damage, making her highly lethal if she catches you predictably utilizing Inferno Rush. You must bait out her Suzu before committing your Vermillion Ascent ultimate. |
EXCEPTIONAL SYNERGY
Kiriko is arguably Anran's best support partner. Her Swift Step allows her to teleport directly through walls to Anran’s location deep in the enemy backline, ensuring Anran is never truly isolated.
When Kiriko casts Kitsune Rush, Anran becomes an unstoppable force. The accelerated fire rate of her Zhuque Fans means she can instantly ignite multiple targets, and the cooldown reduction allows her to spam Dancing Blaze for near-constant invulnerability frames. |
Lifeweaver |
HIGH PRIORITY TARGET | LOW RISK
Lifeweaver’s massive hitbox makes him the easiest support in the game for Anran to hit with her projectiles. You can consistently build 100% Ignition on him from mid-range in just two volleys.
If he attempts to escape using his Petal Platform, you can simply look upwards and activate Inferno Rush to gain a vertical boost and chase him onto the platform. His Life Grip can pull an ignited target to safety, but the burn effect will persist through the pull. Keep in mind that your Ignition passive specifically affects deployables, meaning you can easily set his Tree of Life on fire to help rapidly burn down its massive health pool. |
EXCEPTIONAL SYNERGY
Lifeweaver provides the ultimate safety net for Anran. Because Anran frequently plays on a knife's edge, diving into the entire enemy team to secure a kill, Lifeweaver can use Life Grip to instantly pull her back to safety if she fails to secure the elimination.
Crucially, if Anran dies deep in enemy territory and casts Vermillion Revival, she is highly vulnerable during the 0.048-second delay after the explosion finishes. Lifeweaver can time his Life Grip to pull the newly-revived Anran back to her team immediately after the invulnerability frames end. |
Lúcio |
LOW PRIORITY TARGET | LOW RISK
Lúcio’s Crossfade healing aura mitigates a substantial portion of your Ignition burn damage over time, making it difficult to secure kills purely through attrition when he is around. His speed makes him a difficult target to hit, and his Soundwave can easily alter your trajectory during Inferno Rush.
His Sound Barrier is a hard counter to Vermillion Ascent, easily absorbing the 165 explosive burst damage. Avoid targeting him unless he is entirely separated from his team. |
STRONG SYNERGY
Lúcio and Anran thrive in fast-paced dive compositions. Lúcio’s speed boost makes Anran’s strafing highly erratic while she fires her Zhuque Fans, and allows her to engage targets without needing to burn Inferno Rush to close the distance, saving her dash exclusively for escaping.
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Mercy |
HIGH PRIORITY TARGET | MEDIUM RISK
Mercy relies heavily on her Guardian Angel to survive. If she is isolated from her team, Anran can easily melt her by triggering Ignition and finishing her off with a piercing Fan the Flames beam.
You must heavily track her Resurrect. Because your Vermillion Ascent and Dancing Blaze do immense burst damage, you will frequently leave enemy souls in vulnerable locations. Be ready to interrupt her Resurrect channel by blasting her with a fully charged Fan The Flames. |
STRONG SYNERGY
Mercy’s Caduceus Staff damage boost applies to the damage-over-time of Anran's Ignition passive, making the burn effect absolutely devastating to squishy targets. Additionally, because Mercy's Caduceus Staff has a grace period that allows it to remained tethered outside of its normal range or line of sight, Mercy can damage boost the impact damage of Vermillion Ascent from relative saftey, so long as she is tethered to Anran when she launches.
There is a highly specific interaction between Anran and Mercy regarding death: if Anran dies with her ultimate ready, she has a 5-second window to cast Vermillion Revival. If Mercy attempts to use Resurrect on Anran's soul, it will lock Anran out of utilizing her ultimate, and vice versa. Communication is vital here—tell your Mercy if you plan to self-revive so she does not waste her 30-second cooldown! |
Mizuki |
MEDIUM PRIORITY TARGET | HIGH RISK
Mizuki’s Binding Chain is a lethal threat to Anran. If he lands it while you are using Inferno Rush, it will instantly halt your momentum, apply a hinder effect, and pull you to the ground. You must bait out the chain before committing to a duel.
His ultimate, Kekkai Sanctuary, creates an unbreakable cylinder that eats all incoming projectiles, meaning your Zhuque Fans are completely useless from the outside. However, both Fan the Flames and Dancing Blaze are unaffected by negation properties of Kekkai Sanctuary; you can use both from outside the barrier and damage Mizuki while inside the sanctuary. Because the Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive. |
GOOD SYNERGY
Mizuki can enable Anran through aggressive dives. His Katashiro Return allows him to dive deep into the enemy backline right alongside her, dropping a massive burst of Remedy Aura healing, before instantly teleporting back to his paper doll anchor to avoid dying.
Because Mizuki lacks vertical mobility, Anran must be careful not to engage on high ground where Mizuki cannot assist her. |
Moira |
MEDIUM PRIORITY TARGET | MEDIUM RISK
Moira is a slippery target for Anran. Her Fade completely cleanses your Ignition burn effect and allows her to effortlessly dodge the explosion of Vermillion Ascent.
Do not engage Moira in enclosed spaces. Her Biotic Orb will rapidly drain your health, and if you are forced to use Dancing Blaze to avoid the damage, you sacrifice your only invulnerability tool. You hold the advantage at mid-range, where your projectiles deal significantly more burst damage than her lock-on beam. |
GOOD SYNERGY
Moira and Anran form a highly aggressive pairing. Moira’s Coalescence can pierce through enemy barriers to heal Anran while she is deep in the enemy backline, providing a massive 140 HP/s sustain that allows Anran to face-tank enemy cooldowns and aggressively spam her Zhuque Fans.
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Wuyang |
HIGH PRIORITY TARGET | MEDIUM RISK
This sibling rivalry heavily favors Anran if she can close the gap. Wuyang relies on maintaining range with his steerable Xuanwu Staff orbs. As long as you do not move predictably, his slow projectiles will struggle to hit you.
Be highly aware of his Guardian Wave. If he casts it while you are utilizing Inferno Rush, the heavy knockback will completely ruin your trajectory and push you away from your assassination target. If he casts Tidal Blast on himself to survive your dive, you must retreat immediately. The 400 overhealth completely negates your burst combo, and the knockdown explosion will leave you highly vulnerable. However, if Wuyang is isolated when he uses Tidal Blast, or if he overextends, Anran can dodge the knockdown of his ultimate with the invulnerability of Dancing Blaze. Any burn applied during the duration of Wuyang's ultimate remains after it ends, leaving him vulnerable to the critical multiplier of Fan the Flames. Because the Sub-Role: Survivor passive is canceled by damage, Anran's burn effectively negates the benefit of this passive. |
EXCEPTIONAL SYNERGY
The Ye siblings boast unparalleled synergy. Because Anran utilizes the Flanker sub-role passive, she frequently operates entirely independently. Wuyang can attach his passive Restorative Stream to his sister right before she dives. Because the stream maintains passive healing for up to 5 seconds even if line of sight is broken, Anran will receive a constant drip of healing while completely out of Wuyang's view deep behind enemy lines.
Furthermore, Anran is the perfect target for Wuyang’s Tidal Blast. Casting his ultimate on her grants her massive overhealth and a 50% speed boost. She can use this speed to aggressively position herself in the center of the enemy team. When the ultimate expires, the resulting explosion knocks all enemies to the ground—setting up a completely unmissable Vermillion Ascent or a piercing, critical Fan the Flames multi-kill execution. |
Zenyatta |
EXTREMELY HIGH PRIORITY TARGET | LOW RISK
Zenyatta is highly immobile and possesses a wide, square hitbox, making him the easiest target in the game for Anran to assassinate. You can easily land full volleys of your Zhuque Fans to quickly build 100% Ignition on him, forcing him to retreat or die to the burn.
While his Orb of Discord makes you highly vulnerable to incoming damage, you can utilize the invulnerability frames of Dancing Blaze to cleanly dodge his charged volley attacks. His Transcendence completely out-heals the damage-over-time from your Ignition passive and the burst of Vermillion Ascent. If he pops his ultimate, disengage immediately and look for a new target. |
EXCEPTIONAL SYNERGY
Zenyatta provides exactly what Anran needs: extreme ranged lethality. His Orb of Harmony acts much like Wuyang's stream, clinging to Anran for 3 seconds even when she leaves his line of sight to dive the backline.
The true power of this duo lies in his Orb of Discord. Applying Discord to an enemy amplifies the burn damage of Anran's Ignition passive, making the damage-over-time practically unhealable for most supports. Combining Discord with a piercing Fan the Flames critical beam will melt even the heaviest tanks in seconds. |
Map Strategies
Control
Escort
Hybrid
Push
Flashpoint
Hero Challenges
| Name | Icon | Description | Reward |
|---|---|---|---|
|
Deal 1200 critical damage without respawning in Quick or Competitive Play. | ![]() | |
|
Eliminate 3 enemies with a single use of your ultimate in Quick or Competitive Play. |
Trivia
- Anran's main weapon is her paired Zhuque fans that can release fire on their tops' edge via technology like Wuyang's Xuanwu staff.[2][3] Contrary, during the Null Sector invasion of Chengdu, she fought with her fire fists.[4]
- Anran's hairstyle changed after the Null Sector invasion, sporting a hybrid style of her previous one and the current Wuyang's.[3]
- Anran is narratively a huge Lúcio fan.
- The Zhuque, the Vermillion Bird represented by Anran, is the Wuxing representation of the fire element.
- Anran has a cat allergy.[5]
- Anran is the third character to have a 6.0 movement speed along with Genji and Tracer.
- Anran is the 3rd Hero to utilize two unique ultimates (after D.Va and Symmetra).
Etymology
- Anran's Chinese name is "安燃", literally meaning "burn safely".
- The "Rán" part of her name contains the radical "火" (huǒ), which is the radical classifying the word as fire-related.
- When paired together with her brother Wuyang's name, it sounds like the common Chinese idiom 安然无恙 (ān rán wú yàng), meaning "safe and sound".
Development
Anran in the Christmas 2025 post
Prior to her official reveal, various hints existed for Anran being a playable hero, including:
- Anran was invited to join Overwatch at the same time as Wuyang.[2]
- She cameoed with the game's other heroes in a Christmas 2025 post.[6]
- In January 2026, Anran's ultimate voice lines were leaked in which she says "scorch the sky."[7]
Facelift
Anran's original 3D portrait
Anran's redesign
Anran's in-game appearance's facial features were softened compared to her earlier cinematic and facial ones.[8] The facial redesign was a subject of controversy within the fanbase, with negative comparisons made to Kiriko and Juno in light of Anran's softer features. Anran's voice actress, Fareeha Andersen, made a video requesting Blizzard Entertainment to make Anran similar to her original design. Aaron Keller later stated that Team 4 intended to update Anran's appearance.[9] It was later confirmed that Anran's appearance would be updated to coincide with the launch of Season 2. According to Keller, "We want our heroes to feel unique, but we also want their visuals to match their personalities, and we feel like we didn’t quite land that when Anran first released. We think she could come across older and that her original version was too innocent and playful. Anran is confident, determined, fierce, and a natural born leader, and we want her visuals in-game to convey that personality."[10]
Anran's 'facelift' incorporated the following elements:
- A more focused look to her eyes
- A more confident smirk
- More defined cheekbones and jaw, with a slightly wider smile and mouth
- Darker shading and freckles
- A more confident poise[11]
Balance Change Log
- For more information, see Patch Notes.
Perk Costs
- Minor Perk cost reduced by 7%.
- Major Perk cost reduced by 5%.
- Impact damage increased from 5 to 6.
- Impact damage reduced from 50 to 30.
- Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
Hungering Blaze – Major Perk
- Changed.
- Increases the healing of Dancing Blaze’s subsequent strikes by 25.
- Will now automatically climb over small ledges.
- Jump height while active increased by 20%.
- Cooldown reduced from 8.5 to 8 seconds.
- Increased the distance you can move while active from 1.5 to 2.25 meters.
- Impact damage increased from 20 to 22.
- Impact damage now uses beam damage against armor mitigation (Only reduced by 30% when used on armor).
- Can now be canceled with quick melee.
Ignition - Passive
- Burning build up linger time increased from 3 to 4 seconds.
- Impact damage increased from 4 to 5
- Maximum ammo increased from 8 to 10
- Maximum vertical height reduced by 20%
- Added "Hold to use Inferno Rush" hero option
- Cooldown reduced from 10 to 8 seconds
- Cleansing effect removed
References
- ↑ @AskFareeha X, Accessed on 2026-02-20
- ↑ 2.0 2.1 2025-08-21, Elemental Kin | Wuyang Hero Trailer | Overwatch 2. Youtube, accessed on 2025-08-21
- ↑ 3.0 3.1 2025-08-21, Water Fire Cognate | Wuyang Hero Trailer | Overwatch 2 (CHIN). Youtube, accessed on 2025-08-22
- ↑ Against the Tide
- ↑ Jetpack Cat/Quotes
- ↑ 2025-12-26, Anran in an overwatch official post. Reddit, accessed on 2025-12-26
- ↑ 2026-01-14, Overwatch Cavalry. X, accessed on 2026-01-14
- ↑ 2026-02-05, Overwatch’s ‘Same Face Syndrome’ Has Claimed Another Victim. Kotaku, accessed on 2026-02-06
- ↑ 2026-02-09, Overwatch Actor Calls Out Her Hero’s ‘Ozempic-Chic’ Character Design As Fans Beg For Changes. Kotaku, accessed on 2026-02-10
- ↑ 2026-04-06, Overwatch Reveals The Anran Redesign Fans Begged For. Kotaku, accessed on 2026-04-07
- ↑ 2026-04-07, PlayOverwatch. X, accessed on 2026-04-07
| Heroes in Overwatch
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Bruiser |
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Initiator |
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Stalwart |
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Damage |
Flanker |
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Recon |
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Sharpshooter |
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Specialist |
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Support |
Medic |
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Survivor |
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Tactician |
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