overwatch

Hanzo is a Sharpshooter Damage hero in Overwatch. He is one of the 21 heroes included in the game's release on 24 May 2016.

Overview

Hanzo's versatile arrows can reveal his enemies or rapid fire to strike multiple targets. He can scale walls to fire his bow from on high, or summon a titanic spirit dragon.

Abilities

Passive Abilities

Sub-Role: Sharpshooter
Hero-ability-circle
Sub-Role Damage Sharpshooter Circle
Type
Passive Ability
Critical hits reduce your movement ability cooldowns.

Additional details:

Wall Climb
SPACE
Hero-ability-circle
Ability-hanzo5
Type
Passive Ability
Effect Type
Movement Movement
Jump at walls to climb up them.
Duration:
Up to 1 second
Movement speed:
7.15 m/s (vertical)
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Additional details:
  • Wall Climb ends when the player stops holding the button, the wall ends or the duration is up. It cannot then be used again until the player has landed on a walkable surface.
  • Hanzo will grab and mantle ledges if the input is held while facing a ledge of a walkable surface.
    • This does not count as starting Wall Climb, and can be done even if Wall Climb was already used.
    • Destroys fences and other breakables in the way when mantling a ledge.
  • Can reach up to 8.8m height (10m with Lunge) due to momentum being kept after Wall Climb ends.

Keywords:
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Weapons

Storm Bow
Key mouse 1
Hero-ability-circle
Ability-hanzo1
Type
Weapon
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hold to charge then release to launch arrows further.
Damage:
125 (max charge)
25 (min charge)
Headshot:
✓ (x2)
Rate of fire:
0.82 shots/s (max charge)
2 shots/s (min charge)
Ammo:
Mov. speed penalty:
-30%
Projectile speed:
110 m/s (max charge)
25 m/s (min charge)
Projectile radius:
0.125 meters
Spread:
None
critical
Deals 2x damage when hitting critical locations.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Hanzo nocks and fires an arrow at his target.

Additional details:
  • Damage per second: 102.46 at full charge, 50 at min charge
  • Fire recovery stops while using melee.
  • The arrow can deal damage no earlier than 0.032 second after being launched.
  • Takes 0.72 seconds to reach maximum draw. Draw can be held indefinitely.
  • The minimum draw time required to kill a full health target (without armor) with a single headshot:
    • 150 HP = ~0.43 seconds.
    • 175 HP = ~0.50 seconds
    • 200 HP = ~0.58 seconds.
    • 225 HP = ~0.65 seconds.
    • 250 HP = 0.72 seconds.
  • The draw progress is preserved while wall climbing.
  • Hanzo can undraw with Reload or Secondary Fire.
  • An arrow takes ~6 seconds to land when fired straight up with minimum charge.

Keywords:
critical
Deals 2x damage when hitting critical locations.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Special Abilities

Sonic Arrow
LSHIFT
Hero-ability-circle
Ability-hanzo2
Cooldown Icon
12 seconds
Type
Ability
Effect Type
Arcing projectile Arcing projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Reveals enemies for a short time upon impact.
Headshot:
✓ (x2)
Duration:
6 seconds
Radius:
9 meters
area of effect
Affects targets in a spherical area.
critical
Deals 2x damage when hitting critical locations.
sticky
Projectile attacks that stick to enemy heroes and Barriers. Removed by Phased.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.

Additional details:
  • Pressing the ability key turns the next arrow from Storm Bow or Storm Arrows into a Sonic Arrow. This does not change the speed, damage or projectile radius of the arrow. Pressing the key again before firing changes it back.
    • Being hit by crowd control or releasing the draw does not change the arrow back.
  • The cooldown starts when the arrow is fired.
  • If the arrow becomes stuck on a moving target (e.g. an enemy hero), the effect follows.
    • If the target becomes invalid (e.g. destroyed, retracted, cleansed), the arrow will fall off and continue its effects in its current location.
  • A visual effect indicating the scan area is shown to enemies when Sonic Arrow lands.
  • Enemies can hear a sound while near an attached Sonic Arrow.

Keywords:
area of effect
Affects targets in a spherical area.
critical
Deals 2x damage when hitting critical locations.
sticky
Projectile attacks that stick to enemy heroes and Barriers. Removed by Phased.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Storm Arrows
E
Hero-ability-circle
Ability-hanzo03
Cooldown Icon
8 seconds
Type
Ability
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
The next 5 arrows ricochet and fire instantly at reduced damage.
Damage:
75
Headshot:
✓ (x2)
Rate of fire:
4 shots/s
Ammo:
5
Cast time:
0 + 0.29 seconds
Duration:
Up to 5 seconds
Projectile speed:
140 m/s
Projectile radius:
0.125 meters
Spread:
None
critical
Deals 2x damage when hitting critical locations.
transformation
An alternate state with unique functionality that is not ended prematurely by Displace, Hacked, Sleep, or Stun.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Hanzo’s next several arrows fire instantly, but at reduced damage.

Additional details:
  • Damage per second: ~300 while firing
  • Cooldown starts when the ability ends.
  • Can be manually cancelled by pressing the ability key again.
  • Each arrow from Storm Arrows will bounce off a surface once.
    • If a Ability-hanzo2 Sonic Arrow is fired while Storm Arrows is active, it will stick to a surface only after it has bounced once.
  • The enemy cannot interrupt the ability with crowd control, such as a stun or sleep.

Keywords:
critical
Deals 2x damage when hitting critical locations.
transformation
An alternate state with unique functionality that is not ended prematurely by Displace, Hacked, Sleep, or Stun.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Lunge
SPACE
Hero-ability-circle
Ability-hanzo01
Cooldown Icon
4 seconds
Type
Ability
Effect Type
Movement Movement
Double Jump.
Max. range:
7.85 meters
Movement speed:
15.66 m/s
strong movement
Silenced by Hinder.
Hanzo can double jump, allowing him to change direction mid-jump.

Keywords:
strong movement
Silenced by Hinder.

Ultimate Ability

Dragonstrike
Q
Hero-ability-circle
Ability-hanzo4
Ultimate Ready
1700
Type
Ultimate Ability
Effect Type
Projectile Projectile (initial arrow)
Area of effect Area of effect (dragons)
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
!
Partially affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Launch a deadly Dragon Spirit that devastates enemies it passes through.
Damage:
125 (initial arrow)
200 per second (outer)
400 per second (inner)
Headshot:
✓ (x2)
Cast time:
0.94 + 0 seconds
Duration:
0.5 seconds (initial arrow)
Max. range:
10 meters (initial arrow)
Infinite (dragons)
Area of effect:
40 meters length (dragons)
Radius:
4 meters (outer)
2.4 meters (inner)
Projectile speed:
20 m/s (initial arrow)
15 m/s (dragons)
Projectile radius:
0.175 meters
area of effect
Affects targets in an area.
armor piercing
Deals damage to Armor as if it were Health.
barrier piercing
Pierces Barriers and heroes.
critical
Deals 2x damage when hitting critical locations until the projectile expires.
fixed
This ability's damage is unaffected by Amp.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

Additional details:
  • Hanzo can gain ultimate charge while Dragonstrike is active, but the damage dealt by it does not generate any charge.
  • The initial arrow can headshot with the default 2x multiplier.
  • The initial arrow and the AoE both pierce enemies, barriers and other objects, and both cannot be blocked by walls.
    • Also damages the barriers and objects it passes through.
  • The initial arrow can be destroyed by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp, Perk PowerMatrix Power Matrix, Ability JavelinSpin Javelin Spin and ULT Kekkai Sancturary Kekkai Sanctuary and reflected by Ability-genji2 Deflect before turning into AoE.
  • The initial arrow is affected by damage amplification and armor, but the AoE is not.
  • The hitbox is actually both dragons, meaning the ultimate deals less damage at the edges, and combined at the center.[4]
  • If shot directly and the target is still, it takes approximately 2.6 seconds for the dragons to pass through them. Over this time, it can deal up to 1050 damage against a stationary target in the middle.
  • Does not drain nor interrupt Storm Arrows.

Keywords:
area of effect
Affects targets in an area.
armor piercing
Deals damage to Armor as if it were Health.
barrier piercing
Pierces Barriers and heroes.
critical
Deals 2x damage when hitting critical locations until the projectile expires.
fixed
This ability's damage is unaffected by Amp.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Example video:

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Sonic Disruption
Hero-ability-circle
Perk SonicDisruption
Type
Minor Perk
Sonic Arrow hacks nearby Health Packs for 30 seconds.

Additional details:
  • Similarly to Sombra's Ability Sombra Hack Hack, hacked health packs respawn four times faster, can be seen through walls and cannot be used by the enemy.

Dragon Fury
Hero-ability-circle
Perk DragonFury
Type
Major Perk
After hitting an enemy with Primary Fire, gain 20% attack speed for 1.5 seconds.

Additional details:
  • Attack speed does not stack. Subsequent hits refresh the duration.

Major perks

A Major Perk can be chosen at level 3.

Frost Arrow
R
Hero-ability-circle
Perk Frost Arrow
Cooldown Icon
14 seconds
Type
Major Perk
Effect Type
Arcing projectile Arcing projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Press Reload to ready an explosive frost arrow that slows enemies by 35% for 2 seconds.
Damage:
60 (max charge, area of effect)
20 (min charge, area of effect)
Headshot:
✓ (x2)
Duration:
2 seconds
Radius:
4 meters
Movement slow:
-35%

Additional details:
  • Reload key no longer undraws the bow; now only Secondary Fire can undraw.
  • Can be used with Ability-hanzo03 Storm Arrows, causing the next ricocheted arrow to apply the effect (similarly to Ability-hanzo2 Sonic Arrow)
  • Cannot be used with Ability-hanzo2 Sonic Arrow equipped.
  • Cooldown begins once the arrow is fired, not equipped.

Scatter Arrows
Hero-ability-circle
Perk ScatterArrows
Type
Major Perk
Effect Type
Arcing projectile Arcing projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
On first ricochet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time.
Damage:
75 → 25 (after bounce)
Headshot:
Shots per volley:
1 → 5 (after bounce)

Additional details:
  • Damage per second: 500 (w/ all 5 arrows hit)
  • Once split, Storm Arrows lose the ability to critical hit.
  • Before splitting, Storm Arrows function as usual, dealing full damage and are able to critical hit.

Hero-specific options

Setting name Options Description
Automatically climb walls Off (default) While facing a wall, hold Jump and Forward to wall climb.
On While facing a wall, hold Forward while airborne to wall climb.
Require a forward throttle to initiate wall climbing Off (default) You can only initiate a wallclimb by holding forward and jump
On You can initiate a wallclimb by holding any direction and jump.
Toggle primary fire Off (default) Hold primary fire to charge an arrow.
On Press primary fire to charge an arrow, press again to release the arrow.

Strategy

Hanzo is a medium-range sniper with strong team utility and area denial abilities. The relatively silent and hard-to-see nature of his arrows makes him a stealthier sniper than Widowmaker, able to get kills and then retreat before his enemies see him. Storm Bow's arrows have a travel time and arc which can make accuracy difficult at long-range, requiring him to be good at predicting where the enemy is about to move or get dangerously close to his opponents to accurately hit them.

Weapons & Abilities

General Strategies

Match-Ups and Team Synergy

Tank

Hero Match-Up Team Synergy
Icon-D.Va
D.Va
D.Va can cause a lot of problems at close range, and is more than capable of getting there. She is, however, easy to hit while she's firing, as her movement speed slows to a crawl in the process. Try not to activate Storm Arrows if she has Defense Matrix ready, as she will cause you to waste its duration. Instead, bait it with standard shots while remaining agile, and always try to land critical hits on her cockpit. If you manage to destroy her Mech, one or two arrows will be enough to snuff her out. (To be added)
Icon-Orisa
Orisa
Orisa's large hitbox makes her an easy target, but you generally want to avoid shooting Orisa. She can mitigate a lot of damage to herself by rotating her abilities, and has little means to block damage to her teammates. However, if she mismanages her abilities you can try to burst her down with storm arrows. Orisa doesn't have any gap closers, so she isn't a major threat, but watch out for her Ability EnergyJavelin Energy Javelin, as it can deal notable burst damage if it knocks you into a wall. Orisa can use her abilities to knock enemies out of cover into your line of sight. Dragonstrike can be comboed with Terra Surge, similar to Zarya's Graviton Surge, or used to take away an escape route.
Icon-Reinhardt
Reinhardt
Reinhardt's barrier makes it difficult for Hanzo to get his damage off. In addition, should Reinhardt somehow close the distance, Hanzo will be easily dispatched in just a couple of swings. Use high ground and off-angles to get around his barrier and stay out of his hammer's reach. If Reinhardt's barrier goes down or he charges in recklessly, he can be rather easily bursted down. Earthshatter and Dragonstrike make for a powerful combo, as the long stun duration means the opponent likely won't be able to get out of the way before the dragons hit them.
Icon-Roadhog
Roadhog
If Hanzo gets hooked, he will be easy pickings for Roadhog. However, your range easily allows you stay out of his hook's range in most situations. Having no mobility, Roadhog isn't very threatening at range, and his large hitbox and lack of armor means Hanzo can quickly charge his ultimate off of him. However, similarly to Orisa, Roadhog is very durable and lacks means to protect his allies, so it is often better to ignore him and go for the squishies. Be ready to follow Roadhog's hook with burst damage.
Icon-Sigma
Sigma
(To be added) (To be added)
Icon-Wrecking Ball
Wrecking Ball
(To be added) (To be added)
Icon-Winston
Winston
Winston can quite literally get the jump on you, and once he approaches you he'll most likely put down a Barrier Projector to prevent your allies from helping at range. However, his large body is easy to hit with arrows. Use Lunge to get some distance from him and try to lure him out of his barrier where you can land your shots. If he's waiting to lunge on you again, though, try to regroup with your team; even if you land your shots, the damage from his landing in addition to his Tesla Cannon can kill you quickly, no matter how nimble you are. (To be added)
Icon-Zarya
Zarya
She can quickly build off charge from Hanzo due to his high burst, and if he's caught at close range with her at high charge, he stands little chance. However, without her personal bubble, she is an easy target. Graviton Surge combos fantastically with Dragonstrike, as it will line up a good number of opponents to be run through by your dragon. Be cautious of eenmies like, Zenyatta or Lúcio, though, as their Ultimates can protect their team from this combo.

Damage

Hero Match-Up Team Synergy
Icon-ashe
Ashe
With higher burst at every range as well as more consistent mobility, a Hanzo of equal skill to Ashe can easily kill her without issue. Her large head hitbox also makes it to land crits on her. Be wary of her dynamite when alone, however, as it can put you at a massive disadvantage. (To be added)
Icon-Bastion
Bastion
(To be added) (To be added)
Icon-Cassidy
Cassidy
Much like Ashe, you out-damage Cassidy at all ranges and can easily dispatch of him at a distance due to his large headshot hitbox. However, be very careful of him at close-range: if he catches you with his Flashbang, you're as good as dead. (To be added)
Icon-Doomfist
Doomfist
You have advantages over Doomfist, at range, you can easily shoot at him with barely any means for Doomfist to retaliate and be left exposed without abilities, Sonic arrow can be used to more easily track him, and if he manages to get close to you your storm arrows can deal devastating damage, if not outright kill him, don’t get too cocky though, if you’re missing your shots or the enemy Doomfist is flanking you, he can usually kill you before you can kill him. (To be added)
Icon-Genji
Genji
If you let Genji approach you (which should be easy for him with Cyber-Agility and Swift Strike), he will trump you at close range. However, you have the upper hand at a distance. Use Sonic Arrow to keep track of his position, and if he tries to approach you, climb walls or air dodge to stay away from him. While it's best to kill him before he can even get to you, if he does make his way towards you, try to fall back to your team while using Storm Arrows to keep him from attacking you. Additionally, try to charge up a shot in front of him without actually firing, this may bait him into using Deflect early and drastically swing the fight in your favor. Although not very common, enemy Genji can deflect Dragonstrike if he is close and clever enough. Shooting it against walls will prevent this. Use your sonic arrow to assist Genji in killing other players.
Icon-Echo
Echo
(To be added) (To be added)
Icon-Hanzo
Hanzo
(To be added) (To be added)
Icon-Junkrat
Junkrat
(To be added) (To be added)
Icon-Mei
Mei
Always maintain your distance from Mei: you stand no chance against her at close range by yourself. Her Ice Wall can block your arrows for a short period of time, and her Cryo-Freeze can make it difficult to burst her down. Overall, just keep your distance and don't hesitate to run if she hits you with an icicle. Thanks to her strong CC capabilities, Mei can combo up well with Hanzo's massive concentrated burst. Like Earthshatter and Graviton Surge, Mei's Blizzard can set up an enemy team for a Dragonstrike for massive damage.
Icon-Pharah
Pharah
Despite not technically being hitscan, Hanzo's projectiles are fast and accurate enough so that a good player can hit her fairly consistently. A tip to use is to try and aim at her abdomen or lower half while she's airborne: more often than not she will descend slightly between shots, so trying to go for only headshots will end up in you missing. (To be added)
Icon-Reaper
Reaper
At anything other than close range, Reaper will do little more than tickle you and be an easy target. However, if he closes the distance, he can burst you down easily before you can get away. Always watch your back when he's around, and use Sonic Arrow to ruin his element of surprise. If he does get up-close, use Lunge to disengage while firing some shots back at him. (To be added)
Icon-Soldier 76
Soldier: 76
(To be added) (To be added)
Icon-Sombra
Sombra
Sombra is very threatening to you if you are alone, as it is easy to land shots on you while you are slowed by your draw and her Virus damage can finish you off even if you manage kill her or fend her off, so stick close to your supports. Use your Sonic Arrow to scout for locations where she could be coming from to ruin her element of surprise.If you get hacked, stand your ground: one good shot can either end the fight or force her to retreat. (To be added)
Icon-Symmetra
Symmetra
At a range, Symmetra is an easy target that can be downed in one or two shots. In addition, since Hanzo is not usually someone to lead a charge, it is unlikely he will get hit by one of her turret nests. However, one must be wary of her Teleporter, as it can easily allow enemies to catch you off-guard at close-range, where you will be very vulnerable. Thankfully, your high burst can allow you to destroy her Teleporter before it has a chance to send allies through it. Whenever you see an opportunity, burst down her teleporter ASAP to relieve pressure both on you and your team. (To be added)
Icon-Torbjörn
Torbjörn
Torbjorn's turret is completely static and can be destroyed in a couple of shots, making you very effective at taking it down. In addition, Torbjorn himself is a very wide target too, so unless he's up close, he stands little chance in a one-on-one fight. (To be added)
Icon-Tracer
Tracer
Tracer's slim frame is hard to hit with arrows, especially with her Blink ability. With Sonic Arrow, though, you can keep tabs on where she's hiding, and you can prepare an arrow for when she peeks her head out from cover. If Tracer does try to flank you, use Wall Climb to get to a higher location where she can't chase you or try to land a headshot on her for a quick kill; Tracer's 175 HP makes her susceptible to be one-shot by Storm Arrow or headshot > melee combo from Strom Arrows. Tehre is no notable synergy between Hanzo and Tracer. Howeve, enemies distracted by Tracer may move more predictably from your POV, making them easier to hit easier to hit.
Icon-Widowmaker
Widowmaker
Widowmaker is one of the few heroes that can still be one-shot without a damage boost. Ultimately, the battle with Widowmaker at anything but close-mid range is in her favor as your arrows' travel time will make it difficult to hit her while her weapon is hitscan. If you need to duel her, try to surprise her from and unexpected angle or when whe is shooting at someone else. If she misses her shot, try to predict when she's about to shoot again and prefire where she might try peek from next. (To be added)

Support

Hero Match-Up Team Synergy

Icon-Ana
Ana
Ana's lack of mobility (especially while scoped-in) makes her an easy target for Hanzo, who can kill her quickly without much issue. Additionally, since Hanzo will usually fight close to teammates and at range, Sleep Dart won't be too detrimental to him outside of just leaving him out of the battle momentarily. Even so, don't underestimate her at long range: unlike your arrows, her scoped shots are hitscan and can kill you if you miss too many of yours. (To be added)
Icon-Baptiste
Baptiste
(To be added) (To be added)
Icon-Brigitte
Brigitte
Storm Arrows can quickly burst down Brigitte's shield and leave her virtually defenseless, and her larger-than-average hitbox makes her easy to down with just a few shots from a distance. One must be wary of her up-close, however, as she can quickly set you up for her teammates with a Shield Bash. (To be added)
Icon-Lúcio
Lúcio
Lucio's high speed can make him difficult to hit, though his Wall-Ride can sometimes cause him to move in predictable patterns. As for an up-close battle, provided you aren't alone, he likely won't be able to burst you down before you do the same to him. (To be added)
Icon-Mercy
Mercy
(To be added) Mercy's damage boost bumps the headshot damage from Storm Bow to 300, which allows Hanzo to one-shot almost all non-tank heroes.
Icon-Moira
Moira
Never let yourself be caught alone by Moira: if you do, she won't hesitate to take you out. Stick close to teammates to minimize the damage of her orbs and her right-click, and try to burst her down with either Storm Arrows or a headshot before she can use Fade to escape. (To be added)
Icon-Zenyatta
Zenyatta
Like Ana, Zenyatta lacks mobility of any kind, and his large head hitbox in particular can make it easy to kill him in just one shot. Even so, don't get too reckless fighting him: his damage may not be as strong as yours, but it is still strong enough so that he can take you down quickly if you run in carelessly. Like Mercy's damage boost, headshots from Storm Bow against a target tagged by his Orb of Discord deal 300 damage, which can one-shot most non-tank heroes.

Map Strategies

Control

Control  Control Map Strategies
Map Strategy & Stage Tips
Control

Overall Strategy

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Antarctic Peninsula 1

 Antarctic Peninsula

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Labs
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Sublevel
Strategy details missing.
Icebreaker
Strategy details missing.
Overwatch Busan

South Korea Busan

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Downtown
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Sanctuary
Strategy details missing.
MEKA Base
Strategy details missing.
Ilios

Greece Ilios

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Lighthouse
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Well
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Ruins
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Lijiang Tower loading screen

China Lijiang Tower

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Control Center
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Garden
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Night Market
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Nepal loading screen

Nepal Nepal

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Village
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Shrine
Strategy details missing.
Sanctum
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Oasis

Iraq Oasis

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City Center
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Gardens
Strategy details missing.
University
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Samoa beach

Samoa Samoa

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Beach
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Downtown
Strategy details missing.
Volcano
Strategy details missing.

Escort

Escort  Escort Map Strategies
Map Strategy & Stage Tips
Escort

Overall Strategy

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Monte Carlo

Monaco Circuit Royal

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Attack
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Defense
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Dorado-streets2

Mexico Dorado

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Attack
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Defense
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Havana

Cuba Havana

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Attack
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Defense
Strategy details missing.
Junkertown

Australia Junkertown

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Attack
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Defense
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Rialto

Italy Rialto

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Attack
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Defense
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Route 66

USA Route 66

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Attack
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Defense
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ShambaliEscort

Nepal Shambali Monastery

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Attack
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Defense
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Gibraltar

Gibraltar Watchpoint: Gibraltar

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Attack
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Defense
Strategy details missing.

Hybrid

Hybrid  Hybrid Map Strategies
Map Strategy & Stage Tips
Hybrid

Overall Strategy

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Blizzard World

Blizzard World

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Attack
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Defense
Strategy details missing.
Eichenwalde

Germany Eichenwalde

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Attack
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Defense
Strategy details missing.
Hollywood-set

USA Hollywood

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Attack
Strategy details missing.
Defense
Strategy details missing.
King's Row concept

United Kingdom King's Row

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Attack
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Defense
Strategy details missing.
MidtownLoading

USA Midtown

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Attack
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Defense
Strategy details missing.
Numbani Loading Screen

Numbani

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Attack
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Defense
Strategy details missing.
Paraíso pvp

Brazil Paraíso

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Attack
Strategy details missing.
Defense
Strategy details missing.

Push

Push  Push Map Strategies
Map Strategy & Stage Tips
Push

Overall Strategy

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Colosseo (day)

Italy Colosseo

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Pushing
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Defending
Strategy details missing.
PortugalPush

Portugal Esperança

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Pushing
Strategy details missing.
Defending
Strategy details missing.
Toronto

Canada New Queen Street

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Pushing
Strategy details missing.
Defending
Strategy details missing.
Runasapi 2

Peru Runasapi

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Pushing
Strategy details missing.
Defending
Strategy details missing.

Flashpoint

Flashpoint  Flashpoint Map Strategies
Map Strategy & Stage Tips
Flashpoint

Overall Strategy

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Aatlis loading screen

Morocco Aatlis

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Station
Strategy details missing.
Garden
Strategy details missing.
Town Center
Strategy details missing.
Bazaar
Strategy details missing.
Resort
Strategy details missing.
New Junk City

Australia New Junk City

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Arena
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The Ducts
Strategy details missing.
Refinery
Strategy details missing.
Junkyard
Strategy details missing.
Bomb Flats
Strategy details missing.
Suravasa

India Suravasa

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Market
Strategy details missing.
Garden
Strategy details missing.
Palace
Strategy details missing.
Temple
Strategy details missing.
Ruins
Strategy details missing.

Achievements

Name Icon Description Reward
The Dragon Is Sated
Ability-hanzo4 Kill 4 enemies with one of Hanzo's Spirit Dragons in Quick or Competitive play.
Spray Hanzo Cute
Cute
Simple Geometry
Ability-hanzo03 Get 3 killing blows with a single use of Hanzo's Storm Arrows in Quick or Competitive play.
Spray Hanzo Pixel
Pixel

Trivia

Cultural References

In Other Games

Merchandise

Misc. Character Information

Development

An early Hanzo concept, featuring elements of both Genji and Hanzo

An early Hanzo concept, featuring elements of both Genji and Hanzo

Genji and Hanzo were originally envisioned as a single cyborg ninja hero named Hanzo who wielded both a bow and a sword, used parkour, and had an assassinate ability, using artwork for the Assassin class from the cancelled Project Titan.[19] They were split into two distinct heroes early in development.[20] During development Hanzo was known as "Bow Ninja" and Genji as "Sword Ninja."[21] Both Hanzo and Genji's kits drew heavily from an early version of Sombra that predated both heroes, which resulted in the Sombra concept being temporarily shelved.[22] His kit may have also taken inspiration from that of Huntress, a character created for the original Prometheus pitch.

Hanzo's old Scatter Arrow is one of the few abilities that were removed in Overwatch. It was instead replaced with Storm Arrows, which has been in his kit ever since.

Overwatch 2

Overwatch 2 Skin Concept Art by Kejun Wang

Overwatch 2 Skin Concept Art by Kejun Wang

Like almost all Overwatch Heroes, Hanzo was redesigned and given a new look for Overwatch 2. Kejun Wang was the concept artist behind his Overwatch 2 look, but otherwise not much is known about the idea behind it. It was stated that the general scheme concept for all new hero looks for Overwatch 2 to be aimed at keeping the "essence" of the hero, while showing some evolution and character growth in the design.[23]

Removed Abilities

Scatter Arrow
E
Hero-ability-circle
Ability-hanzo3
Cooldown Icon
10 seconds
Type
Ability
Effect Type
Initial shot: Arcing Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
Damage:
Initial shot: See Storm Bow
Scattered:
  • Fully charged: 75 per arrow
  • Uncharged: 22 per arrow
Headshot:
✓ (x2)
Rate of fire:
Shots per volley:
6 scattered arrows
Projectile speed:

Additional details:

Example video:

Yamagami Technique
Hero-ability-circle
Perk YamagamiTechnique
Type
Major Perk
Wall Climb accelerates your Lunge cooldown by 300%.

Additional details:
  • Removed in Season 18.

Swift Lunge
Hero-ability-circle
Swift Lunge
Type
Minor Perk
Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge.

    Hanzo's Broken Heart / Depression

    One of the most common phrases used to describe the event where the Shimada Clan's elders forced Hanzo to attack Genji is "The event broke his heart." While most likely an expression, there does exist a real-world heart condition called Takotsubo cardiomyopathy, commonly referred to as Broken Heart Syndrome. This condition can be caused by grief from the death of a loved one, the loss of a relationship, job, or money—all of which apply to Hanzo. He abandoned his clan and, by extension, gave up his wealth and status as the Scion of the Shimada Empire in order to escape his abusive family.

    Broken Heart Syndrome is usually temporary, but some people may continue to feel unwell even after the heart has healed. In some cases, feelings of stress, anger, and experiencing trauma triggers can exacerbate the condition and can even be fatal in some cases. Because of this, it’s logical to assume that after the event, any form of stress, anger, fear, or anything that triggers his trauma (Such as holding a sword or simply being at the Shimada Castle or in Hanamura) could pose a serious risk to Hanzo's health, and could very well kill him.

    While the condition itself can be treated with medical care, it's unlikely that Hanzo received any treatment he needed, as it’s implied he's been self-isolated since leaving the clan. Another possibility is that Hanzo intentionally doesn't seek any medical treatment or therapy to help his possible condition due to feeling "unworthy" of receiving help. In an interaction where Hanzo says he doesn't fear death, Genji says that Hanzo "finds living to be the challenge." Which strongly implies that Hanzo suffers from severe depression and may even be suicidal, or at the very least, wants to die but continues to live as a form of self-punishment. It's also worth mentioning that Hanzo has, on several accounts, said that he is unworthy, beyond redemption, and thinks his father would be disappointed in him.

    In Overwatch 1, his select quote is "With every death, comes honor. With honor, redemption" could suggest that Hanzo believes that taking his own life is the only way he can redeem himself and regain honor for killing his brother. This is further proven by his select quote in Overwatch 2, where he says, "Honor is all I have left,"  which could also imply that Hanzo is on a serious mental decline and may be experiencing more suicidal thoughts or acts of self-harm and might've even come close to doing it.

    Media

    Images

    Former Portrait
    Gameplay Screenshots
    Concept Art

    Videos

    Balance Change Logs

    For more information, see Patch Notes.

    Overwatch PvP
    Patch
    Description

    Swift Lunge Swift Lunge – Minor Perk

    • Removed

    Perk DragonFury Dragon Fury – Minor Perk

    • Moved from Major to Minor.
    • Attack speed reduced from 25% to 20%.
    • Duration reduced from 2 to 1.5 seconds.

    Perk Frost Arrow Frost Arrow – Major Perk

    • Press Reload to ready an explosive frost arrow that slows enemies by 35% for 3 seconds.

    Ability-hanzo03 Storm Arrows - Ability 2

    • No longer have a larger projectile size compared to regular arrows.

    Swift Lunge Swift Lunge - Minor Perk

    • New Minor Perk.
    • Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge.

    Perk YamagamiTechnique Yamagami Technique - Major Perk

    • Removed.

    Perk ScatterArrows Scatter Arrows - Major Perk

    • Changed to a Major Perk.
    • Now on first ricohet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time.

    Ability-hanzo1 Storm Bow - Primary Fire

    • Bases projectile size increased from 0.1 to 0.125 meters.

    Ability-hanzo4 Dragonstrike - Ultimate Ability

    • Ultimate cost reduced 8%.
    • Damage per second increased from 300 to 400.

    Perk DragonFury Dragon Fury - Major Perk

    • Attack speed duration increased from 1 to 2 seconds.

    Perk YamagamiTechnique Yamagami Technique - Major Perk

    • Cooldown speed increased from 250% to 300%.
    Developer comments: Hanzo's been underperforming recently so we're reverting his bow draw speed back to its original, faster value. The Sonic Disruption perk isn't picked very often but increasing its duration will make it more useful and require less upkeep to control a health pack.

    Ability-hanzo1 Storm Bow - Primary Fire

    • Draw time reduced from 0.8 to 0.72 seconds.

    Perk SonicDisruption Sonic Disruption - Minor Perk

    • Health pack hack time increased from 12 to 30 seconds.
    Developer Comments: Restoring the functionality of Hanzo's Storm Bow to retain draw progress will enable him to use wall climb more effectively, improving his ability to take space and position himself.

    Ability-hanzo1 Storm Bow

    • Arrow draw progress is preserved while wall climbing.

    Ability-hanzo03 Storm Arrows

    • Projectile speed increased from 110 to 140 meters per second.
    Hero Perks

    Perk SonicDisruption Sonic Disruption

    • Sonic Arrow hacks nearby Health Packs for 12 seconds.

    Perk ScatterArrows Scatter Arrows

    • Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times.

    Perk DragonFury Dragon Fury

    • After hitting an enemy with Primary Fire, gain 25% attack speed for 1 second.

    Perk YamagamiTechnique Yamagami Technique

    • Wall Climb accelerates your Lunge cooldown by 250%.
    Developer Comments: The Dragonstrike change enables it to damage non-player entities such as barriers, turrets, traps, and mines. This should increase its usefulness even when not eliminating opponents as it can now help clear the battlefield of other obstacles as well.

    Ability-hanzo1 Storm Bow

    • Time to fully charge decreased from 0.87 to 0.80 seconds.

    Ability-hanzo4 Dragonstrike

    • Now damages enemy buildable objects.
    Developer Comments: We are reverting Hanzo back to his previous health now that it's possible to take out an opposing Hanzo with a well-aimed headshot thanks to the weapon damage changes.
    • Base health increased from 225 to 250.
    Developer Comment: This change restores Hanzo's one hit headshot kill against 250 health heroes, though it will require more accuracy with the smaller projectile size and is now slower to charge shots to reduce the frequency of projectiles being thrown out. After trying the recent iterations of Hanzo post Season 9, we feel the one-shot capability is too essential to the core gameplay feel of these sniper heroes (similar to Widowmaker) without a much larger rework. Being limited to a smaller range of heroes that could be one shot (225 HP and below) added some texture to the hero matchups but wasn't a satisfying compromise for either side.

    Ability-hanzo1 Storm Bow

    • Normal arrows are no longer affected by global projectile size increases.
    • Maximum damage increased from 120 to 125.
    • Time to fully charge increased from 0.72 to 0.87 seconds.
    Developer Comment: Hanzo doesn't quite fit the category of being as highly mobile as the other heroes we're moving to 225 HP, but like Widowmaker, has the potential long-range lethality merits, as he is now able to one-shot the 225 HP heroes. It's also nice for the Hanzo mirror match to be more decisive as well.
    • Base health reduced from 250 to 225.
    Developer Comment: The Dragonstrike ultimate hasn't been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we're increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

    Ability-hanzo4 Dragonstrike

    • Speed increased from 12 to 15 meters per second.
    General
    • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
    Hero
    Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo's arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo's arrow projectile staying the same total size as before this patch.
    • Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
    • Base projectile sizes reduced from 0.1 to 0.075 meters. Total projectile size is now 0.175 meters.
    General updates

    Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

    • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
    • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
    • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
    • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
    • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
    • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

    Hero combined HP (base health/armor/shields) increased by 15-25%.

    • 150-175 HP heroes increased by 25 HP.
    • 200-300 HP heroes increased by 50 HP.
    • 300+ HP (Tanks) increased by 75-100 HP.
    • Each hero's precise health increases are listed in their patch notes below.

    Ultimate Charge

    • All Ultimate ability costs increased by 10%.

    Regenerative Passive for All Heroes

    • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

    Damage Role Passive

    • Reload speed bonus on elimination has been removed.
    • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

    Quick Melee

    • Damage increased from 30 to 40.
    Hero updates
    • Health increased from 200 to 250.

    Ability-hanzo03 Storm Arrows

    • Damage increased from 65 to 75.
    • Cooldown reduced from 10 to 8 seconds.
    Developer Comments: Despite being conceptually strange, this gameplay mechanic felt good and fluid to use as Hanzo. However, it often resulted in some frustrating behavior for enemy players that can be alleviated without impacting Hanzo’s overall effectiveness too significantly.

    Ability-hanzo1 Storm Bow

    • Arrow draw progress is no longer preserved while wall climbing.
    Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won't be eliminated with one critical damage shot. We've also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.

    Ability-hanzo1 Storm Bow

    • Maximum damage reduced from 125 to 120.

    Ability-hanzo2 Sonic Arrow

    • Impact sound effect now plays for enemies.
    • Visual effect is now briefly visible to enemies when first deployed.
    Developer Comment: Hanzo has high burst damage potential with Storm Bow and Storm Arrows and strong utility with Sonic Arrow but still underperforms compared to other heroes in the same role. This change increases his survivability without directly improving his strengths.

    Ability-hanzo01 Lunge

    • Lunge cooldown decreased from 5 to 4 seconds

    Ability-hanzo03 Storm Arrows

    • Damage reduced from 70 to 65

    Overwatch 6v6
    Patch
    Description

    Ability-hanzo1 Storm Bow

    • Time to fully charge each shot reduced from 0.72 to 0.8 seconds. [verify]

    (Note: This change was reverted in both formats on May 20, 2025)

    17 Dec 2025

    Ability-hanzo1 Storm Bow

    • Time to fully charge each shot reduced from 0.8 to 0.72 seconds.

    Overwatch 1
    Patch
    Description
    Ability-hanzo03 Storm Arrows
    • Arrows ricochet once upon impact
    Ability-hanzo03 Storm Arrows
    • Shot recovery time reduced from 0.3 to 0.25 seconds

    Developer Comment: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.

    Ability-hanzo03 Storm Arrows
    • Can now be manually canceled
    Ability-hanzo03 Storm Arrows
    • Damage increased from 60 to 70

    Developer Comment: The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we're reverting the Storm Arrow damage back its previous value.

    Ability-hanzo03 Storm Arrows
    • Damage reduced from 70 to 60
    Ability-hanzo1 Storm Bow
    • Maximum projectile speed reduced from 125 to 110

    Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.

    Ability-hanzo03 Storm Arrows
    • Storm Arrows ammo reduced from 6 to 5

    Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.

    Ability-hanzo2 Sonic Arrow
    • Detection radius increased from 7 to 9 meters

    Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

    Ability-hanzo01 Lunge
    • Cooldown increased from 4 to 5 seconds

    Developer Comments: Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch.

    Ability-hanzo03 Storm Arrows
    • Duration reduced from 6 to 5 seconds
    • Cooldown increased from 8 to 10 seconds

    Developer Comments: Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.

    Ability-hanzo03 Storm Arrows
    • Damage reduced from 80 to 70

    Developer Comments: Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.

    Ability-hanzo1 Storm Bow
    • Projectile speed increased from 85 to 100

    Ability-hanzo2 Sonic Arrow

    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters

    New Abilities

    Ability-hanzo01 Lunge

    • Press jump while in the air to leap horizontally

    Ability-hanzo03 Storm Arrows

    • Replaces his existing Scatter Arrow ability
    • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

    Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

    General
    • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing

    Ability-hanzo1 Storm Bow

    • Increased charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

    Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

    General
    • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
    • Maximum projectile speed has been increased by 30%
    • Arrow size has been reduced by 33%

    Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.

    References

    1. Square Enix uses katakana "ハンゾー・シマダ".
    2. 2.0 2.1 2.2 Where Honor Lives
    3. 2015-05-05, "Watch for the release of Blizzard's new game! Hanzo is my voice!". Twitter, accessed on 2016-05-18
    4. [1]
    5. Michael Chu and Renaud Galand of Overwatch Development Team at Blizzcon 2017 Online Station, accessed on 2018-12-05
    6. Paul Nakauchi. IMBD, accessed on 2024-07-16
    7. Seigaiha (Blue Sea And Waves) Project Japan, accessed on 2016-12-19
    8. 2017-07-12, A Brazilian Overwatch Fan Has Founded an Official Hanzo Church. The Escapist, accessed on 2017-07-13
    9. 2017-11-03, Dragons of the Nexus – BlizzCon 2017 Hero Trailer. YouTube, accessed on 2017-11-04
    10. 2023-02-06, OVERWATCH 2 SEASON 3 STARTS FEBRUARY 7: NEW ANTARCTIC PENINSULA CONTROL MAP, ONE-PUNCH MAN COLLAB, LOVERWATCH DATING SIM, AND SO MUCH MORE!. PlayOverwatch, accessed on 2023-02-08
    11. 2018-10-22, Full lineup of LEGO Blizzard Overwatch sets revealed. The Brothers Brick, accessed on 2018-10-22.
    12. 2018-10-09, OVERWATCH HALLOWEEN TERROR GEAR AVAILABLE NOW. Blizzard Entertainment, accessed on 2018-10-10
    13. 2017-10-26, Genji and Hanzo are the latest adorable Nendoroid figures, and I must have them. Blizzard Watch, accessed on 2017-10-27
    14. Hasbro Overwatch Action Figures, BlizzPlanet
    15. Hanzo (Overwatch), Blizzard Entertainment. Accessed on 2015-01-20
    16. Hanzo (Overwatch 2), Blizzard Entertainment. Accessed on 2022-10-05
    17. 2016-12-10, Blizzcon 2016 Overwatch Q&A Panel Transcript. BlizzPlanet, accessed on 2018-11-16
    18. 2023-02-14, FEEL THE LOVE WITH THE ULTIMATE VALENTINE EVENT!. PlayOverwatch, accessed on 2023-02-15
    19. Blizzcon 2017, Overwatch: Archives
    20. 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
    21. 2017-12-22, Every Overwatch Hero Explained by Blizzard’s Michael Chu | WIRED (1:13). Youtube, accessed on 2017-12-23
    22. Blizzcon 2016, Overwatch - What's New
    23. 2021-02-19, BlizzConline 2021 | Behind the Scenes of Overwatch 2 | Overwatch. Youtube @PlayOverwatch, accessed on 2024-04-16

    External Links