overwatch

Mei is a Specialist Damage hero in Overwatch. She is one of the 21 heroes included in the game's release on 24 May 2016.

Overview

Mei’s weather-altering devices slow opponents and protect locations. Her Endothermic Blaster unleashes damaging icicles and frost streams, and she can Cryo-Freeze herself to guard against counterattacks, or obstruct the opposing team's movements with an Ice Wall.

Abilities

Passive Abilities

Sub-Role: Specialist
Hero-ability-circle
Sub-Role Damage Specialist Circle
Type
Passive Ability
Eliminating an enemy briefly increases your reload speed.
Reload time:
-33%
Duration:
3 seconds

Additional details:
  • Reload speed is 1.5x faster after an elimination. This only lasts for 3 seconds, but is refreshed if another elimination is earned.
  • An indicator is shown to the right of the crosshair to show when the reload increase is active.

Weapons

Endothermic Blaster
Key mouse 1
Hero-ability-circle
Ability-mei1
Type
Weapon (Primary Fire)
Effect Type
Beam Beam (projectile)
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Short-range spray weapon that slows enemies.
Damage:
5.5
Headshot:
Rate of fire:
20 shots/s
Ammo:
140
Reload time:
1.5 seconds animation
Duration:
1.3 seconds (slow)
Max. range:
10 meters
Movement slow:
-30%
Projectile speed:
40 m/s
Projectile radius:
0.55 meters
Spread:
None
beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
cleansable
Applies a negative status effect that can be removed by Cleanse.
piercing
Ranged attacks and healing that can pierce heroes.
Mei’s blaster unleashes a concentrated, short-range stream of frost that damages and slows enemies.

Additional details:
  • Damage per second: 110 while firing (90.58 overall w/reload)

Keywords:
beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
cleansable
Applies a negative status effect that can be removed by Cleanse.
piercing
Ranged attacks and healing that can pierce heroes.

Icicle
Key mouse 2
Hero-ability-circle
Icicle
Type
Weapon (Secondary Fire)
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Long-range icicle launcher.
Damage:
85
Headshot:
✓ (x2)
Rate of fire:
1 shot per 0.8 seconds
Ammo consumption:
10 per shot
Ammo:
140
Reload time:
1.5 seconds animation
Cast time:
0.4 seconds + 0.4 s. recovery for shoot
Projectile speed:
115 m/s
Projectile radius:
0.2 meters
Spread:
None
critical
Deals 2x damage when hitting critical locations.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Mei can also use her blaster to shoot icicle-like projectiles at medium range.

Additional details:
  • Damage per second: 106.25 while firing (94.44 overall w/reload)
  • Recovery stops while using melee.
  • Even if there is less than 10 ammo left, the next icicle will be fired as normal before reloading.

Keywords:
critical
Deals 2x damage when hitting critical locations.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Special Abilities

Cryo-Freeze
LSHIFT
Hero-ability-circle
Ability-mei2
Cooldown Icon
12 seconds
Type
Ability
Become invulnerable and heal yourself.
Healing:
62.5 per second
Duration:
0.44 seconds min. duration
4 seconds max. duration
0.24 seconds recovery
invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
lesser cleanse
Removes Cleansable status effects. Impossible to use against Stun, Knockdown, Displace and Hacked.
transformation
An alternate state with unique functionality that is not ended prematurely by Displace, Hacked, Sleep, or Stun.
unstoppable
Ignores Displace, Hacked, Hinder, Knockback, Sleep, Stun and Tether.
Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.

Additional details:
  • Restores 15 ammo per second (max. 60).
  • The cooldown starts only after the effect wears off.
  • The ability can be cancelled prematurely.
  • Mei becomes immune to damage and is cleared of all cleansable status effects.
  • Heals 250 health total, if not cancelled early.
  • The ice block behaves like a physical wall, and blocks line of sight for both enemies and allies. [3]
    • This means healers will not be able to heal Mei until this expires.
    • The ice block can block damaging abilities that require line of sight. For instance, a small ally or enemy could hide directly behind Mei's ice block to avoid D.Va's Self-Destruct.
  • Mei can be lifted by Petal Platform Icon Petal Platform (allied or enemy) while in Cryo-Freeze.

Keywords:
invulnerable
Cannot be damaged. Contests objectives, but does not capture them.
lesser cleanse
Removes Cleansable status effects. Impossible to use against Stun, Knockdown, Displace and Hacked.
transformation
An alternate state with unique functionality that is not ended prematurely by Displace, Hacked, Sleep, or Stun.
unstoppable
Ignores Displace, Hacked, Hinder, Knockback, Sleep, Stun and Tether.

Ice Wall
E
Hero-ability-circle
Ability-mei3
Cooldown Icon
12 seconds
Type
Ability
Create a wall in front of you.
Health:
250 per pillar
5 pillars
Duration:
Up to 5 seconds
0.5 seconds recovery
Max. range:
25 meters
Height:
4.42 meters
Width:
8 meters
deployable
A non-player entity with a unique health pool.
Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.

Additional details:
  • Can be manually destroyed by pressing the ability key again, including while dead.
  • Before casting, the Ice Wall's placement from the player's line of sight can be toggled from perpendicular to parallel by pressing the hotkey again.
  • The cooldown starts immediately, not when the wall destroyed.
  • Ice Wall can be placed on Petal Platform Icon Petal Platform or payload.
    • Petal Platform Icon Petal Platform, however, cannot be placed on top of Ice Wall. It will bounce off and deploy on ground.
  • Ability is stationed wherever it's placed. So, if placed on top of a temporary or moving surface, like Payload, it will remain in midair, even after the surface expires or moves.
  • Tree of Life Icon Tree of Life destroys any pillar of Ice Wall if placed on it, and will also prevent pillars from rising if Ice Wall is placed intersecting an existing tree.
  • Destroys fences and other breakables that collide with the pillars.

Keywords:
deployable
A non-player entity with a unique health pool.

Ultimate Ability

Blizzard
Q
Hero-ability-circle
Ability-mei4
Ultimate Ready
1925
Type
Ultimate Ability
Effect Type
Arcing projectile Arcing projectile (initial cast)
Area of effect Area of effect (blizzard)
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Launch a weather control drone that freezes enemies in a wide area.
Damage:
20 per second
Headshot:
Cast time:
0.4 seconds (throw)
Duration:
4.25 seconds
Radius:
10 meters
Movement slow:
-50% (initial)
-25% per second (ramping)
-75% (max)
Projectile speed:
20 m/s
Projectile radius:
None
area of effect
Affects targets in a spherical area.
armor piercing
An effect applied by this Deployable deals damage to Armor as if it were Health.
barrier piercing
This Deployable pierces Barriers and heroes.
cleansable
This Deployable applies a status effect that can be removed by Cleanse.
deployable
This Deployable cannot be damaged.
stun
This Deployable prevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse.
travel time
Projectile attacks and healing with travel time. Can be Negated.
Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.

Additional details:
  • Deals up to 85 damage over the duration.
  • The first tick results in a 50% progress towards the freeze (also inflicts a 50% slow effect), then it continues at a rate of 25% per second (also slows at a rate of 25% per second). (The slow effect is capped at 75%.) At 100% or higher freeze progress, the very next tick freezes the target; therefore, it takes about 2 seconds in order to freeze.
    • This means that (using Blizzard alone), targets will only be frozen for 2.25 seconds.
  • Using Endothermic Blaster's primary fire greatly speeds up the freezing process (and will allow targets to be frozen for a little more than 2.25 seconds).
  • The Area of Effect is based off line of sight from the deployed drone and blocked by terrain and terrain-like objects, such as Tree of Life Icon Tree of Life.
  • The drone can be placed on and lifted by Petal Platform Icon Petal Platform.
  • The projectile that deploys the drone acts as a standard barrier-piercing projectile.
  • Once deployed by the projectile, the drone functions as an indestructible deployable (similar to Baptiste-ability4 Amplification Matrix), and cannot be negated or damaged.
    • The only exception is Sombra's Ability Sombra EMP EMP, which destroys the deployable if hit.

Keywords:
area of effect
Affects targets in a spherical area.
armor piercing
An effect applied by this Deployable deals damage to Armor as if it were Health.
barrier piercing
This Deployable pierces Barriers and heroes.
cleansable
This Deployable applies a status effect that can be removed by Cleanse.
deployable
This Deployable cannot be damaged.
stun
This Deployable prevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Skating Rink
Hero-ability-circle
Skating Rink
Type
Minor Perk
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second.
Healing:
50 per second
Mov. speed buff:
+25%

Additional details:
  • Healing is only affected by Baptiste-ability4 Amplification Matrix if the drone passes through it. Area of effect healing alone is not amplified.

Glacial Propulsion
SPACE
Hero-ability-circle
Glacial Propulsion
Cooldown Icon
10 seconds
Type
Minor Perk
Double jumping creates a small ice pillar that launches Mei into the air.

Additional details:
  • Glacial Propulsion is not silenced or interrupted by hinder. It can be activated as long as Mei is airborne and less than 3 meters above ground.
  • The pillar is a terrain-like deployable similarly to Ability-mei3 Ice Wall.
  • The pillar shortly disappears afterwards, as Mei reaches the apex of the jump.
  • The pillar can launch Mei approximately up to 6.5 meters in the air, whereas you can only get 5.39 meters using ice wall and a jump.

Major perks

A Major Perk can be chosen at level 3.

Deep Freeze
Hero-ability-circle
Deep Freeze
Type
Major Perk
Continuously hitting enemies with primary fire freezes them for a short time.
Duration:
1 second

Additional details:
  • Freeze triggers when the enemy has been hit 30 times versus Damage and Support roles (1.5 seconds of continuous fire) and 46 times versus a Tank role (2.3 seconds of continuous fire).
  • The counter resets if the enemy has not been hit for 0.5 seconds. Enemies cannot be frozen more than once without resetting the counter

Cryo-Storm
Hero-ability-circle
Perk CryoStorm
Type
Major Perk
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Cryo-Freeze slows and deals 70 damage per second to nearby enemies.
Damage:
70 per second
Headshot:
Radius:
4.5 meters

    Hero-specific options

    Setting name Options Description
    Hold to use Cryo-Freeze Off (default) Cryo-Freeze deactivates when player presses the button again.
    On Cryo-Freeze deactivates when player stops holding the button.
    Ice Wall confirmation input Primary Fire (default) Ice Wall is activated by pressing Ability 2 then Primary Fire. Secondary Fire to cancel. Ability 2 to rotate.
    Secondary Fire Ice Wall is activated by pressing Ability 2 then Secondary Fire. Primary Fire to cancel. Ability 2 to rotate.
    Ability 2 press Ice Wall is activated by pressing Ability 2 twice. Secondary Fire to cancel. Primary Fire to rotate.
    Ability 2 release Ice Wall is activated by pressing and releasing Ability 2. Secondary Fire to cancel. Primary Fire to rotate.
    Cryo-Freeze cancel input All Cryo-Freeze deactivates when any of the buttons under are pressed.
    Ability 1 Cryo-Freeze deactivates when Ability 1 is pressed.
    Primary fire Cryo-Freeze deactivates when Primary fire is pressed.
    Secondary fire Cryo-Freeze deactivates when Secondary fire is pressed.
    Hide Cryo-Freeze timer Off (default) Cancel text UI element is displayed to the left of the crosshair.
    On Cancel text UI element is hidden.
    Hide Cryo-Freeze cancel text Off (default) Cancel text UI element is displayed to the left of the crosshair.
    On Cancel text UI element is hidden.
    Default Ice Wall rotation Horizontal Ice Wall is deployed perpendicular to the direction the player is facing by default.
    Vertical Ice Wall is deployed along the direction the player is facing by default.

    Stadium

    Mei is a playable hero in Stadium game mode. See Mei/Stadium for a list of hero-specific Items and Powers.

    Strategy

    Mei is a fighter who is good in 1-on-1 fights. Her slowing effect from Endothermic Blaster will give her an advantage with most fights. Icicle deals heavy damage when used correctly, making her a threat at both short and long ranges. Ice Wall can be used to trap or distract the enemy, as it can completely block the enemy's vision, or split some of the enemies from the others. Mei's Cryo-Freeze creates thick ice around herself, restoring her health and rendering her invulnerable, allowing her to play like a semi-tank. Blizzard is a very strong Ultimate, able to turn the tide of battle when used correctly. Not being a true tank, Mei can still be outdamaged and killed easily. Her primary fire deals moderate damage. Due to lacking raw killing power and mobility tools, playing Mei well is challenging.

    Weapons & Abilities

    General strategies

    Match-Ups and Team Synergy

    Tank

    Hero Match-Up Team Synergy
    Icon-D.Va
    D.Va
    D.Va's Defense Matrix can't block your Endothermic Blaster's slowing. If a D.Va does try to approach you or your team, you should make her a slowing priority while also positioning yourself to shoot her cockpit, which serves as her critical hit area while in her Mech. Be ready for D.Va to use her Boosters to attempt to flee from you; if you can hit her with an Icicle or two while she's flying off, you might be able to destroy her Mech before she can regroup with her team. You can also use your Ice Wall to block off her retreat and force her to keep fighting you. If D.Va uses Self-Destruct, you can use Cryo-Freeze to protect yourself, or you can use Ice Wall to protect your team (and yourself if you're with them). Watch out for D.Va when getting ready to use Blizzard, as that's one of the few things her Defense Matrix can negate from you. D.va Can be considered a main damage dealer, so helping her to get on flanks without her boosters is crucial for team synergy. If necessary, Give D.va a high ground to dive in from, especially for self destruct.
    Icon-Doomfist
    Doomfist
    Doomfist is an easy target, with his cooldowns for his mobility high. If he dives into you, he is rendered useless, considering he already used Seismic Slam to get to your back lines. An ice wall or 2 can easily negate his Primary fire and his punch, he is usually a bad pick against Mei. If you hear Doomfist during his Ultimate, then wait for the Marker to show where he's landing. Don't use Cryo-Freeze immediately and wait until he's reached the ground to immediately Unfreeze. His block, on the other hand, negates your Secondary fire, so don't get too greedy. You can get him to an easier vantage point with your Ice wall, and making it so the more distance he is from the ground, the more damage he gets from Seismic Slam.
    Icon-Junker Queen
    Junker Queen
    (To be added) (To be added)
    Icon-Orisa
    Orisa
    Even though Orisa's fortify will nullify your slowing Debuff, Orisa can still be headshotted,and to actually slow her, try baiting out fortify with headshots, wall off her escape route, and try closing in with your team. If she uses Terrasurge, you need to use Cryofreeze, or Ice Wall yourself up to safety. Blizzard can be paired with Terra Surge. Orisa's pulls enemies to the center (which is her) and with Blizzard, will become frozen and unable to survive the impact damage.
    Icon-Ramattra
    Ramattra
    (To be added) (To be added)
    Icon-Reinhardt
    Reinhardt
    Reinhardt's high health will allow him to survive multiple Icicle headshots. Both of you will struggle to kill each other due to your respective survival abilities. Although you can't attack Reinhardt through his barrier, you can still throw Blizzard behind it; as his team will often be hiding behind him, this could result in you freezing a good bulk of his team at once. Splitting him from his team with Ice Wall is also an option if you're trying to kill him. Be ready to quickly use either Cryo-Freeze or Ice Wall to defend yourself and your team from his Charge or Earthshatter. If Reinhardt's shield breaks, then Using an Ice wall to give him time will be more than enough for him to get some regeneration in, along with a break for a second for everyone else to reload.
    Icon-Roadhog
    Roadhog
    Should you and Roadhog end up in a fight with no team assistance, it will often result in a stalemate. Your Cryo-Freeze will help you withstand his Chain Hook combo and your Ice Walls can keep you safe from his attacks; meanwhile, he can use Take a Breather to restore any damage he takes from your Icicle headshots. You should try to smartly use Cryo-Freeze and Ice Wall to gradually disengage from Roadhog and regroup with your team. If you can place an Ice Wall in front of him during Whole Hog, his Ultimate will be less effective. Roadhog's low mobility also makes him an easy target to get stuck in your Blizzard. If you get Roadhog onto high ground, he can disrupt the enemy team, and possibly hook someone onto your team's frontline so your DPS can finish them off
    Icon-Sigma
    Sigma
    Sigma is a hard matchup, considering the moving barrier, but his Kinetic grasp will do nothing against your primary fire. be warned if you throw Blizzard at him, though, as he can and will negate snowball from touching the ground. His Kinetic Grasp also negates headshots, but doesn't negate the slowing effect. Just like most other shield characters, letting an Ice wall up after his barrier was broken allows him to regenerate his shield and protect your team one more. If you both use your Ultimates, It is a deadly combo that can solo many heroes and turn the tide of the game.
    Icon-Wrecking Ball
    Wrecking Ball
    If Wrecking Ball comes into flank, he has high mobility when he's grappled, but he's slow in every other way. He makes a prime slowing target, since he is a tank, and can easily be melted by the rest of your team. Proximity mines are easy to clear with Blizzard as well, so try making that apriority if you think we will use them. Wrecking ball can easily generate fire from ice wall, and definitely could use the high ground for him to smash the enemy to bits. Blizzard can be paired with Minefield as frozen targets can be blown up easily by his proximity mines.
    Icon-Winston
    Winston
    Winston's Tesla Cannon will barely chip away at your higher than average health. While it's hard to escape from him, he'll have difficulty killing you if you use your abilities wisely. As long as you make sure he isn't protected by his Barrier Projector, his large size makes him an easy target for your Endothermic Blaster. Be careful of his Primal Rage Ultimate, though; if you're knocked off a cliff, you'll have no way to save yourself. Winston can be a powerful ally, as his electricity, does sadly, not stack with your slowing, but he can stille deal high damage output with you in tow,considering that your slow will take effect instead of his, making it so any enemy you face together will probably melt.
    Icon-Zarya
    Zarya
    Zarya's Particle Barrier will completely blocks the slowing effect and damage of Endothermic blaster while increasing her own damage output. A fully charged Zarya can chase you down and kill you very quickly, especially if you are alone, as the cooldown for Particle Barrier is shorter than that of Cryo-Freeze. Use smart Ice Wall deployments to keep Zarya at a distance while retreating or waiting for backup to arrive. When Zarya's barrier is on cooldown, you can frustrate and weaken her by slowing her; you should still be using this opportunity to retreat, though, as it will be difficult to kill her before she thaws out. Giving her a moment of clarity with Ice wall can definitely las long enough so she can use another barrier on herself, making it so she can generate charge faster and faster. Her Graviton Surge makes a great partner with Blizzard, allowing for most, if not all players in her Ultimate be frozen, allowing your team to dogpile and eliminate all of them.

    Damage

    Hero Match-Up Team Synergy
    Icon-ashe
    Ashe
    With Ashe being a scoped sniper, she will primarily stay in one place. If she is focusing on another person, headshot her and she will be easily eliminated. She does lots of damage up close though, and if you are lit on fire, then Cryo Freeze can cleanse you, even for just a second, to keep slowing her down. If she uses Coach Gun, try predicting where she will move next so a body shot, or a headshot can finish her before she can fall back, or Use an Ice wall to stop her movement if she id moving horizontally WIth Ashe, using an ice wall to get to higher ground for her is a top priority for a scoped sniper. If you coordinate with your ashe, She can place Bob where your Ice Wall is, making some awesome damage in the process
    Icon-Bastion
    Bastion
    While Ice Wall can be quickly destroyed by Bastion's massive fire rate, it provides time for you and your team to try to advance and flank Bastion around the wall. With the right distractions, a single Icicle into Bastion's weak spot is enough to put it at dangerously low health, nearly enough to melee it to death. Despite this, Bastion can still overpower you if you are its sole focus, or if you give it a chance to heal by entering Cryo-Freeze yourself, so never engage Bastion alone. If Bastion is set up in a hunkered-down position, a Blizzard can easily ensnare him and any nearby allies, rendering them easy pickings. Using him to get to higher ground, or covering him during his ultimate, he is definitely a top pick for getting him inot position. Other than that, he isn't all that for synergizing with Mei.
    Icon-Cassidy
    Cassidy
    While you and Cassidy have similar, adaptable styles of play, your focus on close range anti-mobility makes you a liability against Cassidy's mid-range shots and higher overall damage output. At long ranges, you can deal much higher poke damage with your secondary fire as it does not have damage falloff, unlike Cassidy's Peacekeeper. While you dominate at short range, a grenade into a Fan the Hammer can bring you to the brink of death, if not kill you. If Cassidy gets you with his combo, be ready to quickly use Cryo-Freeze to heal the damage you've taken and to stop him from following up and quickly killing you. Once you're at higher health, if Cassidy is alone, you may be able to slow and headshot him before he can kill you or get his grenade back. You can harass Cassidy with ice walls, limiting his range and potentially wasting his Deadeye Ultimate if it's in use, but this is rarely effective in the long run. If you can make it so Cassidy is on a high place during Dead-eye, then he can easily pick off any squishy character. Slowing targets down makes it easier for him to headshot the enemy.
    Icon-Echo
    Echo
    With her sticky Bombs as her main for of damage, it's easy for her to be rendered useless, and can be picked off easily if the Enemy is greedy. If she transforms into you, (See Match-Up Mei). Until she is back to her original self. Her most useful ability, is her flight, but if she is slowed down enough, and is blocked by Ice wall, then she is useless and can be eliminated easily. With Echo, having a higher vantage point for her to start her ascent is crucial. Paired with blizzard, her sticky bombs can be a huge threat.
    Icon-Genji
    Genji
    Genji's greatest strengths are his mobility and close range damage, both of which fall apart due to Mei's slowing ability at close range. While both your Icicle and Blizzard Ultimate can be Deflected, your Endothermic Blaster's primary fire can only be blocked and your Ultimate's area of effect damage cannot be blocked nor deflected. Ice Wall can be used to trap Genji in small rooms where he can't dodge effectively. Genji's only advantage is his ability to use Swift Strike or Cyber-Agility to quickly escape from Blizzard or being blocked in larger passages. If Genji is heckling you or your teammates, make him a priority to slow and kill. For Genji, Mei can deploy and Ice wall for his Cyber Agility passive, allowing him to scale more ground and flank easier. Also, A good Blizzard and a Dragon blade work pretty well.
    Icon-Hanzo
    Hanzo
    Hanzo's range advantage and vertical mobility allows him to avoid you entirely by setting up on high roofs or overhangs and firing at you from a distance that your Icicles won't be able to accurately reach. On the other hand, Ice Wall can allow you and your team to approach Hanzo, and though it gives him a clear idea of where to place a Sonic Arrow, it can still give you enough time to close and execute him. Be ready for Hanzo to attempt a Lunge to escape your range; so long as you keep your Endothermic Blaster on him, you should be able to finish him off. Hanzo's vertical agility makes him a perfect candidate for an Ice wall for him to scale to get him to high ground, allowing him to snipe targets from above with ease.
    Icon-Junkrat
    Junkrat
    Junkrat's Frag Grenades are deadly as you have no evasive ability or ability to move to higher ground other than placing an Ice Wall under your feet. Ice Wall can block his grenades, but he can easily destroy it or choose to fire grenades in another direction (such as over the wall). While immobile in Cryo-Freeze, Junkrat is capable of placing his Concussion Mine and/or a Steel Trap right next to you, allowing for easy damage or immobilization. If you attempt to slow Junkrat in close-range combat, his Frag Grenades can make short work of you, or conversely he can use Concussion Mine to make a quick getaway. Try to deal with Junkrat in long-range combat if you can, since your long-range capabilities are far stronger than his. If you must fight him in close-quarters, stick to your team and let them take the lead against him. Junkrat's Rip-tire can scale Mei's Ice wall. for better vertical coverage.
    Icon-Mei
    Mei
    Cryo-Freeze plays a large role when engaging Mei in close-range. Which Cryo-Freeze can gradually nullify the slowing effect from the enemy Mei, the fight will be decided by who is using Cryo-Freeze. After Cryo-Freeze ends, Mei can be easily killed if her Ice Wall is on cooldown. In long range, a headshot from Icicle is deadly; act evasive while shooting Icicles at the enemy, bobbing and weaving out of cover to avoid the enemy Mei's shots. If the fight is turning in her favor, use Ice Wall to block her field of vision and flee. If you have another Mei on your team, consecutive Blizzards are the key for destroying the enemy's defenses.
    Icon-Pharah
    Pharah
    Pharah is a strong counter to Mei because of her long-range, high damage rockets and aerial mobility, with allow her to utilize hit-and-run tactics, peaking above buildings or other obstacles to fire and returning to cover to avoid your Icicles. Pharah is also usually too high or far away to touch with Endothermic Blaster; given the chance, if you can lead your shot well, you can snipe Pharah out of the air, but with your poor firing rate, this will often leave you vulnerable in the open for Pharah's rockets and Concussive Blasts. An Ice Wall is all but completely useless against your flying opponent, potentially even granting Pharah further cover if used poorly. Blizzard will only be useful if Pharah is somehow grounded while she's waiting for Jump Jet to cool down; while this is unlikely to happen, you should take advantage of the occasion should it arise. Having Phara get more Vertical Mobility with a well placed ice wall can have Pharah stay n the air longer, making her very useful to prioritize.
    Icon-Reaper
    Reaper
    Because of his brutally strong close-range damage, Reaper will often consider you easy prey. However, in practice, Reaper may not be able to finish you off, and his lack of mobility makes him easily trapped by Ice Walls. While he can use Wraith Form to escape your slowing effect, you can go right back to slowing him once he materializes, and you can take that time to heal yourself with Cryo-Freeze if you wish, or create an Ice Wall to block him off from you and your team. Furthermore, your Icicles grant you a much higher damage output at any other range, and good flanking tactics will often cause Reaper to waste Wraith Form prematurely. Ultimately, while Reaper can rush you for a quick kill, you can easily counter most of Reaper's combat and escape tactics. If you can be sneaky with Reaper, and place a stealthy ice wall while flanking, thank can work in wondrous ways, having a vertical advantage for Death Blossom can be very Vital for a sneak attack.
    Icon-Sojourn
    Sojourn
    (To be added) (To be added)
    Icon-Soldier 76
    Soldier: 76
    By nullifying his mobility and overpowering him at most ranges, you will typically find Soldier: 76 to be an easy target. However, he can easily Sprint out of your Endothermic Blaster's range if he hasn't been hit by it yet, and while your Icicles are powerful at a distance, his Heavy Pulse Rifle is far more consistent at dealing damage to you. If at any point you use Cryo-Freeze, Soldier: 76 will be able to escape to his ideal range or heal up with Biotic Field to continue the chase. Always try to finish off Soldier: 76 if he enters your range, otherwise use Ice Walls and cover to avoid his attacks. (To be added)
    Icon-Sombra
    Sombra
    You'll be in trouble if Hacked by a Sombra, losing both your Cryo-Freeze and Ice Wall defensive tools. While you tend to have the advantage at close range due to your Endothermic Blaster's slowing, with proper timing, Sombra can usually escape being slowed with her Translocator. While your high fire-rate may make you ideal for canceling Sombra's Stealth, you'll never hit her unless she's invisible directly in front of you. Your best bet to stop Sombra from Hacking you is to either quickly enter Cryo-Freeze or deploy an Ice Wall to cut off her view of you. (To be added)
    Icon-Symmetra
    Symmetra
    Symmetra's Sentry Turrets can be deadly, as your only means of killing them are with Icicles one at a time, and if you're caught by a cluster of them, you could end up dead before you destroy them all, let alone if Symmetra shows up to check on her nest. If you catch Symmetra without her Sentry Turrets, though, you'll have the upper hand with your Endothermic Blaster so long as you weave in and out of her Photon Projector. If Symmetra drops a Teleporter behind you, you won't be able to destroy it before an entire enemy team comes out; instead, drop an Ice Wall so you can retreat and group up with your team or, if you're feeling extra devious, drop a Blizzard as soon as her whole team emerges. (To be added)
    Icon-Torbjörn
    Torbjörn
    Blocking Torbjörn's Turret with Ice Wall can allow your team to safely move forward without worrying about it. You can also pelt the Turret from a distance with Icicles while hiding behind cover to avoid the Turret's counterattack. If you run into Torbjörn himself, don't underestimate his Rivet Gun. His shotgun fire will tear you apart and force you to use Cryo-Freeze, especially when he has Overload active. Should you blizzard Torbjörn while he's using Overload, he will most likely survive the following Icicle headshot, so be ready to drop an Ice Wall and escape./small> (To be added)
    Icon-Tracer
    Tracer
    Between Tracer's low health, very close effective range, and mobility-dependent play, most of her tactics when fighting you will revolve around running away and hoping she doesn't get an Icicle through the brain. Though she has a small hitbox, flicking your view her way will often land an Icicle hit, instantly killing her if it's a headshot. You may have some trouble landing consistent Endothermic Blaster hits, but once you start effecting her with your slowing, you should have no trouble keeping Tracer under control unless she has a Blink ready. Even if she escapes you, though, Tracer will almost never be able to kill you without being killed first. If Tracer hits you with her Pulse Bomb, quickly go into Cryo-Freeze to survive its explosion. (To be added)
    Icon-Widowmaker
    Widowmaker
    As Widowmaker usually remains well out of the range of your Endothermic Blaster, Widowmaker can pick you off in relative safety. However, your Ice Wall can annoy Widowmaker by blocking off her sights, forcing her to either wait it out or move to another sniping location. When Ice Wall is on cooldown, always hide in corridors and behind cover to avoid Widowmaker's fire. If you catch Widowmaker at close-range when her Grappling Hook is on cooldown, you can easily kill her.

    Tank Heroes

    (To be added)

    Support

    Hero Match-Up Team Synergy
    Icon-Ana
    Ana
    Ana will usually stay behind the enemy lines and far out of your effective range. Her Biotic Grenade will nullify your Cryo-Freeze's healing; if you're hit by it, use Ice Walls to protect yourself instead until the effect wars off. When Ana Nano-Boosts an opponent try to use Ice Wall to block the Nano-Boosted hero from attacking your team, potentially wasting a good amount of Nano-Boost's duration. Ice Wall can also split the enemy team from Ana, making her or her team easy targets. If you can sneak up on Ana at close-range, if she fails to hit you with Sleep Dart, you can easily kill her. (To be added)
    Icon-Baptiste
    Baptiste
    (To be added) (To be added)
    Icon-Brigitte
    Brigitte
    (To be added) (To be added)
    Icon-kiriko
    Kiriko
    (To be added) (To be added)
    Icon-Lifeweaver
    Lifeweaver
    (To be added) (To be added)
    Icon-Lúcio
    Lúcio
    Lúcio can keep you away from his team and himself with Soundwave. Other than that, Lúcio will have a lot of difficulty killing you outside of pushing you into an environmental kill. His speed will be negated by Endothermic Blaster's slowing effect, making him a prime target to slow down and kill. His Amp It Up can sometimes help his teammate survive from your headshots or help them escape you with a speed boost. Don't worry too much if Lúcio uses Sound Barrier in response to Blizzard; any frozen enemies will still be easy targets regardless of how much health they have. (To be added)
    Icon-Mercy
    Mercy
    If you catch Mercy out on her own, consider her a primary target, as she is practically defenseless against you. Mercy will try to use Guardian Angel to flee from you; while her flying speed with Guardian Angel won't be slowed by your primary fire, as long as you keep tabs on where she's flying, you should have little difficulty finishing her off. You have few means of pursuing or flanking Mercy, though, meaning unless Mercy is out of position, you'll need to ambush her from side routes or by getting above her/blocking her escape route with Ice Wall. Keep in mind that the healing from Mercy's Caduceus Staff will outheal her ally from Mei's Icicle headshot, so targeting Mercy should always be prioritized over her patient. (To be added)
    Icon-Moira
    Moira
    (To be added) (To be added)
    Icon-Zenyatta
    Zenyatta
    Even with his low mobility, don't underestimate Zenyatta. His Orb of Discord can help him or an ally kill you before you can finish him off. You should be able to slow him before shooting him in the head. Both of you have long range projectiles, but your Icicles suffer more from damage falloff. Fighting Zenyatta in long range will usually end in Zenyatta's favor due to his incredible fire power and Orb of Discord. Try to kill Zenyatta before using Blizzard, otherwise he can simply use Trancendence to protect his team while they are vulnerable. (To be added)

    Map Strategies

    Control

    Control  Control Map Strategies
    Map Strategy & Stage Tips
    Control

    Overall Strategy

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    Antarctic Peninsula 1

     Antarctic Peninsula

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    Labs
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    Sublevel
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    Icebreaker
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    Overwatch Busan

    South Korea Busan

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    Downtown
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    Sanctuary
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    MEKA Base
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    Ilios

    Greece Ilios

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    Lighthouse
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    Well
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    Ruins
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    Lijiang Tower loading screen

    China Lijiang Tower

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    Control Center
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    Garden
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    Night Market
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    Nepal loading screen

    Nepal Nepal

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    Village
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    Shrine
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    Sanctum
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    Oasis

    Iraq Oasis

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    City Center
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    Gardens
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    University
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    Samoa beach

    Samoa Samoa

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    Beach
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    Downtown
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    Volcano
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    Escort

    Escort  Escort Map Strategies
    Map Strategy & Stage Tips
    Escort

    Overall Strategy

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    Monte Carlo

    Monaco Circuit Royal

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    Attack
    Strategy details missing.
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    Dorado-streets2

    Mexico Dorado

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    Attack
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    Havana

    Cuba Havana

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    Attack
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    Junkertown

    Australia Junkertown

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    Attack
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    Rialto

    Italy Rialto

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    Attack
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    Route 66

    USA Route 66

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    Attack
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    ShambaliEscort

    Nepal Shambali Monastery

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    Attack
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    Gibraltar

    Gibraltar Watchpoint: Gibraltar

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    Attack
    Strategy details missing.
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    Hybrid

    Hybrid  Hybrid Map Strategies
    Map Strategy & Stage Tips
    Hybrid

    Overall Strategy

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    Blizzard World

    Blizzard World

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    Attack
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    Strategy details missing.
    Eichenwalde

    Germany Eichenwalde

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    Attack
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    Hollywood-set

    USA Hollywood

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    Attack
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    King's Row concept

    United Kingdom King's Row

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    Attack
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    MidtownLoading

    USA Midtown

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    Attack
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    Numbani Loading Screen

    Numbani

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    Attack
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    Strategy details missing.
    Paraíso pvp

    Brazil Paraíso

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    Attack
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    Push

    Push  Push Map Strategies
    Map Strategy & Stage Tips
    Push

    Overall Strategy

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    Colosseo (day)

    Italy Colosseo

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    Pushing
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    PortugalPush

    Portugal Esperança

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    Pushing
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    Toronto

    Canada New Queen Street

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    Pushing
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    Defending
    Strategy details missing.
    Runasapi 2

    Peru Runasapi

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    Pushing
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    Defending
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    Flashpoint

    Flashpoint  Flashpoint Map Strategies
    Map Strategy & Stage Tips
    Flashpoint

    Overall Strategy

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    Aatlis loading screen

    Morocco Aatlis

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    Station
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    Garden
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    Town Center
    Strategy details missing.
    Bazaar
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    Resort
    Strategy details missing.
    New Junk City

    Australia New Junk City

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    Arena
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    The Ducts
    Strategy details missing.
    Refinery
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    Junkyard
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    Bomb Flats
    Strategy details missing.
    Suravasa

    India Suravasa

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    Market
    Strategy details missing.
    Garden
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    Palace
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    Temple
    Strategy details missing.
    Ruins
    Strategy details missing.

    Achievements

    Name Icon Description Reward
    Ice Blocked
    Ability-mei3 Block 1000 damage with a single use of Mei's Ice Wall in Quick or Competitive play.
    Spray Mei Pixel
    Pixel
    Cold Snap
    Ability-mei4 Freeze 4 enemies at once with Mei in Quick or Competitive play.
    Spray Mei Cute
    Cute

    Trivia

    Etymology

    Misc. Character Information

    Development

    Concept art

    Concept art

    Removed abilities

    Deep Chill
    Hero-ability-circle
    Ability-passive
    Type
    Passive Ability
    Deal continuous damage with primary fire to significantly slow an enemy. Secondary fire deals additional damage to affected enemies.
    Damage:
    40
    Headshot:
    Duration:
    1.5 seconds
    Movement speed:
    -75% slow

    Additional details:
    • Introduced in Season 5 and removed at the start of Season 7 of Overwatch 2.
    • Deep Chill builds up after 26 continuous hits from Endothermic Blaster.
      • Further hits do not extend the duration of the effect. Deep Chill starts building up again from nothing once it ends.
    • Deep Chill can also be triggered by hitting the target with Quick Melee.
    • The damage is dealt in a separate instance after the damage from secondary fire's projectile/melee, and it cannot critical hit.

    Chilling Reach
    Hero-ability-circle
    Perk ChillingReach
    Type
    Minor Perk
    Primary fire’s range is increased by 30%.

    Additional details:

    Biting Cold
    Hero-ability-circle
    Perk BitingCold
    Type
    Minor Perk
    Secondary fire hits slow enemies by 20% for 1.5 seconds.

    Additional details:
    • Removed in Season 18.

    Permafrost
    Hero-ability-circle
    Perk Permafrost
    Type
    Minor Perk
    Ice Wall's duration is increased by 2 seconds.

    Additional details:
    • Removed in Season 18.
    • Increases max wall uptime from 42% to 58%.

    Media

    Former Portrait

    Concept Art

    Videos

    Balance Change Log

    For more information, see Patch Notes.

    Overwatch PvP
    Patch
    Description
    This damage increase ensures Mei’s Primary Fire remains the consistent choice in close-range duels.

    Ability-mei1 Endothermic Blaster

    • Damage per second increased from 100 to 110

    Glacial Propulsion Glacial Propulsion – Minor Perk

    • No longer shares a cooldown with Ice Wall.
    • Cooldown increased from 6 to 10 seconds.

    Perk BitingCold Biting Cold - Minor Perk

    • Removed.

    Perk Permafrost Permafrost - Minor Perk

    • Removed.

    Skating Rink Skating Rink - Minor Perk

    • New Minor Perk.
    • Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second.

    Glacial Propulsion Glacial Propulsion – Minor Perk

    • New Minor Perk.
    • Double jumping creates a small ice pillar that launches Mei into the air.

    Perk ChillingReach Chilling Reach

    • Removed.

    Perk BitingCold Biting Cold

    • Moved to Minor perk.
    • Secondary fire hits slow enemies by 20% for 1.5 seconds.

    Deep Freeze Deep Freeze

    • New Major Perk.
    • Continuously hitting enemies with primary fire freezes them for a short time.
    Developer Comments: The cooldown increase for Permafrost has been removed to ensure it does not create negative impact for Ice Wall.

    Perk Permafrost Permafrost

    • No longer increases cooldown of Ice Wall.
    Hero Perks

    Perk ChillingReach Chilling Reach

    • Primary Fire's range is increased by 30%.

    Perk Permafrost Permafrost

    • Ice Wall's duration and cooldown are increased by 2 seconds.

    Perk BitingCold Biting Cold

    • Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%.

    Perk CryoStorm Cryo-Storm

    • Cryo-Freeze slows and deals 70 damage per second to nearby enemies.
    Developer Comments: Mei's damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.

    Ability-mei1 Endothermic Blaster

    • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
    • Secondary fire damage increased from 75 to 85.
    General updates
    • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
    Hero updates

    Ability-mei1 Endothermic Blaster

    • Ammo increased from 120 to 140.

    Ability-mei2 Cryo-Freeze

    • Heal per second increased from 50 to 62.5.
    General updates

    Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

    • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
    • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
    • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
    • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
    • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
    • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

    Hero combined HP (base health/armor/shields) increased by 15-25%.

    • 150-175 HP heroes increased by 25 HP.
    • 200-300 HP heroes increased by 50 HP.
    • 300+ HP (Tanks) increased by 75-100 HP.
    • Each hero's precise health increases are listed in their patch notes below.

    Ultimate Charge

    • All Ultimate ability costs increased by 10%.

    Regenerative Passive for All Heroes

    • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

    Damage Role Passive

    • Reload speed bonus on elimination has been removed.
    • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

    Quick Melee

    • Damage increased from 30 to 40.
    Hero updates
    • Health increased from 250 to 300.
    Developer Comments: We're reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.

    Ability-mei1 Endothermic Blaster

    • Maximum ammo reduced from 150 to 120.
    Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we're instead targeting the more commonly frustrating crowd control aspect of its slowing effect.

    Ability-mei1 Endothermic Blaster

    • Slow effect decreased from 40 to 30%.
    Developer Comment: We liked the one-two combo that Deep Chill provided, as it added an interesting layer for hero mastery. However, in practice, it increased the amount of crowd control suffered by enemy players while also reducing Mei's effectiveness. Rather than further increasing the slow or increasing cumulative combo damage, both of which would lead to a more frustrating experience for the opposing player, we are reverting Mei back to her balance prior to adding the Deep Chill passive.

    Ability-passive Deep Chill

    • Removed.

    Ability-mei1 Endothermic Blaster

    • Damage per second increased from 70 to 100.
    • Now immediately slows enemies by 40% instead of building up over time.
    Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.

    Ability-mei1 Endothermic Blaster

    • Damage increased from 65 to 70 per second.
    • Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.

    Ability-passive Deep Chill

    • Bonus damage can now also be triggered with Mei's quick melee.

    Ability-mei1 Endothermic Blaster

    Despite the primary fire gameplay feeling more interesting now, Mei's effectiveness overall was negatively impacted by the trade in damage for more slowing utility. We're shifting some of that power back into her damage.
    • Maximum slow applied by primary fire reduced from 50% to 40%.
    • Primary fire damage per second increased from 55 to 70.

    Ability-passive Deep Chill (Passive)

    • Maximum slow applied when this effect activates reduced from 75% to 65%.
    Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei's primary fire used to have previously, though without the hard crowd control of a full freeze stun.

    Ability-mei1 Endothermic Blaster

    • Damage per second reduced from 100 to 55.
    • Primary fire slow is no longer always 40% and now scales from 30-50%.
    • Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
    • Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.
    Developer Comment: Mei's Blizzard ultimate cast time sometimes led to situations where the animation appeared to have been completed, but there was still additional time that it could get interrupted. This change will help mitigate that feeling without significantly reducing counterplay.

    Ability-mei4 Blizzard

    • Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds

    Ability-mei4 Blizzard

    • Ultimate cost reduced 5%

    Ability-mei1 Endothermic Blaster

    • Freeze stun removed
    • Immediately slows targets by a constant 50% instead of building up over time
    • Slow duration reduced from 1.0 to 0.5 seconds
    • Damage-per-second increased from 55 to 100
    • Ammo increased from 120 to 150

    Ability-mei2 Cryo-Freeze

    • No longer removes Sigma Gravitic Flux effect

    Ability-mei3 Ice Wall

    • Pillar health reduced from 400 to 250
    • Range reduced from 35 to 20 meters

    Ability-mei4 Blizzard

    • Ultimate cost increased by 15%

    Overwatch 6v6
    Patch
    Description

    Ability-mei3 Ice Wall

    • Health per pillar reduced from 300 to 250. (undocumented)

    Ability-mei3 Ice Wall

    • Wall Health increased from 250 to 300.

    Overwatch Stadium
    Patch
    Description
    Developer comments: Based on player feedback, we wanted to reward precision with Slowball. Landing crits now gives a stronger slow, letting Mei players who hit their mark feel extra frosty while making it clearer when enemies are in real trouble.

    Slowball Slowball - Power

    • Added: Critical hit applies 30% instead.
    Developer Comments: Based on our testing data, Mei was having a hard time dealing with fliers. This update gives her a new counter item to help level the playing field and give her a bit more edge against airborne enemies.

    Coldspot Coldspot – Rare Survival Hero Item

    • Added: Primary fire applies 35% Slow for 1.5s to an airborne enemy.
    Developer Comments: Slowball has been effective at disrupting enemies, but the slow was a bit too punishing for how easy it was to apply. We’re reducing the slow strength to make it less oppressive while still rewarding accurate shots and smart use of Mei’s secondary fire.

    Slowball Slowball - Power

    • Decreased slow to 15% (Down from 30%).
    Developer Comments: This update improves its consistency so you can land those chilly plays more reliably. Enjoy freezing the competition!

    Slowball Slowball - Power

    • Now normal hit with Secondary Fire will also apply slow to the hit enemy.
    Developer Comments: Snowball Flight now synergizes with Twice as Ice, expanding Mei’s mobility options and enabling more frequent use of Mini-Blizzard. This update gives her more fluid movement and crowd control opportunities, encouraging dynamic play and rewarding smart positioning.

    Twice As Ice Twice As Nice - Power

    • Twice As Ice also resets next Snowball Flight's cooldown.
    Developer Comments: While Avalanche was doing its job, it often created confusion for enemies where many couldn’t clearly understand why they were being slowed or where the effect was coming from. We’re shifting the focus of the power to enhance Mei’s primary fire, giving her more burst potential and rewarding players who can cage the enemy within a mini-blizzard or a blizzard. This should make the power feel more intuitive and impactful for both Mei and her opponents.

    Avalanche Avalanche - Power

    • Removed.

    Cold Blaster Cold Blaster - Power

    • New Power added.
    • Endothermic Blaster's primary fire does 20% increased damage to enemies within Blizzard.

    Permafrost Power Permafrost - Power

    • Increases Mei's size by 15% when above 30% ability power.

    Himalayan Hat Himalayan Hat - Epic Weapon Hero Item

    • Increased attack speed to 15% (up from 10%).
    Developer Comments: We’re looking to enhance Mei’s survivability in moments where Cryo-Freeze isn’t available by improving the synergy with Blizzard effects. This adjustment should give Mei more defensive value during her ultimate or mini-Blizzard, allowing her to better sustain herself in skirmishes and maintain pressure.

    Blizznado Blizznado - Power

    • Increased Heal per second to 15% (up from 5%).
    Developer Comments: While rolling around in ice balls has been very fun, we feel that the power currently feels too consistent at disrupting players for a long duration ability. We're hoping with these changes that it will still feel powerful but reduce its ability to carry an enemy around for its entire duration.

    Coulder Coulder - Power

    • Reduced the knockback frequency rate by 60%.
    • Increased how far enemies are knocked back.
    • Increased the damage dealt per knockback to 20 (up from 10).
    Introducing Stadium
    • Tank Heroes: D.Va, Junker Queen, Orisa, Reinhardt, and Zarya.
    • Damage Heroes: Ashe, Cassidy, Genji, Mei, Reaper, and Soldier: 76.
    • Support Heroes: Ana, Juno, Kiriko, Lucio, Mercy, and Moira.

    Overwatch Co-op
    Patch
    Description

    Ability-mei1 Endothermic Blaster

    • Primary fire damage per second increased from 55 to 100.

    Overwatch 1
    Patch
    Description
    Ability-mei2 Cryo-Freeze
    • Healing-per-second increased from 37.5 to 50

    Developer Comment: A while ago there was a change to make Mei's Cryo-Freeze collision consistent with her Ice Wall, meaning she could no longer be targeted by allies while inside the block of ice. We're increasing her Cryo-Freeze healing rate since she isn't able to be easily healed up by her allies during that time.

    Ability-mei3 Ice Wall
    • Can now be manually destroyed while dead
    Ability-mei2 Cryo-Freeze
    • Now restores 15 ammo per second

    Ability-mei3 Ice Wall

    • Cooldown lowered from 13 to 12 seconds

    Developer Comment: Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.

    Ability-mei2 Cryo-Freeze
    • Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way
    Ability-mei1 Endothermic Blaster (Primary Fire)
    • Freeze stun duration lowered from 1.5 to 1.3 seconds

    Ability-mei4 Blizzard

    • Duration lowered from 5 to 4.25 seconds
    Ability-mei1 Endothermic Blaster
    • Maximum ammo reduced from 200 to 120

    Icicle Endothermic Blaster (Secondary Fire)

    • Ammo cost reduced from 20 to 10
    Ability-mei3 Ice Wall
    • Cooldown increased from 10 to 13 seconds
    • Player collision now allows large heroes to fit through 1 pillar gaps

    General

    • Mei’s Ice Wall now has a visual damaged state when under half health
    Ability-mei1 Endothermic Blaster
    • Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
    • Slowing effect duration reduced from 1.5 to 1.0 second

    Developer Comment: The slowing effect of Mei's primary fire can sometimes feel too difficult to escape. Lowering the amount it slows by and the duration it lasts for will make it easier to react to. The time required to completely freeze a target remains the same.

    General

    • Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible

    General

    • Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc)

    General

    • Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Symmetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.
    Ability-mei1 Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)

    Ability-mei3 Ice Wall

    • Health reduced from 500 to 400

    Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

    • Updated visual effects for all abilities
    Icicle Endothermic Blaster (Secondary Fire)
    • Removed all damage falloff from her secondary fire projectile

    Developer Comments:The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

    Ability-mei1 Endothermic Blaster
    • Now pierces through enemies

    Developer Comments: This change helps Mei combat multiple targets that are clumped up and makes it easier for her to keep freezing a specific target if another enemy gets in the way. This change also helps her ultimate more consistently freeze enemy targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.

    Ability-mei1 Endothermic Blaster
    • Freeze (slow) duration increased from 1 second to 1.5 seconds
    • Weapon alternate fire ammo cost reduced from 25 to 20

    Developer Comment: Increasing Mei’s slow duration helps her freeze targets that are particularly elusive such as Genji or Lúcio. Lowering her alternate fire ammo cost allows her to more safely use it without costing her the ability to freeze enemies.

    Ability-mei2 Cryo-Freeze
    • Can now be targeted by allies while in Cryo-Freeze
    Ability-mei4 Blizzard
    • Ultimate cost has been increased by 15%

    Developer Comments: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.

    Ability-mei4 Blizzard
    • Projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters

    Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

    References

    External Links