Melee attacks are attacks that take effect only within a short range of the hero, generally within arm's reach. Melee attacks pierce barriers and affect all enemies in range.
Quick Melee[]
Most heroes have access to a quick melee attack. Quick melee does 40 damage, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted. The attack is active for 0.128 seconds, and has a range of 2.5 meters. It also applies a very small knockback upon hit.
Quick melee is unavailable to heroes who have a melee weapon equipped, except Vendetta and Ramattra, who can use quick melee in addition to Palatine Fang and Pummel respectively. All other melee weapons, including melee attacks granted through transformation abilities, will use the Hero's unique melee weapon if quick melee is inputted.
All heroes, except Wrecking Ball, Sombra, Symmetra, Baptiste, and Lifeweaver can interrupt their melee to use their ultimates.
List of melee attacks[]
Melee weapons[]
| Hero | Weapon | Official description | Damage | Fire rate | Damage per second | Range | Duration | Detail |
|---|---|---|---|---|---|---|---|---|
Brigitte |
Rocket Flail | Melee weapon with extended range. | 45 | 1 swing per 0.6 seconds | 75 while swinging | 6 meters | 0.240 seconds (hitbox active) | |
Genji |
Dragonblade | Unsheathe a deadly melee weapon. | 110 | 1.437 swings/s on average. | 158.05 while swinging continuously | 5 meters | 6 seconds | |
Ramattra |
Pummel | Punch, creating a wave of piercing energy with every swing. | 65 | 1.67 shots/s | 108.33 while firing | 10 meters |
| |
Reinhardt |
Rocket Hammer | Devastating melee weapon. | 100 | 1.04 shots/s | 104 while swinging | 4 meters | 0.208 seconds (hitbox active) |
|
Torbjörn |
Forge Hammer | Swing to repair your turret or damage an enemy. | 70 | 1 swing per ~0.7 seconds | 100 while firing | 2.5 meters | 0.192 seconds (hitbox active) | |
Vendetta |
Palatine Fang | Hard-light greatsword. Combo swings to end with a destructive overhead slash. | 45 (swing) 120 (overhead strike) |
1.18 swings/s (average at 0 stacks) | 4.3 meters (swing) 6.3 meters (overhead critical) |
0.75 seconds (combo input delay) |
| |
Winston |
Primal Rage | Gain immense health, but you can only leap and punch enemies. | 50 (melee) | 1 swing per 0.656 seconds | 76.22 while firing | 4 meters (melee) | 10 seconds (transformation) |
|
Special quick melee[]
Following heroes have a quick melee attack that has an alternate or additional functionality.
| Hero | Weapon | Type | Official description | Damage | Details |
|---|---|---|---|---|---|
Jetpack Cat |
Claws Out | Major Perk | Quick Melee becomes empowered every 6 seconds, wounding enemies for 40 damage and slowing them by 30% for 1 second. | 40 (damage over time) | |
Junker Queen |
Jagged Blade | Ability | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
|
Sigma |
Hyper Strike | Major Perk | Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. | 50 over 0.37 seconds |
|
Venture |
Clobber | Passive Ability | Quick melee deals more damage. | 30 (impact) 40 (over time) |
|
Zenyatta |
Snap Kick | Passive Ability | Quick melee damage increased by 50%, and its knockback is significantly increased. | 60 |
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