Perks are a feature in Overwatch 2 that were added in Season 15: Honor and Glory. Perks are upgrades to the heroes' abilities that are unlocked throughout a match.
Unlocking perks
During the match, the player's current hero gains perk progress and can level up. Each hero starts the match at level 1, meaning that no perks are unlocked. They first unlock their minor perk at level 2 and later their major perk upon reaching level 3. Minor perks are small upgrades to an ability, such as cooldown reductions, whereas major perks are more impactful upgrades that can change the functionality of the ability altogether. Both minor and major perks have two options to choose from.
Perk progress can be gained by dealing damage, securing eliminations, and healing your allies. Baseline, this system functions the same as ultimate charge, with each point of damage and healing granting a point toward the next perk level. Unlike ultimate charge however, players do not passively gain perk progress, but in turn, the amount of perk progress gained through combat gradually increases throughout the match. After 3 minutes, the amount of XP gained starts to increase until 7 minutes, where it reaches the maximum 2x increase. Heroes also gain 15% more progress if they eliminate an enemy hero that is at a higher perk level than they are.
Perk progress also has the same restrictions as gaining Ultimate charge, most notable ones being that damage and healing dealt from or during ultimates and damage dealt to yourself do not grant perk progress as well as overhealth and Tank role passive reducing the amount of perk progress gained.
Perks are not available in the Stadium and some event game modes. In Stadium, a few items and powers are functionally identical or similar to certain perks.
List of XP thresholds
| Hero | Level 2 (Minor) | Level 3 (Major) |
|---|---|---|
| Ana | 2025 | 5060 |
| Anran | 1,530 | 3,880 |
| Ashe | 1750 | 4380 |
| Baptiste | 2400 | 5830 |
| Bastion | 1925 | 4715 |
| Brigitte | 2035 | 5090 |
| Cassidy | 1560 | 3900 |
| D.Va | 1615 | 3940 |
| Domina | 1975 | 4975 |
| Doomfist | 1800 | 4500 |
| Echo | 1760 | 4405 |
| Emre | 1900 | 4800 |
| Freja | 1800 | 4000 |
| Genji | 1520 | 3800 |
| Hanzo | 1595 | 3985 |
| Hazard | 1865 | 4665 |
| Illari | 2355 | 5890 |
| Jetpack Cat | 2100 | 5200 |
| Junker Queen | 2210 | 5520 |
| Junkrat | 1675 | 4185 |
| Juno | 2110 | 5275 |
| Kiriko | 1900 | 4800 |
| Lifeweaver | 1975 | 4940 |
| Lúcio | 2020 | 5050 |
| Mauga | 1975 | 4935 |
| Mei | 1600 | 4005 |
| Mercy | 1835 | 4590 |
| Mizuki | 2440 | 5850 |
| Moira | 2295 | 5740 |
| Orisa | 1830 | 4570 |
| Pharah | 1730 | 4330 |
| Ramattra | 1820 | 4550 |
| Reaper | 1625 | 4065 |
| Reinhardt | 1615 | 4040 |
| Roadhog | 2160 | 5400 |
| Shion (死怨) | ||
| Sierra | 1990 | 4975 |
| Sigma | 1955 | 4890 |
| Sojourn | 1695 | 4235 |
| Soldier: 76 | 1990 | 4975 |
| Sombra | 1420 | 3410 |
| Symmetra | 1595 | 3835 |
| Torbjörn | 1750 | 4375 |
| Tracer | 1575 | 3995 |
| Vendetta | 1690 | 4340 |
| Venture | 1590 | 3820 |
| Widowmaker | 1410 | 3330 |
| Winston | 1835 | 4585 |
| Wrecking Ball | 1765 | 4410 |
| Wuyang | 2300 | 5600 |
| Zarya | 1910 | 4770 |
| Zenyatta | 1880 | 4700 |
Swapping heroes
Perks do not transfer between heroes. For instance, if a player unlocks two perks with one hero, then switches to another, they must level up to unlock perks for the new hero as well. However, any previously unlocked perks will remain unlocked if the player later switches back to their original hero.
If a player leaves and another player replaces them, the first hero the new player selects will be given perk XP equivalent to the teammate who currently has the least perk XP.
Perks in Competitive Play
In Escort and Hybrid maps in Competitive Play, all perks are reset after every round. When the players first swap sides, all perk progress is also reset to level 1. If the match goes to extra rounds, perks are reset again after every round, but all heroes start at level 3 and can immediately select their perks.
Perks in Mystery Heroes
In Mystery Heroes, heroes start at level 3 every time they respawn, but their minor and major perk will be randomly selected. (removed in April 14, 2026 Patch, re-added in May 12, 2026 Patch)
List of Perks
Tanks
| Hero | Perk | Type | Description |
|---|---|---|---|
| Bunny Power | Minor Perk | Eject grants 75 temporary overhealth and Call Mech's damage radius is increased by 50%. | |
| Extended Boosters | Minor Perk | Hitting an enemy with Boosters deals 40% increased damage and extends the duration by 0.5 seconds. | |
| Shield System | Major Perk | Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed. | |
| Precision Fusion | Major Perk | Press Reload to reduce Fusion Cannons' Spread by 75% for 3 seconds. | |
| Efficient Design | Minor Perk | After using Barrier Array, restore 50 shields and activate passive health regeneration. | |
| Extended Power | Minor Perk | Increase the range of Photon Magnum by 20%. | |
| Disruptive Detonation | Major Perk | Enemies hit by Crystal Charge's explosion are slowed by 30% for 2 seconds. | |
| Power Move | Major Perk | Barrier Array can be used as a wall to stun enemies with Sonic Repulsors with a 100% damage increase. | |
| One-Two | Minor Perk | Hitting an enemy into a wall with Rocket Punch reloads all Hand Cannon and overfills ammo by 2. | |
| Survival of the Fittest | Minor Perk | The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50. | |
| Aftershock | Major Perk | Enemies hit by Seismic Slam are slowed by 40% for 2 seconds. | |
| Power Matrix | Major Perk | Power Block absorbs projectiles for the first second of its duration. | |
| Deep Leap | Minor Perk | Violent Leap’s range is increased by 15%. | |
| Anarchic Zeal | Minor Perk | Spike Guard’s spikes gain 30% Lifesteal. | |
| Reconstitution | Major Perk | Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra. | |
| Explosive Impalements | Major Perk | Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 40 explosive damage. | |
| Rampant Charge | Minor Perk | Gain Unstoppable and refreshes all cooldowns by 6 seconds when using Rampage. | |
| Battle Shout | Minor Perk | Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%. | |
| Willy-Willy | Major Perk | When recalling Jagged Blade its radius is increased by 100% and it deals 30 additional impact damage. | |
| Savage Satiation | Major Perk | Carnage's impact damage gains 100% lifesteal. | |
| Kinetic Bandolier | Minor Perk | Overrun reloads up to 150 ammo during the first second of charging. | |
| Pyromaniac | Minor Perk | Igniting enemies with Incendiary Chaingun grants 50 overhealth. | |
| Firewalker | Major Perk | Overrun ignites enemies hit. | |
| Combat Fuel | Major Perk | Critical hits grant Mauga 3 temporary overhealth on Cardiac Overdrive's next use, up to 150 overhealth. | |
| Defense Protocol | Minor Perk | Regenerate 100 health per second while charging Terra Surge. | |
| Mobile Fortification | Minor Perk | While Fortify is active, Orisa has no movement speed reduction and no heat generation. | |
| Charged Javelin | Major Perk | Energy Javelin can be charged to increase projectile speed and knockback. Pierces enemies at full power. | |
| Protective Barrier | Major Perk | Javelin Spin is replaced with a barrier. | |
| Relentless Form | Minor Perk | While Nemesis Form is active, eliminations extend the duration by 1 second. | |
| Prolonged Barrier | Minor Perk | Void Barrier's duration and size is increased by 25%. | |
| Nanite Repair | Major Perk | Ramattra is healed for 75 health per second while within Ravenous Vortex. | |
| Void Surge | Major Perk | Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire. | |
| Crusader's Fire | Minor Perk | Refund a charge of Fire Strike When you stun an enemy, overfilling up to 3. | |
| Crusader's Resolve | Minor Perk | While using Barrier Field, your passive health regeneration triggers 75% sooner. | |
| Shield Slam | Major Perk | While Barrier Field is active, use Primary Fire to damage and knockback enemies. | |
| Ignited Fury | Major Perk | For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed. | |
| Scrap Hook | Minor Perk | Chain Hook hits reload 2 ammo. | |
| Shrapnel Launcher | Minor Perk | Extend the range of Scrap Gun's secondary fire by 50% and tighten its burst spread by 25%. | |
| Hogdrogen Exposure | Major Perk | Take A Breather also heals nearby allies for 50% of its healing. | |
| Pulled Pork | Major Perk | Gain overhealth based on how far you pull enemies with Chain Hook, up to 300. | |
| Kinetic Cycle | Minor Perk | Absorbing projectiles with Kinetic Grasp also reduces Accretion's cooldown. | |
| Hyper Regeneration | Minor Perk | 40% of Hyperspheres' damage restores Experimental Barrier's Health. | |
| Hyper Strike | Major Perk | Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. | |
| Levitation | Major Perk | Activate and hold Double Jump to briefly levitate upward. | |
| Electric Charge | Minor Perk | Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%. | |
| Heavy Landing | Minor Perk | During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne. | |
| Chain Lightning | Major Perk | Fully charged Secondary Fire hits bounce to up to 2 additional targets. | |
| Revitalizing Barrier | Major Perk | Barrier Projector heals allies within it for 30 health per second. | |
| Steamroller | Minor Perk | Roll impacts deal 100% more damage to Tanks. | |
| Multi-Ball | Minor Perk | Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines. | |
| Hang Time | Major Perk | Piledriver winds up longer, gaining air control and dealing up to 50% more damage. | |
| Adaptive Barrier | Major Perk | Adaptive Shield generates a 1.5 second barrier on activation. | |
| Spotter | Minor Perk | Projected Barrier activates ally health regeneration and increases their movement speed by 20%. | |
| Jump-Ups | Minor Perk | Secondary Fire's self-knockback is increased by 75%. | |
| Energy Lance | Major Perk | Particle Cannon's beam pierces enemies. | |
| Extra Oomph | Major Perk | While a Barrier is active, dealing damage with Particle Cannon’s beam generates energy. |
Damage
| Hero | Perk | Type | Description |
|---|---|---|---|
| Lingering Wraith | Minor Perk | Leaving Wraith Form grants 40% movement speed for 2 seconds. | |
| Soul Reaving | Minor Perk | Collect Soul Globes from dead enemies to restore 50 health. | |
| Shadow Blink | Major Perk | Shadow Step's cast time and cooldown are 25% faster, but the range is reduced by 25%. | |
| Trigger Finger | Major Perk | Refresh Dire Triggers' cooldown whenever using an ability or reloading. | |
| Scoped Efficiency | Minor Perk | Scoped shots cost 3 ammo instead of 5. | |
| Sniper's Instinct | Minor Perk | Scoped shots charge 100% faster for 2 seconds after using Grappling Hook. | |
| Widow’s Bite | Major Perk | Scoped shots can charge up to 125%, piercing enemies when fully charged. | |
| Seeker Mine | Major Perk | Venom Mine now fires poison darts at enemies within 10 meters and remains active after triggered. | |
| Deep Burrow | Minor Perk | Drill Dash distance is 50% longer while while burrowing. | |
| Excavation Exhilaration | Minor Perk | While Tectonic Shock is active, cooldowns refresh 300% faster. | |
| Smart Extender | Major Perk | Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds. | |
| Covered in Dirt | Major Perk | Dealing damage with Clobber grants up to 30 Explorer's Resolve shields. | |
| Raging Storm | Minor Perk | Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area. | |
| Extra Edge | Minor Perk | Projected Edge costs 25% less energy. | |
| Relentless | Major Perk | Onslaught can stack 3 more times, increasing attack speed by 5% and movement speed by 4% per stack. | |
| Siphoning Strike | Major Perk | Overhead strikes gain 30% Lifesteal. | |
| Chronal Dash | Minor Perk | Blink distance increased by 20%. | |
| Kinetic Reload | Minor Perk | Melee hits grant 20 ammo. | |
| Blink Packs | Major Perk | Health Packs restore 1 Blink charge. | |
| Quantum Entanglement | Major Perk | Recall grants 50 overhealth and 20 ammo that decays over time. | |
| Hammer Time | Minor Perk | Move 20% faster while Forge Hammer is equipped. | |
| Pre-Heated | Minor Perk | Molten Core activates Overload. | |
| Anchor Bolts | Major Perk | Deploy Turret's throw range is increased by 50% and it can now attach to walls and ceilings. | |
| Overloaded Turret | Major Perk | Overload upgrades your Turret for 5 seconds, increasing its health and damage. | |
| Sentry Capacity | Minor Perk | Sentry Turret gains an additional charge. | |
| Perfect Alignment | Minor Perk | Increase the range of Photon Projector's primary fire by 20%. | |
| Hovering Barrier | Major Perk | Teleporter gains the option to create a forward moving barrier instead. Pressing Ability 2 again slows down the barrier's movement. | |
| Shield Battery | Major Perk | Symmetra regenerates 20 shields per second while within 10 meters of her teleporter. | |
| Encrypted Upload | Minor Perk | Hack can be used while invisible, successful hacks increase the duration of stealth by 3 seconds. | |
| CTRL ALT ESC | Minor Perk | Teleporting with Translocator while below half health initiates passive health regeneration. | |
| High-Speed Bandwidth | Major Perk | Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds. | |
| Viral Replication | Major Perk | Hitting a hacked enemy with Virus spreads Virus to enemies within 8 meters. | |
| Helix Propulsion | Minor Perk | Helix Rockets' projectile speed is increased by 50%. | |
| Tactical Salvo | Minor Perk | During Tactical Visor, Helix Rockets' cooldown is reduced by 80% and no longer interrupts firing Heavy Pulse Rifle. | |
| Full Stride | Major Perk | Sprint's movement speed bonus gradually increases by an additional 25% over 2 seconds. | |
| Stim Pack | Major Perk | Stim Pack replaces Biotic Field. On use, Soldier: 76 heals for 30 health per second and gains 20% increased attack speed for 5 seconds. | |
| Deceleration Field | Minor Perk | Enemies hit by Disruptor Shot are slowed by 25%. | |
| Overcharged | Minor Perk | Railgun’s maximum energy is increased by 50 while Overclock is active. | |
| Dual Thrusters | Major Perk | Power Slide gains an additional charge and its jump height shifts to lateral movement. | |
| Friction Generators | Major Perk | While sliding, Power Slide generates up to 50 Energy. | |
| Full Flight | Minor Perk | Increase Anchor Drone flight and grapple ranges by 25%. | |
| Tight Grip | Minor Perk | Helix Rifle's bullet spread tightens 100% faster and widens 30% slower. | |
| Medi-Drone | Major Perk | Anchor Drones hold a small medkit that can heal Sierra. | |
| Locked In | Major Perk | Firing Tracking Shot increases your attack speed by 20% for 2 seconds. | |
Shion (死怨)
|
Rapid Reload | Minor Perk | Evade reloads 9 ammo. |
| X Machina | Minor Perk | Execution does 20% more damage to enemies below half health. | |
| Refuel | Major Perk | Joyride instantly restores 50 health and regenerates 20 health per second while active. | |
| Faces of Death | Major Perk | Gain all other Damage subrole passives (Recon, Specialist and Sharpshooter). | |
| Smoulder | Minor Perk | Ignited enemies burn 1.5 seconds longer. | |
| Heat Shield | Minor Perk | Gain 50 overhealth when you use your Ultimate and for each enemy ignited by it. | |
| Short Fuse | Major Perk | Impacting an enemy with Inferno Rush reduces its cooldown by 1.5 seconds. | |
| Hungering Blaze | Major Perk | Increase the healing of Dancing Blaze's subsequent strikes by 25. | |
| Concussive Force | Minor Perk | Concussive Blast deals up to 30 explosion damage. | |
| Helix Shields | Minor Perk | Convert 125 health to shields. Direct hits with the Rocket Launcher triggers passive shield regeneration. | |
| Fuel Stores | Major Perk | Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%. | |
| Rocket Salvo | Major Perk | After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 30 damage. | |
| Skating Rink | Minor Perk | Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second. | |
| Glacial Propulsion | Minor Perk | Double jumping creates a small ice pillar that launches Mei into the air. | |
| Deep Freeze | Major Perk | Continuously hitting enemies with primary fire freezes them for a short time. | |
| Cryo-Storm | Major Perk | Cryo-Freeze slows and deals 70 damage per second to nearby enemies. | |
| Nitro Boost | Minor Perk | During RIP-Tire, use (LSHIFT) to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50%. | |
| Bomb Voyage | Minor Perk | After launching with Concussion Mine, Junkrat gains 25% increased attack speed for 3 seconds. | |
| Mine Recycling | Major Perk | Eliminations with Concussion Mine restore one charge. | |
| Frag Cannon | Major Perk | Frag Launcher’s projectile speed is increased by 25% | |
| Sonic Disruption | Minor Perk | Sonic Arrow hacks nearby Health Packs for 30 seconds. | |
| Dragon Fury | Major Perk | After hitting an enemy with Primary Fire, gain 20% attack speed for 1.5 seconds. | |
| Frost Arrow | Major Perk | Press Reload to ready an explosive frost arrow that slows enemies by 35% for 2 seconds. | |
| Scatter Arrows | Major Perk | On first ricochet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time. | |
| Swift Cuts | Minor Perk | Quick Melee reduces the cooldown of Swift Strike by 3 seconds. | |
| Dragon's Thirst | Minor Perk | Dragonblade swings gain 30% lifesteal. | |
| Blade Twisting | Major Perk | Swift Strike deals 25 additional damage over time if the enemy is below half health. | |
| Meditation | Major Perk | Regenerate 35 health per second while Deflect is active. | |
| Relentless Barrage | Minor Perk | Direct hits with Take Aim refund 8 automatic bolt ammo. | |
| Momentum Boost | Minor Perk | Quick Dash distance is increased by 20%. | |
| Aerial Recovery | Major Perk | After using Updraft, heal for 30 health per second until Freja touches the ground. | |
| Rising Winds | Major Perk | Updraft gains an additional charge. | |
| Suppressive Security | Minor Perk | Override Protocol's light rounds slow enemies by 30% for 1 second. | |
| Enhanced Agility | Minor Perk | Siphon Blaster's movement speed bonus is increased by 20% while not firing. | |
| Heat Sink | Major Perk | Direct hits with Siphon Blaster refunds 60% heat and increase its duration by 0.1 seconds. | |
| Cyber Adhesion | Major Perk | Cyber Frag now sticks on contact, dealing 40 extra damage to stuck enemies. | |
| Focused Rush | Minor Perk | Focused Beam's range is increase by 6 meters and movement speed is increase by 20% when active. | |
| Partial Scan | Minor Perk | Duplicate starts with 50% of its ultimate charge. | |
| Full Salvo | Major Perk | Sticky Bombs fires 50% more projectiles. | |
| High Beams | Major Perk | Focusing Beam eliminations reset Flight's cooldown. | |
| Bang Bang | Minor Perk | Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage. | |
| Even the Odds | Minor Perk | Regenerate 30 health per second for each enemy targeted by Deadeye. | |
| Rollin' Round-Up | Major Perk | Combat Roll also heals 15 health for each bullet reloaded. | |
| Silver Bullet | Major Perk | Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown. | |
| Configuration Reload | Minor Perk | Reduce the cooldown of A-36 Tactical Grenade by 4 seconds when changing configurations. | |
| Armored Artillery | Minor Perk | Configuration: Artillery grants 300 temporary overhealth. | |
| Lindholm Explosives | Major Perk | Configuration: Assault’s Weapon slowly fires explosive shells instead of a rotary cannon. | |
| Self-Repair | Major Perk | Press E to rapidly heal yourself. | |
| Remote Detonator | Minor Perk | After using Dynamite, pressing Ability 2 again causes it to explode after a 0.5 second delay. | |
| Double-Barreled | Minor Perk | Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback. | |
| Viper's Sting | Major Perk | Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 1 ammo. | |
| Airburst | Major Perk | Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown. |
Support
| Hero | Perk | Type | Description |
|---|---|---|---|
| Groggy | Minor Perk | Enemies waking up from Sleep Dart are slowed and take 50 damage for 2 seconds. | |
| Speed Serum | Minor Perk | Nano Boost grants a 40% movement speed boost to both Ana and her target. | |
| Headhunter | Major Perk | Biotic Rifle can crit enemies. | |
| Biotic Bounce | Major Perk | After exploding, Biotic Grenade bounces and explodes again for 60 damage and healing. | |
| Assault Burst | Minor Perk | Regenerative Burst now provides Baptiste with 20% increased attack speed for 3 seconds. | |
| Expanded Field | Minor Perk | Immortality Field radius increased by 30%. | |
| Automated Healing | Major Perk | Using any ability triggers Baptiste's Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 40 health. | |
| Rocket Boots | Major Perk | While airborne from Exo Boots, use (SPACE) to dash horizontally. | |
| Combat Medic | Minor Perk | Melee attacks reduce the cooldown of Repair Pack by 0.75 seconds. | |
| Morale Boost | Minor Perk | Inspire lasts 3 seconds longer when activated by Whip Shot. | |
| Inspiring Strike | Major Perk | Shield Bash grants 30% increased movement speed for 2 seconds. Inspire's healing is instant when activated by Shield Bash. | |
| Whiplash | Major Perk | Whip Shot's knockback can slam enemies into walls, dealing 50 extra damage. | |
| Rapid Construction | Minor Perk | Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds. | |
| Summer Solstice | Minor Perk | Activating Captive Sun grants Illari 3 extra seconds of flight, 20% increased flight speed, and 20% increased attack speed. | |
| Solar Flare | Major Perk | Press Primary Fire while using Solar Rifle's healing beam to heal all allies in front of Illari for 100 healing. | |
| Sunburn | Major Perk | Outburst ignites enemies, dealing an additional 50 damage over 3 seconds. | |
| Ulterior Motive | Minor Perk | 15% of Biotic Pawjectiles healing is converted into fuel. | |
| Transport Shielding | Minor Perk | Gain up to 75 shield health while carrying another hero. | |
| Headbutt | Major Perk | Frenetic Flight can knockback an enemy on impact when flying fast enough. Generate 25% fuel on knockback | |
| Claws Out | Major Perk | Quick Melee becomes empowered every 6 seconds, wounding enemies for 40 damage and slowing them by 30% for 1 second. | |
| Familiar Vitals | Minor Perk | Pulsar Torpedoes lock onto allies 35% faster. | |
| Locked On | Minor Perk | Reduce the cooldown of Pulsar Torpedoes by 1 second for each enemy hit. | |
| Faster Blaster | Major Perk | While using Glide Boost, Mediblaster fires continuosly. | |
| Lift Off | Major Perk | Martian Overboots can now triple jump. | |
| Urgent Care | Minor Perk | Healing Ofuda projectile speed is increased by 50% when seeking critical health allies. | |
| Fortune Teller | Minor Perk | Kunai hits launch 2 Healing Ofuda to an ally in front of you. | |
| Ready Step | Major Perk | Swift Step grants Kiriko 40% increased attack and reload speed for 3 seconds. | |
| Foxtrot | Major Perk | Protection Suzu grants allies 30% increased movement speed for 4 seconds. | |
| Petal Protection | Minor Perk | Allies heal 20 health per second while standing on Petal Platform. | |
| Dashing Escape | Minor Perk | Rejuvenating Dash distance increased by 30%. | |
| Superbloom | Major Perk | Thorns detonate for 40 extra damage when enough stick within 2.5 seconds. | |
| Sow the Seed | Major Perk | Quick Melee with Healing Blossom equipped tosses a seed forward. Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds. | |
| Soundwave Rider | Minor Perk | Wall Riding empowers your next Soundwave, increasing its knockback by 25% and damage by 50%. | |
| Beat Drop | Minor Perk | Amp It Up is active during Sound Barrier. | |
| Noise Violation | Major Perk | Crossfade's range is increased by 150% while Amp It Up is active. | |
| Accelerando | Major Perk | Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up. | |
| Angelic Resurrection | Minor Perk | Mercy gains 100 overhealth after casting Resurrect. | |
| Winged Reach | Minor Perk | Guardian Angel's range is increased by 30%. | |
| Chain Boost | Major Perk | Secondary fire links to a second nearby ally. | |
| Double Dose | Major Perk | Flash Heal gains an additional charge but its base healing is reduced by 10. | |
| Wellspring | Minor Perk | Remedy Aura resource generation increased by 25%. | |
| Exposed Soul | Minor Perk | Hitting an enemy with Binding Chain increases your damage dealt to them by 30% for 2 seconds. | |
| Resonant Return | Major Perk | Healing Kasa bounces one additional time. Each bounce increases its healing by 10. | |
| Quickstep | Major Perk | While Katashiro Return is active, allies within Remedy Aura gain 25% increased movement speed. | |
| Destruction's Divide | Minor Perk | Coalescence can be toggled between pure healing or pure damage, with 30% greater effect. | |
| Ethical Nourishment | Minor Perk | Biotic Orb’s first 30 healing is instant on each ally it encounters. | |
| Reversal | Major Perk | Reactivating Biotic Orb reverses its direction. | |
| Phantom Step | Major Perk | Fade lasts 0.5 seconds longer and boosts jump height by 50%. | |
| Overflow | Minor Perk | Gain 10 ammo and 50% healing resource when Rushing Torrent is activated. | |
| Balance | Minor Perk | When you deal damage with water orbs, increase Restorative Stream's passive healing by 30% for 2 seconds. | |
| Ebb and Flow | Major Perk | Guardian Wave rewinds to its starting location. Has 50% less effectiveness while rewinding. | |
| Falling Rain | Major Perk | Simultaneously control 3 water orbs that deal 60% decreased damage and have have 25% decreased empowered explosion radius. | |
| Discordant Repair | Minor Perk | Zenyatta gains 10% lifesteal against enemies affected by Discord Orb. | |
| Ascendance | Minor Perk | Activate and hold Double Jump to hover for up to 3 seconds. | |
| Focused Destruction | Major Perk | Secondary fire charges 20% faster and can store 1 extra Orb of Destruction. | |
| Dual Harmony | Major Perk | Gain a 2nd Harmony Orb but they both heal for 70% effectiveness. |
Removed Perks
| Hero | Perk | Type | Description |
|---|---|---|---|
| Ana | Shrike | Major Perk | Using Nano Boost also casts it on Ana. |
| Ashe | Sidewinder | Minor Perk | Coach Gun pushes Ashe and enemies 12% farther. |
| Ashe | Rapid Fire | Minor Perk | Unscoped shots gain 30% increased attack speed, but deal 10% less damage. |
| Baptiste | Field Medicine | Minor Perk | Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed. |
| Baptiste | Biotic Reloader | Minor Perk | Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo. |
| Bastion | Smart Bomb | Minor Perk | A-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you. |
| Brigitte | Quick Fix | Major Perk | Repair Packs instantly heal an additional 35 health to critical health allies. |
| Brigitte | Barrier Restoration | Minor Perk | Shield Bash grants 30% movement speed for 1.5 seconds and bashing an enemy restores 100 Barrier health. |
| Cassidy | Gun Slingin' | Major Perk | Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds. |
| Cassidy | Quick Draw | Minor Perk | Fan the Hammer shots are individually controlled and can crit for 50% more damage. |
| Cassidy | Past Noon | Minor Perk | Deadeye refunds 40% Ultimate Charge if it fully expires. |
| D.Va | Heavy Rockets | Major Perk | Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size. |
| D.Va | Ejection Suit | Minor Perk | Eject grants 75 temporary overhealth. |
| D.Va | Bunny Stomp | Minor Perk | Call Mech’s damage radius is increased by 50%. |
| Doomfist | Seismic Empowerment | Major Perk | Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch. |
| Echo | Enhanced Duplication | Minor Perk | During Duplicate, your clone's first ultimate extends Duplicate's duration by 3 seconds. |
| Echo | Friendly Imaging | Minor Perk | Duplicate can also target allies. |
| Freja | Ready to Hunt | Major Perk | Updraft grants a temporary free use of Quick Dash. |
| Freja | Frost Bolts | Minor Perk | Enemies hit by 3 regular bolts in quick succession are slowed by 20% for 2 seconds. |
| Freja | Tracking Instinct | Minor Perk | Critical health enemies are revealed to you. |
| Freja | Hunters Instinct | Minor Perk | Direct hits with Take Aim reveal enemies to Freja for 3 seconds. |
| Genji | Acrobatics | Minor Perk | Swift Strike and Wall Climb resets double jump. |
| Hanzo | Yamagami Technique | Major Perk | Wall Climb accelerates your Lunge cooldown by 300%. |
| Hanzo | Swift Lunge | Minor Perk | Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge. |
| Hazard | Off The Top | Minor Perk | Violent Leap’s Slash deals 50% more damage to enemies above 250 health. |
| Illari | Solar Power | Major Perk | Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%. |
| Jetpack Cat | Territorial | Major Perk | Purr now also damages nearby enemies for 33% of the healing amount. Knockback is removed |
| Junker Queen | Deep Wounds | Major Perk | Scattergun hits extend your wound durations on those enemies by 0.5 seconds. |
| Junker Queen | Rending Recall | Minor Perk | Recalling Jagged Blade from a stuck target refreshes its wound. |
| Junkrat | Tick Tock | Major Perk | Concussive Mine strengthens 0.25 second after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%. |
| Junkrat | Aluminium Frame | Minor Perk | Steel Trap's throw range is increased by 50% and trapped enemies cannot be healed. |
| Juno | Master Blaster | Major Perk | Mediblaster can crit enemies. |
| Juno | Hyper Boost | Minor Perk | While using Glide Boost, passing through Hyper Ring pushes you forward. |
| Juno | Re-Boots | Minor Perk | Activating Glide Boost resets Double Jump. |
| Kiriko | Shuffling | Major Perk | Swift Step can be used again within 4 seconds of its initial cast. |
| Lifeweaver | Petal Power | Major Perk | Allies gain 30% attack speed while standing on a raised Petal Platform. |
| Lifeweaver | Life Cycle | Minor Perk | While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health. |
| Lifeweaver | Cleansing Grasp | Minor Perk | Life Grip cleanses negative effects. Cleansing a negative effect reduces Life Grip cooldown by 4 seconds. |
| Lifeweaver | Lifeweaving | Minor Perk | Rejuvenating Dash adds 30 healing to your next Healing Blossom within 3 seconds. |
| Lúcio | Groovin' | Minor Perk | Regenerate 4 ammo per second while wall riding. |
| Lúcio | Bass Blowout | Minor Perk | Soundwave's knockback is increased by 15%. |
| Mauga | Two Hearts | Minor Perk | While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second. |
| Mei | Chilling Reach | Minor Perk | Primary fire’s range is increased by 30%. |
| Mei | Permafrost | Minor Perk | Ice Wall's duration is increased by 2 seconds. |
| Mei | Biting Cold | Minor Perk | Secondary fire hits slow enemies by 20% for 1.5 seconds. |
| Mercy | Angelic Recovery | Minor Perk | Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally. |
| Mercy | Divine Momentum | Minor Perk | Increases Mercy's travel speed by 15% after cancelling Guardian Angel. |
| Moira | Contamination | Major Perk | Enemies being damaged by Biotic Orb receive 25% reduced healing. |
| Moira | Uprush | Minor Perk | Fade’s jump height is increased by 50%. |
| Moira | Vanish | Minor Perk | Fade’s duration is increased by 0.5 seconds. |
| Orisa | Fleeting Bulwark | Minor Perk | Fortify briefly grants an additional 100% decaying overhealth when activated. |
| Orisa | Heat Dissipator | Minor Perk | Critical hits from your primary fire refund heat. |
| Pharah | Concussive Implosion | Major Perk | Concussive Blast’s knockback is inverted to a pull in. |
| Pharah | Sky Spy | Major Perk | Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage. |
| Pharah | Drift Thrusters | Minor Perk | Pharah can move while Barrage is active. |
| Ramattra | Vengeful Vortex | Major Perk | While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward. |
| Reaper | Ravenous Wraith | Major Perk | Leaving Wraith Form grants 40% additional lifesteal for 3 seconds. |
| Reaper | Death's Shadow | Minor Perk | Shadow Step reloads hellfire shotguns and has 25% increased range. |
| Reinhardt | Crushing Victory | Major Perk | Charge damage grants temporary overhealth for 100% of the damage dealt. |
| Reinhardt | Barrier Re-charge | Minor Perk | Distance travelled while using Charge regenerates your Barrier Field by 200 per second. |
| Reinhardt | Fiery Uptake | Minor Perk | Barrier Field is healed for 100% of Fire Strike's damage dealt. |
| Roadhog | Invigorate | Major Perk | Take A Breather rapidly increases Roadhog's movement speed by 30%. |
| Roadhog | Hog Toss | Minor Perk | Pig Pen's throw range is increased by 50% and damage is increased by 25%. |
| Roadhog | Pent Up | Minor Perk | When Pig Pen is triggered, refill 50% Take A Breather resource which can overfill. |
| Sigma | Massive Impact | Minor Perk | Accretion's knockdown duration increases to up to 3 seconds based on travel distance. |
| Sojourn | Adhesive Siphon | Major Perk | Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage. |
| Sojourn | Extended Mag | Minor Perk | Maximum ammo increased by 15. |
| Soldier: 76 | Agility Training | Major Perk | Sprint’s speed is increased by 20% and reload can be performed while sprint is active. |
| Soldier: 76 | Field Emergency | Minor Perk | Biotic Field’s healing is increased by 100% on allies below half health. |
| Soldier: 76 | Recycled Pulse Munitions | Minor Perk | Helix Rockets reload 15 ammo if they damage an enemy. |
| Sombra | Stack Overflow | Major Perk | Hack's silence duration is increased by 100%, but its range is decreased by 15%. |
| Sombra | White Hat | Major Perk | Hack can be used on allies to restore 100 health over 2 seconds. |
| Sombra | Healthy Hacker | Major Perk | Hacked health packs provide up to 75 overhealth to Sombra. |
| Sombra | Viral Efficacy | Minor Perk | Virus' cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated. |
| Symmetra | Advanced Teleportation | Minor Perk | Teleporter’s range is increased by 50%. |
| Torbjörn | Fully Loaded | Minor Perk | Activating Overload fully refills Rivet Gun's ammo. |
| Torbjörn | Craftsman | Minor Perk | Forge Hammer can restore armor health to allies. Turret gains 25 increased HP and Turret repair's heal is increased by 25%. |
| Tracer | Flashback | Major Perk | Recall increases Blink recovery rate by 150% for 3 seconds. |
| Tracer | Blast from the Past | Minor Perk | Pulse Bomb's radius is increased by 50%. |
| Vendetta | Swift Vengeance | Major Perk | Last player to land a killing blow on you becomes a target. Eliminate the target to gain 150 overhealth and reset cooldowns. |
| Venture | SMART-R Excavator | Major Perk | SMART Excavator's range is increased by 25%. |
| Venture | Seismic Sense | Minor Perk | While underground, Venture can sense enemies within 25 meters. |
| Widowmaker | Deadly Deux | Major Perk | Venom Mine gains 100% increased damage and a second charge, enabling 2 active mines at a time. |
| Widowmaker | Escape Plan | Major Perk | Scoped shot hits reduce Grappling Hook's cooldown by up to 4 seconds. |
| Widowmaker | Focused Aim | Minor Perk | Scoped shots charge 50% faster during Infra-Sight. |
| Winston | Barrier Toss | Minor Perk | Winston now throws his barrier forward when used. |
| Winston | Short Circuit | Minor Perk | Tesla Cannon deals 100% more damage to deployable objects, such as turrets and barriers. |
| Wrecking Ball | Transfer Efficiency | Major Perk | Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and the transfer cost is reduced by 50%. |
| Wrecking Ball | Pack Rat | Minor Perk | Health Packs heal an additional 100 health. |
| Zarya | Graviton Crush | Minor Perk | Graviton Surge deals up to 40% of enemy max health as damage over time. |
| Zarya | Energy Converter | Minor Perk | Hits with Particle Cannon's secondary fire generate 2 energy. |
| Zenyatta | Duality | Major Perk | Zenyatta heals Orb of Harmony targets for 40% of his damage dealt to Orb of Discord targets. |
| Zenyatta | Zenith Kick | Minor Perk | Snap Kick's knockback distance is increased by 30%. |
| Zenyatta | Transcendent Condemnation | Minor Perk | While using Transcendence, apply Discord Orb to all enemies within range. |
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