Status effects are conditions that affect the target for a short period of time. These effects are inflicted usually by abilities, but can also be applied by weapons. Weapon and ability effects may also be a combination of multiple status effects.
Positive effects
Positive status effects are usually applied by allies or the hero themself.
Unstoppable
- unstoppableIgnores Displace, Hacked, Hinder, Knockback, Sleep, Stun and Tether.
Unstoppable is a status effect that makes the hero immune to any effects that impair the hero's ability to move freely or use their abilities. An Unstoppable hero can still be damaged and affected by other debuffs, such as damage over time effects, anti-heal or Zenyatta's Orb of Discord.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Junker Queen |
Rampant Charge | Minor Perk | Gain Unstoppable and refreshes all cooldowns by 6 seconds when using Rampage. | ||
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (stomp) 1 second (knockdown) |
|
Mei |
Cryo-Freeze | Ability | Become invulnerable and heal yourself. | 0.44 seconds min. duration 4 seconds max. duration 0.24 seconds recovery |
|
Orisa |
Fortify | Ability | Gain temporary health, reducing all damage taken and becoming unstoppable. | 4 seconds |
Invulnerable
- invulnerableCannot be damaged. Contests objectives, but does not capture them.
Invulnerable (or "invincible" in Workshop) is a status effect that makes the target immune to damage. The attacks will still hit the target, but their damage is negated. Becoming Invulnerable also prevents (but doesn't remove) STUNPrevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse., KNOCKDOWNA Stun that cannot be Cleansed. Knocked down targets do not block movement. and SLEEPA Knockdown that's interrupted by taking damage and can be Cleansed.. Most abilities that grant Invulnerable also apply perfect cleanse, GREATER CLEANSERemoves Cleansable status effects and Stuns. Ignored by Knockdown and Displace. or LESSER CLEANSERemoves Cleansable status effects. Ignored by Stun, Knockdown, and Displace., but by default it has no effect on other negative status effects. Heroes that are invulnerable usually cannot capture objectives, but they are still able to contest them.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Anran |
Vermillion Revival | Ultimate Ability | When dead, revive yourself in a fiery explosion. | 3 seconds 2.3 seconds (explosion) 0.7 seconds (explosion animation) |
|
D.Va |
Eject! | Passive Ability | Eject out of your mech when it's destroyed. |
| |
Kiriko |
Swift Step | Ability | Teleport directly to an ally. | 0.25 second invulnerability | |
Lifeweaver |
Life Grip | Ability | Pull an ally to your location, protecting them as they travel. |
| |
Mei |
Cryo-Freeze | Ability | Become invulnerable and heal yourself. | 0.44 seconds min. duration 4 seconds max. duration 0.24 seconds recovery |
|
Mercy |
Resurrect | Ability | Revive a dead teammate. | ||
Mizuki |
Katashiro Return | Ability | Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active. | 4.5 seconds (paper doll) 0.25 seconds (invulnerability) 0.17 seconds (leap) |
|
Zenyatta |
Transcendence | Ultimate Ability | Become invulnerable, move faster, and heal nearby allies. | 6 seconds |
|
Bubble
- bubbleA Barrier that absorbs all damage and prevents most crowd control until it breaks.
Bubble grants the target a BARRIERA physical construct with health that absorbs most ranged attacks and abilities but does not block hero movement. Pierced by Melee. that completely surrounds them and makes them INVULNERABLECannot be damaged. Contests objectives, but does not capture them. until it breaks. Like regular Barriers, a Bubble will also block in full the damage instance that broke it, unless the ability has the SUNDERIgnores Damage Reduction, destroys Overhealth before dealing damage, and deals full damage to Bubbled heroes if the Bubble is destroyed. property. Bubble grants immunity to any status effect applied by an ability that can be blocked by the Barrier or prevented by Invulnerable. For example, Rocket Punch, which can go through Barriers, cannot STUNPrevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse. or deal damage to a target with Bubble as these are prevented by Invulnerable, but it can apply its knockback which is not blocked by Invulnerable (as they're DISPLACEPrevents a hero from taking actions while moving them, interrupts Channeled abilities, and is not Cleansable. ability). Bubble's are ATTACHEDThis Bubble or Barrier cannot be applied to a hero with another active Attached ability., so they can't be replaced by another ATTACHEDThis Bubble or Barrier cannot be applied to a hero with another active Attached ability. ability (such as another bubble) until end of duration or destroyed.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Wrecking Ball |
Adaptive Barrier | Major Perk | Adaptive Shield generates a 1.5 second barrier on activation. | 1.5 seconds |
|
Zarya |
Particle Barrier | Ability | Create a damage barrier around you. | 2.25 seconds |
|
| Projected Barrier | Ability | Create a damage barrier around an ally. | 2.25 seconds |
|
Phased
- phasedAn Evasive ability that causes all attacks pass through the hero. Removes Sticky Abilities.
Phased (or "phased out" in Workshop) removes STICKYProjectile attacks that stick to enemy heroes and Barriers. Removed by Phased. projectiles and causes the affected hero to pass through other players and become unable to be hit by enemy attacks. Phased by itself does not remove other negative effects, but its attack ignoring property prevents most negative effects from applying and it is always accompanied by INVULNERABLECannot be damaged. Contests objectives, but does not capture them. status, preventing damage over time effects from ticking and removing slows on activation. Most abilities that grant Phased also apply GREATER CLEANSERemoves Cleansable status effects and Stuns. Ignored by Knockdown and Displace. or LESSER CLEANSERemoves Cleansable status effects. Ignored by Stun, Knockdown, and Displace., and are thus capable of removing larger variety of debuffs. Phased heroes can still be hit by Mauga's Cage Fight, Sigma's Gravitic Flux and Zarya's Graviton Surge, although their damage will still be prevented.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Anran |
Dancing Blaze | Ability | Dodge all damage while striking nearby enemies, healing yourself for each enemy hit. | 0.8 seconds (base) + 0.16s (bonus per target if base ends) | |
Doomfist |
Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press |
4 seconds (targeting, max) 3 seconds (slow) |
|
Echo |
Duplicate | Ultimate Ability | Become a copy of the targeted hero. They cannot swap heroes for the duration. | 15 seconds (transformation) 1.3 seconds (invulnerability, casting) 1 second (invulnerability, ending) |
|
Kiriko |
Protection Suzu | Ability | Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. | 0.65 seconds (invulnerability) | |
| Swift Step | Ability | Teleport directly to an ally. | 0.25 second invulnerability |
| |
Mizuki |
Katashiro Return | Ability | Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active. | 4.5 seconds (paper doll) 0.25 seconds (invulnerability) 0.17 seconds (leap) |
|
Moira |
Fade | Ability | Disappear, move faster, and become invulnerable, but you cannot shoot. | 0.752 seconds + 0.048 s. recovery | |
Reaper |
Wraith Form | Ability | Move faster and become invulnerable, but you cannot shoot. | 0.4 seconds (min) 3 seconds (max) |
|
Sombra |
Translocator | Ability | Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. | 0.25 seconds (teleport delay) 0.4 seconds (invulnerability) 5 seconds (invisibility) |
|
Tracer |
Recall | Ability | Travel back in time to your previous location and health. | 3 seconds (rewound time) 0.9 seconds (invulnerablity) |
|
Venture |
Burrow | Ability | Move underground and become invulnerable. Emerge to deal damage. | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Cleanse
- perfect cleanseRemoves Cleansable status effects as well as Stun, Knockdown and Displace.
- greater cleanseRemoves Cleansable status effects and Stuns. Ignored by Knockdown and Displace.
- lesser cleanseRemoves Cleansable status effects. Ignored by Stun, Knockdown, and Displace.
Cleanse is an effect that can remove various negative status effects. Cleansing effects are divided to Perfect, Greater and Lesser Cleanse, with the key difference that Greater Cleanse is capable of removing Stuns and Perfect Cleanses removes everything. Abilities that can be removed with Cleanses are marked with CLEANSABLEApplies a negative status effect that can be removed by Cleanse. keyword. Generally, this includes abilities that apply damage over time, Burning, Hacked, Sleep or Slowed. Abilities that apply Hinder or Tether can generally only be removed if marked Cleansable, and Cleanses never remove Displace, Knockdown, Knockback and Immobilize effects.
Following abilities have been marked to have a Cleansable status effect:
- Binding Chain
- Biotic Grenade
- Biotic Rifle
- Blizzard
- Captive Sun
- Carnage
- EMP
- Endothermic Blaster
- Flashbang
- Hack
- Jagged Blade
- Meteor Strike
- Orb of Discord
- Rampage
- Sleep Dart
- Spirit Glaive
- Venom Mine
- Virus
- Zoom (ADS)
Following unmarked effects and abilities are also known to be removed by Cleanses:
- All burning effects
- All sticky effects
- Silver Bullet
- Hinder from Bola Shot
- Viper's Sting
- Blade Twisting
- Explosive Impalements
- Claws Out
- Hyper Strike
Invisible
Invisible prevents the hero from being seen by enemies.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Doomfist |
Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press |
4 seconds (targeting, max) 3 seconds (slow) |
Invulnerable while in air |
Moira |
Fade | Ability | Disappear, move faster, and become invulnerable, but you cannot shoot. | 0.752 seconds + 0.048 s. recovery | |
Sombra |
Translocator | Ability | Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. | 0.25 seconds (teleport delay) 0.4 seconds (invulnerability) 5 seconds (invisibility) |
|
Tracer |
Recall | Ability | Travel back in time to your previous location and health. | 3 seconds (rewound time) 0.9 seconds (invulnerablity) |
Negative effects
Negative status effects are harmful effects, usually applied by enemies or in some cases by the hero themself. Negative status effects that limit the hero's ability to move, shoot or use their abilities, are colloquially referred to as "crowd control" by players. Abilities that apply negative status effects can be credited for environmental kills, if they cause a player to fall of the map.
Slowed
Slowed is a negative status effect that reduces the target's movement speed. The strengths of slowing effects caused by enemies stack additionally with each other and movement speed buffs. Self-inflicted movement speed penalties, however do not stack with other slowing effects. Instead, the greatest slowing effect of the two will take effect. Some movement abilities are unaffected by slows.
| Hero | Ability | Type | Description | Slow | Duration | Details |
|---|---|---|---|---|---|---|
| Antarctic Peninsula | Anomaly's central ceiling | |||||
Ana |
Groggy | Minor Perk | Enemies waking up from Sleep Dart are slowed and take 50 damage for 2 seconds. | -50% | 2 seconds | |
Cassidy |
Flashbang | Ability | Hinder enemies in front of you, slowing them and preventing them from using movement abilities. | -50% | 0.23 seconds (max travel time) 1.2 seconds (hinder) |
|
Domina |
Disruptive Detonation | Major Perk | Enemies hit by Crystal Charge's explosion are slowed by 30% for 2 seconds. | 30% | ||
| Panopticon | Ultimate Ability | Fire a hard-light barrier that imprisons enemies and detonates on expiration. | -40% move speed | 5 seconds | ||
Doomfist |
Aftershock | Major Perk | Enemies hit by Seismic Slam are slowed by 40% for 2 seconds. | |||
| Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press |
-50% | 4 seconds (targeting, max) 3 seconds (slow) |
||
Emre |
Suppressive Security | Minor Perk | Override Protocol's light rounds slow enemies by 30% for 1 second. | -30% | 1 second | |
Freja |
Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | -85% (direct hit target) -70% (pulled targets) -45% (area) |
1.4 seconds | |
Hanzo |
Frost Arrow | Major Perk | Press Reload to ready an explosive frost arrow that slows enemies by 35% for 2 seconds. | -35% | 2 seconds | |
Illari |
Captive Sun | Ultimate Ability | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | -40% - 0% (start - end) | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
|
Jetpack Cat |
Claws Out | Major Perk | Quick Melee becomes empowered every 6 seconds, wounding enemies for 40 damage and slowing them by 30% for 1 second. | 1 second | ||
Mei |
Endothermic Blaster | Weapon (Primary Fire) | Short-range spray weapon that slows enemies. | -30% | 1.3 seconds (slow) | |
| Cryo-Storm | Major Perk | Cryo-Freeze slows and deals 70 damage per second to nearby enemies. | ||||
| Blizzard | Ultimate Ability | Launch a weather control drone that freezes enemies in a wide area. | -50% (initial) -25% per second (ramping) -75% (max) |
4.25 seconds | ||
Orisa |
Energy Javelin | Ability | Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. | 0.45 seconds (impact stun) 0.4 seconds (wall stun) |
| |
| Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | -30% | 0.75 - 4 seconds (charge time) | ||
Ramattra |
Ravenous Vortex | Ability (both forms) | Fire a sphere of energy that creates a slowing vortex on the ground, slowing and pulling down enemies. Re-activate to detonate early. | -40% | 3 seconds | |
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | -50% | 5 seconds (targeting) 1 second (activation delay) 2.5 seconds (lift) 0.6 seconds (high gravity) |
|
Sojourn |
Deceleration Field | Minor Perk | Enemies hit by Disruptor Shot are slowed by 25%. | -25% | ||
Symmetra |
Sentry Turret | Ability | Deploy a small turret that damages and slows enemies. | −15% per turret | Until destroyed or replaced |
Stunned
Stunned is a negative status effect that completely prevents the player from controlling their hero. Stunned heroes are unable to move, shoot, aim or use their abilities. Additionally, getting stunned will interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
| Antarctic Peninsula | Anomaly's central ceiling | ||||
Brigitte |
Shield Bash | Ability | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | 0.3 seconds |
|
Domina |
Sonic Repulsors | Ability | Push enemies back, stunning them if they hit a wall. | 0.5 seconds (Immobilization) 0.5 seconds (stun) |
|
Doomfist |
Rocket Punch | Ability | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | 0.5 seconds (max. travel time) 0.5 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) 0.15 - 0.6 seconds (stun, empowered wall slam) 20 seconds (Empowered Rocket Punch max duration) |
|
Mei |
Deep Freeze | Major Perk | Continuously hitting enemies with primary fire freezes them for a short time. | 1 second | |
| Blizzard | Ultimate Ability | Launch a weather control drone that freezes enemies in a wide area. | 4.25 seconds | ||
Orisa |
Energy Javelin | Ability | Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. | 0.45 seconds (impact stun) 0.4 seconds (wall stun) |
Displace
- DisplacePrevents a hero from taking actions while moving them, interrupts Channeled abilities, and is not Cleansable.
Displace is a stun effect that simultaneously moves the target and cannot be Cleansed. Displaces can be prevented by Phased and Unstoppable and can only be removed by Lifeweaver's Life Grip and Sombra's Translocator.
Following abilities apply Displace:
- Doomfist's Rocket Punch
- Reinhardt's Charge
- Roadhog' Chain Hook
Knockdown
- knockdownA Stun that cannot be Cleansed. Knocked down targets do not block movement.
Knocked down has the same effect to the target hero as stunned, but it also causes the hero to fall and lie on ground face up. In the last 0.5 seconds of the duration, the target will enter a wake up animation where they start to stand up.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
| Ashe, Brigitte, Doomfist, Reinhardt, Vendetta | B.O.B. (charging), Shield Bash, Rocket Punch, Charge, Whirlwind Dash | - | Any two of these abilities colliding will cause both heroes to be knocked down. | 1.7 seconds | |
Jetpack Cat |
Catnapper | Ultimate Ability | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | 1.5 seconds (stun) 4 seconds (max ultimate duration) |
|
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (stomp) 1 second (knockdown) |
|
Reinhardt |
Earthshatter | Ultimate Ability | Knock down all enemies in front of you. | 3 seconds (knockdown) | |
Sigma |
Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 1.1 seconds (knockdown) | |
Wuyang |
Tidal Blast | Ultimate Ability | Protect an ally or yourself with water that detonates after a short duration. The explosion knocks down enemies and massively heals the host target. | 3.5 seconds (explosion delay) 1.5 seconds (knockdown) |
Sleep
- sleepA Knockdown that's interrupted by taking damage and can be Cleansed.
Sleep (or "Asleep" in Workshop) has a similar effect to knocked down, except the target will instantly start the wake up animation when they take damage. Sleep can also be cleansed, unlike Knockdown. The only ability that currently causes sleep is Ana's Sleep Dart.
Hinder
- hinderSilences Movement abilities.
Hinder is a status that disables the hero's movement abilities, including passive abilities that grant movement. It prevents the affected player from activating movement abilities and immediately ends any active movement abilities. The affected hero can still aim, shoot, jump, crouch and use any non-movement abilities as normal and be moved by objects, such as Petal Platform or Teleporter. Movement speed buffs generally do not count as movement abilities, unless it the only effect provided by the ability. Hindre does not immediately end movement abilities that grant free flight, but will still prevent the flight for the duration.
Hinder can be removed by Cleanse if the ability is marked as cleansable, otherwise it can only be removed by Lifeweaver's Life Grip and Orisa's Fortify and Terra Surge. Mauga's Overrun also prevents the effect, but as it is also a movement ability, it cannot be used to remove it. Some hinder abilities may be prevented by being phased while about to be hit by it.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Cassidy |
Flashbang | Ability | Hinder enemies in front of you, slowing them and preventing them from using movement abilities. | 0.23 seconds (max travel time) 1.2 seconds (hinder) |
|
Freja |
Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | 1.4 seconds |
|
Jetpack Cat |
Lifeline | Ability | Toggle into transport mode, allowing an ally to be towed. Increases movement speed and heals your ally. |
| |
| Catnapper | Ultimate Ability | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | 1.5 seconds (stun) 4 seconds (max ultimate duration) |
| |
Mauga |
Cage Fight | Ultimate Ability | Deploy a barrier that traps yourself and enemies. Automatically reloads Mauga's Chainguns at the start of the ultimate. | 8 seconds |
|
Mizuki |
Binding Chain | Ability | Launch a tethering chain that hinders the first enemy hit. | 1.6 seconds (hinder, non-tanks) 1.2 seconds (hinder, tanks) |
|
Rooted
Rooted effect applies hinder to the hero and also makes the target hero completely unable to move, including jumping, crouching or being affected by knockbacks. The target can still aim, shoot and use non-movement abilities while rooted.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Freja |
Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | 1.4 seconds | |
Hazard |
Downpour | Ultimate Ability | Rain down a torrent of spikes, Immobilizing enemies. | 2.8 seconds (trap) | |
Junkrat |
Steel Trap | Ability | Place an immobilizing trap. | Until triggered or replaced (trap) 2.5 seconds (root) |
|
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.5 seconds (lift) 0.6 seconds (high gravity) |
|
Zarya |
Graviton Surge | Ultimate Ability | Launch a gravity well that pulls enemies to it. | 4 seconds |
|
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
Bastion |
Configuration: Artillery | Ultimate Ability | Become immobile and fire up to three powerful artillery shells. | 8 seconds (max targeting) 1.25 seconds (impact delay) 0.18 seconds (min between shots) |
|
Junkrat |
RIP-Tire | Ultimate Ability | Drive and detonate an exploding tire. | 10 seconds (max) |
|
Mei |
Cryo-Freeze | Ability | Become invulnerable and heal yourself. | 0.44 seconds min. duration 4 seconds max. duration 0.24 seconds recovery |
|
Orisa |
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 0.75 - 4 seconds (charge time) |
Knockback
Knockback is an effect that causes an impulse that forcibly moves a hero. Knockback can be applied by various abilities and most explosive weapons to both the user and enemies. Additionally, the standard Quick Melee, available to most heroes, causes a very small knockback.
| Hero | Ability | Type | Description | Knockback speed | Details |
|---|---|---|---|---|---|
Anran |
Inferno Rush | Ability | Propel yourself forward and damage enemies you impact. | 8.5 m/s | |
| Vermillion Revival | Ultimate Ability | When dead, revive yourself in a fiery explosion. | 4.1 -5.7 m/s | ||
Ashe |
Coach Gun | Ability | Blast enemies in front of you and knock yourself backwards. | 20 m/s (enemy) 18 m/s (self) |
|
| Double-Barreled | Minor Perk | Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback. | 13.5 m/s (self) | ||
Bastion |
A-36 Tactical Grenade | Ability | Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. | 17.5 m/s (self) 10.6 m/s (enemy) |
|
| Lindholm Explosives | Major Perk | Configuration: Assault’s Weapon slowly fires explosive shells instead of a rotary cannon. | 7.7 m/s (max,enemy) 10.9 m/s (self) |
||
Brigitte |
Shield Bash | Ability | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | 6 m/s | |
| Whip Shot | Ability | Launch your flail forward to knock an enemy away from you. | 25.18 m/s | ||
D.Va |
Boosters | Ability (Mech) | Fly in the direction you are facing. | 17.5 m/s | |
| Self-Destruct | Ultimate Ability (Mech) | Eject and overload your mech, causing it to explode after a short time. | 7.8 m/s (min) 22.4 m/s (max) |
||
| Call Mech | Ultimate Ability (Pilot) | Call down a new mech. | 15.3 m/s | ||
Domina |
Sonic Repulsors | Ability | Push enemies back, stunning them if they hit a wall. | 17.5 m/s | |
Doomfist |
Rocket Punch | Ability | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | 15 - 35 m/s | |
Emre |
Cyber Frag | Ability | Throw a grenade that detonates shortly after bouncing. | 3.2 m/s (enemy) 12.3 m/s (bonus self-knockback) 6 m/s (bonus with Siphon Blaster) |
|
| Override Protocol | Ultimate Ability | An override initiates, transforming you into a living weapon. | 8 m/s (heavy round) 32 m/s (self) |
||
Freja |
Take Aim | Weapon (ADS) | Slow down your momentum to take aim with a high speed explosive bolt. Using Quick Dash refreshes Take Aim. | 1.1 m/s | |
| Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | 2 m/s (direct hit) 20 m/s (pull) 1.87 m/s (explosion) |
||
Hazard |
Violent Leap | Ability | Lunge forward. Activate again to slash enemies, knocking them back. | 12.3 m/s | |
| Jagged Wall | Ability | Launch a spiked wall that damages and knocks back nearby enemies. | 7.5 m/s | ||
Jetpack Cat |
Headbutt | Major Perk | Frenetic Flight can knockback an enemy on impact when flying fast enough. Generate 25% fuel on knockback | 17.27 m/s | |
| Purr | Ability | Pulsing area heal that increases in frequency over time. Knockback nearby enemies when activated. | 16.6 m/s | ||
| Catnapper | Ultimate Ability | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | 2.8 m/s | ||
Junker Queen |
Jagged Blade | Ability | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
20.74 m/s | |
Junkrat |
Frag Launcher | Weapon | Bouncing explosive projectile weapon. | 9.4 m/s (max, enemy) 4.7 m/s (max, self) |
|
| Concussion Mine | Ability | Throw a knockback mine with LSHIFT then detonate it with |
21.2 m/s | ||
| RIP-Tire | Ultimate Ability | Drive and detonate an exploding tire. | 8.5 m/s (max, enemy only) | ||
Lúcio |
Soundwave | Ability | Create a short-range blast wave to knock enemies away from you. | 17 m/s | |
| Soundwave Rider | Minor Perk | Wall Riding empowers your next Soundwave, increasing its knockback by 25% and damage by 50%. | 17 → 21.25 m/s | ||
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 18.03 m/s (knockback, collision) 8.6 m/s (stomp, indirect) 6.95 m/s (stomp critical) |
|
Orisa |
Energy Javelin | Ability | Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. | 25 m/s | |
| Charged Javelin | Major Perk | Energy Javelin can be charged to increase projectile speed and knockback. Pierces enemies at full power. | 22.25 m/s (min charge) 27.5 m/s (max charge) |
||
| Javelin Spin | Ability | Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. | 18 m/s (initial hit) 10 m/s (subsequent hits) |
||
| Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 25 m/s (initial pull) 2 m/s (knockback, min) 11.7 m/s (knockback, max) |
| |
Pharah |
Rocket Launcher | Weapon | Long-range explosive projectile weapon. | 7.5 m/s (max, enemy) 14.2 m/s (max, self) |
|
| Concussive Blast | Ability | Launch an explosive blast to knock back enemies. | 31.1 m/s (direct) 20.6 m/s (splash) |
||
Reinhardt |
Rocket Hammer | Weapon | Devastating melee weapon. | ||
| Charge | Ability | Charge forward and smash an enemy against a wall. | 31.6 m/s (indirect hit) 11.2 m/s (canceled pin) |
||
| Shield Slam | Major Perk | While Barrier Field is active, use Primary Fire to damage and knockback enemies. | 12.5 m/s | ||
Roadhog |
Whole Hog | Ultimate Ability | Damage and knock back enemies in front of you. | 16 m/s (knockback) | |
Sierra |
Tremor Charge | Ability | Throw a charge that creates a shockwave on impact. | 6 meters per second (inner shockwave, upwards) 3 meters per second (outer shockwave, upwards) |
|
Sigma |
Hyperspheres | Weapon | Launch two charges which implode after a short duration, dealing damage in an area. | 1.3 m/s (inverted, enemy) 0.7 m/s (self) |
|
| Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 6.7 m/s (enemy, direct) 5.8 m/s (splash, enemy & self) |
||
| Hyper Strike | Major Perk | Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. | 15 m/s | ||
Soldier: 76 |
Helix Rockets | Ability | Launch a volley of explosive rockets. | 7.2 m/s (max) | |
Vendetta |
Whirlwind Dash | Ability | Rush forward into a circular slash. | 17.7 m/s (impact) 5.8 m/s (whirlwind) |
|
Venture |
Smart Excavator | Weapon | Launch a seismic charge that bursts after a short distance. | 1.5 m/s (direct hit) 1.1 m/s (min) |
|
| Drill Dash | Ability | Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. | 14.5 m/s (regular) 13.45 m/s (during Burrow) |
||
| Burrow | Ability | Move underground and become invulnerable. Emerge to deal damage. | 7.1 m/s (falloff start) 5.6 m/s (falloff end) |
||
Winston |
Jump Pack | Ability | Leap forward into the air. Landing on an enemy damages them. | 10.2 m/s (landing) 7.3 (mid-leap) |
|
| Primal Rage | Ultimate Ability | Gain immense health, but you can only leap and punch enemies. | 26 m/s (melee) | ||
Wrecking Ball |
Grappling Claw | Ability | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | 30 m/s | |
| Minefield | Ultimate Ability | Deploy a massive field of proximity mines. | 10 m/s | ||
Wuyang |
Xuanwu Staff | Weapon | Fire a damaging water orb. Hold to control its trajectory and empower its explosion. | 1 m/s (charged) | |
| Falling Rain | Major Perk | Simultaneously control 3 water orbs that deal 60% decreased damage and have have 25% decreased empowered explosion radius. | 1 → 0.03 m/s (charged) | ||
| Guardian Wave | Ability | Send a water wave forward that increases the amount of healing received by allies and knocks back enemies. | 15 m/s (horizontal max) 6 m/s (vertical) |
||
| Ebb and Flow | Major Perk | Guardian Wave rewinds to its starting location. Has 50% less effectiveness while rewinding. | 7.5 m/s (horizontal) 3 m/s (vertical) |
||
Zarya |
Particle Cannon Alt Fire | Weapon (Secondary Fire) | Energy grenade launcher. | 7.44 m/s (max, enemy) 6.6 m/s (max, self) |
|
Zenyatta |
Snap Kick | Passive Ability | Quick melee damage increased by 50%, and its knockback is significantly increased. | 15.8 m/s (max) |
| Hero | Ability | Type | Description | Knockback speed | Details |
|---|---|---|---|---|---|
Ashe |
Coach Gun | Ability | Blast enemies in front of you and knock yourself backwards. | 20 m/s (enemy) 18 m/s (self) |
|
| Double-Barreled | Minor Perk | Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback. | 13.5 m/s (self) |
| |
Bastion |
A-36 Tactical Grenade | Ability | Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. | 17.5 m/s (self) 10.6 m/s (enemy) |
|
| Lindholm Explosives | Major Perk | Configuration: Assault’s Weapon slowly fires explosive shells instead of a rotary cannon. | 7.7 m/s (max,enemy) 10.9 m/s (self) |
| |
Emre |
Cyber Frag | Ability | Throw a grenade that detonates shortly after bouncing. | 3.2 m/s (enemy) 12.3 m/s (bonus self-knockback) 6 m/s (bonus with Siphon Blaster) |
|
| Override Protocol | Ultimate Ability | An override initiates, transforming you into a living weapon. | 8 m/s (heavy round) 32 m/s (self) |
| |
Freja |
Take Aim | Weapon (ADS) | Slow down your momentum to take aim with a high speed explosive bolt. Using Quick Dash refreshes Take Aim. | 1.1 m/s |
|
| Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | 2 m/s (direct hit) 20 m/s (pull) 1.87 m/s (explosion) |
| |
Junkrat |
Frag Launcher | Weapon | Bouncing explosive projectile weapon. | 9.4 m/s (max, enemy) 4.7 m/s (max, self) |
|
| Concussion Mine | Ability | Throw a knockback mine with LSHIFT then detonate it with |
21.2 m/s |
| |
Pharah |
Rocket Launcher | Weapon | Long-range explosive projectile weapon. | 7.5 m/s (max, enemy) 14.2 m/s (max, self) |
|
| Concussive Blast | Ability | Launch an explosive blast to knock back enemies. | 31.1 m/s (direct) 20.6 m/s (splash) |
||
Sigma |
Hyperspheres | Weapon | Launch two charges which implode after a short duration, dealing damage in an area. | 1.3 m/s (inverted, enemy) 0.7 m/s (self) |
|
| Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 6.7 m/s (enemy, direct) 5.8 m/s (splash, enemy & self) |
| |
Soldier: 76 |
Helix Rockets | Ability | Launch a volley of explosive rockets. | 7.2 m/s (max) |
|
Zarya |
Particle Cannon Alt Fire | Weapon (Secondary Fire) | Energy grenade launcher. | 7.44 m/s (max, enemy) 6.6 m/s (max, self) |
|
| Jump-Ups | Minor Perk | Secondary Fire's self-knockback is increased by 75%. | 11.55 m/s (max, self) |
|
| Hero | Ability | Type | Description | Knockback Mod. | Details |
|---|---|---|---|---|---|
| Sub-Role: Stalwart | Passive Ability | Reduces knockbacks and slows received. | -40% received | ||
D.Va |
Boosters | Ability (Mech) | Fly in the direction you are facing. | -90% received (flight resistance) | |
Echo |
Flight | Ability | Fly forward quickly and then free-fly briefly. | -50% received (flight resistance) | |
Emre |
Override Protocol | Ultimate Ability | An override initiates, transforming you into a living weapon. | -50% received (flight resistance) | |
Freja |
Quick Dash | Ability | Vault in the direction you're moving and refresh Take Aim. | -50% received | |
Illari |
Captive Sun | Ultimate Ability | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | -50% received (flight resistance) | |
Juno |
Glide Boost | Ability | Glide horizontally with increased movement speed. | -50% received (flight resistance) | |
Mercy |
Valkyrie | Ultimate Ability | Gain the ability to fly. Abilities are enhanced. | -50% received (flight resistance) | |
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | -50% received (flight resistance) | |
Vendetta |
Sundering Blade | Ultimate Ability | Cleave through most defenses, dealing severe damage to enemies in front of you. | -60% received (flight resistance) |
Knockup
Knockup is an effect similar to knockback, but it sends the target directly upwards and causes them to be unable to control their movement in the air.
| Hero | Ability | Type | Description | Knockback speed | Duration | Details |
|---|---|---|---|---|---|---|
Anran |
Vermillion Ascent | Ultimate Ability | Charge forward, exploding on impact and instantly igniting enemies. | 6.1 m/s (min) 10.8 m/s (max) |
3 seconds (targetting) | |
Ashe |
B.O.B. | Ultimate Ability | Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons. | 1.5 seconds (immobilize base) 0.5 seconds (immobilize flying) 4 seconds (charging) 10 seconds (after stopping) |
| |
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 18.03 m/s (knockback, collision) 8.6 m/s (stomp, indirect) 6.95 m/s (stomp critical) |
0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (stomp) 1 second (knockdown) |
|
Sierra |
Trailblazer | Ultimate Ability | Deploy a drone that flies forward and drops explosives. | 6 meters per second (upwards) | 1 second (explosion delay) | |
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.5 seconds (lift) 0.6 seconds (high gravity) |
| |
Vendetta |
Palatine Fang | Weapon | Hard-light greatsword. Combo swings to end with a destructive overhead slash. | 20 m/s (overhead) | 0.75 seconds (combo input delay) | |
| Soaring Slice | Ability | Hurl your sword in the direction you are facing and then fly to it. | 0.6 seconds (throw) | |||
| Sundering Blade | Ultimate Ability | Cleave through most defenses, dealing severe damage to enemies in front of you. | 40 m/s | 1 second (charge time per stage) 4 seconds (max) |
||
Venture |
Tectonic Shock | Ultimate Ability | Send out damaging shockwaves. | 5 m/s (vertical only) | 7 seconds | |
Wrecking Ball |
Piledriver | Ability | Slam into the ground below to damage and launch enemies upward. | 12.1 m/s | 0.8 seconds (windup delay) 0.75 seconds (enemy air lock) |
Pull
Pull effects continuously pull heroes towards a direction or a point.
| Hero | Ability | Type | Description | Speed | Duration | Details |
|---|---|---|---|---|---|---|
Freja |
Bola Shot | Ultimate Ability | Fire an explosive bola. Hitting an enemy wraps them up and pulls in other nearby enemies. | 2 m/s (direct hit) 20 m/s (pull) 1.87 m/s (explosion) |
1.4 seconds |
|
Orisa |
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 25 m/s (initial pull) 2 m/s (knockback, min) 11.7 m/s (knockback, max) |
0.75 - 4 seconds (charge time) |
|
Ramattra |
Ravenous Vortex | Ability (both forms) | Fire a sphere of energy that creates a slowing vortex on the ground, slowing and pulling down enemies. Re-activate to detonate early. | 3 seconds | ||
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.5 seconds (lift) 0.6 seconds (high gravity) |
||
Zarya |
Graviton Surge | Ultimate Ability | Launch a gravity well that pulls enemies to it. | 4 seconds |
Hacked
- hackedAbilities are silenced. Reveals if enemy Ultimates are ready.
Hacked makes the hero unable to use their abilities. This includes all normal and ultimate abilities and certain passive abilities. Similarly to getting stunned, hacked will also interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown. Hacked heroes can still use their weapon (both primary and secondary fire) and move normally.
The only abilities that currently cause hacked are Sombra's Hack and EMP.
Revealed
Revealed heroes can be seen through walls by the enemy who reveals them, and usually their team.
Reveal also causes Sombra to be seen during stealth, indicated by the "REVEALED" message shown at the top of her screen.
Some abilities don't directly reveal enemies but still allow the player to see their position through walls and obstacles, such as Deadeye after locking onto an enemy, Jagged Blade after sticking to a target, and Orb of Discord.
| Hero | Ability | Type | Description | Duration | Details |
|---|---|---|---|---|---|
| Sub-Role: Recon | Passive Ability | You detect enemies below half health through walls after damaging them. | 3.5 seconds |
| |
Domina |
Panopticon | Ultimate Ability | Fire a hard-light barrier that imprisons enemies and detonates on expiration. | 5 seconds |
|
Hanzo |
Sonic Arrow | Ability | Reveals enemies for a short time upon impact. | 6 seconds |
|
Sombra |
Opportunist | Passive Ability | You detect enemy ultimate abilities on nameplates, and deal more damage to hacked enemies. |
Revealed to player. | |
| Hack | Ability | Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. | 8 seconds (reveal, heroes) 1.0 seconds (ability disable, heroes) 45 seconds (health packs) 10 seconds (disable, objects) 3 seconds (disable, B.O.B.) |
| |
Symmetra |
Sentry Turret | Ability | Deploy a small turret that damages and slows enemies. | Until destroyed or replaced |
|
Widowmaker |
Venom Mine | Ability | Launch a poison trap. | Until replaced or destroyed (mine) 1.4 seconds (arming time) 5 seconds (poison) |
|
| Seeker Mine | Major Perk | Venom Mine now fires poison darts at enemies within 10 meters and remains active after triggered. | 5 seconds (poison) 8.2 seconds (rearming time) |
| |
| Infra-Sight | Ultimate Ability | Provide your team with a view of the enemy's location. | 15 seconds |
|
Discord
Discord causes the player to have the " Orb of Discord from Zenyatta" alert. Player afflicted with it will take 30% increased damage from all damage sources.
Damage over time
Damage over time effect causes the hero to periodically take a small amounts of damage without further interaction from the hero that applied the effect and regardless of the position of the target hero. As such, beam effects and abilities that create an area that deals periodic damage, such as Disruptor Shot, do not count as damage over time effects. Damage over time effects can be removed by abilities that apply Cleanse (either GREATER CLEANSERemoves Cleansable status effects and Stuns. Ignored by Knockdown and Displace., such as Kiriko's Protection Suzu, or LESSER CLEANSERemoves Cleansable status effects. Ignored by Stun, Knockdown, and Displace. such as Zarya's Particle Barrier or Projected Barrier,) or by collecting a health pack. INVULNERABLECannot be damaged. Contests objectives, but does not capture them. status does not remove damage over time effects, but can temporarily prevent them from dealing damage. Damage from damage over time effects ignores armor.
| Hero | Ability | Type | Description | Damage | Duration | Details |
|---|---|---|---|---|---|---|
Ana |
Biotic Rifle | Weapon (Hip Fire) | Long-range rifle that heals allies and damages enemies. | 75 over 0.59 seconds | 0.59 seconds effect | |
| Zoom (ADS) | Weapon (ADS) | Hold to zoom in. | 75 over 0.59 seconds | 0.59 seconds effect | ||
| Groggy | Minor Perk | Enemies waking up from Sleep Dart are slowed and take 50 damage for 2 seconds. | 50 | 2 seconds | ||
Anran |
Ignition | Passive Ability | Hit enemies with fire attacks to burn them. | 10 per second (base) 20 per second (fan the flames) |
3 seconds | |
Ashe |
Dynamite | Ability | Throw an explosive that detonates after a short delay or immediately when shot. | 50 - 20 (explosion, enemy) 100 over 5 seconds (burn, enemy) 25 - 10 (explosion, self) 50 over 5 seconds (burn, self) |
2 seconds (explosion delay on ground) 5 seconds (burn) |
|
| Viper's Sting | Major Perk | Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 1 ammo. | 25 | 1 second | ||
Cassidy |
Silver Bullet | Major Perk | Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown. | 70 - 21 (base) 70 (bleed) |
2.5 seconds (bleed) | |
Genji |
Blade Twisting | Major Perk | Swift Strike deals 25 additional damage over time if the enemy is below half health. | 25 over time | 1 second | |
Illari |
Sunburn | Major Perk | Outburst ignites enemies, dealing an additional 50 damage over 3 seconds. | 16.67 per second 50 total |
3 seconds | |
Jetpack Cat |
Claws Out | Major Perk | Quick Melee becomes empowered every 6 seconds, wounding enemies for 40 damage and slowing them by 30% for 1 second. | 40 (damage over time) | 1 second | |
Junker Queen |
Jagged Blade | Ability | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
3 seconds | |
| Carnage | Ability | Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. | 105 (impact) 40 over 3 seconds (wound) |
3 seconds (wound) 0.144 seconds (hitbox active) |
||
| Rampage | Ultimate Ability | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | 40 impact 90 over 4.5 seconds |
4.5 seconds (DoT) 0.7 seconds (dash) |
| |
Mauga |
Incendiary Chaingun | Weapon (Primary Fire) | Automatic weapon that ignites enemies on repeated impacts. | 4 - 1.2 (direct) 15 per second (damage over time) |
4 seconds (damage over time) |
|
| Firewalker | Major Perk | Overrun ignites enemies hit. | ||||
Mizuki |
Spirit Glaive | Weapon | Throw a spinning blade that impacts enemies and rapidly dealing damage. | 30 (base) 30 (total damage over time) |
0.5 seconds (damage over time) | |
Sigma |
Hyper Strike | Major Perk | Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. | 50 over 0.37 seconds | 1 second | |
Sombra |
Virus | Ability | Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. | 35 (impact, normal) 70 (impact, hacked) 75 (DoT) |
4 seconds (normal) 2 seconds (hacked) |
|
Torbjörn |
Molten Core | Ultimate Ability | Create pools of molten slag that damage enemies. Deals additional damage to armor. | 25 (impact) 190 per second (pools, base) +100 (pools, bonus against armor) |
5.5 seconds (max transformation) 10 seconds (pools) |
|
Widowmaker |
Venom Mine | Ability | Launch a poison trap. | 25 per second 125 total |
Until replaced or destroyed (mine) 1.4 seconds (arming time) 5 seconds (poison) |
|
| Seeker Mine | Major Perk | Venom Mine now fires poison darts at enemies within 10 meters and remains active after triggered. | 10 per second 75 total |
5 seconds (poison) 8.2 seconds (rearming time) |
Burning
- burningApplies a Cleansable negative status effect that ignores armor and deals damage over time.
Burning is a status effect that comes with some damage over time effects. Targets that are burning have a specific interaction with certain abilities. Mauga's Volatile Chaingun deals critical damage to burning targets, and Anran's Fan the Flames amplifies the burn damage of any burning target. Applying multiple Burns onto one target causes them to stack additively.
| Hero | Ability | Type | Description | Damage | Duration | Details |
|---|---|---|---|---|---|---|
Anran |
Ignition | Passive Ability | Hit enemies with fire attacks to burn them. | 10 per second (base) 20 per second (fan the flames) |
3 seconds | |
Ashe |
Dynamite | Ability | Throw an explosive that detonates after a short delay or immediately when shot. | 50 - 20 (explosion, enemy) 100 over 5 seconds (burn, enemy) 25 - 10 (explosion, self) 50 over 5 seconds (burn, self) |
2 seconds (explosion delay on ground) 5 seconds (burn) |
|
Illari |
Sunburn | Major Perk | Outburst ignites enemies, dealing an additional 50 damage over 3 seconds. | 16.67 per second 50 total |
3 seconds | |
Mauga |
Incendiary Chaingun | Weapon (Primary Fire) | Automatic weapon that ignites enemies on repeated impacts. | 4 - 1.2 (direct) 15 per second (damage over time) |
4 seconds (damage over time) |
|
| Firewalker | Major Perk | Overrun ignites enemies hit. | ||||
Torbjörn |
Molten Core | Ultimate Ability | Create pools of molten slag that damage enemies. Deals additional damage to armor. | 25 (impact) 190 per second (pools, base) +100 (pools, bonus against armor) |
5.5 seconds (max transformation) 10 seconds (pools) |
Anti-heal
Anti-heal prevents the target hero from receiving any healing. Healing projectiles will still collide with heroes affected by anti-heal, but any healing provided by them will be negated. Heroes affected by anti-heal also cannot pick up health packs.
| Hero | Ability | Type | Description | Healing modification | Duration | Details |
|---|---|---|---|---|---|---|
Ana |
Biotic Grenade | Ability | Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. | +50% received (allies) -100% received (enemies) |
3 seconds | |
Junker Queen |
Rampage | Ultimate Ability | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | -100% received | 4.5 seconds (DoT) 0.7 seconds (dash) |
Captive Sun mark
Captive Sun mark is an effect specific to Illari's Captive Sun. Each player having this effect is slowed for the duration of it and will explode after a few shots, becoming Sunstruck and taking high damage and also damaging all nearby allies. This effect is chained and will cause Sunstruck across multiple targets if more than one of them are in close range and affected with it and just one of them takes damage.
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