Movement speed describes how fast a hero is travelling.
Base movement speed
The base movement speed of a hero when moving forwards or sideways is 5.5 meters per second, except for Tracer, Genji, and Anran who move at 6 meters per second, approximately 9.1% faster than most heroes. When moving directly backwards, the base speed is 90% of the forward speed (4.95 for most heroes; 5.4 for Tracer, Genji, and Anran), and when moving back diagonally, the base speed is 93.333% of the forward speed (5.133 for most heroes; 5.6 for Tracer, Genji, and Anran). While crouching, the base movement speed is 3 meters per second for all heroes (except D.Va's mech form, Wrecking Ball, and Jetpack Cat, as they can't crouch at all.), regardless of direction.
The following abilities are examples of ones that alter the hero's base movement speed:
- Echo during Flight has base movement speed of 8 meters per second, regardless of direction.
- Sigma during Gravitic Flux has base movement speed of 7.15 meters per second, regardless of direction.
- Wrecking Ball in his Roll mode has base movement speed of 10 meters per second, regardless of direction.
Jumping
Heroes can jump, granting them a vertical impulse of 5.72 m/s. Heroes can reach a height of 0.98 meters before they start moving downwards. With few exceptions, heroes can only jump while on ground.
Falling
Falling speed plotted over 7 seconds under different gravity values.
When a hero is in air they start accelerating towards ground, until they reach the maximum falling speed of 30 m/s. The falling acceleration is not constant but decreases as the hero gets closer to the maximum speed. Under normal gravity, heroes start accelerating at rate of 17.5 m/s2 and take approximately 6.4 seconds to reach the maximum falling speed. Modified gravity conditions cause the heroes initial acceleration to change, but the maximum falling speed remains the same. Heroes do not take fall damage upon hitting ground from any height.
Modifiers and stacking
Movement speed modifiers are effects that alter the hero's horizontal movement speed by a percentage of their base movement speed. There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks additively with themselves and are all added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other. Movement speed buffs' stacking is capped at +75%. Abilities that by itself grant a speed buff greater than this are generally excluded from the calculation.
For example, suppose Reinhardt and Lúcio are on a team and Symmetra is on the other:
- Reinhardt walks forward in Lúcio's speed aura (+25% buff). His speed is 125% of his base speed.
- Symmetra places down one turret (−20% slow). Reinhardt's speed is now 105% of his base speed.
- Reinhardt uses his barrier (−30% penalty). His speed is now 95% of his base speed because Barrier Field's movement penalty overrides the turret's slow.
- Symmetra places a second turret (−20% ⟶ −40% slow). Reinhardt's speed is now 85% of his base speed, regardless of if he uses his barrier or not, because the two turrets' slow overrides Barrier Field's movement penalty.
- Symmetra places a third turret (−20% ⟶ −60% slow) and Lúcio amps up his speed song (+25% ⟶ +60% buff). These cancel each other out and Reinhardt's final movement speed is the same as his base speed.
The only known exception is with D.Va's Fusion Cannons' movement penalty, which does not apply during Boosters.
List of movement speed buffs
Following abilities buff the user's or their teammates' movement speed. This does not include abilities that directly alter the hero's base movement speed.
| Hero | Ability | Official description | Move speed buff | Ignores speed cap | Duration | Details |
|---|---|---|---|---|---|---|
| - | Flashpoint spawn boost | Heroes get a short speed boost upon leaving their active spawn room on Flashpoint maps. | +70% (initial) +30% (lingering) |
No | 2 seconds (initial) Up to 4 seconds (lingering) |
|
| Sub-Role: Bruiser | Reduces critical damage received. While at critical health, gain movement speed | +20% | ||||
Ana |
Speed Serum | Nano Boost grants a 40% movement speed boost to both Ana and her target. | +40% | |||
Brigitte |
Rally | Gain armor, empower Barrier Shield and provide extra health to nearby allies. | +15% (self) | Yes | 10 seconds (Rally) 30 seconds (overhealth) 0.75 seconds (Shield Bash stun) |
|
Doomfist |
Meteor Strike | Press Q to leap up into the air. Move the targeting circle, then press |
+200% | Yes | 4 seconds (targeting, max) 3 seconds (slow) |
|
Echo |
Glide | Hold jump to glide while falling. | +50% (horizontal) | Yes | ||
| Focused Rush | Focused Beam's range is increase by 6 meters and movement speed is increase by 20% when active. | +20% | ||||
Emre |
Siphon Blaster | Temporarily wield a semi-automatic pistol with lifestealing explosive rounds. Move faster and jump higher while wielded. | +35% | 5 seconds | ||
| Enhanced Agility | Siphon Blaster's movement speed bonus is increased by 20% while not firing. | +35% → +55% (while not firing) | ||||
| Override Protocol | An override initiates, transforming you into a living weapon. | 8.8 seconds | ||||
Genji |
Dragonblade | Unsheathe a deadly melee weapon. | +30% | Yes | 6 seconds | |
Illari |
Captive Sun | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | +45% (flight) | Yes | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
|
Jetpack Cat |
Lifeline | Toggle into transport mode, allowing an ally to be towed. Increases movement speed and heals your ally. | +40% | |||
| Catnapper | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | 1.5 seconds (stun) 4 seconds (max ultimate duration) |
||||
Junkrat |
Nitro Boost | During RIP-Tire, use (LSHIFT) to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50%. |
| |||
Junker Queen |
Commanding Shout | Grants temporary health and movement speed to yourself and allies. | +30% | No | 4 seconds | |
Juno |
Glide Boost | Glide horizontally with increased movement speed. | +247% (initial) +40% (lingering) |
Partial | 4 seconds |
|
| Hyper Ring | Deploy a ring that increases movement speed of allies that pass through it. | +50% | Yes | 6 seconds (ring) 3 seconds (speed boost) |
||
Kiriko |
Foxtrot | Protection Suzu grants allies 30% increased movement speed for 4 seconds. | +30% | 4 seconds | ||
| Kitsune Rush | Summon a fox spirit that rushes forward, accelerating the movement, attack speed, and cooldowns of allies that follow its path. | +30% | No | 8 seconds (area) 1 second (lingering buff) |
||
Lifeweaver |
Sow the Seed | Quick Melee with Healing Blossom equipped tosses a seed forward. Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds. | +25% | 5 seconds | ||
Lúcio |
Wall Ride | Jump onto a wall to ride along it. | +30% | Yes |
| |
| Crossfade | Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. | +25% | No | 0.4 seconds (swap delay) | ||
| Amp It Up | Increase the effectiveness of your current song. | +60% | No | 3 seconds | ||
Mei |
Skating Rink | Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second. | +25% | |||
Mercy |
Valkyrie | Gain the ability to fly. Abilities are enhanced. | +63.6% (flight) | Yes | 15 seconds |
|
Mizuki |
Katashiro Return | Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active. | +30% (during) +800% (leap) |
4.5 seconds (paper doll) 0.25 seconds (invulnerability) 0.17 seconds (leap) |
||
| Quickstep | While Katashiro Return is active, allies within Remedy Aura gain 25% increased movement speed. | |||||
Moira |
Fade | Disappear, move faster, and become invulnerable, but you cannot shoot. | +250% | Yes | 0.752 seconds + 0.048 s. recovery | |
| Coalescence | Fire a beam that heals allies and damages enemies. | +40% | Yes | 8 seconds | ||
Orisa |
Javelin Spin | Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. | +50% (while active) 20% after spin |
No | 0.5 seconds (min) 1.75 seconds (max) 2 seconds (movement speed) |
|
Pharah |
Hover Jets | Hold to hover. | +30% (horizontal) | Yes | Up to 2 seconds (continuous flight) 0.3 seconds (energy regen delay) |
|
Ramattra |
Nemesis Form | Transform into Nemesis Form, changing your attacks and gaining bonus armor. | +20% | Yes | 8 seconds | |
Reaper |
Wraith Form | Move faster and become invulnerable, but you cannot shoot. | +40% | Yes | 0.4 seconds (min) 3 seconds (max) |
|
| Lingering Wraith | Leaving Wraith Form grants 40% movement speed for 2 seconds. | |||||
Soldier: 76 |
Sprint | Run faster while moving forward. | +50% | Yes | ∞ | |
| Full Stride | Sprint's movement speed bonus gradually increases by an additional 25% over 2 seconds. | +50% → +75% over 2 seconds | ||||
Sombra |
Translocator | Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. | +60% (base) +40% (damaged) |
0.25 seconds (teleport delay) 0.4 seconds (invulnerability) 5 seconds (invisibility) |
||
| High-Speed Bandwidth | Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds. | +25% | 4 seconds | |||
Torbjörn |
Overload | Gain additional extra health as well as improved attack, movement, and reload speed. | +30% | Yes | 6 seconds | |
| Hammer Time | Move 20% faster while Forge Hammer is equipped. | +20% | ||||
Vendetta |
Onslaught | Strike enemies to increase movement and attack speed. | +2% (per stack) | 5.5 seconds | ||
| Relentless | Onslaught can stack 3 more times, increasing attack speed by 5% and movement speed by 4% per stack. | |||||
Venture |
Burrow | Move underground and become invulnerable. Emerge to deal damage. | +40% (burrowed) | Yes | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Winston |
Electric Charge | Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%. | ||||
| Primal Rage | Gain immense health, but you can only leap and punch enemies. | +30% | Yes | 10 seconds (transformation) | ||
Wrecking Ball |
Grappling Claw | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | +100% (max, grappling) +80% (max, released) |
Yes | 8 seconds (max grapple time after fireball) | |
Wuyang |
Rushing Torrent | Ride water to move faster and jump higher. | +40% | 3.5 seconds | ||
| Tidal Blast | Protect an ally or yourself with water that detonates after a short duration. The explosion knocks down enemies and massively heals the host target. | +50% (first 3 seconds) +20% (remaining 0.5 seconds) |
3.5 seconds (explosion delay) 1.5 seconds (knockdown) |
|||
Zarya |
Spotter | Projected Barrier activates ally health regeneration and increases their movement speed by 20%. | +20% | |||
Zenyatta |
Transcendence | Become invulnerable, move faster, and heal nearby allies. | +100% | Yes | 6 seconds |
List of movement speed penalties
Following abilities impose a movement speed penalty to the user.
| Hero | Ability | Official description | Move speed penalty | Duration | Details |
|---|---|---|---|---|---|
Ana |
Zoom (ADS) | Hold to zoom in. | -65% | 0.59 seconds effect |
|
Anran |
Vermillion Ascent | Charge forward, exploding on impact and instantly igniting enemies. | 3 seconds (targetting) |
| |
Ashe |
Take Aim (ADS) | Hold to zoom in, increasing damage and accuracy but slowing rate of fire. | -25% |
| |
Bastion |
Configuration: Assault | A slow moving tank with a powerful rotary cannon. | -35% | ||
Brigitte |
Whip Shot | Launch your flail forward to knock an enemy away from you. | -50% | Up to 0.43 seconds (travel time) | |
| Barrier Shield | Hold |
-30% | |||
Cassidy |
Deadeye | Face off against your enemies. Press Q to lock on, then Q or |
-70% ... -35% | 2 seconds (warning time) 7 seconds (max) |
|
D.Va |
Fusion Cannons | Automatic short-range spread weapons. | -30% | ||
Doomfist |
Power Block | Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. | -35% | 0.34 seconds (min) 2.5 seconds (max) |
|
| Rocket Punch | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | -50% penalty (charging) | 0.5 seconds (max. travel time) 0.5 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) 0.15 - 0.6 seconds (stun, empowered wall slam) 20 seconds (Empowered Rocket Punch max duration) |
||
Freja |
Take Aim | Slow down your momentum to take aim with a high speed explosive bolt. Using Quick Dash refreshes Take Aim. | -80% (on ground) -85% (in air) -35% (after slowdown) |
1 second (slowdown) |
|
Hanzo |
Storm Bow | Hold to charge then release to launch arrows further. | -30% |
| |
Hazard |
Spike Guard | Protect yourself from frontal damage. Firing homing spikes at nearby enemies and regenerating ammo. | -50% | 0.3 seconds (min) 3 seconds (max) |
|
Jetpack Cat |
Catnapper | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | -30% (while carrying tanks) | 1.5 seconds (stun) 4 seconds (max ultimate duration) |
|
Mauga |
Incendiary Chaingun | Automatic weapon that ignites enemies on repeated impacts. | 15% | 4 seconds (damage over time) | |
| Volatile Chaingun | Automatic weapon that deals critical damage to burning enemies. | 15% | |||
Mercy |
Resurrect | Revive a dead teammate. | -75% | ||
Orisa |
Fortify | Gain temporary health, reducing all damage taken and becoming unstoppable. | -10% | 4 seconds |
|
Pharah |
Barrage | Hover in place and launch a continuous volley of mini-rockets. | -20% | 2.5 seconds | |
Ramattra |
Block | Significantly reduces damage taken from the front and reduces movement speed. | -50% | 0.2 seconds (min) | |
Reaper |
Death Blossom | Damage all nearby enemies. | -50% | 3 seconds | |
Reinhardt |
Barrier Field | Hold |
-30% | ||
Roadhog |
Chain Hook | Drag a targeted enemy to you. | -50% | 0.3 seconds (initial) 0.4 seconds (final) |
|
| Whole Hog | Damage and knock back enemies in front of you. | -25% | 7.5 seconds | ||
Sigma |
Accretion | Gather a mass of debris and throw it at an enemy to knock them down. | -75% | 1.1 seconds (knockdown) | |
Vendetta |
Warding Stance | Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy. | -30% | 0.34 seconds (min duration) 0.75 seconds (energy regen delay) |
|
| Raging Storm | Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area. |
| |||
| Sundering Blade | Cleave through most defenses, dealing severe damage to enemies in front of you. | -50% (ground) | 1 second (charge time per stage) 4 seconds (max) |
| |
Venture |
Burrow | Move underground and become invulnerable. Emerge to deal damage. | -25% (casting) | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Widowmaker |
Widow's Kiss (ADS) | Hold for long-ranged sniper weapon. | -65% |
|
List of slowing effects
- Main article: Status effect#Slowed
Movement abilities
Movement abilities are abilities that grant the hero a short burst of movement. Movement abilities usually limit the ability to control the hero while they are used. In addition to crowd control effects that prevent abilities from being used altogether, movement abilities also cannot be used if the hero is affected by mobility lock status effect, applied by abilities such as Junkrat's Steel Trap or Cassidy's Flashbang. Being hit by these effects will also interrupt any active movement abilities. Movement abilities that grant free flight will be temporarily disabled when affected by mobility lock, but will not be fully interrupted by these effects.
Lifeweaver's Life Grip interacts with movement abilities in two ways: If Life Grip is used on an ally that is in the middle of using a movement ability, it will be interrupted when the pull begins. On the other hand, using a movement ability, while being pulled by Life Grip, will allow the target to interrupt the pull. All movement abilities, including passive abilities, are negated by Hack and Hindered.
List of movement abilities
| Hero | Ability | Official description | Move speed | Move speed buff | Ignores speed cap | Range | Duration | Details |
|---|---|---|---|---|---|---|---|---|
Anran |
Inferno Rush | Propel yourself forward and damage enemies you impact. | 18 m/s (initial burst) | +110% | 1.3 seconds | |||
| Vermillion Ascent | Charge forward, exploding on impact and instantly igniting enemies. | 40 m/s (charge) 13 m/s (launch) 0.8 m/s (ascent) |
40 meters | 3 seconds (targetting) | ||||
Baptiste |
Exo Boots | Hold crouch to jump higher. | 17.44 m/s (full charge) | 9.1 meters (full charge) | ||||
| Rocket Boots | While airborne from Exo Boots, use (SPACE) to dash horizontally. | 16.5 m/s | ||||||
Brigitte |
Shield Bash | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | +400% | Yes | 8.5 meters (dash) | 0.3 seconds | ||
Cassidy |
Combat Roll | Roll in the direction you're moving to take reduced damage and reload. | 15 m/s | 6.22 meters | 0.4 seconds | |||
D.Va |
Boosters | Fly in the direction you are facing. | +118% | Yes | 24 meters | 0.4 seconds (min) 2 seconds (max) |
||
| Extended Boosters | Hitting an enemy with Boosters deals 40% increased damage and extends the duration by 0.5 seconds. | |||||||
Doomfist |
Rocket Punch | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | +700% (normal punch) +1100% (empowered punch) |
Yes | 6.3 - 19.7 meters (self) 9.3 - 29.4 meters (self, empowered) 5.5 - 13.2 meters (knockback) |
0.5 seconds (max. travel time) 0.5 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) 0.15 - 0.6 seconds (stun, empowered wall slam) 20 seconds (Empowered Rocket Punch max duration) |
||
| Seismic Slam | Leap forward and smash the ground. | 30 m/s | ||||||
| Meteor Strike | Press Q to leap up into the air. Move the targeting circle, then press |
+200% | Yes | 4 seconds (targeting, max) 3 seconds (slow) |
||||
Echo |
Glide | Hold jump to glide while falling. | 4 m/s (down) | +50% (horizontal) | Yes | |||
| Flight | Fly forward quickly and then free-fly briefly. | 28 m/s (dash) 8 m/s (flight) |
0.2 seconds (min) 3 seconds (max) |
| ||||
Emre |
Siphon Blaster | Temporarily wield a semi-automatic pistol with lifestealing explosive rounds. Move faster and jump higher while wielded. | 12.5 m/s (jump) | +35% | 5 seconds | |||
| Override Protocol | An override initiates, transforming you into a living weapon. | 8 m/s | 8.8 seconds | |||||
Freja |
Quick Dash | Vault in the direction you're moving and refresh Take Aim. | 20 m/s (horizontal input) 10.2 m/s (upward, no input) |
|||||
| Momentum Boost | Quick Dash distance is increased by 20%. | 23.3 m/s (horizontal input) 12.3 m/s (upward, no input) |
||||||
| Updraft | Launch upward with a gust of wind. | 17 m/s | ||||||
Genji |
Cyber-Agility | Climb on walls and double jump. | 7.8 m/s (wall climb) +1.3 m/s (double jump) |
Up to 1 second | ||||
| Swift Strike | Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. | 50 m/s | 15 meters | 0.4 seconds | ||||
Hanzo |
Wall Climb | Jump at walls to climb up them. | 7.15 m/s (vertical) | Up to 1 second | ||||
| Lunge | Double Jump. | 15.66 m/s | 7.85 meters | |||||
Hazard |
Vault | Scale short walls and grab ledges. | 6.33 m/s (vertical) | Up to 0.2 seconds | ||||
| Violent Leap | Lunge forward. Activate again to slash enemies, knocking them back. | 18.6 m/s (aimed up) - 24 m/s (along ground) 9.4 m/s (slash hop) |
14 meters (leap, aimed up) - 15 meters (leap, along ground) 5.4 meters (slash) |
|||||
| Deep Leap | Violent Leap’s range is increased by 15%. | |||||||
Illari |
Outburst | Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. | 18.4 m/s (horizontal input, no charge) 16.7m/s (horizontal input, charged) 6 m/s (no input, no charge) 13.5 m/s (no input, charged) |
| ||||
| Captive Sun | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | 12 m/s (launch) | +45% (flight) | Yes | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
| ||
Jetpack Cat |
Frenetic Flight | Accelerate in your movement direction. Fuel recovery is slower while carrying another player. | +230.1% (max) | 0.75 seconds (regen delay) | ||||
| Catnapper | Dive towards a ground location, knocking down enemies and tethering the nearest one to you. | 30 m/s | 25 meters | 1.5 seconds (stun) 4 seconds (max ultimate duration) |
||||
Junker Queen |
Rampage | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | +500% | Yes | 25 meters | 4.5 seconds (DoT) 0.7 seconds (dash) |
||
Juno |
Martian Overboots | While airborne, press Jump to double jump and hold Jump to hover. | 3 m/s (falling) 10.8 m/s (double jump) |
|||||
| Lift Off | Martian Overboots can now triple jump. | |||||||
| Glide Boost | Glide horizontally with increased movement speed. | +247% (initial) +40% (lingering) |
Partial | 4 seconds | ||||
Kiriko |
Wall Climb (Kiriko) | Jump at walls to climb up them. | 8.25 m/s | Up to 1 second | ||||
| Swift Step | Teleport directly to an ally. | 30 meters | 0.25 second invulnerability | |||||
Lifeweaver |
Rejuvenating Dash | Dash towards your traveling direction and lightly heal yourself. | +425% (on ground) 340% (in air) |
6.15 meters (along ground) 6.9 meters (in air) |
0.3 seconds | |||
| Dashing Escape | Rejuvenating Dash distance increased by 30%. | 8 meters (along ground) 8.97 meters (in air) |
||||||
Lúcio |
Wall Ride | Jump onto a wall to ride along it. | 2.5 m/s (wall leap) | +30% | Yes | |||
Mauga |
Overrun | Charge forward to stomp and launch enemies. You are unstoppable while charging. | +165% (charge and stomp) | Yes | 4.4 meters (charge, min) 28 meters (charge, max) 6.5 meters (stomp) |
0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (stomp) 1 second (knockdown) |
| |
Mercy |
Angelic Descent | Fall very slowly. | 2 m/s (down) | Until cancelled | ||||
| Guardian Angel | Fly towards an ally. While in flight, Jump launches you forward, and Crouch launches you upward. | 17 m/s (regular & Jump extension) 20.4 m/s (Crouch extension) |
30 meters | |||||
| Winged Reach | Guardian Angel's range is increased by 30%. | 30 → 39 meters | ||||||
| Valkyrie | Gain the ability to fly. Abilities are enhanced. | 25 m/s (Guardian Angel) 26.5 m/s (GA crouch extension) |
+63.6% (flight) | Yes | 10 meters (chain healing) +100% range (Guardian Angel, Caduceus Staff) |
15 seconds |
| |
Mizuki |
Katashiro Return | Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active. | +30% (during) +800% (leap) |
4.5 seconds (paper doll) 0.25 seconds (invulnerability) 0.17 seconds (leap) |
||||
Moira |
Fade | Disappear, move faster, and become invulnerable, but you cannot shoot. | +6 m/s (jump) | +250% | Yes | 15 meters (max) | 0.752 seconds + 0.048 s. recovery |
|
| Phantom Step | Fade lasts 0.5 seconds longer and boosts jump height by 50%. | +6 → +9 m/s (jump) | 0.75 → 1.25 seconds |
| ||||
Pharah |
Hover Jets | Hold to hover. | 4.66 m/s (vertical) 8 m/s (slow fall speed) |
+30% (horizontal) | Yes | Up to 2 seconds (continuous flight) 0.3 seconds (energy regen delay) |
||
| Jet Dash | Boost horizontally. | 20.6 m/s | 0.85 seconds | |||||
| Jump Jet | Fly rapidly upwards. Grants some fuel. | 18.4 m/s | 8.4 meters (vertical) | 0.85 seconds (launch) 6 seconds (overfill) |
||||
Reaper |
Wraith Form | Move faster and become invulnerable, but you cannot shoot. | +40% | Yes | 23.1 meters | 0.4 seconds (min) 3 seconds (max) |
| |
| Shadow Step | Teleport to a targeted location. | 35 meters | 0.53 seconds (teleport) 0.98 seconds (invulnerability) |
|||||
| Shadow Blink | Shadow Step's cast time and cooldown are 25% faster, but the range is reduced by 25%. | 35 → 23.2 meters | 0.5 → 0.8 seconds (teleportation) 0.98 → 1.2 seconds (invulnerability) |
|||||
Reinhardt |
Charge | Charge forward and smash an enemy against a wall. | +200% | Yes | 50.2 meters | 3 seconds (charge, max) 0.3 seconds (charge, min) 0.65 seconds (stun on wall hit) |
||
| Shield Slam | While Barrier Field is active, use Primary Fire to damage and knockback enemies. | 17.6 m/s | 5.52 meters (dash) 3.6 meters (hitbox) |
|||||
Sierra |
Anchor Drone | Launch an Anchor Drone. Reactivate to launch towards it. | 22 m/s | 14 meters (deploy range) 17 meters (grapple) |
10 seconds | |||
Sigma |
Levitation | Activate and hold Double Jump to briefly levitate upward. | 2.3 m/s | 1.75 seconds | ||||
| Gravitic Flux | Manipulate gravity to lift enemies into the air and slam them back down. | 7.15 m/s | 35 meters | 5 seconds (targeting) 1 second (activation delay) 2.5 seconds (lift) 0.6 seconds (high gravity) |
| |||
Sojourn |
Power Slide | Ground slide that can cancel into a high jump. | 17 m/s (jump, vertical) | +160% (slide, on ground) +280% (slide, in air) +273% (jump, horizontal) |
Yes | 13 meters (slide) 11.7 meters (jump) |
1 second | |
| Dual Thrusters | Power Slide gains an additional charge and its jump height shifts to lateral movement. | |||||||
Soldier: 76 |
Sprint | Run faster while moving forward. | +50% | Yes | ∞ | |||
| Full Stride | Sprint's movement speed bonus gradually increases by an additional 25% over 2 seconds. | +50% → +75% over 2 seconds | ||||||
Sombra |
Stealth | When out of combat, become invisible and move faster. | +60% | Yes | ∞ | |||
| Translocator | Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. | +60% (base) +40% (damaged) |
0.25 seconds (teleport delay) 0.4 seconds (invulnerability) 5 seconds (invisibility) |
| ||||
Tracer |
Blink | Teleport in the direction you are moving. | 7.5 meters | 0.1 seconds recovery for reuse | ||||
| Chronal Dash | Blink distance increased by 20%. | 7.5 → 9 meters | ||||||
| Recall | Travel back in time to your previous location and health. | 3 seconds (rewound time) 0.9 seconds (invulnerablity) |
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Vendetta |
Palatine Fang | Hard-light greatsword. Combo swings to end with a destructive overhead slash. | 12.8 m/s (midair overhead launch) 40 m/s (midair overhead plunge) |
4.3 meters (swing) 6.3 meters (overhead critical) |
0.75 seconds (combo input delay) | |||
| Soaring Slice | Hurl your sword in the direction you are facing and then fly to it. | 25 m/s (launch at the sword) 12.8 m/s (midair overhead launch) 5 m/s (jump cancel) |
15 meters | 0.6 seconds (throw) | ||||
| Whirlwind Dash | Rush forward into a circular slash. | +280% | Yes | 11.4 meters | 0.6 seconds | |||
| Raging Storm | Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area. | Yes | ||||||
| Sundering Blade | Cleave through most defenses, dealing severe damage to enemies in front of you. | 2.5 m/s (max while in the air) | 8/16/24 meters (stage 1/2/3) | 1 second (charge time per stage) 4 seconds (max) |
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Venture |
Drill Dash | Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. | 20 m/s (self, max) 12 m/s (self, upwards max) 16 m/s (self, during Burrow) |
10 meters (regular) 15 meters (burrowed) |
0.45 seconds (unburrowed) 0.9 seconds (burrowed) |
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| Burrow | Move underground and become invulnerable. Emerge to deal damage. | 14 m/s (emerging, max charge) 7 m/s (emerging, min charge) |
+40% (burrowed) | Yes | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
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| Deep Burrow | Drill Dash distance is 50% longer while while burrowing. | 15 → 22.5 meters (burrowed) | 0.9 → 1.35 seconds (burrowed) | |||||
Widowmaker |
Grappling Hook | Launch a hook that pulls you towards a ledge. | 20 m/s | 20 meters | ||||
Winston |
Jump Pack | Leap forward into the air. Landing on an enemy damages them. | 30 m/s | |||||
Wrecking Ball |
Roll | Transform into a ball and increase maximum movement speed. | 10 m/s |
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| Grappling Claw | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | 9 m/s (retracting) | +100% (max, grappling) +80% (max, released) |
Yes | 22.2 meters (max) 6 meters (retracted) |
8 seconds (max grapple time after fireball) | ||
| Piledriver | Slam into the ground below to damage and launch enemies upward. | 5 m/s (windup, upward and sideways) 98 m/s (downwards) |
0.8 seconds (windup delay) 0.75 seconds (enemy air lock) |
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| Hang Time | Piledriver winds up longer, gaining air control and dealing up to 50% more damage. | 3.7 m/s (windup, upwards) 6 m/s (windup, sideways) |
1.1 seconds (windup delay) | |||||
Wuyang |
Rushing Torrent | Ride water to move faster and jump higher. | 25 m/s (initial burst) 11.2 m/s (jump) |
+40% | 3.7 meters (vertical) | 3.5 seconds | ||
Zenyatta |
Ascendance | Activate and hold Double Jump to hover for up to 3 seconds. | 3 seconds |
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