overwatch

The Spawn Room is an area in every map in which all heroes in non-deathmatch game modes spawn and respawn in.

Overview

While in their spawn room, the heroes heal at a rate of 400 HP per second, are invulnerable to the enemy team, and the player can choose to swap their heroes. Heroes cannot enter the opposing team's spawn room. As the match progresses, the spawn rooms may change locations in certain game modes:

Stranded spawns

When an objective is captured and a team's spawn room moves, the previous spawn room remains partially active for 7 seconds.[1] The players in these stranded spawns cannot swap their hero, but the healing field will remain active and the spawn doors will remain locked for enemies. Additionally, the player may choose to instantly teleport to the team's new active spawn room by using the Interact key (default: F).

Spawn Protection

Spawn Protection is a feature that prevents players from entering spawn rooms of the opposing team. A player that somehow manages to enter the spawn room not intended for them is damaged at a rate of 400 HP. This damage counts as self-damage, which means that players cannot gain ultimate charge from healing it. They can, however, be prevented from being killed by using abilities that grant immortality, such as Protection Suzu Icon Protection Suzu or Baptiste-ability3 Immortality Field.

In Flashpoint, if a player enters an enemy forward spawn before it's activated, and it activates, they are instead teleported to a safe place.

Trivia

References