Jetpack Cat is a Tactician Support hero in Overwatch. She was one of the five heroes released in Season 1: Conquest on 10 February 2026, making her the 50th hero to be added to the game.
Overview
Jetpack Cat is a mobile support hero whose kit emphasizes airborne positioning, sustained healing, and battlefield utility. She is unique in that her passive grants permanent flight, allowing her to remain airborne throughout engagements.
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3D portrait
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2D portrait
Abilities
Passive Abilities
- Tacticians can charge up to 25% of their next ultimate after reaching 100%.
- This is visible from an orange bar above the ultimate icon in the bottom-middle of the screen.
- Past 100%:
- The additional 25% has a 25% reduced gain rate.
- You will not passively gain ultimate charge towards the extra 25%.
- Moving forward goes in the exact direction Jetpack Cat faces, so looking up makes her fly up and looking down makes her fly down.
- Conversely, moving backwards while looking up makes her fly downwards and looking down while moving backwards makes her fly upwards.
- Additionally, holding jump makes Jetpack Cat fly upwards and holding crouch makes her fly downwards.
- Not affected by EMP.[1]
- Falls to the ground when hindered, knocked down, or frozen, or abilities that cause falling (e.g. Downpour, Binding Chain, Palatine Fang's overhead strike).[2]
- Jetpack Cat cannot use jump pads nor activate elevators.
- However, anything that causes Jetpack Cat to fall to the ground (such as Cage Fight) will allow her to activate jump pads and elevators.[3]
Weapons
8 (center pellet)
4 (per paw pellet)
4 paw pellets
0.3 degrees (close paw shots)
0.9 degrees (far paw shows)
- Damage/healing per second: 107.52 while firing (85.91 w/ reload)
- Does 40 damage if all paw pellets are headshots.
- Each shot is 5 pellets: 1 below the aiming reticle, and 4 above the aiming reticle in an arc. (It makes a paw 🐾 shape.)
- Though the lower pellet appears larger than the others, it is currently unknown whether it has a larger hitbox.
- The lower shot does not deal critical damage.
- At close range, the shots will actually hit completely to the left and right of the aiming reticle (outside the circle).
Special Abilities
25% per second (regen rate)
15% per second (regen rate while carrying a player)
- It takes 4 seconds for Frenetic Flight to fully recharge.
- The ability can be used omnidirectionally.
15 meter height
- Unlike Life Grip, allies may choose to interact to be carried by Lifeline.
- The text "Grappled" will appear on the ally's screen while being carried.
- B.O.B. will automatically be carried if in the selection radius.
- If D.Va activates Self-Destruct while being lifelined, the self-destructing mech (not the pilot) will continue to be carried. [4]
- For the ally attached to Lifeline, using movement abilities or pressing space will disconnect the tether.
- When disconnected, momentum is carried, allowing for additional movement after use.
- For Jetpack Cat, using primary fire, her ultimate, or pressing the key/button again will end Lifeline.
- However, she can use Frenetic Flight and Purr while using Lifeline.
- Cannot carry connected targets through terrain, disconnecting them if they get too far from Jetpack Cat.
- Abilities that require the player to be on the ground to use (Such as RIP-Tire or Teleporter) cannot be used while being carried in the air by Lifeline.
- They can still be used if tethered while on the ground.
22.5 (per pulse, self)
0.95 seconds (healing pulse rate)
- Pulses once, then twice, then 3 times, then 4 times (10 pulses total).
- The knockback is only applied once when the enemy is within Purr's range.
Ultimate Ability
4 seconds (max ultimate duration)
- Fully recharges Frenetic Flight energy meter on use.
- The ultimate can only be used if targeting a flat surface or slope.
- If used on a wall, it will automatically target the floor below the wall, if in sight.
- Will automatically target the floor at the max range if pointing beyond the range.
- Cannot be used if targeting areas outside the environment, and will instead target the closest surface from that area.
- Jetpack Cat automatically activates Lifeline when the ultimate is used: if no enemies are hit, Lifeline will remain active until disabled.
- Jetpack Cat can use Purr, Frenetic Flight and quick melee while carrying an enemy, but not their primary fire.
- Unlike with Lifeline, connected enemies cannot exit the tether early with movement abilities or jumping.
- Only a very few abilities can break the tether. A few examples are: Life Grip, Charge, Chain Hook, Overrun, and an enemy cat's Catnapper.
- Abilities that you might intuitively expect to break the tether do not (such as Cryo-Freeze).
- However, abilities that dont break tether but do hinder JPC (such as Flashbang) are considered counters.
- Can be cancelled by Jetpack Cat by pressing Ultimate again or by activating Lifeline.
- Unlike Lifeline, cannot be cancelled by Jetpack Cat pressing primary fire.
- Connected targets can get stuck on terrain, disconnecting them if they get too far from Jetpack Cat.
- If an enemy D.Va has been catnapped, and then activates Self-Destruct, the mech (not the pilot) will remain tethered.
- However, a mech that is already self-destructing cannot be catnapped.
Perks
Minor Perks
A Minor Perk is unlocked at level 2.
- Fuel per second: 16.13% while firing (12.89% w/ reload)
- This activates whether carrying allies or enemies.
Major Perks
A Major Perk is unlocked at level 3.
- If you miss your headbutt, you wont get the additional fuel
- Wound damage counts as a damage over time effect. It can be cleansed and it ignores armor.
Strategy
- General
- Utilize your high-mobility to your advantage. Whether it's finishing off opponents who try run away, or escaping a fight before they can catch you.
- Try stay in your effective range: Biotic Pawjectiles has a range, so staying further than that would be pointless.
- Jetpack (Passive)
- Position is key. Whilst you are in constant flight, it makes you more vulnerable to Hitscan heroes who can more easily track you if you stay in the open.
- Use environmental terrain and ally barriers to protect against this.
- Don't stay miles in the air to avoid a fight, instead use your high mobility to enter and exit when appropriate.
- The closer you are to your target, the easier it is to hit them: boosting directly onto an enemy can help maximise your damage. Be careful not to use all your boost's energy, as you'll want to use it to escape if you get too low.
- This is arguably one of the most powerful movement abilities in the Support role, as it's short energy-based cooldown allow you to zip around the battlefield at high speeds.
- If safe, use the high speed to chase down low-health opponents who are trying to run away.
- Since tethering to allies or opponents will cause the energy meter to recharge slower, try be at full energy when using Lifeline, so you can boost the attached target further.
- Coordinate with your team regarding this ability: offering to carry an ally during their ultimate can provide them with the positioning to better secure eliminations.
- Be wary of your team's situation whilst tether to an ally, as it prevents you from using Biotic Pawjectiles to heal them. If necessary, disconnecting to heal an ally can save them.
- Purr is your only self-sustain, so try not to use it carelessly and avoid making risky plays when it's on cooldown.
- It's the only healing ability that can be used during Lifeline, so if your tethered target is getting too low, use it to save them.
- As the majority of the healing will come from the later end of the duration, try use the ability moments prior to your team taking significant damage to get the most of it.
- The target being grabbed can still attack you, so be careful who you target.
- The impact causes a knockdown and stun which can interrupt channeled abilities (such as Resurrect or Coalescence).
- If you want to drop an enemy off the map, but end up getting a target who could get back out/the enemy has heroes who can save them, you can lower them into the kill zone rather than dropping them.
- If there are no ledges to drop opponents off, you can drag them into your team so they can finish them off. Alternatively, moving them away from the battle and further to their backlines can stall a fight.
- During Overtime, you can use this ability to force an opponent off the objective to help secure it.
Match-Ups and Team Synergy
Tank
| Hero | Match-Up | Team Synergy |
|---|---|---|
D.Va |
EVEN -> WEAK MATCHUP | HIGH RISK
D.Va can quickly chase Jetpack Cat down with her Boosters, so you should try to play at angles she cannot easily burst you down. When she is de-meched, you are very capable of chasing down and eliminating Pilot D.Va, making it difficult for her to recover. Be careful using Catnapper, as she can trigger Self-Destruct to instantly break free. If this happens, try to get it away from your team at all costs.
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STRONG SYNERGY
When D.Va dives in, you can work alongside her to keep her healthy and finish off targets. Always try to match her pace, as getting left behind can be a death sentence.
When D.Va has her ultimate ready, you can carry her in and drag her Self-Destruct freely towards foes, making it exceptionally difficult for enemies to counter even past barriers. If D.Va is de-meched, you can try to grab her to safety to let her get ultimate charge. |
Domina |
WEAK MATCHUP | HIGH RISK
Domina can deal very high damage to you at decent range, especially if she chooses Extended Power. Getting close puts you at risk of being devastated by her Sonic Repulsors. Play out of her line of sight or behind teammates, or simply stay far enough out of her range.
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TBA SYNERGY
Team synergy details with Domina are currently missing. You can help the Overwatch Wiki by adding them!
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Doomfist |
STRONG MATCHUP | LOW RISK
Jetpack Cat completely ignores Doomfist's standard brawling toolkit simply by existing. Doomfist relies entirely on grounded displacement to combo targets, meaning your permanent flight makes you effectively untouchable. You can freely chip down Doomfist with Biotic Pawjectiles while he is engaged with your team, and you can easily punish him while he uses Power Block by flying directly above or behind him.
You do need to be incredibly careful of one specific interaction: if Doomfist uses an Empowered Rocket Punch or catches you near the ground, he can stun you out of your flight. If you get stunned or knocked down, your jetpack shuts off and you will plummet to the floor, leaving you highly vulnerable to his follow-up Hand Cannon shots. |
EXCEPTIONAL SYNERGY
Like any dive tank, you make a fantastic pair with Doomfist. You can play safely in the air above his dives, providing constant healing from Biotic Pawjectiles without exposing yourself to the frontline crossfire.
Your absolute greatest strength in this synergy is Lifeline. If Doomfist exhausts all of his cooldowns to dive deep into the enemy backline and gets stuck in his Power Block, you can activate Lifeline to instantly winch him out of danger. This allows Doomfist to play with hyper-aggression, knowing his flying support can act as a literal rescue helicopter if things go wrong. |
Hazard |
EVVEN MATCHUP | HIGH RISK
Matchup details for Hazard are currently missing. You can help the Overwatch Wiki by adding them!
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TBA SYNERGY
Team synergy details with Hazard are currently missing. You can help the Overwatch Wiki by adding them!
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Junker Queen |
EVEN -> STRONG MATCHUP | MEDIUM RISK
Junker Queen's Scattergun can do surprisingly decent damage even at range, so don't think she's helpless against you. Getting hit by Rampage is usually a death sentence, so if she is about to ultimate, fly high. Since you can't heal anti-naded allies, you can use Lifeline to pull them out of the fight until the anti-heal effect wears off.
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SITUATIONAL SYNERGY
Team synergy details with Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
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Mauga |
VERY WEAK MATCHUP | EXTREME RISK
Mauga can run right out of Catnapper by using Overrun or his ultimate, so unless you are certain he has neither available, you should target his teammates instead. Mauga's HP and massive hitscan damage output mean you should never even be considering fighting him unless he is very low and retreating.
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TBA SYNERGY
Team synergy details with Mauga are currently missing. You can help the Overwatch Wiki by adding them!
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Orisa |
EVEN MATCHUP | MEDIUM RISK
You can use Lifeline to grab teammates and pull them out of Orisa's ultimate. If you are caught in it, activate it regardless and quickly boost out. Keep in mind the hitbox for Terra Surge is much taller than you might expect, so don't assume you are safe just by being slightly high in the air. Orisa can also pull herself out of Catnapper with both Fortify and Terra Surge, so like with Mauga, don't ultimate her unless you are sure she has access to neither.
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GOOD SYNERGY
You can enable a friendly Orisa to push in without using her cooldowns by pulling her, allowing her to engage much more aggressively. You can also use Lifeline after she ultimates to pull her right into the enemy team and drop a full damage Terra Surge right on top of them.
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Ramattra |
EVEN -> WEAK MATCHUP | HIGH RISK
Ramattra can pull you directly out of the sky with Ravenous Vortex and has extremely consistent mid-range damage with his Void Accelerator, so you should play with extreme caution around him.
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TBA SYNERGY
Team synergy details with Ramattra are currently missing. You can help the Overwatch Wiki by adding them!
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Reinhardt |
STRONG MATCHUP | LOW RISK
Reinhardt has very few ways to damage you as long as you play smart, so you can mostly play around him or even pester him with damage from above when it's safe. Don't use Catnapper on him unless a death pit is nearby, as he can freely swing his hammer at you during the ultimate and very quickly kill you.
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EXCEPTIONAL SYNERGY
You can tether Reinhardt and let him swing wildly while moving much faster than the enemy would ever expect. Keep an eye on his HP and be sure to pull out if it gets too risky.
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Roadhog |
VERY WEAK MATCHUP | EXTREME RISK
Roadhog can and will instantly kill you if he can land his Chain Hook on you. His healing and health, combined with this, mean you should never be near him if you can help it.
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TBA SYNERGY
Team synergy details with Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
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Sigma |
EVEN MATCHUP | HIGH RISK
Matchup details for Sigma are currently missing. You can help the Overwatch Wiki by adding them!
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TBA SYNERGY
Team synergy details with Sigma are currently missing. You can help the Overwatch Wiki by adding them!
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Winston |
EVEN -> WEAK MATCHUP | HIGH RISK
Winston can completely nullify your natural evasion and high mobility and can be a huge nuisance for Jetpack Cat to play around. Try to bait his Jump Pack then boost away from him. When he gets low and runs away, if he's weak enough you can chase him down and try to finish him off.
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EXCEPTIONAL SYNERGY
Winston is arguably Jetpack Cat's best companion, as you can help support him in his dives while his Barrier Projector makes a great option for you to dart into. You should match his aggression and either keep him healthy or help take down targets he's focusing.
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Wrecking Ball |
EVEN MATCHUP | LOW RISK
You and Wrecking Ball match each other's mobility, so you can usually keep on top of him. When he tries to attack your backline, you can quickly go to them and help them deal with his attack.
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STRONG SYNERGY
You can play alongside Wrecking Ball and help him dive, letting him be even more aggressive than normal, as with most dive tanks.
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Zarya |
EVEN MATCHUP | LOW RISK
Matchup details for Zarya are currently missing. You can help the Overwatch Wiki by adding them!
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STRONG SYNERGY
Zarya's bubbles can be invaluable to Jetpack Cat in letting her be far more aggressive, so if you are properly communicating, you can be very effective together. Since Zarya has such limited mobility, your Lifeline can be an extreme boon for her.
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Damage
| Hero | Match-Up | Team Synergy |
|---|---|---|
Anran |
MEDIUM -> HIGH PRIORITY TARGET | MEDIUM RISK
Treat Anran like Genji; wait for her approach and help your team sustain and damage her when she dives the team. Stay higher against her to prevent her hitting you with her short-range fan, and she won't have many ways to stop you.
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STRONG SYNERGY
Anran often leaves enemies she dives limping, so helping her secure kills can be very effective. Playing close to her can be very devastating.
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Ashe |
HIGH PRIORITY TARGET | EXTREME RISK
A good Ashe can make Jetpack Cat's life hell as she can very quickly kill her in the air, can chunk her with Dynamite, and can also get away with Coach Gun. Depending on how good she is, it can be quite difficult to play against her. If she is properly distracted you can burst her down, but this is always a risky play against her.
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GOOD SYNERGY
You can pick up a friendly B.O.B with Lifeline and fly him around to chase down and devastate the enemy team, even flying him past barriers.
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Bastion |
MEDIUM PRIORITY TARGET | EXTREME RISK
Keep an eye on Configuration: Assault. When it is active, you should immediately avoid Bastion's sightlines. On the other hand, however, you can deal heavy damage to him from behind while he is busy shooting the frontlines, so if the situation calls for it you can burst him down.
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SITUATIONAL SYNERGY
Flying around an Assault mode Bastion can be effective if used correctly. This becomes particularly effective if Bastion takes Lindholm Explosives as his major perk to rain down rockets from above.
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Cassidy |
HIGH PRIORITY TARGET | HIGH RISK
Don't approach Cassidy, as Flashbang and his high mid-range damage will quickly kill you. Wait for him to be exposed, low on health, or without Flashbang, and then swing in for the kill.
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STRONG SYNERGY
Affectionately referred to as "Higher Noon," using Lifeline on a Cassidy during his ultimate can give him vision of every enemy and easily manoeuvre him past barriers, making it very difficult to counter.
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Echo |
MEDIUM PRIORITY TARGET | HIGH RISK
Echo is able to fly up and kill you very quickly if she is enabled to, so always try to play away from her. Conversely, her low HP means you can kill her very quickly too, particularly with the Claws Out perk. Always play cautiously and catch her off-guard if you are attacking.
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TBA SYNERGY
Team synergy details with Echo are currently missing. You can help the Overwatch Wiki by adding them!
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Emre |
HIGH PRIORITY TARGET | HIGH RISK
Like any hitscan, Emre can put Jetpack Cat down in seconds. With his sustain and high damage, you should respect his sightlines as long as he is around.
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TBA SYNERGY
Team synergy details with Emre are currently missing. You can help the Overwatch Wiki by adding them!
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Freja |
MEDIUM PRIORITY TARGET | MEDIUM RISK
Matchup details for Freja are currently missing. You can help the Overwatch Wiki by adding them!
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TBA SYNERGY
Team synergy details with Freja are currently missing. You can help the Overwatch Wiki by adding them!
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Genji |
LOW PRIORITY TARGET | MEDIUM RISK
Pay attention to the enemy Genji and stay on top of him when he dives your team. Heal anyone he is trying to burst down and force him to retreat with your own damage. When he uses Dragonblade, either fly high to prevent him killing you for a dash reset or help your team burst him down, as you have little hope to outheal its damage.
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TBA SYNERGY
Team synergy details with Genji are currently missing. You can help the Overwatch Wiki by adding them!
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Hanzo |
MEDIUM -> HIGH PRIORITY TARGET | HIGH RISK
Hanzo can take you out of the air and at close range quite easily, so be careful around his line of sight. Unlike Widowmaker, flanking him is risky as he can kill you before you can take him out, so wait till his cooldowns are up or he is fully distracted.
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SITUATIONAL SYNERGY
You can use Catnapper to drag an enemy into Hanzo's Dragonstrike if no death pits are nearby.
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Junkrat |
LOW PRIORITY TARGET | LOW RISK
Junkrat cannot do much to you if you are playing right, and he struggles to defend against you without his major perks, so you are mostly free to pester him from above, especially if he has already used up his Concussion Mines. Don't get cocky against him however, as a direct hit combo can burst you down in a second.
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TBA SYNERGY
Team synergy details with Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
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Mei |
LOW PRIORITY TARGET | HIGH RISK
Mei can kill you very quickly if she can land her alt-fire icicles, but it's incredibly difficult to land on you in the air, so stay mobile. Diving anyone with her around is risky, as her slow can make it impossible to retreat. If you hear her ultimate, get Lifeline ready on a teammate and be ready to boost out of its AoE as soon as possible.
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TBA SYNERGY
Team synergy details with Mei are currently missing. You can help the Overwatch Wiki by adding them!
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Pharah |
MEDIUM PRIORITY TARGET | MEDIUM RISK
You are one of the few heroes able to effectively match and duel Pharah in the air, and your projectiles are a lot easier to land than her rockets, so if it's safe you can fairly safely take her on in mid-air. She can very quickly destroy you if she can land her direct rockets, so play very evasively.
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STRONG SYNERGY |
Reaper |
LOW PRIORITY TARGET | LOW RISK
Reaper's short range means he won't be able to touch you in mid-air, but you also can't realistically get through his 300hp and sustain, so you are both at a complete impasse. Instead, ping him when he tries to flank and help keep your other teammates safe from him. If he retreats with Wraith Form on low HP, chase him down and do not allow him to recuperate.
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STRONG SYNERGY
You can assist a Reaper on the flank very easily, especially by keeping the enemy distracted from above while your Reaper ravages them. You can tether a Death Blossom as well to make it move very quickly, making it devastating.
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Shion |
TBA MATCHUP OR PRIORITY | TBA RISK
Matchup details for Shion are currently missing. You can help the Overwatch Wiki by adding them!
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TBA SYNERGY
Team synergy details with Shion are currently missing. You can help the Overwatch Wiki by adding them!
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Sierra |
EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
Matchup details for Sierra are currently missing. You can help the Overwatch Wiki by adding them!
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TBA SYNERGY
Team synergy details with Sierra are currently missing. You can help the Overwatch Wiki by adding them!
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Sojourn |
HIGH PRIORITY TARGET | EXTREME RISK
The same thing that applies to any hitscan applies here: respect her lines of sight and use flank routes if you need to approach her. She has fewer options at close range, so if she isn't charged and is exposed, it's fairly safe to dive her. Do not stay airborne if she is charged up, as she can instantly pop you out of the sky with her Railgun.
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TBA SYNERGY
Team synergy details with Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
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Soldier: 76 |
HIGH PRIORITY TARGET | HIGH RISK
Soldier is a particularly annoying hitscan as not only can he take you down quickly, his healing makes it difficult to dive him, and Tactical Visor will completely destroy you in seconds. Soldier can be notoriously annoying to finish off due to sprinting away, so your mobility makes this a great chance to hunt him down.
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GOOD SYNERGY
Tactical Visor can be very effective while using Lifeline, so this can be a very powerful combo as the enemy team can't simply use barriers or cover to avoid it.
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Sombra |
EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
Sombra is a hard counter to you. Getting Hacked stops you from boosting or using Purr, and she can easily burst you down while you are defenseless. If she is going after your other teammates however, you can quickly dive her and at least force her retreat very effectively. In general, if the Sombra is playing very well, Jetpack Cat can be made entirely unviable.
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TBA SYNERGY
Team synergy details with Sombra are currently missing. You can help the Overwatch Wiki by adding them!
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Symmetra |
MEDIUM PRIORITY TARGET | MEDIUM RISK
Symmetra's Sentry Turrets can slow you down and make you a sitting duck in the air. If 3 or 4 are on you, you'll be destroyed before you can do much about it. Do not be predictable against Symmetra, or she will likely cover your flank with turrets.
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TBA SYNERGY
Team synergy details with Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
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Torbjörn |
HIGH PRIORITY TARGET | MEDIUM RISK
Torbjörn's Deploy Turret locks on and ignores Jetpack Cat's evasive tendencies, but doesn't have enough damage to be a massive threat unless Torbjörn himself is also shooting you. You should quickly target the turret before any other enemy, as you are quite effective at destroying it from the air.
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SITUATIONAL SYNERGY
If there's no nearby death pit, you can use Catnapper to drag an enemy directly onto a Molten Core puddle and kill them that way instead.
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Tracer |
LOW PRIORITY TARGET | MEDIUM RISK
Tracer can be dangerous to play around as she can burst you down very fast. However, you are able to chase her retreat very effectively, especially with the Claws Out perk active. If you have this perk, you can usually be more aggressive against her.
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TBA SYNERGY
Team synergy details with Tracer are currently missing. You can help the Overwatch Wiki by adding them!
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Vendetta |
MEDIUM PRIORITY TARGET | HIGH RISK
Don't assume Vendetta can't reach you as she has very high aerial mobility and can drag you down to your death very quickly. She can't do much to you otherwise, however, so you are able to stay mostly safe in the sky. When she tries to block to retreat, you can use your mobility to rush behind her and burst her down.
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TBA SYNERGY
Team synergy details with Vendetta are currently missing. You can help the Overwatch Wiki by adding them!
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Venture |
LOW PRIORITY TARGET | LOW RISK
Most of what applies to Reaper applies to Venture. Because of your flight, you cannot do much to each other, so wait until they dive your teammates, then help push them back.
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TBA SYNERGY
Team synergy details with Venture are currently missing. You can help the Overwatch Wiki by adding them!
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Widowmaker |
EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
Against a Widowmaker, you should always avoid her sightlines or stay unpredictable and on the move. Once you have her located, use flank routes to stay out of her line of sight and dive her; she cannot outdamage your sustain unless she is able to land a headshot at close range, and you can easily chase her Grappling Hook. Be wary of Venom Mine, however.
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SITUATIONAL SYNERGY
You can tether a friendly Widowmaker and let her snipe from the sky, having her scope in from odd places, but this makes it very difficult to aim for her and leaves you entirely idle. In general, you should only do this with proper communication.
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Support
| Hero | Match-Up | Team Synergy |
|---|---|---|
Ana |
HIGH PRIORITY TARGET | HIGH RISK
Ana can take you out of the sky very quickly if you stay in her sightline, so stay behind cover. If she's away from her team, you can dive her from directly above to make it difficult for her to hit you with Biotic Grenade or Sleep Dart.
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EXCEPTIONAL SYNERGY
You and Ana make a great support comp, as you can provide constant small heals to divers and the team while Ana covers the tank and large damage. If and when Ana is dived, you can very quickly boost to her and help her out, while she can help protect you from other fliers.
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Baptiste |
HIGH PRIORITY TARGET | HIGH RISK
Baptiste should be approached like most hitscans, as he can deal heavy damage to you. He's also difficult to dive due to his Immortality Field. Pay attention to his cooldowns; if he's used both up, that's your chance to pounce.
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GOOD SYNERGY
Baptiste cannot effectively heal you in the air, so when playing with him you should keep that in mind. Baptiste's healing is great alongside yours for the team, so as long as you can sustain yourself, this is a great comp.
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Brigitte |
LOW PRIORITY TARGET | LOW RISK
Brigitte can do almost nothing to you in the air, but diving her is a death sentence. You can shoot her outside her range, but she can sustain against it long enough for her team to kill you. In general, unless she's low or away from her team, you should mostly ignore Brigitte.
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STRONG SYNERGY
Brigitte and Jetpack Cat cover each other well, as she can stick with the team on the ground while you stay in the air and provide burst heals. This does provide a role reversal for Brigitte as she cannot defend you, and instead you'll be diving to help her in most cases.
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Illari |
HIGH PRIORITY TARGET | HIGH RISK
Illari is effectively the same as Ana in that she can take you out of the air quickly, so play around her sightlines. You are extremely effective at destroying her Healing Pylon, so try to approach them from angles she can't quickly burst you and destroy them.
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STRONG SYNERGY
Illari's Healing Pylon can let you be much more aggressive, as you can safely fall back to it when injured. Illari is very strong in localized healing, so you can leave the core team to her and use your flight to cover the diving DPS characters.
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Jetpack Cat |
MIRROR MATCHUP | MEDIUM RISK
A mirror match between two Jetpack Cats takes place entirely in the skybox and usually comes down to who has better resource management. Diving a full-health enemy Cat will usually just result in her boosting away with Frenetic Flight. Instead, wait until she runs out of fuel or starts fleeing from your hitscan DPS, then dive in to burst her down with your Pawjectiles.
Always keep track of the enemy Cat's position, as she can easily flank you from the skybox. If the enemy Jetpack Cat uses her ultimate on one of your allies, use Lifeline on that ally immediately—they can interact with your tether to pull themselves to safety. Just remember that if she manages to hit you with Catnapper, she can drag you directly into a death pit, so keep your distance when her ultimate is online. |
MIRROR SYNERGY
In game modes with no role limits, a double Jetpack Cat backline provides unparalleled aerial superiority. Because you are both in constant flight, standard flankers and brawlers will find it virtually impossible to eliminate the support line. You can cover massive amounts of the map, utilizing Lifeline to constantly ferry your grounded teammates across the battlefield. However, you will severely lack burst healing, so your team must win engagements quickly before attrition sets in.
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Juno |
MEDIUM PRIORITY TARGET | MEDIUM RISK
Juno's Pulsar Torpedoes can be quite effective at finishing you off, so pay heed if you hear them locking on. You can outpace her mobility with Frenetic Flight, so you can chase her quite effectively in the air if she's trying to retreat or reposition.
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EXCEPTIONAL SYNERGY
Juno's Glide Boost rings let you fly at nearly comical speeds, and you can move the tank with this boost using Lifeline to get them places very quickly.
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Kiriko |
MEDIUM PRIORITY TARGET | MEDIUM RISK
If you can catch Kiriko after she uses Swift Step, you can easily take her down. Otherwise, you should wait until she's busy with healing her team to try and approach her, as her Kunai headshots can burst you down much faster than you can damage her.
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GOOD SYNERGY
Kiriko and Jetpack Cat are a very effective dive comp if your team is playing around it, since you can both play around each other very well. If Kiriko goes down, quickly fly back to let her teleport to you from spawn, then grapple her the rest of the way.
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Lifeweaver |
MEDIUM PRIORITY TARGET | LOW RISK | STRONG SYNERGY
If Lifeweaver is playing well, he can let you be far more aggressive, as if things go wrong he can pull you out of the sky. You both have great single-target healing, and both can easily heal divers, so this support comp can be quite decent.
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Lúcio |
HIGH PRIORITY TARGET | LOW RISK
You are one of the few characters able to keep up with Lúcio's wall-riding, and he has no means to quickly disengage from you in the air, so you are very effective at dealing with him. Wait till he uses Amp It Up, and then dive him while he's on cooldown. If he tries to boop a teammate off the map, you can ready Lifeline to try and grab them.
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SITUATIONAL SYNERGY
Both you and Lúcio have relatively low healing output, so you should be playing a more supportive/utility role with Lúcio. If and when Lúcio dives enemies, you can help dive as well, provided your team can sustain themselves without either support around.
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Mercy |
HIGH PRIORITY TARGET | LOW RISK
Mercy cannot defend herself against you in the air and you can chase her fairly freely, so she can be quite easy for you to burst down. Her self-sustain means if she is actively healing or in Valkyrie you won't be able to do much, however, without additional damage from your team.
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GOOD SYNERGY
Mercy's relatively low healing output means you'll often have to play a more defensive role in this comp, but she can work very well with you since you provide a constant airborne target for her to Guardian Angel to.
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Mizuki |
MEDIUM PRIORITY TARGET | EXTREME RISK
The moment Mizuki lands a Binding Chain on you, your flight shuts off and you are dragged violently to the ground. If he is around, you must play incredibly evasively and track his cooldowns. A smart Mizuki will wait for you to use your boost and then ground you, leaving you entirely defenseless against his Spirit Glaives. If you can bait out the chain, you are free to poke him from the air where he struggles to reliably hit you.
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POOR SYNERGY
Mizuki requires his team to group up tightly inside his Remedy Aura to gain any value from his healing. Because you are permanently airborne and highly mobile, you will almost never benefit from his aura. Furthermore, Mizuki's Healing Kasa is designed to bounce between clustered teammates; throwing it at you isolated in the skybox completely wastes its potential. You will often find yourselves completely disconnected from one another in team fights.
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Moira |
HIGH PRIORITY TARGET | MEDIUM RISK
Moira can be an utter nuisance for you as her Biotic Grasp completely invalidates your evasion against her and has deceptively long range, so it's easy to get picked off by her, and she can easily Fade away from you. Wait for her to fade, then dive her. If she's attacking you, it's best to try to get out of her range quickly and wait for an opportunity to deal with her.
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STRONG SYNERGY
Moira's high healing output means you can be much more aggressive as she can handle your tank and grounded teammates. She can't effectively heal you in the sky, so play around health packs and your Purr cooldown as much as you can.
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Wuyang |
MEDIUM PRIORITY TARGET | LOW RISK
Wuyang's attacks are weak unless he takes time to aim them,meaning he's not moving.
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GOOD SYNERGY
You can drop an ally with a Wuyang ult onto the enemy team or can get it on you and dive the enemy.
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Zenyatta |
HIGH PRIORITY TARGET | EXTREME RISK
If Zenyatta hits you with Orb of Discord, make sure to take cover and break line of sight ASAP. He has high DPS but few options to stop you from diving him, so once you've broken discord and closed the distance, he's usually very vulnerable to you.
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SITUATIONAL SYNERGY
Both Zenyatta and Jetpack Cat have limited healing that's restricted to single targets (outside of Purr), so much like Lúcio, this comp is only advised with a team playing around it. Zenyatta can be very effective for you, however, as his Orb of Harmony makes you exceptionally difficult to kill in the air, and he can mark targets for you to burst down. You can also help his complete lack of mobility a lot by tugging him out of danger with Lifeline.
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Map Strategies
Control
Escort
Hybrid
Push
Flashpoint
Hero Challenges
| Name | Icon | Description | Reward |
|---|---|---|---|
|
Get 3 Environmental kills in Quick or Competitive Play. | ||
|
Heal a carried ally with a single use of Lifeline for 500 health in Quick or Competitive Play. | ![]() |
Trivia
- Blizzard has stated that Jetpack Cat’s backstory is intentionally minimal at introduction, with narrative details revealed gradually through gameplay elements such as animations, sounds, and interactions rather than direct exposition. In official announcements, developers explained their approach to her storytelling:
"You will see as you play the game, or hear the things that the cat does, that might reveal a little bit more about the cat. We'll see a journey [and] why the cat exists in the world."
- The name Fika is a Swedish untranslatable word derived from Swedish coffee culture, where coffee and pastries are consumed in a social setting.
- Fika is the first fully airborne support hero in Overwatch.
- She is the third animal hero added to the game.
- Jetpack Cat cannot equip universal emotes.
- Jetpack Cat is voiced by Jennifer Hale, the same voice actor for Ashe.
- She was originally a stray cat from Gibraltar before being adopted by Brigitte Lindholm.
Development
Early concept arts of scrapped version of Jetpack Cat
The term "Jetpack Cat"[5] started as an off-hand name used to describe a canceled hero from the original Overwatch. The original concept was a cat in a jetpack, controlling it with its paws, but it was considered going too far and was scrapped. According to Jeff Kaplan, he couldn't even imagine it in first-person, referring to his own cat's tendencies to knock things off the desk or otherwise be a nuisance.[6]
Kaplan mentioned "Jetpack Cat" in April 2017. Michael Chu later commented on Reddit that Torbjörn’s cats inspired ideas for animal companions in the game.[5]
Jetpack Cat was officially revealed as a hero in Season 1: Conquest.[7]
Removed Abilities
Removed Perks
- It damages for 33% of the healing it would do, regardless of whether allies or Jetpack Cat is at full health.
- Removed in Mid-Season 1 (2026).
Images
-
Concept art (Fika)
-
Additional concept art
-
Older version model and default animation of Jetpack Cat[8]
Balance Change Log
- For more information, see Patch Notes.
- Acceleration reduced by 11%.
Claws Out – Major Perk
- Cooldown reductions now apply to the Claws Out cooldown.
- Now generates 25% fuel on knockback. (undocumented)
Territorial – Major Perk
- Removed
Claws Out – Major Perk
- Moved from Minor to Major.
- Cooldown reduced from 8 to 6 seconds.
Ulterior Motive – Minor Perk
- New
- 15% of Biotic Pawjectiles healing is converted into fuel.
Claws Out – Minor Perk
- Cooldown increased from 6 to 8 seconds.
Territorial – Major Perk
- Damage dealt reduced from 50% to 33%.
- Regeneration rate reduced from 30 to 25.
- Hero Updates
General
- Roster Updates
- Jetpack Cat has been added to the Support roster
References
- ↑ https://www.reddit.com/r/overwatch2/comments/1rf4ipi/comment/o7hespl/
- ↑ https://www.reddit.com/r/overwatch2/comments/1rf4ipi/comment/o7hq4ce/
- ↑ https://www.reddit.com/r/JetpackCatMainsOW/s/Iko6cuo0mS
- ↑ https://www.youtube.com/watch?v=tXvDdHpd3BQ
- ↑ 5.0 5.1 2017-05-16, Overwatch Lore – Michael Chu Reddit A.M.A Summary! | Hammeh. YouTube, accessed 2017-05-18
- ↑ 2017-04-04, Overwatch Director Talks Abandoned Cat Hero. GameSpot, accessed 2017-05-18
- ↑ 2026-02-04, Jetpack Cat (and 4 more Heroes) joins the Overwatch lineup February 10. Blizzard Watch, accessed 2026-02-05
- ↑ 2026-02-04 Overwatch 2026 Spotlight | New Heroes, Cosmetics, Gameplay Updates, & More
| Heroes in Overwatch
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Bruiser |
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Initiator |
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Stalwart |
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Flanker |
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Recon |
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Sharpshooter |
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Specialist |
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Support |
Medic |
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Survivor |
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Tactician |
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![Older version model and default animation of Jetpack Cat[8]](/_images?url=https%3A%2F%2Fstatic.wikia.nocookie.net%2Foverwatch_gamepedia%2Fimages%2F9%2F93%2FOld_jetpack_cat.png%2Frevision%2Flatest%2Fscale-to-width-down%2F118%3Fcb%3D20260301220006)