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Domina is a Stalwart Tank hero in Overwatch. She was one of the five heroes released in Season 1: Conquest on 10 February 2026, making her the 47th hero to be added to the game.

Overview[]

Hero Selecetion

Domina is the heiress and lead negotiator of Vishkar Corporation. As a perfectionist, she's capable of dominating the fight, commanding space for her allies. With her masterful use of Hard-light, she possesses the necessary abilities to keep opponents away while dealing devastating damage.

Abilities[]

Passive Abilities[]

Role: Tank
Hero-ability-circle
Role Tank Circle
Type
Passive Ability
Less ultimate given by healing and damage received. Increases base health in Role Queue game modes.
Health:
150

Additional details:
  • Ultimate charge and perk progress generation from damage and healing dealt to heroes with the Role: Tank passive is reduced by 40%.
  • All tanks have 150 more health in Role Queue. The amount of armor and/or shields remains the same.

6v6 details:
  • No longer grants increased base health.
  • Ultimate charge generation reduction reduced from 40% to 20%.

Sub-Role: Stalwart
Hero-ability-circle
Sub-Role Tank Stalwart Circle
Type
Passive Ability
Reduces knockbacks and slows received.
Movement slow:
-40% received
Knockback Mod.:
-40% received

Additional details:
  • Reduces the speed of knockback and the effectiveness of slowdown effects received by 40%.

Reconstruction
Hero-ability-circle
Passive Reconstruction
Type
Passive Ability
Dealing damage from abilities restores shields.
Healing:
75% of ability damage dealt

Additional details:

Weapons[]

Photon Magnum
Key mouse 1
Hero-ability-circle
Photon Magnum
Type
Weapon
Effect Type
Beam Beam
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Medium-range beam that culminates in a high impact shot.
Damage:
60 (over time)
60 (hitscan shot)
Headshot:
✓ (x1.5, hitscan shot only)
Ammo consumption:
10 (total)
5 (beam over time)
5 (hitscan shot)
Ammo:
100
Reload time:
1.5 seconds
Duration:
0.8 seconds (hitscan shot charge)
Max. range:
25 meters
Projectile radius:
0.15 meters
beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
hitscan
Projectile attacks and healing with no travel time, hitting targets instantly.
lesser critical
Deals 1.5x damage when hitting critical locations. Ignores Bruiser's Critical Damage Resistance.

Additional details:
  • The beam can be paused at any moment prior to the hitscan shot.
    • This will reset the progress towards the hitscan shot.
  • Even if you have less than 10 ammo remaining, the shot will still culminate to the hitscan before needing to reload.
  • Damage per second: roughly ~86 while firing (~77 overall w/reload) [needs further testing]

Keywords:
beam
Ignores Negate Projectile abilities and cannot deal Critical damage. Deals 30% reduced damage to Armor.
hitscan
Projectile attacks and healing with no travel time, hitting targets instantly.
lesser critical
Deals 1.5x damage when hitting critical locations. Ignores Bruiser's Critical Damage Resistance.

Special Abilities[]

Barrier Array
Key mouse 2
Hero-ability-circle
Ability Barrier Array
Cooldown Icon
14 seconds
Type
Ability
Construct a segmented barrier.
Barrier health:
225 (per barrier segment)
Duration:
8 seconds
Max. range:
35 meters
Barrier
A physical construct with health that absorbs most ranged attacks and abilities but does not block hero movement. Pierced by Melee.
Deployable
A non-player entity with a unique health pool.

Additional details:
  • Each segment has individual health and can be destroyed individually.
  • There is a total of 27 barrier segments, totalling 6075 barrier health across all of them.
    • There are 9 segments per row, with 3 rows.
  • The barrier is formed as a semi-circle from where placed.
  • The cooldown starts once the barrier is placed, not once the duration ends.

6v6 details:
  • Cooldown increased from 14 to 17 seconds.

Keywords:
Barrier
A physical construct with health that absorbs most ranged attacks and abilities but does not block hero movement. Pierced by Melee.
Deployable
A non-player entity with a unique health pool.

Sonic Repulsors
LSHIFT
Hero-ability-circle
Ability Sonic Repulsors
Cooldown Icon
7 seconds
Type
Ability
Effect Type
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Push enemies back, stunning them if they hit a wall.
Damage:
40 (base)
40 (wall impact)
Headshot:
Cast time:
0.5 + 0 seconds
Duration:
0.5 seconds (Immobilization)
0.5 seconds (stun)
Max. range:
8.5 meters
Knockback speed:
17.5 m/s
area of effect
Affects targets in a cylindrical area.
immobilize
Removes control of hero movement.
piercing
Ranged attacks and healing that can pierce heroes.
stun
Prevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse.

Additional details:
  • If a target is pushed into an environmental wall, they will be stunned.
    • The Perk Power Move Power Move major perk allows Barrier Array to be treated as an environmental wall for this.

Keywords:
area of effect
Affects targets in a cylindrical area.
immobilize
Removes control of hero movement.
piercing
Ranged attacks and healing that can pierce heroes.
stun
Prevents a hero from taking actions, interrupts Channeled abilities and is removed by Greater Cleanse.

Crystal Charge
E
Hero-ability-circle
Ability Crystal Charge
Cooldown Icon
8 seconds
Type
Ability
Effect Type
Projectile Projectile
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Project an explosive crystal and reactivate to detonate it.
Damage:
50 (over time)
100 - 50 (explosion)
Headshot:
Cast time:
0.2 + 0.4 seconds
Duration:
1 second (damage over time)
Max. range:
100 meters
Radius:
2 - 4 meters (area of effect)
Projectile speed:
25 m/s
area of effect
Affects targets in a spherical area.
barrier piercing
Pierces Barriers and heroes.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • Cooldown begins after the projectile is shot, not once detonated.
  • Will detonate early if it collides with the environment.

Keywords:
area of effect
Affects targets in a spherical area.
barrier piercing
Pierces Barriers and heroes.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Ultimate Ability[]

Panopticon
Q
Hero-ability-circle
ULT Panopticon
Ultimate Ready
2350
Type
Ultimate Ability
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Fire a hard-light barrier that imprisons enemies and detonates on expiration.
Damage:
75 (piercing hit)
300 - 100 (barrier health-based implosion)
Headshot:
Barrier health:
450
Cast time:
0.5 + 0 seconds
Duration:
5 seconds
Movement slow:
-40% move speed
Projectile speed:
35 m/s
Projectile radius:
1.5 meters (globule)
0.2 meters (direct hit damage)
0.2 meters (matrix interaction)
area of effect
Affects targets in a spherical area.
attached
This Bubble or Barrier cannot be applied to a hero with another active Attached ability.
barrier
A physical construct with health that absorbs most ranged attacks and abilities but does not block hero movement. Pierced by Melee.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • The barrier(s) completely surround the affected target(s) in a spherical design.
  • Each barrier can be damaged and destroyed. Allied heroes can help destroy the barrier.
    • A destroyed barrier will not detonate.
    • A damaged barrier will do less damage when detonating.
  • The barrier acts and interacts as a typical Barrier for every ability, completely surrounding targets hit. This means:
    • Sombra's Ability Sombra EMP EMP can destroy the barrier(s).
    • Certain abilities that do not pierce barriers (such as Ability-zenyatta4 Transcendence and Ability-Lucio4 Sound Barrier) are blocked by the barrier. However, they can still affect others if they enter the encased barrier.
  • Panopticon can encase Ability-ashe4 B.O.B. (though if he keeps shooting, he can break the barrier in 3.3 seconds), it can also contain Ability-dva4 Self-Destruct, but only if the barrier is on the mech before the D.Va activates the ultimate.
  • While encased, Zarya cannot use her Ability-zarya2 Particle Barrier or Ability-zarya3 Projected Barrier.
  • The barrier cannot be cleansed and will persist if the target enters or exits a phasing ability (such as Swift Step Icon Swift Step or Ability-tracer3 Recall).
    • The implosion damage can however be avoided while Phased or Invulnerable.
    • The only known way to directly cleanse the barrier is by D.Va, who in pilot form can use Ability-dva6 Call Mech to completely remove it.

Keywords:
area of effect
Affects targets in a spherical area.
attached
This Bubble or Barrier cannot be applied to a hero with another active Attached ability.
barrier
A physical construct with health that absorbs most ranged attacks and abilities but does not block hero movement. Pierced by Melee.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Perks[]

Minor Perks[]

A Minor Perk is unlocked at level 2.

Efficient Design
Hero-ability-circle
Perk Efficient Design
Type
Minor Perk
After using Barrier Array, restore 50 shields and activate passive health regeneration.
Shields:
50

    Extended Power
    Hero-ability-circle
    Perk Extended Power
    Type
    Minor Perk
    Effect Type
    Beam Beam
    Hitscan Hitscan
    Blocked by barriers.
    Ignores barriers.
    Ignores barriers.
    !
    Partially blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    !
    Partially blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Ignores damage boosts.
    !
    Partially affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Ignores Amplification Matrix.
    Increase the range of Photon Magnum by 20%.
    Max. range:
    25 → 30 meters

      Major perks[]

      A Major Perk is unlocked at level 3.

      Disruptive Detonation
      Hero-ability-circle
      Perk Disruptive Detonation
      Type
      Major Perk
      Effect Type
      Projectile Projectile
      Area of effect Area of effect
      Blocked by barriers.
      Ignores barriers.
      Ignores barriers.
      !
      Partially blocked by Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      !
      Partially blocked by Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Affected by damage boosts.
      Ignores damage boosts.
      Ignores damage boosts.
      !
      Partially affected by Amplification Matrix.
      Ignores Amplification Matrix.
      Ignores Amplification Matrix.
      Enemies hit by Crystal Charge's explosion are slowed by 30% for 2 seconds.
      Movement slow:
      30%

      Additional details:
      • Only the final explosion damage applies the slow, the initial damage over time does not.

      Power Move
      Hero-ability-circle
      Perk Power Move
      Type
      Major Perk
      Effect Type
      Area of effect Area of effect
      Blocked by barriers.
      Ignores barriers.
      Ignores barriers.
      Blocked by Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Ignores Defense Matrix/Kinetic Grasp.
      Blocked by Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Ignores Deflect/Javelin Spin.
      Affected by damage boosts.
      Ignores damage boosts.
      Ignores damage boosts.
      Affected by Amplification Matrix.
      Ignores Amplification Matrix.
      Ignores Amplification Matrix.
      Barrier Array can be used as a wall to stun enemies with Sonic Repulsors with a 100% damage increase.
      Damage:
      80 (barrier impact)
      Headshot:

      Additional details:
      • Only the wall impact damage is amplified by 100%, the initial knockback damage is not amplified.

      Strategy[]

      Domina is an architectural, Poke-oriented Stalwart Tank who commands space through overwhelming visual and physical geometry. Lacking any innate mobility options, she relies heavily on strict positioning, long sightlines, and her massive, segmented Ability Barrier Array Barrier Array to dictate the flow of the battlefield. Her playstyle rewards a methodical, perfectionist approach: she thrives when she can bunker down, poke enemies from afar with Ability Crystal Charge Crystal Charge and Photon Magnum Photon Magnum, and brutally punish anyone who attempts to breach her personal space using Ability Sonic Repulsors Sonic Repulsors. Because of her Passive Reconstruction Reconstruction passive, her personal survivability is directly tied to her offensive ability accuracy.

      General
      • Domina has no movement abilities and a massive hitbox (partially due to her trailing cybernetic arms). You must proactively rotate between cover and objective points before the enemy team collapses on you.
      • As a Stalwart tank, she inherently takes 40% less knockback and suffers 40% less from slow effects. Use this to aggressively hold your ground against displacement abilities like Ability-Lucio5 Soundwave or Ability-parah3 Concussive Blast.
      • Domina’s personal health pool is primarily composed of Shields (400 of her base 500 HP). If your Ability Barrier Array Barrier Array breaks, play corners and allow the global support passive to trigger, naturally regenerating the vast majority of your health pool without taxing your Support players.
      Passive Reconstruction Reconstruction (Passive)
      • This passive is the core of your mid-fight sustain. Dealing ability damage (which excludes your Photon Magnum primary fire) directly restores your personal Shield health for 75% of the damage dealt.
      • Hitting multiple targets with the AoE explosion of Ability Crystal Charge Crystal Charge can grant a massive, instantaneous burst of Shield regeneration. For example, catching three enemies in a 100-damage explosion instantly restores 225 Shields.
      Photon Magnum Photon Magnum
      • This weapon requires tracking followed immediately by flick-aiming. The continuous beam deals steady 60 DPS, but the true threat is the 60-damage hitscan shot it culminates in. Because the hitscan shot has a 1.5x critical multiplier (dealing 90 damage), you should consistently aim for the upper chest, dragging up to the head for the final pulse.
      • Pausing your fire resets the charge progress. In close-quarters duels, it is often better to hold the trigger down completely rather than feathering it, ensuring you trigger the high-burst hitscan shot.
      • If you select the Extended Power minor perk at Level 2, your beam range increases to 30 meters, allowing you to comfortably contest Sharpshooter damage heroes like Ashe or Hanzo from the safety of your backline.
      Ability Barrier Array Barrier Array
      • Unlike traditional barriers (like Reinhardt's or Sigma's) that break all at once, Barrier Array is composed of 27 individual segments. If an enemy wants to shoot through it, they must break a specific 225-HP panel to open a "window". You can actively strafe behind your array to hide behind unbroken panels.
      • The 14-second cooldown begins the moment the array is placed. If it survives its full 8-second duration, you will only have to wait 6 seconds before deploying a completely fresh array.
      • Selecting the Efficient Design minor perk gives this ability excellent self-sustain utility, instantly granting you 50 Shields and triggering your passive health regeneration the moment you cast it.
      Ability Sonic Repulsors Sonic Repulsors
      • This is your definitive anti-dive tool. If an Initiator Tank like Doomfist or Winston jumps into your backline, use Sonic Repulsors to violently push them away.
      • Positioning is crucial to maximizing its lethality. Striking an enemy into a wall doubles the ability's damage (from 40 to 80) and applies a 0.5-second stun, leaving them completely vulnerable to a follow-up hitscan shot from your Photon Magnum.
      • Unlocking the Power Move major perk at Level 3 completely redefines this ability. It allows you to use your own Barrier Array as the "wall" to trigger the stun, whilst simultaneously granting a +100% damage boost to the impact. You can cast your array directly behind an enemy and blast them into it for a devastating 120-damage burst.
      Ability Crystal Charge Crystal Charge
      • Since Crystal Charge pierces enemy barriers, it is an incredible tool for harassing heavily fortified enemy comps. Shoot it through an enemy Ramattra or Sigma shield and detonate it manually when it passes their frontline.
      • The projectile deals a minor 50 damage-over-time effect to targets near it while it travels. Try to skim it closely past enemies before detonating it to maximize the damage dealt (and therefore, the Shields generated by your Reconstruction passive).
      • The Disruptive Detonation major perk applies a heavy 30% slow to anyone caught in the final explosion. Use this to peel for your supports or to prevent a Flanker from escaping around a corner.
      ULT Panopticon Panopticon
      • Panopticon is one of the most powerful isolation tools in the game. Firing the globule at a key target traps them in an icosahedron barrier, completely cutting off their line of sight to their team.
      • Because the icosahedron acts as a true two-way barrier, external healing abilities cannot pass through it. Trapping an enemy Tank inside Panopticon completely cuts them off from their Ana or Baptiste, ensuring a quick elimination.
      • Enemies trapped inside must make a difficult choice: they can either shoot Domina and her team, or they can shoot the 450-HP cage to break it. If they fail to break the cage, it implodes for up to 300 damage. Focus fire the trapped target to ensure they die to the implosion.
      • Be aware that abilities like Sombra's Ability Sombra EMP EMP will instantly destroy the cage, completely nullifying your ultimate.

      Match-Ups and Team Synergy[]

      Tank[]

      New Tank Icon  Tank Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-D.Va
      D.Va
      MEDIUM PRIORITY TARGET | MEDIUM RISK
      D.Va's mobility allows her to easily bypass your Ability Barrier Array Barrier Array. However, the continuous beam of your Photon Magnum Photon Magnum completely ignores her Ability-dva3 Defense Matrix, ensuring you can always deal steady damage to her massive hitbox. If she dives into your personal space, use Ability Sonic Repulsors Sonic Repulsors to push her away.

      If D.Va casts Ability-dva4 Self-Destruct, your 27-segment Barrier Array is an incredible defensive tool. Because the segments have individual health pools, the explosion will only destroy the segments directly in its line of sight, often leaving the rest of your array perfectly intact to continue fighting.
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      GOOD SYNERGY
      D.Va covers Domina's biggest weakness: a complete lack of mobility. While Domina anchors the objective and pokes from behind her Barrier Array, D.Va can contest high ground and chase down fleeing Sharpshooters. Furthermore, if Domina traps an enemy in ULT Panopticon Panopticon, D.Va can easily slide her Self-Destruct directly into the cage for a guaranteed elimination.
      Icon-Domina
      Domina
      MIRROR MATCHUP | MEDIUM RISK
      Matchup details for Domina are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Domina are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Doomfist
      Doomfist
      LOW PRIORITY TARGET | LOW RISK
      Domina's Stalwart passive severely cripples Doomfist's playstyle. Because you take 40% less knockback, his Rocket Punch and Seismic Slam will barely displace you from your favored sightlines. If he attempts to dive your backline, use Ability Sonic Repulsors Sonic Repulsors to blast him away—or intentionally stun him against a wall.

      Be careful not to mindlessly fire Ability Crystal Charge Crystal Charge at him while he uses Power Block Power Block, as the explosion will easily feed his Empowered Punch.
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      SITUATIONAL SYNERGY
      Doomfist wants to dive fast, while Domina wants to engage in a slow, methodical poke phase. Their pacings clash significantly. However, trapping an evasive enemy Support in ULT Panopticon Panopticon gives Doomfist an easy, isolated target to crush with a fully charged Rocket Punch against the cage's internal walls.
      Icon-Hazard
      Hazard
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Hazard are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Hazard are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Junker Queen
      Junker Queen
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Junker Queen are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mauga
      Mauga
      EXTREMELY HIGH PRIORITY TARGET | EXTREME RISK
      Matchup details for Mauga are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Mauga are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Orisa
      Orisa
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Orisa are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Orisa are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Ramattra
      Ramattra
      HIGH PRIORITY TARGET | EXTREME RISK
      Ramattra is a nightmare for Domina. His Nemesis Form Pummel pierces completely through your Ability Barrier Array Barrier Array, entirely neutralizing your primary defense. Since you have no mobility, you cannot easily escape him once he closes the distance. You must hit him with Ability Sonic Repulsors Sonic Repulsors to keep him at bay.

      If he activates Annihilation Icon Annihilation, trapping him inside your ULT Panopticon Panopticon is a highly effective counter. The cage will block his line of sight to your team, which will pause his ultimate timer and waste his devastating aura.
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      EXCELLENT SYNERGY
      Domina's Barrier Array provides Ramattra a massive, safe haven to poke with his Void Accelerator in his Omnic form. When the enemy is softened up and Ramattra switches to Nemesis form to brawl, your Crystal Charge can pierce enemy barriers to help him secure eliminations on retreating targets.
      Icon-Reinhardt
      Reinhardt
      LOW PRIORITY TARGET | LOW RISK
      Domina excels at breaking down Reinhardt. Your Ability Crystal Charge Crystal Charge pierces his Barrier Field, damaging him safely while granting you passive shield regeneration via Passive Reconstruction Reconstruction. His Ability-reinhardt5 Earthshatter is also heavily mitigated by your Barrier Array, as he must break a bottom segment first to open a path for the stun.

      If he attempts to pin you with Charge, your Stalwart passive prevents you from being knocked far if he clips you, and you can forcefully stop his momentum entirely with Ability Sonic Repulsors Sonic Repulsors.
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      POOR SYNERGY
      Both are relatively static tanks that want to control space, but they overlap too heavily. Reinhardt wants to close the gap and swing his hammer, which inherently forces him to walk completely past your Barrier Array, leaving it uselessly behind him. Together, they lack vertical mobility and dive potential.
      Icon-Roadhog
      Roadhog
      HIGH PRIORITY TARGET | EXTREME RISK
      Matchup details for Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Roadhog are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sigma
      Sigma
      MEDIUM PRIORITY TARGET | MEDIUM RISK
      Matchup details for Sigma are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Sigma are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Winston
      Winston
      HIGH PRIORITY TARGET | HIGH RISK
      Matchup details for Winston are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Winston are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Wrecking Ball
      Wrecking Ball
      MEDIUM PRIORITY TARGET | LOW RISK
      The Stalwart passive makes it incredibly difficult for Wrecking Ball to effectively displace you with Grappling Claw. If he uses Piledriver, you can instantly hit him with Ability Sonic Repulsors Sonic Repulsors as he lands to completely ruin his momentum and escape trajectory.

      If he deploys Minefield Minefield, your Ability Crystal Charge Crystal Charge explosion is a fantastic clearing tool, capable of wiping out a large cluster of mines instantly to open a safe path for your team.
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      GOOD SYNERGY
      Wrecking Ball causes massive displacement and chaos in the backline, constantly turning enemies around to face him. This allows Domina the time and space to set up her Barrier Array and freely charge her Photon Magnum hitscan shots into the backs of distracted enemies.
      Icon-Zarya
      Zarya
      MEDIUM PRIORITY TARGET | MEDIUM RISK
      Matchup details for Zarya are currently missing. You can help the Overwatch Wiki by adding them!
      This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
      TBA SYNERGY
      Team synergy details with Zarya are currently missing. You can help the Overwatch Wiki by adding them!

      Damage[]

      New Damage Icon  Damage Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-Anran
      Anran
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Anran are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Anran are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-ashe
      Ashe
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Ashe are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Ashe are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Bastion
      Bastion
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Bastion are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Bastion are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-cassidy
      Cassidy
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Cassidy are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Cassidy are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Echo
      Echo
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Echo are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Echo are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Emre
      Emre
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Emre are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Emre are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Freja
      Freja
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Freja are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Freja are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Genji
      Genji
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Genji are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Genji are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Hanzo
      Hanzo
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Hanzo are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Junkrat
      Junkrat
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Junkrat are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mei
      Mei
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mei are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mei are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Pharah
      Pharah
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Pharah are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Pharah are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Reaper
      Reaper
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Reaper are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Reaper are currently missing. You can help the Overwatch Wiki by adding them!
      File:Icon-shion.png
      Shion
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Shion are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Shion are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sierra
      Sierra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sierra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sierra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sojourn
      Sojourn
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Sojourn are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Soldier 76
      Soldier: 76
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Soldier: 76 are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Sombra
      Sombra
      HIGH PRIORITY TARGET | EXTREME RISK
      Sombra is Domina's hardest counter in the Damage role. Her Ability Sombra EMP EMP is a death sentence: it will instantly shatter your entire Ability Barrier Array Barrier Array, completely delete your ULT Panopticon Panopticon cage, and strip a massive portion of your innate 400 Shield health pool.

      Furthermore, getting Hacked locks you out of your Ability Crystal Charge Crystal Charge and Ability Sonic Repulsors Sonic Repulsors, meaning you cannot trigger your Passive Reconstruction Reconstruction passive to heal yourself. If you suspect Sombra is nearby, you must play extremely close to your supports.
      STRONG SYNERGY
      Because Domina's ULT Panopticon Panopticon can be broken from the inside by a desperate enemy trying to escape the implosion, Sombra acts as the perfect warden. Trapping an enemy inside Panopticon while Sombra Hacks them ensures they cannot use mobility abilities to escape or output enough damage to break the cage, guaranteeing they die to the 300-damage detonation.
      Icon-Symmetra
      Symmetra
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Symmetra are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Torbjörn
      Torbjörn
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Torbjörn are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Tracer
      Tracer
      LOW PRIORITY TARGET | MEDIUM RISK
      Tracer's extreme mobility makes hitting your Photon Magnum Photon Magnum hitscan shot incredibly difficult. However, Domina possesses a lethal trump card: if Tracer Blinks too close to a wall, a quick Ability Sonic Repulsors Sonic Repulsors blast will deal 80 damage and stun her for 0.5 seconds, leaving her completely helpless and unable to Ability-tracer3 Recall before you finish her off.

      If Tracer sticks you with a Pulse Bomb, it will deal heavy damage to your massive frame, but because 80% of your health consists of Shields, you can naturally recover the damage by simply playing passively for a few seconds.
      GOOD SYNERGY
      Domina is completely static, while Tracer is permanently mobile. This dichotomy works well under the 2026 Sub-Role paradigm. Because Tracer is a Flanker, she receives 325 HP from large health packs, allowing her to operate entirely independently in the enemy backline while Domina acts as the unbreakable anvil on the main objective.
      Icon-Vendetta
      Vendetta
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Vendetta are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Vendetta are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Venture
      Venture
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Venture are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Venture are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Widowmaker
      Widowmaker
      LOW PRIORITY TARGET | LOW RISK
      Domina is the ultimate counter to Sharpshooters. Your Ability Barrier Array Barrier Array entirely blocks Widowmaker's sightlines, and because the array has 27 separate segments, she wastes precious time charging shots just to break a single tiny window.

      You can actively harass her out of her sniper perches from across the map by launching a Ability Crystal Charge Crystal Charge directly at her feet. Because the explosion pierces cover and has no damage falloff, she will be forced to retreat or risk taking 150 total burst/DoT damage.
      EXCEPTIONAL SYNERGY
      Setting up a Ability Barrier Array Barrier Array on a high ground choke point gives Widowmaker an impenetrable fortress. She can safely charge her shots behind the massive wall of hard-light, completely immune to counter-sniping. If an enemy dive tank tries to jump up to contest her, Domina can instantly peel for her using Ability Sonic Repulsors Sonic Repulsors to blast the threat back off the high ground.

      Support[]

      New Support Icon  Support Matchups & Synergies
      Hero Match-Up Team Synergy
      Icon-Ana
      Ana
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Ana are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Ana are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Baptiste
      Baptiste
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Baptiste are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Baptiste are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Brigitte
      Brigitte
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Brigitte are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Brigitte are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Illari
      Illari
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Illari are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Illari are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Jetpack Cat
      Jetpack Cat
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Jetpack Cat are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Jetpack Cat are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Juno
      Juno
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Juno are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Juno are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-kiriko
      Kiriko
      MEDIUM PRIORITY TARGET | LOW RISK
      Matchup details for Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Kiriko are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Lifeweaver
      Lifeweaver
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Lifeweaver are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Lifeweaver are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Lúcio
      Lúcio
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Lúcio are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Lúcio are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mercy
      Mercy
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mercy are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mercy are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Mizuki
      Mizuki
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Mizuki are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Mizuki are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Moira
      Moira
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Moira are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Moira are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Wuyang
      Wuyang
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Wuyang are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Wuyang are currently missing. You can help the Overwatch Wiki by adding them!
      Icon-Zenyatta
      Zenyatta
      TBA MATCHUP OR PRIORITY | TBA RISK
      Matchup details for Zenyatta are currently missing. You can help the Overwatch Wiki by adding them!
      TBA SYNERGY
      Team synergy details with Zenyatta are currently missing. You can help the Overwatch Wiki by adding them!

      Map Strategies[]

      Control[]

      Control  Control Map Strategies
      Map Strategy & Stage Tips
      Control

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Antarctic Peninsula 1

       Antarctic Peninsula

      TBA RATING | TBA FEATURE
      Map strategy details for Antarctic Peninsula are currently missing. You can help the Overwatch Wiki by adding them!
      Labs
      Strategy details missing.
      Sublevel
      Strategy details missing.
      Icebreaker
      Strategy details missing.
      Overwatch Busan

      South Korea Busan

      TBA RATING | TBA FEATURE
      Map strategy details for Busan are currently missing. You can help the Overwatch Wiki by adding them!
      Downtown
      Strategy details missing.
      Sanctuary
      Strategy details missing.
      MEKA Base
      Strategy details missing.
      Ilios

      Greece Ilios

      TBA RATING | TBA FEATURE
      Map strategy details for Ilios are currently missing. You can help the Overwatch Wiki by adding them!
      Lighthouse
      Strategy details missing.
      Well
      Strategy details missing.
      Ruins
      Strategy details missing.
      Lijiang Tower loading screen

      China Lijiang Tower

      TBA RATING | TBA FEATURE
      Map strategy details for Lijiang Tower are currently missing. You can help the Overwatch Wiki by adding them!
      Control Center
      Strategy details missing.
      Garden
      Strategy details missing.
      Night Market
      Strategy details missing.
      Nepal loading screen

      Nepal Nepal

      TBA RATING | TBA FEATURE
      Map strategy details for Nepal are currently missing. You can help the Overwatch Wiki by adding them!
      Village
      Strategy details missing.
      Shrine
      Strategy details missing.
      Sanctum
      Strategy details missing.
      Oasis

      Iraq Oasis

      TBA RATING | TBA FEATURE
      Map strategy details for Oasis are currently missing. You can help the Overwatch Wiki by adding them!
      City Center
      Strategy details missing.
      Gardens
      Strategy details missing.
      University
      Strategy details missing.
      Samoa beach

      Samoa Samoa

      TBA RATING | TBA FEATURE
      Map strategy details for Samoa are currently missing. You can help the Overwatch Wiki by adding them!
      Beach
      Strategy details missing.
      Downtown
      Strategy details missing.
      Volcano
      Strategy details missing.

      Escort[]

      Escort  Escort Map Strategies
      Map Strategy & Stage Tips
      Escort

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Monte Carlo

      Monaco Circuit Royal

      TBA RATING | TBA FEATURE
      Map strategy details for Circuit Royal are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Dorado-streets2

      Mexico Dorado

      TBA RATING | TBA FEATURE
      Map strategy details for Dorado are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Havana

      Cuba Havana

      TBA RATING | TBA FEATURE
      Map strategy details for Havana are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Junkertown

      Australia Junkertown

      TBA RATING | TBA FEATURE
      Map strategy details for Junkertown are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Rialto

      Italy Rialto

      TBA RATING | TBA FEATURE
      Map strategy details for Rialto are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Route 66

      USA Route 66

      TBA RATING | TBA FEATURE
      Map strategy details for Route 66 are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      ShambaliEscort

      Nepal Shambali Monastery

      TBA RATING | TBA FEATURE
      Map strategy details for Shambali Monastery are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Gibraltar

      Gibraltar Watchpoint: Gibraltar

      TBA RATING | TBA FEATURE
      Map strategy details for Watchpoint: Gibraltar are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.

      Hybrid[]

      Hybrid  Hybrid Map Strategies
      Map Strategy & Stage Tips
      Hybrid

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Blizzard World

      Blizzard World

      TBA RATING | TBA FEATURE
      Map strategy details for Blizzard World are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Eichenwalde

      Germany Eichenwalde

      TBA RATING | TBA FEATURE
      Map strategy details for Eichenwalde are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Hollywood-set

      USA Hollywood

      TBA RATING | TBA FEATURE
      Map strategy details for Hollywood are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      King's Row concept

      United Kingdom King's Row

      TBA RATING | TBA FEATURE
      Map strategy details for King's Row are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      MidtownLoading

      USA Midtown

      TBA RATING | TBA FEATURE
      Map strategy details for Midtown are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Numbani Loading Screen

      Numbani

      TBA RATING | TBA FEATURE
      Map strategy details for Numbani are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.
      Paraíso pvp

      Brazil Paraíso

      TBA RATING | TBA FEATURE
      Map strategy details for Paraíso are currently missing. You can help the Overwatch Wiki by adding them!
      Attack
      Strategy details missing.
      Defense
      Strategy details missing.

      Push[]

      Push  Push Map Strategies
      Map Strategy & Stage Tips
      Push

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Colosseo (day)

      Italy Colosseo

      TBA RATING | TBA FEATURE
      Map strategy details for Colosseo are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      PortugalPush

      Portugal Esperança

      TBA RATING | TBA FEATURE
      Map strategy details for Esperança are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      Toronto

      Canada New Queen Street

      TBA RATING | TBA FEATURE
      Map strategy details for New Queen Street are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.
      Runasapi 2

      Peru Runasapi

      TBA RATING | TBA FEATURE
      Map strategy details for Runasapi are currently missing. You can help the Overwatch Wiki by adding them!
      Pushing
      Strategy details missing.
      Defending
      Strategy details missing.

      Flashpoint[]

      Flashpoint  Flashpoint Map Strategies
      Map Strategy & Stage Tips
      Flashpoint

      Overall Strategy

      TBA RATING | TBA FEATURE
      Map strategy details for Overall Strategy are currently missing. You can help the Overwatch Wiki by adding them!
      Aatlis loading screen

      Morocco Aatlis

      TBA RATING | TBA FEATURE
      Map strategy details for Aatlis are currently missing. You can help the Overwatch Wiki by adding them!
      Station
      Strategy details missing.
      Garden
      Strategy details missing.
      Town Center
      Strategy details missing.
      Bazaar
      Strategy details missing.
      Resort
      Strategy details missing.
      New Junk City

      Australia New Junk City

      TBA RATING | TBA FEATURE
      Map strategy details for New Junk City are currently missing. You can help the Overwatch Wiki by adding them!
      Arena
      Strategy details missing.
      The Ducts
      Strategy details missing.
      Refinery
      Strategy details missing.
      Junkyard
      Strategy details missing.
      Bomb Flats
      Strategy details missing.
      Suravasa

      India Suravasa

      TBA RATING | TBA FEATURE
      Map strategy details for Suravasa are currently missing. You can help the Overwatch Wiki by adding them!
      Market
      Strategy details missing.
      Garden
      Strategy details missing.
      Palace
      Strategy details missing.
      Temple
      Strategy details missing.
      Ruins
      Strategy details missing.

      Hero Challenges[]

      Name Icon Description Reward
      Crystal Vision
      Ability Crystal Charge Hit 2 or more targets at once with both Sonic Repulsors and Crystal Charge's explosion.
      Spray Domina Pixel
      Pixel
      Panopticon Perfected
      ULT Panopticon Hit 5 targets with a single use of Panopticon in Quick or Competitive Play.
      Spray Domina Cute
      Cute

      Trivia[]

      • In the story time comic and YouTube video, even though her character was introduced as Vaira Singhania, the Youtube video description was the first time her hero name "Domina" was revealed.[1]
      • Domina's design bears some resemblance to the scrapped hero Recluse, particularly the cybernetic arms.
      • Domina (along with Emre) are the fifth and sixth trilingual heroes respectively in Overwatch (after Baptiste, Kiriko, Illari and Vendetta) as she speaks English, Hindi and Punjabi.
      • On release, Domina's Reconstruction could be used on Deployables, a bug that was quickly patched.
      • Domina's ultimate Panopticon is called an icosahedron, which is a 20 sided three dimensional polygon.
      • Many parts of Domina's visual animations, like her walking, shooting, ability casting, show her to be stiff as her cybernetic arms behind her do all the work, subtly hinting at her incompetence.
        • She is also the only Vishkar hero to not create a construct, further implying she simply isn't as talented and/or skilled as Symmetra or Lifeweaver.
      • Domina, due to her status, is the only Vishkar hero to not have an amputated arm replaced with a mechanical one, rather having 2 extras trailing behind her instead.

      Videos[]

      Story Times

      Balance Change Log[]

      For more information, see Patch Notes.

      Overwatch PvP
      Patch
      Description

      ULT Panopticon Panopticon

      • Cost increased by 12%

      Ability Barrier Array Barrier Array

      • Barrier Panel Health reduced from 250 to 225
      Hero Updates
      General
      • Roster Updates
        • Domina has been added to the Tank roster

      References[]

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