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Illari is a Survivor Support hero in Overwatch. She was released in Season 6 on 10 August 2023, making her the 38th hero to be added to the game.

Overview

Illari harnesses the power of the sun in her Solar Rifle, capable of dealing long range poke damage and creating a high-output healing beam. She can also deploy a healing pylon to automatically heal nearby allies. Her ultimate ability fires an explosive ball of solar energy that slows enemies in a massive area and causes them to burst upon taking more damage.

Abilities

Passive Abilities

Sub-Role: Survivor
Hero-ability-circle
Sub-Role Support Survivor Circle
Type
Passive Ability
Using a movement ability activates passive health regeneration.
Duration:
0.25 seconds (minimum)

Additional details:
  • After using a movement ability, the global passive regeneration immediately triggers
  • The global passive will last for a minimum of 0.25 seconds (assuming you're damaged after using the ability).

Weapons

Solar Rifle
Key mouse 1
Hero-ability-circle
Solar rifle icon
Type
Weapon (Primary Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Long-range auto charging rifle.
Damage:
75 - 22.5 (max charge)
25 - 7.5 (min charge)
Falloff range:
30 - 50 meters
Headshot:
✓ (x1.5)
Rate of fire:
1.11 shot/s (max charge)
2.00 shots/s (min charge)
Ammo:
14
Reload time:
1.5 seconds
Duration:
0.65 seconds (charge time)
0.25 seconds (recovery)
Projectile radius:
0.07 meters
Spread:
None
hitscan
Projectile attacks and healing with no travel time, hitting targets instantly.
lesser critical
Deals 1.5x damage when hitting critical locations. Ignores Bruiser's Critical Damage Resistance.

Additional details:
  • Damage per second (max charge): 77.7 while firing (68 overall w/ reload)
  • Damage per second (min charge): 40 while firing (31.82 overall w/ reload)
  • Using secondary fire, quick melee or abilities do not interrupt charging.
  • Charge rate is affected by Kitsune Rush Icon Kitsune Rush.

Keywords:
hitscan
Projectile attacks and healing with no travel time, hitting targets instantly.
lesser critical
Deals 1.5x damage when hitting critical locations. Ignores Bruiser's Critical Damage Resistance.

Solar Rifle Alt Fire
Key mouse 2
Hero-ability-circle
Solar rifle alt icon
Type
Weapon (Secondary Fire)
Effect Type
Beam Beam
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Medium range healing beam that consumes solar energy.
Headshot:
Healing:
115 per second
Energy:
33.3% per second (cost)
35% per second (regen rate)
Duration:
0.6 seconds (energy regen delay)
Max. range:
20 meters
Projectile radius:
0.25 meters
Spread:
None
beam
Ignores Negate Projectile abilities and cannot Critical.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
energy
Uses a bespoke resource. Not affected by cooldown reduction.

Additional details:
  • Can be fired continuously for 3 seconds before running out of energy.
  • Takes 2.3 seconds to recharge to full once regeneration starts.
  • If completely ran out of energy, it takes an additional 0.4 seconds before energy starts recharging and secondary fire cannot be used again until the energy is fully recharged.
  • Using primary fire or reloading do not interrupt recharging energy.
  • Healing tickrate is affected by Kitsune Rush Icon Kitsune Rush rush, but the resource consumption remains the same.
  • Is fully recharged from depleted when Captive sun icon Captive Sun is used.
  • Can destroy fences and other breakables.

Keywords:
beam
Ignores Negate Projectile abilities and cannot Critical.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
energy
Uses a bespoke resource. Not affected by cooldown reduction.

Special Abilities

Outburst
LSHIFT
Hero-ability-circle
Outburst icon
Cooldown Icon
8 seconds
Type
Ability
Effect Type
Area of effect Area of effect
Movement Movement
Blocked by barriers.
Ignores barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher.
Damage:
25
Headshot:
Cast time:
0.2 + 0.9 seconds
Radius:
8 meters
Movement speed:
18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 m/s (no input, charged)
Knockback speed:
18.7 m/s
area of effect
Affects targets in a spherical area.
evasive
Can pass through enemy heroes and does not block movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Additional details:
  • Knockback: 8 meters

Keywords:
area of effect
Affects targets in a spherical area.
evasive
Can pass through enemy heroes and does not block movement.
movement
Silenced by Hinder. An ability that grants the hero enhanced movement that ends prematurely when interrupted by Displace, Hacked, Hinder, Sleep, and Stun.

Healing Pylon
E
Hero-ability-circle
Healing pylon icon
Cooldown Icon
7 seconds (default)
14 seconds (under attack)
Type
Ability
Effect Type
Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
!
Partially blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Deploy a pylon that heals allies.
Healing:
40 over 0.45 seconds (allies)
20 over 0.45 seconds (self)
Rate of fire:
1.25 shots/s
Health:
75
Shields:
50
Cast time:
0.08 + 0.8 seconds
Duration:
Until destroyed
1.3 seconds (build time)
Max. range:
15 meters
Projectile speed:
25 m/s
deployable
A non-player entity with a unique health pool that deploys from a Strong Projectile.
ignore barrier
This Deployable does not collide with Barriers or heroes during deployment..
travel time
This Deployable's projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • Heal per second: 50 (allies), 25 (self)
  • Healing prioritizes the hero with the lowest health percentage within the pylon's range.
  • Cooldown starts immediately upon activation.
  • If a new Pylon is deployed while one is still active, the old one will be destroyed.
  • A deployed Pylon can be destroyed using the Interact key at any time. If it hasn't taken damage within the last 3 seconds, this has no effect on its cooldown.
  • If the pylon is damaged by the enemy, a new pylon cannot be deployed for 3 seconds. If the pylon is destroyed during this time, either by the enemy or manually by the player, Healing Pylon goes on a longer cooldown, starting from the moment it was destroyed.
  • Pylon can attach itself to terrain and terrain-like objects, like Ability-mei3 Ice Wall.
    • Bounces off of barriers, other deployables and fences and other breakables.
    • Pylon can attach to payload, but not to the TS-1 robot or the barricade in Push.
      • Pylon is destroyed if it is in the way of a moving payload or barricade (but not the robot).
    • Healing Pylon can be placed on Petal Platform Icon Petal Platform and lifted by it regardless of which was placed first.
    • Pylon is destroyed if a Tree of Life Icon Tree of Life is deployed on top of it.
    • Deploying an Ability-mei3 Ice Wall or using Ability-mei2 Cryo-Freeze on the pylon covers it, blocking line of sight and preventing it from healing.
    • If the pylon touches Ability-mei3 Ice Wall or stays within Ability-mei4 Blizzard, it will "freeze" and stop healing until those abilities end.
    • If the object it was attached to expires or is destroyed the pylon falls on ground.
  • The pylon has collision with heroes and blocks shots, but does not block line of sight for AoE.
  • Ability-ashe4 B.O.B. will destroy the pylon if he collides with it. This will stop the charge.
  • Stunning movement abilities, like Ability-reinhardt3 Charge or Shield Bash Shield Bash (during Rally Rally), can "stun" the pylon, briefly stopping its healing.
  • Healing Pylon is unaffected by knockback.
  • Pylon cannot be targeted by Icon-ability.tacticalvisor Tactical Visor, Ability-mccree4 Deadeye or Ability Moira Biotic Orb Biotic Orb.
  • Pylon can be targeted by Ability-torbjorn3 Deploy Turret, Ability-symmetra2 Sentry Turret and Ability-ashe4 B.O.B..
  • A deployed pylon can be teleported using Symmetra's Ability-symmetra4 Teleporter.
  • Sombra can Ability Sombra Hack Hack the pylon, disabling it for 10 seconds.
  • The pylon projectile before deployment cannot be blocked by barriers, Abilities-sigma3 Kinetic Grasp, Ability-dva3 Defense Matrix, Ability JavelinSpin Javelin Spin, Perk PowerMatrix Power Matrix and ULT Kekkai Sancturary Kekkai Sanctuary or reflected by Ability-genji2 Deflect, however the healing projectiles shot by it can.
  • If the pylon breaks, a "Destroyed" UI will display for Illari.
  • The interact key is shown to be blocked by a red cross while Illari is dead, but this seems to be a mistake as the key can still be pressed to break the pylon.
  • If the pylon breaks while Illari is dead and is thus put on cooldown, due to an enemy attack or from Illari pressing the interact key within 3 seconds of the pylon taking damage, the otherwise 14-second cooldown of the pylon will immediately reset upon Illari respawning.
  • If Illari is instead revived with Ability-mercy5 Resurrect by Mercy, the 14-second cooldown will not reset.

Keywords:
deployable
A non-player entity with a unique health pool that deploys from a Strong Projectile.
ignore barrier
This Deployable does not collide with Barriers or heroes during deployment..
travel time
This Deployable's projectile attacks and healing with travel time. Can be Negated.

Ultimate Ability

Captive Sun
Q
Hero-ability-circle
Captive sun icon
Ultimate Ready
2975
Type
Ultimate Ability
Effect Type
Projectile Projectile
Movement Movement
Area of effect Area of effect
Blocked by barriers.
Ignores barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Ignores Amplification Matrix.
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.
Damage:
5 (direct hit)
50 (splash)
160 - 120 (Sunstruck explosion)
Headshot:
Ammo:
1
Cast time:
0 + 1.2 seconds (launch)
0.02 + 0.6 seconds (solar energy ball)
Duration:
5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
Radius:
10 meters (impact)
1 - 5 meters (Sunstruck explosion, falloff start - max)
Movement speed:
12 m/s (launch)
Mov. speed buff:
+45% (flight)
Movement slow:
-40% - 0% (start - end)
Knockback Mod.:
-50% received (flight resistance)
Projectile speed:
30 m/s
Projectile radius:
0.45 meters
area of effect
Affects targets in a spherical area.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
cleansable
Applies a negative status effect that can be removed by Cleanse.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
piercing
Ranged attacks and healing that can pierce heroes.
reloads
Fully reloads the hero's weapon.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Additional details:
  • Captive Sun is a channeled ability; it is interrupted by becoming stunned, knocked down or hacked, including subsidiary effects, consuming the ultimate charge.
  • Launches Illari into the air granting her free flight for the duration and her next shot is replaced by solar energy ball.
    • Rooted and hindered make Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.
    • Upon launching, fully restores the energy of Solar rifle alt icon Solar Rifle Alt Fire and removes the overheated status.
    • After the launch, the player has 4 seconds to fire the solar energy ball.
      • The ball is automatically fired at the end of the timer.
    • Projectile passes through enemies (but not shields) and explodes only upon contact with a shield, terrain or terrain-like object, like Ability-mei3 Ice Wall, or if it has travelled for 10 seconds.
    • Any enemy heroes, including Ability-ashe4 B.O.B., damaged by the direct hit or splash of the solar energy ball are marked and slowed for 6 seconds.
      • Slow slowly decays over the duration.
  • If a marked enemy receives total of 90 damage after reductions or is killed, they will become "SUNSTRUCK", causing the mark to explode after 0.8 seconds dealing damage in an area.
    • Damage from the direct hit and splash from Captive Sun does not count toward this, but the damage from another player's Sunstruck explosion does.
    • Only one mark can be active at a time. For example, if an allied Echo duplicates Illari and hits the same target with Captive Sun.
      • If the target is hit with another Captive Sun before Sunstruck is triggered, the duration of the mark is refreshed.
      • If the target is hit with another Captive Sun during Sunstruck explosion delay, a new mark will not be applied.
    • The mark can be removed by Zarya's Ability-zarya2 Particle/Projected Barrier, Zenyatta's Ability-zenyatta4 Transcendence, D.Va's Ability-dva6 Call Mech or by becoming phased out, such as through Ability-reaper2 Wraith Form or Protection Suzu Icon Protection Suzu.
      • However, if the target has already been Sunstruck, the explosion will happen regardless. Damage may still be prevented.
      • Kiriko and Sombra can teleport, protecting themselves from the explosion. However, they carry the explosion with them, harming anyone around their destination. If a Sunstruck ally happens to be there, they could explode.
  • Sunstruck explosion has damage falloff, reducing damage by up to 25%.
  • The projectile can be destroyed while in air by Ability-dva3 Defense Matrix, Abilities-sigma3 Kinetic Grasp, Ability JavelinSpin Javelin Spin, Perk PowerMatrix Power Matrix and ULT Kekkai Sancturary Kekkai Sanctuary and reflected by Ability-genji2 Deflect, but the splash and Sunstruck explosion are unaffected.
  • Direct damage and splash damage from Captive Sun are affected by Baptiste-ability4 Amplification Matrix, as long as the projectile passes through it. However, the Sunstruck explosion damage is not.
  • The projectile's environment collision size is 0 meters, so to collide with the environment the projectile's center would have to directly hit it.
  • Captive Sun's movement speed buff does not count towards global movement speed buff cap.

Keywords:
area of effect
Affects targets in a spherical area.
channeled
A continuous action that ends prematurely when interrupted by Displace, Hacked, Sleep, or Stun.
cleansable
Applies a negative status effect that can be removed by Cleanse.
flight
Grants free movement and is temporarily disabled by Displace, Hacked, Hinder, Sleep, and Stun.
piercing
Ranged attacks and healing that can pierce heroes.
reloads
Fully reloads the hero's weapon.
travel time
Projectile attacks and healing with travel time. Can be Negated.

Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Rapid Construction
Hero-ability-circle
Perk RapidConstruction
Cooldown Icon
7 → 5.5 seconds (default)
14 → 12.5 seconds (under attack)
Type
Minor Perk
Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.
Duration:
1.3 → 0.33 seconds (build time)

    Summer Solstice
    Hero-ability-circle
    Perk SummerSolstice
    Type
    Minor Perk
    Activating Captive Sun grants Illari 3 extra seconds of flight, 20% increased flight speed, and 20% increased attack speed.

    Additional details:
    • Flight duration lasts 8.2 seconds
    • Mov. speed buff: +65% (flight)
    • Damage per second (max charge): 93.24 while firing (81.6 overall w/ reload)
    • Damage per second (min charge): 48 while firing (38.18 overall w/ reload)

    Major perks

    A Major Perk can be chosen at level 3.

    Solar Flare
    Key mouse 2
    Key mouse 1
    Hero-ability-circle
    Perk Solar Flare
    Cooldown Icon
    10 seconds
    Type
    Major Perk
    Effect Type
    Area of effect Area of effect
    Blocked by barriers.
    Ignores barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Ignores Amplification Matrix.
    Press Primary Fire while using Solar Rifle's healing beam to heal all allies in front of Illari for 100 healing.
    Healing:
    100
    Cast time:
    0.4 + 0.4 seconds
    Radius:
    20 meters
    View angle:
    40 degrees (horizontal)
    Height:
    ±3 meters (height)

    Additional details:
    • Can be used as long as Solar Rifle has any energy left.
    • Energy regeneration delay starts immediately when the button is pressed to activate Solar Flare.

    Sunburn
    Hero-ability-circle
    Perk Sunburn
    Type
    Major Perk
    Effect Type
    Area of effect Area of effect
    Movement Movement
    Blocked by barriers.
    Ignores barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Ignores Amplification Matrix.
    Outburst ignites enemies, dealing an additional 50 damage over 3 seconds.
    Damage:
    16.67 per second
    50 total
    Headshot:
    Duration:
    3 seconds

    Additional details:

    Hero-Specific Options

    Setting name Options Description
    Toggle Healing Beam Off (default) Healing Beam stops when player stops holding the button.
    On Healing Beam stops when player presses the button again.
    Hold Outburst to go higher On (default) Holding ability button or Jump while activating Outburst causes it to go higher.
    Off Ability button always uses Outburst with minimum vertical momentum. Holding Jump while activating the ability causes Outburst to go higher.
    Solar Rifle UI On (default) Solar Rifle damage/healing charge UI element is displayed under the crosshair.
    Off UI element is hidden.
    Relative Healing Beam aim sensitivity 0% ... 500% (default: 100%) Multiplier to base aim sensitivity while firing Healing Beam.
    Interact cancels Healing Pylon On (default) Pressing Interact destroys the active Healing Pylon. Ability button immediately deploys a new pylon.
    Off Pressing ability button destroys the active Healing Pylon. Ability button must be pressed again to deploy a new pylon.
    Relative aim sensitivity during Captive Sun 0% ... 500% (default: 100%) Multiplier to base aim sensitivity during Captive Sun.
    Rise during Captive Sun with Ability 3 Off (default) Ability 3 does nothing during Captive Sun.
    On Ability 3 makes Illari rise during Captive Sun.

    Strategy

    Illari is a damage-oriented Support under the Survivor sub-role who excels at holding space and applying poke pressure from off-angles, all while her Healing pylon icon Healing Pylon provides automated sustain for her team. Unlike most supports, Illari's playstyle closely mirrors that of a Damage hero. Her Solar rifle icon Solar Rifle can consistently pressure squishy targets and contest flying heroes, making her a threat if left unchecked. Because her hands-free Healing pylon icon Healing Pylon handles the majority of the team's chip damage, Illari is free to focus on dealing damage to build her ultimate quickly. However, her secondary fire provides incredible burst healing when her Tank allies are taking heavy focused fire.

    Illari thrives in poke and bunker compositions where the team holds a specific area, allowing her Pylon to get maximum value. While she is somewhat vulnerable to coordinated dive compositions, her Outburst icon Outburst provides excellent self-peel, creating distance between her and aggressive flankers. To master Illari, players must learn the maps intimately to find the best, most obscured Pylon placements, while balancing their aggressive damage output with the resource management of her secondary healing beam.

    Weapon Strategies

    • Survivor (Sub-Role): Being a Survivor, activating your movement ability (Outburst icon Outburst) instantly triggers the global passive health regeneration system for a guaranteed minimum of 0.25 seconds.
      • This fundamentally determines how you duel; you don't need to run and hide to start healing. If a flanker dives you, using Outburst icon Outburst not only creates distance but immediately forces your health to start regenerating mid-fight, giving you a massive sustain advantage. It also means you can dedicate your Healing pylon icon Healing Pylon entirely to your frontline Tanks, relying on Outburst for your own self-sustain.
    • Solar rifle icon Solar Rifle (Primary Fire): A hitscan rifle that automatically charges up, dealing heavy damage at maximum charge.
      • For maximum efficiency, always wait for the weapon to fully charge (0.9 seconds) before firing. Firing rapidly deals drastically reduced damage and is rarely worth it unless an enemy is at absolute minimum health.
      • Since it is a hitscan weapon with a 1.5x critical multiplier, Illari is excellent at pressuring airborne targets like Pharah, Echo, or Jetpack Cat.
      • You can weave in quick melee attacks or use Outburst icon Outburst without interrupting the weapon's charge cycle.
      • Because Illari's damage is so high, prioritizing enemy Support and Damage heroes over Tanks is heavily recommended. A fully charged headshot will force most squishy heroes to retreat immediately.
    • Solar rifle alt icon Solar Rifle Alt Fire (Secondary Fire): A channeled beam that provides massive burst healing but runs on a strict resource meter.
      • With 115 healing per second, this is one of the highest single-target healing abilities in the game. It is best used to save allies who are taking heavy, concentrated damage, such as a Reinhardt or Domina holding the frontline.
      • Manage your resource meter carefully. If you completely deplete the energy, it triggers a penalty delay of 0.4 seconds before it begins to recharge.
        • It is always better to manually stop healing right before the meter empties to ensure it recharges as fast as possible. Listen for the pitch of the Solar Rifle healing sound effect increase to know when to let go of the alt fire button to help charge replenish faster.
      • Tap-healing instead of holding the beam down is a great way to top off allies without burning through your meter unnecessarily.
    • Outburst icon Outburst: A mobility tool that launches Illari and knocks back nearby enemies.
      • Holding jump or the ability button allows you to achieve maximum vertical height. This is crucial for reaching high ground to set up a Healing pylon icon Healing Pylon in hard-to-reach places or to take an off-angle for your Solar Rifle.
      • Outburst's knockback is invaluable for peeling aggressive dive heroes like Winston, Vendetta, or Tracer off yourself or your fellow Support.
      • It ignores shields, meaning you can knock a shielding Reinhardt or Sigma out of position, potentially exposing them to your team's damage.
      • Use this to quickly escape dangerous area-of-effect ultimates like Ability Doomfist Meteor Strike Meteor Strike or Ultimate TerraSurge Terra Surge.
    • Healing pylon icon Healing Pylon: A deployable device that automatically fires healing projectiles at the lowest-health ally in its range.
      • Placement is everything. Your Pylon should always be placed out of the enemy's direct line of sight (LOS), but within LOS of your team. High up on walls, tucked behind doorways, or stuck to the back of environmental cover are ideal spots.
      • Always be ready to manually destroy your Pylon using the Interact key when your team moves forward or if the enemy is about to break it. If an enemy destroys it, the cooldown is heavily penalized (14 seconds). Manually destroying it safely keeps the cooldown at a much more manageable 7 seconds.
      • The Pylon's healing projectiles can be blocked by enemy barriers. Avoid placing it low to the ground where a Ramattra or Domina shield can easily cut off its healing path.
      • Pylon can be hacked by Sombra, which disables it for 10 seconds. If Sombra is in the match, try to place the Pylon closer to your team so they can interrupt her hack.
    • Captive sun icon Captive Sun: Illari launches into the air and fires an explosive solar energy ball that slows enemies and applies the "Sunstruck" debuff.
      • Captive Sun grants you free flight. Use this verticality to bypass enemy shields, find a clear angle to fire the projectile, and dodge incoming ground-based attacks.
      • The Sunstruck debuff requires an enemy to take 90 additional damage to detonate. The explosion deals massive AoE damage that can chain-react and wipe a team.
      • Communication is key. Coordinate Captive Sun with your team's area-of-effect damage or aggressive pushes. It pairs incredibly well with ultimates that group enemies together, such as Zarya's Ability-zarya4 Graviton Surge, or high-burst follow-ups like Emre's Ability Cyber Frag Cyber Frags or Ashe's Ability-ashe2 Dynamite.
      • Be incredibly mindful of tracking defensive cooldowns. Captive Sun's projectile can be eaten by Ability-dva3 Defense Matrix or Abilities-sigma3 Kinetic Grasp. Furthermore, the Sunstruck debuff can be completely cleansed by Kiriko's Protection Suzu Icon Protection Suzu or Zarya's Ability-zarya2 Particle Barrier. Always wait out these abilities before using your ultimate.

    Perk Strategies

    As Illari levels up during a match, she can select one Minor Perk at Level 2 and one Major Perk at Level 3. Choosing the right combination is critical, as it allows you to adapt to the enemy team's composition and shore up your own team's weaknesses.

    • Minor Perks (Level 2):
      • Perk RapidConstruction Rapid Construction: This perk reduces the cooldown of your Healing pylon icon Healing Pylon by 1.5 seconds and makes it build 300% faster.
        • This is the go-to choice if the enemy team is highly coordinated at destroying your Pylon, or if you are playing a highly mobile composition that requires you to constantly relocate it. The near-instant build time allows it to begin dispensing healing almost the exact second it attaches to a surface.
      • Perk SummerSolstice Summer Solstice: This perk supercharges Captive sun icon Captive Sun, granting 3 extra seconds of flight, 20% increased flight speed, and 20% increased attack speed.
        • This turns Illari into an aerial menace. The increased attack speed applies to your Solar rifle icon Solar Rifle, allowing you to output terrifying damage from above. It is best used when your team lacks follow-up damage for your ultimate, allowing you to easily secure the Sunstruck detonators yourself.
      • You are choosing between consistent, neutral-game sustain (Rapid Construction) and explosive, ultimate-based lethality (Summer Solstice). If your team is struggling to survive prolonged team fights, take Rapid Construction. If you need a powerful win-condition to break a tough enemy defense, Summer Solstice is the better pick.
    • Major Perks (Level 3):
      • Perk Solar Flare Solar Flare: Pressing Primary Fire while channeling your healing beam releases a 20-meter, 100-HP burst heal to all allies in front of you (10-second cooldown).
        • This perk covers Illari's biggest weakness: a lack of AoE burst healing. It is incredibly powerful in "brawl" compositions where your team is grouped up tightly (e.g., behind a Reinhardt or Ramattra). Because it only requires you to have a tiny amount of Alt-Fire energy left, you can use it as a last-second burst to save your frontline right before your resource meter empties.
      • Perk Sunburn Sunburn: Outburst icon Outburst ignites enemies, dealing an additional 50 damage over 3 seconds.
        • This perk turns your primary escape tool into a lethal dueling and anti-dive ability. It synergizes perfectly with your Survivor Sub-Role passive. If an aggressive flanker like Tracer, Genji, or Vendetta dives you, hitting them with Outburst simultaneously applies a 50-damage over time (DoT) effect while instantly triggering your health regeneration. This swing in momentum makes you difficult to kill in 1v1 duels. A single fully-charged Solar rifle icon Solar Rifle body shot combined with the Outburst DoT will force most squishy heroes to retreat or even possibly eliminate them. The DoT also ignores armor, making it highly effective chip damage against diving Tanks.
      • You are choosing between massive team utility (Solar Flare) and self-preservation/lethality (Sunburn). If the enemy team is ignoring you and focusing your Tanks, Solar Flare will keep your team alive. However, if you are being constantly harassed by flankers or diving Tanks, Sunburn gives you the teeth needed to win those duels and hold your ground.

    General Strategies

    • Illari functions best as an off-angle pressure tool. Rather than standing directly behind your two Tanks, position yourself on a slight flank or high ground. Place your Healing pylon icon Healing Pylon near your frontline to keep them sustained, while you use your Solar rifle icon Solar Rifle to crossfire the enemy team. This forces the enemy to look in two different directions, relieving pressure from your main group.
    • Illari pairs brilliantly with a highly mobile "Initiator" tank like D.Va or Doomfist. While your Pylon sustains the core team, you can use your mobility and high burst damage to follow up on your mobile tank's engagements.
    • Remember that while your damage is vital, your team is relying on your Solar rifle alt icon Solar Rifle Alt Fire for burst sustain. Don't get so caught up in securing eliminations that you let your frontline crumble. Be prepared to use Outburst icon Outburst to quickly dash back to your team if the Pylon goes down, should they need immediate manual healing.
    • Treat Healing pylon icon Healing Pylon like a bonus teammate. If the enemy team is running heroes like Junkrat or Pharah who can easily destroy your Pylon with splash damage, you will need to constantly reposition it. A destroyed Pylon mid-fight cripples Illari's healing output, forcing you to drain your Alt-Fire resource immediately.

    Match-Ups and Team Synergy

    Tank

    New Tank Icon  Tank Matchups & Synergies
    Hero Match-Up Team Synergy
    Icon-D.Va
    D.Va
    TBA MATCHUP OR PRIORITY | TBA RISK
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    Icon-Domina
    Domina
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    Icon-Doomfist
    Doomfist
    STRONG VS. | MEDIUM RISK
    Illari is one of the more difficult supports for Doomfist to dive successfully, primarily due to the Survivor sub-role passive. If Doomfist initiates with Seismic Slam, a well-timed Outburst icon Outburst not only knocks him back and disrupts his follow-up Hand Cannon shots, but it immediately triggers your health regeneration, often allowing you to out-sustain his initial burst.

    The key to this matchup is Healing pylon icon Healing Pylon placement. Doomfist's kit is designed to punish clustered groups; if you place your Pylon high on a wall or behind a pillar away from your main team, he must choose between committing his only escape tool to destroy it or ignoring it and failing to secure a kill. Be cautious of his Power Block Power Block, however—your fully charged Solar rifle icon Solar Rifle shots deal 75 damage, which provides a significant amount of progress toward his Empowerment. Avoid shooting him while he is blocking unless he is at critical health.
    STRONG SYNERGY
    Illari and Doomfist work well in aggressive "dive-hybrid" compositions. While Doomfist creates chaos in the enemy backline, your Healing pylon icon Healing Pylon can be placed at the edge of the engagement to provide him with constant sustain that doesn't require you to follow him into danger. If Doomfist lands a multi-man Ability Doomfist Meteor Strike Meteor Strike, it provides the perfect follow-up window for Captive sun icon Captive Sun, as the slow and displacement from his ultimate makes it almost impossible for enemies to escape your solar explosion.
    Icon-Hazard
    Hazard
    TBA MATCHUP OR PRIORITY | TBA RISK
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    Icon-Junker Queen
    Junker Queen
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    Icon-Mauga
    Mauga
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    Icon-Orisa
    Orisa
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    Icon-Ramattra
    Ramattra
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    Icon-Reinhardt
    Reinhardt
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    Icon-Roadhog
    Roadhog
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    Icon-Sigma
    Sigma
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    Icon-Winston
    Winston
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    Icon-Wrecking Ball
    Wrecking Ball
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    Icon-Zarya
    Zarya
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    Damage

    New Damage Icon  Damage Matchups & Synergies
    Hero Match-Up Team Synergy
    Icon-Anran
    Anran
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    Icon-ashe
    Ashe
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    Icon-Bastion
    Bastion
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    Icon-cassidy
    Cassidy
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    Icon-Echo
    Echo
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    Icon-Emre
    Emre
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    Icon-Freja
    Freja
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    Icon-Genji
    Genji
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    Icon-Hanzo
    Hanzo
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    Icon-Junkrat
    Junkrat
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    Icon-Mei
    Mei
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    Icon-Pharah
    Pharah
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    Icon-Reaper
    Reaper
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    File:Icon-shion.png
    Shion
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    Icon-Sierra
    Sierra
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    Icon-Sojourn
    Sojourn
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    Icon-Soldier 76
    Soldier: 76
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    Icon-Sombra
    Sombra
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    Icon-Symmetra
    Symmetra
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    Icon-Torbjörn
    Torbjörn
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    Icon-Tracer
    Tracer
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    Icon-Vendetta
    Vendetta
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    Icon-Venture
    Venture
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    Icon-Widowmaker
    Widowmaker
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    Support

    New Support Icon  Support Matchups & Synergies
    Hero Match-Up Team Synergy
    Icon-Ana
    Ana
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    Icon-Baptiste
    Baptiste
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    TBA SYNERGY
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    Icon-Brigitte
    Brigitte
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    TBA SYNERGY
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    Icon-Illari
    Illari
    MIRROR MATCHUP | MEDIUM RISK
    An Illari mirror match is primarily a "Pylon War." The winner is usually the one who can identify and destroy the enemy's Healing pylon icon Healing Pylon first while keeping their own safely tucked away. Since your Solar rifle icon Solar Rifle is hitscan, you are remarkably effective at sniping an exposed Pylon from across the map. In a direct 1v1, it comes down to aim and charge management; a fully charged headshot (112.5 damage) followed by a quick body shot is enough to eliminate the enemy Illari.

    When the enemy uses Captive sun icon Captive Sun, you must use the verticality of your own Outburst icon Outburst to gain a better angle or take cover. If you are marked by their ultimate, you can use Tidalblast Tidal Blast yourself to gain the flight necessary to stay away from your teammates, preventing a chain reaction if you explode.
    MIRROR SYNERGY
    In game modes with no role limits, a double Illari composition provides an incredible amount of "hands-free" sustain. By placing two Healing pylon icon Healing Pylons in different obscured locations, the team can hold a crossfire position indefinitely. The two Illaris can cycle their Solar rifle alt icon Solar Rifle Alt Fire beams to provide nearly 230 healing per second to a single target, allowing a Tank to survive even the most focused of enemy fires.
    Icon-Jetpack Cat
    Jetpack Cat
    EXTREMELY HIGH PRIORITY TARGET | MEDIUM RISK
    Illari is one of the hardest counters to Jetpack Cat in the Support roster. Because Fika is permanently airborne, she is a massive target for your hitscan Solar rifle icon Solar Rifle. You can consistently pressure her from range, forcing her to stay near high-ground cover and away from your team. Your projectiles are much easier to land than her paw pellets at range, giving you the advantage in almost every poke exchange.

    Be wary of her ULT Catnapper Catnapper ultimate, however. If she manages to dive you and tether you, you lose your ability to use Outburst icon Outburst for vertical movement, making you an easy target for her team to focus.
    STRONG SYNERGY
    Jetpack Cat and Illari cover each other’s vertical and horizontal blind spots. While Jetpack Cat provides aerial utility and winch-based movement to get your team into better positions, you can provide the long-range hitscan pressure that protects her from enemy fliers. Additionally, Jetpack Cat can use Ability Lifeline Lifeline to tug you up to high-ground perches that are usually difficult to reach with just a single Outburst, allowing for creative Healing pylon icon Healing Pylon placements.
    Icon-Juno
    Juno
    TBA MATCHUP OR PRIORITY | TBA RISK
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    Icon-kiriko
    Kiriko
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    Icon-Lifeweaver
    Lifeweaver
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    Icon-Lúcio
    Lúcio
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    Icon-Mercy
    Mercy
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    Icon-Mizuki
    Mizuki
    EVEN MATCHUP | MEDIUM RISK
    Mizuki possesses several tools that can frustrate an Illari player. Most notably, his Ability Binding Chain Binding Chain can pull you out of the air during Captive sun icon Captive Sun, grounding you and potentially causing your ultimate projectile to hit a wall or shield prematurely. His ULT Kekkai Sancturary Kekkai Sanctuary also functions as a projectile absorption barrier (similar to Defense Matrix), meaning it can completely "eat" your Captive Sun if you fire it directly into his ultimate area.

    However, you have a distinct advantage in range and hitscan reliability. Mizuki's Spirit Glaives are projectiles with travel time, making him easier to out-duel at long distances. If you stay on high ground and keep your distance, you can poke him out or destroy his Ability Healing Kasa Healing Kasa bounces before they reach critical targets.
    STRONG SYNERGY
    This is a very powerful survivability duo. Mizuki's Passive Remedy Aura Remedy Aura provides consistent AoE healing for the frontline, while your Healing pylon icon Healing Pylon covers the chip damage on the backline. This allows both supports to play very offensively.

    If you choose the Perk Solar Flare Solar Flare perk at Level 3, you can coordinate your front-facing burst heal with Mizuki's aura pulses to instantly top off a Tank from near-death. Additionally, Mizuki's Ability Binding Chain Binding Chain can hinder an enemy in place, making them an easy target for you to land a fully charged headshot or to guarantee a hit with your Captive Sun projectile.
    Icon-Moira
    Moira
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    Icon-Wuyang
    Wuyang
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    Icon-Zenyatta
    Zenyatta
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    Map Strategies

    Control

    Control  Control Map Strategies
    Map Strategy & Stage Tips
    Control

    Overall Strategy

    TBA RATING | TBA FEATURE
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    Antarctic Peninsula 1

     Antarctic Peninsula

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    Labs
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    Icebreaker
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    Overwatch Busan

    South Korea Busan

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    Downtown
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    MEKA Base
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    Ilios

    Greece Ilios

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    Lijiang Tower loading screen

    China Lijiang Tower

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    Control Center
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    Nepal loading screen

    Nepal Nepal

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    Oasis

    Iraq Oasis

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    City Center
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    Samoa beach

    Samoa Samoa

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    Beach
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    Escort

    Escort  Escort Map Strategies
    Map Strategy & Stage Tips
    Escort

    Overall Strategy

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    Monte Carlo

    Monaco Circuit Royal

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    Dorado-streets2

    Mexico Dorado

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    Havana

    Cuba Havana

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    Junkertown

    Australia Junkertown

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    Rialto

    Italy Rialto

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    Route 66

    USA Route 66

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    ShambaliEscort

    Nepal Shambali Monastery

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    Gibraltar

    Gibraltar Watchpoint: Gibraltar

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    Hybrid

    Hybrid  Hybrid Map Strategies
    Map Strategy & Stage Tips
    Hybrid

    Overall Strategy

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    Blizzard World

    Blizzard World

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    Attack
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    Eichenwalde

    Germany Eichenwalde

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    Numbani

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    Push

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    Achievements

    Name Icon Description Reward
    Solar Flare
    Captive sun icon Detonate 3 Sunstruck enemies after a single use of Illari's Captive Sun. (Excludes Total Mayhem and co-op modes.)
    Spray Illari Cute
    Cute
    Perfect Placement
    Healing pylon icon Restore 8000 health with Illari's Healing Pylon in a single game. (Exclides Total Mayhem and co-op modes.)
    Spray Illari Pixel
    Pixel

    Trivia

    Illari

    Illari

    • Illari is the 38th Hero and the 6th new hero added in Overwatch 2.
    • Illari is the third trilingual hero (after Baptiste and Kiriko and before Vendetta, Domina and Emre) as she speaks English, Spanish and Quechua.
    • Illari is the second South American hero after Lúcio.
    • Illari's voice actor Andre Cisneros also voices her in the Latin American Spanish dubbing.
    • Illari is currently the youngest human hero in the game.

    Cultural References

    • "Illari" is an Quechuan female name which translates as "sunrise."
    • Her ultimate ability hostile voiceline is "Inti lluqsimun" , which translates to "The sun rises."
    • Her birthday (December 21st) falls on the summer solstice in the southern hemisphere.

    Misc. Character Information

    Development

    Early Development

    The starting point for Illari was the developers' desire to have a sun-themed hero. These themes inspired her early abilities as well as her internal codename, "Solar." One of the earliest prototypes the developers played around with was a blinding ability, matching the sun-theme. Solar would throw a grenade-like stun orb, which would explode and blind enemies within its AOE. The team experimented with the physics of this ability and how it would affect enemies. After a few changes, the team added VFX of Solar jumping into the air and throwing the blind down onto her enemies. In the end, the developers moved away from a blind ability because of the somewhat hidden effectiveness and frustration caused when played against. Solar didn’t feel a noticeable impact using blind, but the person getting blinded felt too much of an impact. A full-screen blind was decided to be too much in the context of Overwatch, given its nature of fast-paced gameplay.[4]

    The mobility of Solar leaping into the air felt symbolic to a sunrise, and was integrated into the Captive Sun ultimate. The ability went through a number of iterations; one of the first ideas involved a debuff called "solar flares" against up to five enemies. The flares would damage enemies, reveal their location, and increase their damage taken. While this ultimate was "cool" to play with, it wasn’t enjoyable to play against. The debuff paired with the damage was a little too much, and the chaotic nature of the ultimate was frustrating to play against. Another iteration riffed off solar flares, but the debuff was only applied to enemies within an area of effect, rather than targeting them automatically. The area would also heal allies. Many versions of her ultimate increased the amount of damage she dealt, but the developers felt those would better suit damage heroes. While the developers wanted to encourage Solar players to support their team by enabling and finishing off opponents, some of the early ideas were doing too much damage for a support class. In the final version, Captive Sun's status effect keeps the ultimate ability attack oriented, while also encouraging team play to get as many detonations as possible.[4]

    Solar's healing capabilities went through a lot of ideations and prototypes. One of the first ideas was an ability that created pockets of healing with a deployable drone—she would throw a drone-grenade to allies, and the drone would hover over them to heal. Pocket healing went through a lot of tweaks and adjustments. For example, one version provided more healing to lower-HP allies but was limited in mobility. Another provided a burst heal within the first second to give allies a little more flexibility regarding their placement. There was also an iteration where the drones would automatically track allies.[4]

    This type of healing mechanic required a ton of management and attention, and the developers wanted something more strategic that allowed Solar to focus more of her time using the solar rifle. The turrets of Torbjörn and Symmetra were looked at, where during development, Symmetra had a healing turret ability which had problems, though players enjoyed the concept. This was turned into the solar rifle having a healing function as its primary fire. Its alt fire was initially a burst heal that could pierce allies (similar to Sojourn's railgun), albeit with a hefty cooldown. This was changed to a single-target shot with a shorter cooldown, as the developers wanted a simple secondary fire to encourage players to support through damage. The rifle's current secondary was settled upon.[4]

    As Solar's abilities were constantly iterated upon, this influenced her theme and personality. Eventually, "Solar" was renamed as "Illari."[4]

    Reveals

    The Illari teaser

    The Illari teaser

    Illari was hinted at in May, 2023, where it was revealed that she would debut in Season 6.[5] It was stated that Illari be fully revealed before the season's launch.[6] An image of Illari (Illari Quispe Ruiz) was revealed in June, 2023.[7] At the time, many speculated that she was Peruvian,[8] and the blade she carried was noted to possess similarities to Incan swords.[9] It was further speculated that the hero's name was "Luzdesol" (Spanish for "sunlight"), based on the appearance of the name in a livestream for Overwatch 2: Invasion.[10] After the silouette was released, a fan-made concept piece was released, and the developers were surprised as to how close the artwork was to the hero's final version. In recognition of the work, an official piece of concept art was released in July, 2023, showing Illari undergoing a "solar threading ritual."[6]

    Illari was leaked in early August when an image of her was revealed on the Xbox Overwatch website.[11] She was formally named/revealed on August 8.[12]

    Removed abilities

    Solar Power
    Hero-ability-circle
    Perk SolarPower
    Type
    Major Perk
    Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.

    Additional details:
    • Removed in Season 18.

    Media

    Concept Art

    Hero Kit
    Skins

    Videos

    Balance Change Logs

    For more information, see Patch Notes.

    Overwatch PvP
    Patch
    Description
    While Illari remains a strong offensive support, Solar Rifle’s base projectile size was too large relative to the damage output. Removing the additional base projectile size better aligns the weapon’s accuracy with other hitscan heroes.

    Solar rifle icon Solar Rifle

    • Base projectile size reduced from 0.05 to 0.
    • Hitscan Global Projectile Size Bonus still applies (0.07).
    Illari has been delivering strong healing alongside high offensive pressure. Reducing her secondary fire uptime and tuning down specific perks lowers her overall performance while maintaining her identity.

    Perk SummerSolstice Summer Solstice – Minor Perk

    • Attack speed gained reduced from 30% to 20%.

    Perk Sunburn Sunburn – Major Perk

    • Damage reduced from 70 to 50.

    Solar rifle icon Solar Rifle

    • Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
    Recent changes have increased Illari’s damage output to solidify her weapon-focused strengths. These adjustments reduce her mobility and healing output to maintain balance within her kit.

    Solar rifle icon Solar Rifle – Secondary Fire

    • Resource regeneration reduced from 43 to 35.

    Outburst icon Outburst

    • Cooldown increased from 7 to 8 seconds.

    Perk Solar Flare Solar Flare – Major Perk

    • No longer costs resource.
    • Now has a 10-second cooldown.
    Illari offers less utility than other offensively oriented supports, so increasing her damage raises her impact and improves her effectiveness when she’s positioned well and landing shots.

    Solar rifle icon Solar Rifle

    • Maximum damage increased from 70 to 75.
    • Minimum damage increased from 20 to 25.
    Captive Sun’s projectile size allows it to be intercepted from farther distances than intended. Reducing the hit volume clarifies its perceived size and improves counterplay for enemies.

    Captive sun icon Captive Sun

    • Projectile size reduced from 0.75 to 0.45.

    Perk Solar Flare Solar Flare – Major Perk

    • Resource cost reduced from 100% to 50% of max energy.
    • Healing amount no longer scales with energy spent.
    • Explosion healing is now a flat 100 healing.

    Perk SolarPower Solar Power - Major Perk

    • Removed.

    Perk Solar Flare Solar Flare - Major Perk

    • Press Primary Fire while using Solar Rifle's healing beam to consume all energy, healing allies in front of Illari for up to 120 healing.
    Developer comments: Illari often has to move into high-risk positions to heal effectively. Extending the range on her healing beam will give her more flexibility in how she positions and supports her team.

    Solar rifle icon Solar Rifle - Secondary Fire

    • Range increased from 15 to 20 meters.
    Developer Comments: Increasing the power of Summer Solstice for more effective use of her ultimate ability and improved flight time.

    Solar rifle icon Solar Rifle

    • Weapon recharging is no longer paused while using Quick Melee.

    Perk SummerSolstice Summer Solstice

    • Additionally provides 30% increased attack speed while Captive Sun is active.
    Hero Perks

    Perk RapidConstruction Rapid Construction

    • Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.

    Perk SummerSolstice Summer Solstice

    • Illari's flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20%.

    Perk SolarPower Solar Power

    • Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.

    Perk Sunburn Sunburn

    • Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
    Developer Comment: lllari can struggle to heal allies without her Healing Pylon. Increasing the maximum resource of her secondary fire will allow her to support her team more effectively during those moments.

    Solar rifle icon Solar Rifle

    • Secondary Fire Maximum resource increased from 3 to 3.5 seconds.
    Global Projectile Size Bonus
    • Hitscan radius large reduced from 0.08 to 0.07 meters.
    Hero Updates
    Developer Comment: Illari's Captive Sun can be difficult to use effectively due to enemies' ability to dodge its effects. Increasing the radius will improve the consistency and overall value of the ultimate.

    Captive sun icon Captive Sun

    • Explosion radius increased from 8 to 10 meters.

    Solar rifle icon Solar Rifle

    • Maximum damage reduced from 75 to 70.
    • Minimum damage reduced from 25 to 20.
    Developer Comment: Illari can deal a lot of damage over the course of a game but may have too much ammo, given that her projectiles are easier to land hits due to their increased projectile size. We're also removing the extra environment collision size on her Captive Sun projectile so that it doesn't accidentally detonate early when firing at nearby walls and such. There is a similar fix to prevent her secondary fire beam from impacting a wall instead of allies near it.

    Solar rifle icon Solar Rifle

    • Maximum ammo reduced from 16 to 14.

    Captive sun icon Captive Sun

    • Projectile environment collision size reduced from 0.15 to 0 meters.

    Healing pylon icon Healing Pylon

    • Cooldown increased from 12 to 14 seconds

    Captive sun icon Captive Sun

    • Ultimate cost increased 12%
    Developer Comments: Illari will still see this UI alert but allies generally don't need to as it could occur fairly often and be distracting.

    Healing pylon icon Healing Pylon

    • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
    Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

    Outburst icon Outburst

    • Damage increased from 10 to 25.

    Healing pylon icon Healing Pylon

    • Healing per projectile increased from 30 to 40.
    • Pylon healing is now only half as effective when targeting Illari.
    • Max health increased from 100 to 125.

    Solar rifle icon Solar Rifle

    • Primary fire recovery increased from 0.2 to 0.25 seconds.
    • Secondary fire heal-per-second increased from 105 to 115.
    Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.

    Solar rifle icon Solar Rifle

    • Primary fire recovery time reduced from 0.3 to 0.2 seconds.
    • Maximum charge time reduced from 0.7 to 0.65 seconds.

    Healing pylon icon Healing Pylon

    • Cooldown decreased from 8 to 6 seconds.
    • Cooldown when destroyed by enemies decreased from 15 to 12 seconds.

    Captive sun icon Captive Sun

    • Sunstruck explosion damage increased from 100 to 160.
    • Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.
    General updates

    Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

    • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
    • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
    • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
    • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
    • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
    • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

    Hero combined HP (base health/armor/shields) increased by 15-25%.

    • 150-175 HP heroes increased by 25 HP.
    • 200-300 HP heroes increased by 50 HP.
    • 300+ HP (Tanks) increased by 75-100 HP.
    • Each hero's precise health increases are listed in their patch notes below.

    Ultimate Charge

    • All Ultimate ability costs increased by 10%.

    Regenerative Passive for All Heroes

    • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

    Support Role Passive

    • Now reduces the delay before regeneration begins by half (2.5 seconds).

    Quick Melee

    • Damage increased from 30 to 40.
    Hero updates
    • Health increased from 200 to 250.

    Solar rifle icon Solar Rifle

    • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
    • Ammo increased from 14 to 16.

    Captive sun icon Captive Sun

    • Now fully refills secondary fire resource and resets overheated status.
    • Removed the damage falloff penalty on the Sunstruck explosion.
    Developer comments: Illari's overall damage output throughout a match is too high so we're reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we'll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.

    Solar rifle icon Solar Rifle

    • Primary fire projectile size reduced from 0.1 to 0.05 meters.

    Healing pylon icon Healing Pylon

    • Base health reduced from 75 to 50 (total 100 HP).
    • Cooldown when destroyed increased from 12 to 15 seconds.
    Developer Comments: Illari's burst healing output is still a little too high, so we are lowering the effectiveness of the Solar Rifle secondary fire to bring her more in line with other support heroes.

    Solar rifle icon Solar Rifle

    • Secondary fire healing per second decreased from 120 to 105.
    Developer Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it's often placed out of line-of-sight or at odd angles and isn't being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.

    Healing pylon icon Healing Pylon

    • Heal decreased from 40 to 30.
    • Shields decreased from 75 to 50.

    Captive sun icon Captive Sun

    • Projectile Impact and explosion are now blocked by barriers.
    • Projectile size decreased from 1.5 to 0.75 meters.
    • Sunstruck duration decreased from 7 to 6 seconds.
    • Illari has been added to the line-up.

    Solar rifle icon Solar Rifle (Primary Fire)

    • Long-range auto-charging rifle.

    Solar rifle icon Solar Rifle (Secondary Fire)

    • Medium-range healing beam that consumes solar energy.

    Outburst icon Outburst (Ability 1)

    • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.

    Healing pylon icon Healing Pylon (Ability 2)

    • Deploy a pylon that heals allies.

    Captive sun icon Captive Sun (Ultimate)

    • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

    Overwatch 6v6
    Patch
    Description

    Solar rifle icon Solar Rifle

    • Primary fire maximum damage reduced from 75 to 70. (undocumented)
    • Primary fire minimum damage reduced from 25 to 20. (undocumented)

    Healing pylon icon Healing Pylon

    • Cooldown increased from 12 to 14 seconds. (undocumented)

    Note: The damage nerf was reverted in both formats on January 8, 2026.

    Solar rifle icon Solar Rifle

    • Max damage increased from 70 to 75.
    • Min damage increased from 20 to 25.

    Healing pylon icon Healing Pylon

    • Cooldown reduced from 14 to 12 seconds.

    References

    1. 1.0 1.1 1.2 Illari, PlayOverwatch. Accessed on 2023-09-12
    2. Cite error: Invalid <ref> tag; no text was provided for refs named InvasionEmail
    3. 3.0 3.1 Cite error: Invalid <ref> tag; no text was provided for refs named IllariQuotes
    4. 4.0 4.1 4.2 4.3 4.4 2023-09-28, CATCHING SUNLIGHT - PROTOTYPING ILLARI’S ABILITIES WITH THE HERO DESIGN TEAM. PlayOverwatch, accessed on 2023-09-29
    5. 2023-05-16, Overwatch 2's Update Roadmap Features New Characters, Story Missions, And Reworks. GameSpot, accessed on 2023-05-20
    6. 6.0 6.1 2023-06-30, DIRECTOR’S TAKE – FLASHPOINT, CINEMATICS, & THE DAWN OF A NEW HERO. Blizzard Entertainment, accessed on 2023-07-19
    7. 2023-06-12, INTRODUCING OUR MOST EXCITING SEASON YET... OVERWATCH 2: INVASION. Blizzard Entertainment, accessed on 2023-06-13
    8. 2023-06-19, Overwatch 2 Shares Better Look at New Support Hero. Microsoft Start, accessed on 2023-06-20
    9. 2023-07-10, Who could be the new Overwatch 2 support hero?. Dot Esports, accessed on 2023-07-19
    10. 2023-06-25, Some Overwatch 2 Fans Think They've Figured Out the New Hero's Name. MSN, accessed on 2023-06-27
    11. 2023-08-07, A new Illari (next support) leak was found on the Xbox website!. Reddit, accessed on 2023-08-09
    12. 2023-08-08, Overwatch 2: Invasion | Official Trailer | New Support Hero, Flashpoint, and More. YouTube, accessed on 2023-08-09
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