Critical hit is a property that allows a weapon or ability to deal bonus damage under certain conditions. Most commonly critical hits are caused by headshots, though a few heroes have additional methods of dealing critical hits.
Headshot
Headshots are critical hits caused by most - but not all - weapons and some abilities upon hitting an opponent's head hitbox. Weapons that fall under the Melee or Beam categories are incapable of dealing headshots.
Generally, a headshot gains a 2.0x damage modifier, meaning that they deal double the damage of a bodyshot (for example, Cassidy's Peacekeeper deals 70 damage to the body, but 140 damage to the head against a non-bruiser hero). Some weapons do, however, have a differing multiplier:
- Sojourn's Charged Shot, Illari's Solar Rifle and Juno's Mediblaster have a 1.5x headshot modifier.
- Widowmaker's Widow's Kiss (ADS) has a 2.5x headshot modifier.
Genji's Deflect and Echo's Duplicate inherit the property from the original hero's weapon or ability.
Some abilities, such as Ramattra's Block and Wrecking Ball's Roll, can partially hide or completely disable the hero's head hitbox, preventing them from taking the bonus critical damage. They are still vulnerable to other forms of critical damage, however.
List of weapons, abilities, and perks that can headshot
| Hero | Weapon / Ability | Official description | Headshot multiplier | Details |
|---|---|---|---|---|
Ana |
Headhunter | Biotic Rifle can crit enemies. | 2 |
|
Ashe |
The Viper | Semi-automatic rifle. | 2 | |
| Take Aim (ADS) | Hold to zoom in, increasing damage and accuracy but slowing rate of fire. | 2 | ||
Anran |
Zhuque Fans | Hand fans that shoot fiery projectiles. | 2 | |
Bastion |
Configuration: Recon | Mobile, with a lightweight and highly accurate weapon. | 2 | |
Baptiste |
Biotic Launcher | Three-round burst gun. | 2 | |
Cassidy |
Peacekeeper | Accurate, powerful revolver. | 2 | |
| Silver Bullet | Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown. | 2 |
| |
D.Va |
Fusion Cannons | Automatic short-range spread weapons. | 2 | |
| Precision Fusion | Press Reload to reduce Fusion Cannons' Spread by 75% for 3 seconds. | 2 | ||
| Light Gun | Automatic weapon. | 2 | ||
Domina |
Photon Magnum | Medium-range beam that culminates in a high impact shot. | 1.5, hitscan shot only |
|
Doomfist |
Hand Cannon | Short-range weapon with spread. Reloads automatically. | 2 | |
Echo |
Tri-Shot | Fires 3 shots at once, in a triangle pattern. | 2 | |
| Duplicate | Become a copy of the targeted hero. They cannot swap heroes for the duration. |
| ||
Emre |
Synthetic Burst Rifle | Three-round burst weapon. | 2 | |
| Synthetic Burst Rifle (ADS) | Three-round burst weapon. | 2 | ||
Freja |
Revdraw Crossbow | Rapidly fire automatic bolts. | 2 | |
| Take Aim | Slow down your momentum to take aim with a high speed explosive bolt. Using Quick Dash refreshes Take Aim. | 2 | ||
Genji |
Shuriken | Throw an accurate burst of 3 projectiles. | 2 | |
| Shuriken Alt Fire | Throw a fan of 3 projectiles in an arc. | 2 | ||
| Deflect | Deflect incoming projectiles towards the direction you are aiming and block melee attacks. |
| ||
Hanzo |
Storm Bow | Hold to charge then release to launch arrows further. | 2 | |
| Storm Arrows | The next 5 arrows ricochet and fire instantly at reduced damage. | 2 | ||
| Sonic Arrow | Reveals enemies for a short time upon impact. | 2 | ||
| Frost Arrow | Press Reload to ready an explosive frost arrow that slows enemies by 35% for 2 seconds. | 2 | ||
| Dragonstrike | Launch a deadly Dragon Spirit that devastates enemies it passes through. | 2 |
| |
Hazard |
Bonespur | Fire a burst of spikes. | 2 | |
Illari |
Solar Rifle | Long-range auto charging rifle. | 1.5 | |
Jetpack Cat |
Biotic Pawjectiles | Mid-range projectile spread that heals allies and damages enemies. | 2 paw shots only | |
Junker Queen |
Scattergun | Pump action shotgun. | 2 | |
Juno |
Mediblaster | Burst fire weapon that heals allies and damages enemies. | 1.5, damage only | |
Kiriko |
Kunai | Thrown long-ranged projectile. | 2 | |
Lifeweaver |
Thorn Volley | Rapidly fire a spread of projectiles. | 2 | |
Lúcio |
Sonic Amplifier | Sonic projectile launcher. | 2 | |
Mauga |
Incendiary Chaingun | Automatic weapon that ignites enemies on repeated impacts. | 2 |
|
| Volatile Chaingun | Automatic weapon that deals critical damage to burning enemies. | 2 | ||
Mei |
Icicle | Long-range icicle launcher. | 2 | |
Mercy |
Caduceus Blaster | Automatic weapon. | 2 | |
Mizuki |
Spirit Glaive | Throw a spinning blade that impacts enemies and rapidly dealing damage. | 2 | |
Orisa |
Augmented Fusion Driver | Automatic heat-based weapon. | 2 | |
Ramattra |
Void Accelerator | Fire a stream of projectiles. | 2 | |
| Void Surge | Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire. | 2 | ||
Reaper |
Hellfire Shotguns | Short-range spread weapons. | 2 | |
| Dire Triggers | Use (RMB) to fire a volley with long range accuracy from both Hellfire shotguns. | 2 | ||
Roadhog |
Scrap Gun | Short-range spread weapon. | 2 | |
| Scrap Gun Alt Fire | Medium-range projectile that explodes into the weapon's short-range primary fire. | 2 | ||
| Whole Hog | Damage and knock back enemies in front of you. | 2 | ||
Sierra |
Helix Rifle | Automatic assault weapon. Shoots in a spiral pattern, gaining accuracy with sustained fire. | 2 | |
| Tracking Shot | Marks an enemy. Helix Rifle shots automatically track marked enemies. | 2 | ||
Sojourn |
Railgun | Rapid firing projectiles that generate energy on hit. | 2 | |
| Charged Shot | High impact shot that consumes stored energy and pierces enemies. | 1.5 |
| |
Soldier: 76 |
Heavy Pulse Rifle | Automatic assault weapon. | 2 |
|
Sombra |
Machine Pistol | Short-range automatic weapon. | 2 | |
Torbjörn |
Rivet Gun | Slow firing, long-ranged weapon. | 2 | |
| Rivet Gun Alt Fire | Inaccurate but powerful short-range weapon. | 2 | ||
Tracer |
Pulse Pistols | Short-range automatic weapons. | 2 | |
Widowmaker |
Widow's Kiss | Automatic assault weapon. | 2 | |
| Widow's Kiss (ADS) | Hold for long-ranged sniper weapon. | 2.5 | ||
Wrecking Ball |
Quad Cannons | Automatic assault weapons. | 2 | |
Zenyatta |
Orb of Destruction | Energy projectile weapon. | 2 | |
| Orb of Destruction Alt Fire | Charge to release more projectiles. | 2 |
Ability Criticals
Some weapons and abilities can deal critical damage to enemies without needing the weapon to land on an opponent's head hitbox. However these weapons/abilities typically require some condition to deal critical damage instead. Like headshots, these instances generally deal double damage compared to a normal hit.
- Anran's Fan the Flames deals critical damage against burning targets, doubling the base damage it deals, as well as the burning damage the target takes.
- Domina's Sonic Repulsors deals critical damage with the Power Move perk when pushing an enemy into Barrier Array.
- Reinhardt's Earthshatter deals critical damage when it hits an enemy in melee range, but it functions slightly differently than other critical hits, dealing an additional instance of 150 damage instead of multiplying the base damage.
- Mauga's Overrun deals critical damage and knocks down any enemies it lands directly on.
- Mauga's Volatile Chaingun can deal headshots as normal, but can also deal critical damage to any hero, object or barrier that is burning, even if they don't have a head hitbox.
- Sombra's Virus deals critical damage on hacked enemies and objects, doubling the initial damage but not the damage over time.
- Vendetta's Palatine Fang and Soaring Slice deal critical damage with the overhead strike.
Critical damage mitigation
In addition to general damage reduction effects, there are currently two effects in the game that can specifically mitigate damage dealt by critical hits. The bruiser sub-role passive grants a 25% reduction against critical hits. This reduction stacks additively with general damage reductions and counts toward the 50% damage reduction cap. Additionally, Orisa's Fortify ignores all sources of critical damage. However, ability criticals are not effected by either of these.
Media
Trivia
- In game modes that restrict all damage to headshots only, some heroes and deployables may not deal any damage whatsoever (like Symmetra, Moira, turrets, and B.O.B.), while others may become immune to damage (like Hammond, Bastion, turrets and barriers).
References
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