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All heroes have abilities that are unique to them. Unlike weapons, abilities do not consume ammunition, but their use is limited by cooldowns and charge. Most abilities are disabled when a hero is hacked.

Overview[]

Abilities are split into three types:

  • Normal abilities: These abilities usually have cooldowns, limiting their usage. All heroes have at least 2, keyed to Left [L] Shift and E, although some heroes have more.
  • Ultimate abilities: These powerful abilities require to be charged in order to use, by healing or dealing damage.
  • Passive abilities: These abilities are innate to the hero and apply automatically. Some passive abilities cannot be hacked.

Any damage from abilities is considered "ability damage," which is relevant for some abilities, such as Doomfist's The best defense The Best Defense... passive.

Effect types[]

Area of Effect[]

Area of effect Area of effect abilities apply their effects to all heroes in their area. Area of effect abilities require an unobstructed line of sight to the targets, meaning that they can be blocked by terrain, terrain-like objects, such as Mei's Ability-mei3 Ice Wall, and in most cases also by barriers. Most area abilities are spherical, but they can also come in other shapes like Shockwave Shockwave. Other effects may also generate an area of effect when colliding with a hero or terrain.

Projectile[]

Main article: Projectile

Projectile abilities fire a Projectile Projectile or Arcing projectile Arcing projectile that apply their effect to the target they collide with. Projectiles have a size and travel time.

Hitscan[]

Main article: Hitscan

Hitscan Hitscan abilities can be described as projectiles without travel time. They apply their effects to the first target in their path.

Targeted[]

Targeted Targeted abilities apply their effects directly to the selected target. To apply the effect, there must be an unobstructed line of sight to the target, similarly to area of effect. Enemy barriers usually block line of sight for targeted abilities.

Movement[]

Main article: Movement abilities

Movement Movement abilities grant the hero using them a burst of movement in the forms of dashes, leaps and teleports. Abilities that only grant movement speed generally do not count as movement abilities. Movement abilities are disabled and interrupted if the hero becomes stunned, knocked down, hacked, rooted or hindered, with some exceptions.

Cast types[]

Channeled[]

Main article: Channeled

Channeled abilities are generally longer lasting effects that are interrupted if the hero using them is stunned, knocked down or hackedat any time while they are active. Generally, channeled abilities also prevent the hero from using their weapons or other abilities while they are active. Pharah's Ability-parah4 Barrage and Roadhog's Ability-Roadhog2 Take a Breather, for example, are channeled abilities.[1]

Some channeled abilities do, however, allow the hero to use certain abilities during them. For example, Moira can use Ability Moira Fade Fade during Ability Moira Coalescence Coalescence and Sigma can use his primary fire after the targets are lifted by Abilities-sigma5 Gravitic Flux. Additionally, some other mechanics may override the ability to interrupt channeled abilities, such as Ultimate TerraSurge Terra Surge also making Orisa immune to stuns and knockdowns for its duration.

Transformation[]

Main article: Transformation

Transformation abilities are the opposite of channeled abilities and cannot be interrupted at all even if the user hit by crowd control effect. They only end when their duration runs out or their user is eliminated. Usually, transformation abilities modify or change the user's HP, weapon, other abilities, and/or provide other benefits (e.g. seeing through walls via Ability-widowmaker4 Infra-Sight) for a period of time. Another difference between transformation abilities and channeled abilities is that transformation abilities do not restrict the use of weapons (potentially a different weapon) and/or abilities. For example, Winston's Ability-winston4 Primal Rage, Genji's Ability-genji4 Dragonblade and Ramattra's Nemesis Form Icon Nemesis Form are transformation abilities.[1]

Cast time[]

Cast time abilities are a middle ground between channeled and transformation abilities. These abilities can be interrupted by crowd control effects during their startup time, but once the startup has finished, they can no longer be interrupted. Lúcio's Ability-Lucio4 Sound Barrier and Tracer's Ability-tracer4 Pulse Bomb are examples of cast time abilities.[1]

In general, "cast time" refers to a property most abilities, including channeled and transformation abilities, have which describes how long it takes to activate the ability. Cast time consists of two parts: startup and recovery. Startup refers to the time it takes for the ability to activate after the button is pressed – and during which the ability can be interrupted if it's a cast time ability – whereas recovery refers to the time before the player can use their weapon, quick melee or other abilities after the ability has finished applying its effects.

Confirmation input[]

Abilities that deploy a stationary object may first enter a targeting interface, previewing location, allow changing the orientation and require a confirmation (default: primary fire) before they are activated by the user. The targeting can be interrupted or manually cancelled, while the actual activation of the ability cannot. The ability is not activated and will not go on cooldown or consume ultimate charge until the cast is confirmed, meaning if the targeting is interrupted or cancelled, the player can attempt to use it again immediately. Symmetra's Photon Barrier Photon Barrier and Mei's Ability-mei3 Ice Wall, for example, employ this targeting scheme.

List of normal hero abilities[]

See Ability/stats for tables with full statistics.

Tank[]

Hero Ability Description Shot type Cooldown Details
Icon-D.Va
D.Va
Defense MatrixAbility-dva3 Defense Matrix Block projectiles in an area in front of you. Area of effect Area of effect 1 second
BoostersAbility-dva2 Boosters Fly in the direction you are facing. Melee Melee
Movement Movement
4 seconds
Micro MissilesAbility-dva7 Micro Missiles Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
7 seconds
  • 11 missiles per second.
Icon-Domina
Domina
Barrier ArrayAbility Barrier Array Barrier Array Construct a segmented barrier. 14 seconds
Sonic RepulsorsAbility Sonic Repulsors Sonic Repulsors Push enemies back, stunning them if they hit a wall. Area of effect Area of effect 7 seconds
Crystal ChargeAbility Crystal Charge Crystal Charge Project an explosive crystal and reactivate to detonate it. Projectile Projectile
Area of effect Area of effect
8 seconds
Icon-Doomfist
Doomfist
Rocket PunchRocket punch Rocket Punch Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. Melee Melee
Movement Movement
4 seconds
  • Passive: generates temporary overhealth when he deals ability damage.
Seismic SlamAbility Doomfist Seismic Slam Seismic Slam Leap forward and smash the ground. Shockwave Shockwave
Movement Movement
6.5 seconds
  • Passive: generates temporary overhealth when he deals ability damage.
Power BlockPower Block Power Block Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. 7 seconds
Icon-Hazard
Hazard
Spike GuardSpike Guard Spike Guard Protect yourself from frontal damage. Firing homing spikes at nearby enemies and regenerating ammo. Projectile Projectile
Violent LeapViolent Leap Violent Leap Lunge forward. Activate again to slash enemies, knocking them back. Movement Movement
Melee Melee
5.5 seconds
Jagged WallJagged Wall Jagged Wall Launch a spiked wall that damages and knocks back nearby enemies. Projectile Projectile (initial) 12 seconds
Icon-Junker Queen
Junker Queen
Jagged BladeJagged Blade Icon Jagged Blade Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
Melee Melee
Arcing projectile Arcing projectile
6 seconds
  • Passive: Quick Melee wounds enemies, dealing damage over time.
Commanding ShoutCommanding Shout Icon Commanding Shout Grants temporary health and movement speed to yourself and allies. Area of effect Area of effect 12 seconds
CarnageCarnage Icon Carnage Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. Melee Melee 9 seconds
-2 seconds (per enemy hit)
Icon-Mauga
Mauga
OverrunOverrun icon Overrun Charge forward to stomp and launch enemies. You are unstoppable while charging. Shockwave Shockwave
Movement Movement
5 seconds
Cardiac OverdriveCardiac Overdrive icon Cardiac Overdrive Gain damage reduction and nearby allies heal themselves by dealing damage. Area of effect Area of effect 12 seconds
  • Healing from Cardiac Overdrive does not generate ultimate charge.
Icon-Orisa
Orisa
Energy JavelinAbility EnergyJavelin Energy Javelin Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. Arcing projectile Arcing projectile 7 seconds
FortifyAbility Orisa Fortify Fortify Gain temporary health, reducing all damage taken and becoming unstoppable. 15.5 seconds
Javelin SpinAbility JavelinSpin Javelin Spin Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. Area of effect Area of effect 8 seconds
Icon-Ramattra
Ramattra
Void BarrierVoid Barrier Icon Void Barrier Create a barrier at the targeted location. 12 seconds
Nemesis FormNemesis Form Icon Nemesis Form Transform into Nemesis Form, changing your attacks and gaining bonus armor. 8 seconds
BlockBlock Icon Block Significantly reduces damage taken from the front and reduces movement speed. 1 second
Ravenous VortexRavenous Vortex Icon Ravenous Vortex Fire a sphere of energy that creates a slowing vortex on the ground, slowing and pulling down enemies. Re-activate to detonate early. Arcing projectile Arcing projectile
Area of effect Area of effect
11 seconds
Icon-Reinhardt
Reinhardt
Barrier FieldAbility-reinhardt2 Barrier Field Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds (destroyed)
ChargeAbility-reinhardt3 Charge Charge forward and smash an enemy against a wall. Melee Melee
Movement Movement
7 seconds
Fire StrikeAbility-reinhardt4 Fire Strike Launch a fiery projectile. Projectile Projectile 6 seconds,
2 charges
Icon-Roadhog
Roadhog
Chain HookAbility-Roadhog3 Chain Hook Drag a targeted enemy to you. Projectile Projectile
Melee Extended Melee
7 seconds
Take a BreatherAbility-Roadhog2 Take a Breather Heal yourself and reduce damage taken. 1.25 seconds
Icon-Sigma
Sigma
Experimental BarrierAbilities-sigma2 Experimental Barrier Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you. Projectile Projectile 1 second (recalled)
5 seconds (destroyed)
Kinetic GraspAbilities-sigma3 Kinetic Grasp Absorb projectiles in front of you and convert them into extra health. Area of effect Area of effect 12 seconds
AccretionAbilities-sigma4 Accretion Gather a mass of debris and throw it at an enemy to knock them down. Arcing projectile Arcing projectile
Area of effect Area of effect
10 seconds
Icon-Winston
Winston
Jump PackAbility-winston2 Jump Pack Leap forward into the air. Landing on an enemy damages them. Area of effect Area of effect
Movement Movement
5 seconds
Barrier ProjectorAbility-winston3 Barrier Projector Deploy a protective energy dome. 12 seconds
Icon-Wrecking Ball
Wrecking Ball
Grappling ClawGrappling claw Grappling Claw Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. Melee Melee
Movement Movement
5 seconds (after fireball)
1 second (no fireball)
  • Enter cooldown when respawn.
RollRoll Roll Transform into a ball and increase maximum movement speed. Movement Movement 0.4 seconds
Adaptive ShieldAdaptive shield Adaptive Shield Create temporary extra health that increase with more nearby enemies. Some of the health can be transferred to allies. Area of effect Area of effect 15 seconds
PiledriverPiledriver Piledriver Slam into the ground below to damage and launch enemies upward. Area of effect Area of effect
Movement Movement
8 seconds
Icon-Zarya
Zarya
Particle BarrierAbility-zarya2 Particle Barrier Create a damage barrier around you. Self 11 seconds,
2 charges
Projected BarrierAbility-zarya3 Projected Barrier Create a damage barrier around an ally. Targeted Targeted (allies) 9 seconds,
2 charges

Damage[]

Hero Ability Description Shot type Cooldown Details
Icon-Anran
Anran
Inferno RushAbility Inferno Rush Inferno Rush Propel yourself forward and damage enemies you impact. Movement Movement 8 seconds,
2 charges
Dancing BlazeAbility Dancing Blaze Dancing Blaze Dodge all damage while striking nearby enemies, healing yourself for each enemy hit. Melee Melee 8 seconds
Icon-Ashe
Ashe
Coach GunAbility-ashe3 Coach Gun Blast enemies in front of you and knock yourself backwards. Shotgun Shotgun (hitscan)
Movement Movement
10 seconds
  • 15 pellets.
DynamiteAbility-ashe2 Dynamite Throw an explosive that detonates after a short delay or immediately when shot. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Bastion
Bastion
A-36 Tactical GrenadeA-36 Icon A-36 Tactical Grenade Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds
ReconfigureAbility-bastion3 Reconfigure Switch between weapon configurations. 12 seconds
Icon-Cassidy
Cassidy
Combat RollAbility-mccree2 Combat Roll Roll in the direction you're moving to take reduced damage and reload. Movement Movement 5 seconds
FlashbangMagnetic Grenade Flashbang Hinder enemies in front of you, slowing them and preventing them from using movement abilities. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Echo
Echo
Sticky BombsSTICKY BOMBS Sticky Bombs Fire a volley of sticky bombs that detonate after a delay. Projectile Projectile
Area of effect Area of effect
6 seconds
FlightFLIGHT Flight Fly forward quickly and then free-fly briefly. Movement Movement 6 seconds
Focusing BeamFOCUSING BEAM Focusing Beam Channel a beam for a few seconds. Deals very high damage to targets under half health. Beam Beam 8 seconds
Icon-Emre
Emre
Siphon BlasterAbility Siphon Blaster Siphon Blaster Temporarily wield a semi-automatic pistol with lifestealing explosive rounds. Move faster and jump higher while wielded. Projectile Projectile
Area of effect Area of effect
Movement Movement
11 seconds
Cyber FragAbility Cyber Frag Cyber Frag Throw a grenade that detonates shortly after bouncing. Arcing projectile Arcing projectile
Area of effect Area of effect
10 seconds,
2 charges
Icon-Freja
Freja
Quick DashQuick Dash Quick Dash Vault in the direction you're moving and refresh Take Aim. Movement Movement 4.5 seconds,
2 charges
UpdraftUpdraft Updraft Launch upward with a gust of wind. Movement Movement 10 seconds
Icon-Genji
Genji
Swift StrikeAbility-genji3 Swift Strike Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. Melee Melee
Movement Movement
8 seconds
DeflectAbility-genji2 Deflect Deflect incoming projectiles towards the direction you are aiming and block melee attacks. 10 seconds
Icon-Hanzo
Hanzo
Sonic ArrowAbility-hanzo2 Sonic Arrow Reveals enemies for a short time upon impact. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Storm ArrowsAbility-hanzo03 Storm Arrows The next 5 arrows ricochet and fire instantly at reduced damage. Arcing projectile Arcing projectile 8 seconds
  • 5 ammo, each arrow bounces once.
LungeAbility-hanzo01 Lunge Double Jump. Movement Movement 4 seconds
Icon-Junkrat
Junkrat
Concussion MineAbility-Junkrat2 Concussion Mine Throw a knockback mine with LSHIFT then detonate it with Key mouse 2. Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds,
2 charges
Steel TrapAbility-Junkrat3 Steel Trap Place an immobilizing trap. Arcing projectile Arcing projectile 10 seconds
Icon-Mei
Mei
Cryo-FreezeAbility-mei2 Cryo-Freeze Become invulnerable and heal yourself. 12 seconds
Ice WallAbility-mei3 Ice Wall Create a wall in front of you. 12 seconds
Icon-Pharah
Pharah
Jet DashJet Dash Jet Dash Boost horizontally. Movement Movement 9 seconds
Jump JetAbility-parah2 Jump Jet Fly rapidly upwards. Grants some fuel. Movement Movement 14 seconds
Concussive BlastAbility-parah3 Concussive Blast Launch an explosive blast to knock back enemies. Projectile Projectile
Area of effect Area of effect
7 seconds
Icon-Reaper
Reaper
Dire TriggersPerk DireTriggers Dire Triggers Use (RMB) to fire a volley with long range accuracy from both Hellfire shotguns. Shotgun Shotgun (hitscan) 6 seconds
Wraith FormAbility-reaper2 Wraith Form Move faster and become invulnerable, but you cannot shoot. Movement Movement 8 seconds
Shadow StepAbility-reaper3 Shadow Step Teleport to a targeted location. Movement Movement 10 seconds
Icon-Sierra
Sierra
Tracking ShotTracking Shot Tracking Shot Marks an enemy. Helix Rifle shots automatically track marked enemies. Projectile Projectile 10 seconds
Anchor DroneAnchor Drone Anchor Drone Launch an Anchor Drone. Reactivate to launch towards it. Targeted Targeted
Movement Movement
Projectile Projectile
12 seconds
Tremor ChargeTremor Charge Tremor Charge Throw a charge that creates a shockwave on impact. Arcing projectile Arcing projectile
Shockwave Shockwave
8.5 seconds
Icon-Sojourn
Sojourn
Charged ShotRailgun Alt Fire Icon Charged Shot High impact shot that consumes stored energy and pierces enemies. Hitscan Hitscan None
Power SlidePower Slide Icon Power Slide Ground slide that can cancel into a high jump. Movement Movement 7 seconds
Disruptor ShotDisruptor Shot Icon Disruptor Shot Launch an energy burst that deals damage to enemies within it. Projectile Projectile
Area of effect Area of effect
15 seconds
Icon-Soldier 76
Soldier: 76
Helix RocketsIcon-ability.helixrockets Helix Rockets Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
6 seconds
SprintIcon-ability.sprint Sprint Run faster while moving forward. Movement Movement
Biotic FieldIcon-ability.bioticfield Biotic Field Deploy a field that heals you and your allies. Area of effect Area of effect 15 seconds
Icon-Sombra
Sombra
HackAbility Sombra Hack Hack Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. Targeted Targeted 6 seconds (heroes)
3 seconds (non-heroes)
VirusAbility Sombra Virus Virus Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. Projectile Projectile 6 seconds
TranslocatorAbility Sombra Translocator Translocator Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. Arcing projectile Arcing projectile
Movement Movement
6 seconds
Icon-Symmetra
Symmetra
Sentry TurretAbility-symmetra2 Sentry Turret Deploy a small turret that damages and slows enemies. Projectile Projectile (before deployment)
Beam Beam (turret beam)
10 seconds,
3 charges
TeleporterAbility-symmetra4 Teleporter Create two temporary teleporters that enable instance travel between them. 12 seconds
Icon-Torbjörn
Torbjörn
Deploy TurretAbility-torbjorn3 Deploy Turret Deploy a self-building turret. Arcing projectile Arcing projectile (deploying turret)
Hitscan Hitscan (turret fire)
5 seconds (default)
12 seconds (in combat)
OverloadAbility-torbjorn4 Overload Gain additional extra health as well as improved attack, movement, and reload speed. 10 seconds
Icon-Tracer
Tracer
BlinkAbility-tracer2 Blink Teleport in the direction you are moving. Movement Movement 3 seconds,
3 charges
  • 3 charges.
RecallAbility-tracer3 Recall Travel back in time to your previous location and health. Movement Movement 13 seconds
Icon-Vendetta
Vendetta
Warding StanceWarding Stance Warding Stance Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy. 0.5 seconds
Soaring SliceSoaring Slice Soaring Slice Hurl your sword in the direction you are facing and then fly to it. Projectile Projectile
Movement Movement
7 seconds
  • Enter cooldown when respawn.
Projected EdgeProjected Edge Projected Edge Available when Warding Stance is active. Consume energy to fire a wide projectile. Projectile Projectile
Whirlwind DashWhirlwind Dash Whirlwind Dash Rush forward into a circular slash. Melee Melee
Movement Movement
Area of effect Area of effect
10 seconds
Icon-Venture
Venture
Drill DashDrill Dash icon Drill Dash Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. Melee Melee
Movement Movement
8 seconds
BurrowBurrow icon Burrow Move underground and become invulnerable. Emerge to deal damage. Movement Movement
Area of effect Area of effect
8 seconds
Icon-Widowmaker
Widowmaker
Grappling HookAbility-widowmaker2 Grappling Hook Launch a hook that pulls you towards a ledge. Projectile Projectile
Movement Movement
10 seconds
Venom MineAbility-widowmaker3 Venom Mine Launch a poison trap. Arcing projectile Arcing projectile 15 seconds

Support[]

Hero Ability Description Shot type Cooldown Details
Icon-Ana
Ana
Sleep DartAbility-ana2 Sleep Dart Fires a dart that puts an enemy to sleep. Projectile Projectile 14 seconds
Biotic GrenadeAbility-ana3 Biotic Grenade Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds
Icon-Baptiste
Baptiste
Regenerative BurstBaptiste-ability2 Regenerative Burst Activate to heal yourself and nearby allies instantly, with additional healing over time. Instant heal is doubled for targets less than half health. Area of effect Area of effect 12 seconds
Immortality FieldBaptiste-ability3 Immortality Field Toss a device that prevents allies from dying. The device can be destroyed. Arcing projectile Arcing projectile
Area of effect Area of effect (field)
22 seconds
Icon-Brigitte
Brigitte
Barrier ShieldBarrier Shield Barrier Shield Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds (destroyed)
Shield BashShield Bash Shield Bash Available when Barrier Shield is deployed. Dash forward to knock back an enemy. Melee Melee
Movement Movement
5 seconds
Whip ShotWhip Shot Whip Shot Launch your flail forward to knock an enemy away from you. Projectile Projectile
Melee Extended Melee
4 seconds
Repair PackRepair Pack Repair Pack Heals an ally for a short duration. Targeted Targeted (allies) 5 seconds,
3 charges
Icon-Illari
Illari
OutburstOutburst icon Outburst Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. Area of effect Area of effect
Movement Movement
8 seconds
Healing PylonHealing pylon icon Healing Pylon Deploy a pylon that heals allies. Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
7 seconds (default)
14 seconds (under attack)
Icon-Jetpack Cat
Jetpack Cat
Frenetic FlightAbility Frenetic Flight Frenetic Flight Accelerate in your movement direction. Fuel recovery is slower while carrying another player. Movement Movement
LifelineAbility Lifeline Lifeline Toggle into transport mode, allowing an ally to be towed. Increases movement speed and heals your ally. 2 seconds
PurrAbility Purr Purr Pulsing area heal that increases in frequency over time. Knockback nearby enemies when activated. Area of effect Area of effect 12 seconds
Icon-Juno
Juno
Pulsar TorpedoesAbility-Juno3 Pulsar Torpedoes Press Secondary Fire to lock on, then Primary Fire to fire homing projectiles. Heals allies over time and damages enemies. Projectile Projectile
Targeted Targeted
10 seconds (lock on)
2 seconds (no lock on)
Glide BoostAbility-Juno4 Glide Boost Glide horizontally with increased movement speed. Movement Movement 6 seconds
Hyper RingAbility-Juno5 Hyper Ring Deploy a ring that increases movement speed of allies that pass through it. Projectile Projectile
Area of effect Area of effect
14 seconds
Icon-kiriko
Kiriko
Swift StepSwift Step Icon Swift Step Teleport directly to an ally. Targeted Targeted (ally)
Movement Movement
7 seconds
Protection SuzuProtection Suzu Icon Protection Suzu Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. Arcing projectile Arcing projectile
Area of effect Area of effect
14 seconds
Icon-Lifeweaver
Lifeweaver
Petal PlatformPetal Platform Icon Petal Platform Throw a platform that springs upwards when stepped on. Resets when not in use. Arcing projectile Arcing projectile 12 seconds
Rejuvenating DashRejuvenating Dash Icon Rejuvenating Dash Dash towards your traveling direction and lightly heal yourself. Movement Movement 5 seconds
Life GripLife Grip Icon Life Grip Pull an ally to your location, protecting them as they travel. Targeted Targeted (ally) 18 seconds
Icon-Lúcio
Lúcio
SoundwaveAbility-Lucio5 Soundwave Create a short-range blast wave to knock enemies away from you. Area of effect Area of effect 5 seconds
CrossfadeAbility-Lucio2 Crossfade Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. Area of effect Area of effect
Amp It UpAbility-Lucio3 Amp It Up Increase the effectiveness of your current song. Area of effect Area of effect 12 seconds
Icon-Mercy
Mercy
Guardian AngelAbility-mercy3 Guardian Angel Fly towards an ally. While in flight, Jump launches you forward, and Crouch launches you upward. Targeted Targeted (ally)
Movement Movement
1.5 seconds
ResurrectAbility-mercy5 Resurrect Revive a dead teammate. Targeted Targeted (fallen ally) 30 seconds
  • Does not generate ultimate charge.
Flash HealPerk FlashHeal Flash Heal Heal Caduceus Staff's active target, healing is doubled on allies below half health. Targeted Targeted (Caduceus Staff target, lock-on)
Beam Beam
12 seconds
Icon-Mizuki
Mizuki
Healing KasaAbility Healing Kasa Healing Kasa Throw your hat to heal an ally, bouncing to nearby allies and healing you when it returns. Projectile Projectile
Targeted Targeted
6 seconds,
2 charges
Katashiro ReturnAbility Katashiro Return Katashiro Return Leap forward, leaving behind a paper doll. Reactivate to return and gain increased movement speed while active. Movement Movement 12 seconds
Binding ChainAbility Binding Chain Binding Chain Launch a tethering chain that hinders the first enemy hit. Projectile Projectile
Melee Extended Melee
12 seconds
Icon-Moira
Moira
FadeAbility Moira Fade Fade Disappear, move faster, and become invulnerable, but you cannot shoot. Movement Movement 6 seconds
Biotic OrbAbility Moira Biotic Orb Biotic Orb Launch a bouncing sphere that either heals nearby allies or damages nearby enemies. Projectile Projectile
Beam Beam
8 seconds
Icon-Wuyang
Wuyang
Rushing TorrentRushingtorrent Rushing Torrent Ride water to move faster and jump higher. Movement Movement 8 seconds
Guardian WaveGuardianwave Guardian Wave Send a water wave forward that increases the amount of healing received by allies and knocks back enemies. Shockwave Shockwave 14 seconds
Icon-Zenyatta
Zenyatta
Orb of HarmonyAbility-zenyatta2 Orb of Harmony Launch this orb at an ally to heal them. Targeted Targeted
Projectile Projectile
  • One Orb of Harmony may be active at a time.
Orb of DiscordAbility-zenyatta3 Orb of Discord Launch this orb at an enemy to increase the damage they take. Targeted Targeted
Projectile Projectile
  • One Orb of Discord may be active at a time.

Perk Abilities[]

Certain Perks grant additional abilities, or completely replace an existing ability.

Hero

Ability

Description Shot type Cooldown Details
Icon-Baptiste
Baptiste
Rocket BootsPerk RocketBoots Rocket Boots While airborne from Exo Boots, use (SPACE) to dash horizontally. Movement Movement 6 seconds
Icon-Bastion
Bastion
Self-RepairPerk SelfRepair Self-Repair Press E to rapidly heal yourself.
  • Drains a resource meter upon use that refills over time.
Icon-Cassidy
Cassidy
Silver BulletSilver Bullet Silver Bullet Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown. Hitscan Hitscan 8 seconds
Icon-D.Va
D.Va
Precision FusionPrecision Fusion Precision Fusion Press Reload to reduce Fusion Cannons' Spread by 75% for 3 seconds. Shotgun Shotgun (hitscan) 8 seconds
Icon-Hanzo
Hanzo
Frost ArrowPerk Frost Arrow Frost Arrow Press Reload to ready an explosive frost arrow that slows enemies by 35% for 2 seconds. Arcing projectile Arcing projectile
Area of effect Area of effect
14 seconds
Icon-Illari
Illari
Solar FlarePerk Solar Flare Solar Flare Press Primary Fire while using Solar Rifle's healing beam to heal all allies in front of Illari for 100 healing. Area of effect Area of effect 10 seconds
Icon-Jetpack Cat
Jetpack Cat
Claws OutPerk Claws Out Claws Out Quick Melee becomes empowered every 6 seconds, wounding enemies for 40 damage and slowing them by 30% for 1 second. Melee Melee 6 seconds.
Icon-Lifeweaver
Lifeweaver
Sow the SeedPerk Sow the Seed Sow the Seed Quick Melee with Healing Blossom equipped tosses a seed forward. Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds. Arcing projectile Arcing projectile 11 seconds
Icon-Mei
Mei
Glacial PropulsionGlacial Propulsion Glacial Propulsion Double jumping creates a small ice pillar that launches Mei into the air. 10 seconds
Icon-Orisa
Orisa
Protective BarrierPerk ProtectiveBarrier Protective Barrier Javelin Spin is replaced with a barrier. Arcing projectile Arcing projectile 8 seconds
Icon-Reinhardt
Reinhardt
Shield SlamPerk ShieldSlam Shield Slam While Barrier Field is active, use Primary Fire to damage and knockback enemies. Melee Melee
Movement Movement
6 seconds
Icon-Sigma
Sigma
Hyper StrikePerk HyperStrike Hyper Strike Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. Melee Melee
LevitationPerk Levitation Levitation Activate and hold Double Jump to briefly levitate upward. Movement Movement
Icon-Soldier 76
Soldier: 76
Stim PackPerk StimPack Stim Pack Stim Pack replaces Biotic Field. On use, Soldier: 76 heals for 30 health per second and gains 20% increased attack speed for 5 seconds. 10 seconds
Icon-Symmetra
Symmetra
Hovering BarrierAbility Symmetra Photon Barrier Hovering Barrier Teleporter gains the option to create a forward moving barrier instead. Pressing Ability 2 again slows down the barrier's movement. Projectile Projectile 12 seconds
Icon-Venture
Venture
Smart ExtenderPerk SMART Extender Smart Extender Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds. Projectile Projectile 12 seconds
Icon-Zenyatta
Zenyatta
AscendancePerk Ascendance Ascendance Activate and hold Double Jump to hover for up to 3 seconds. Movement Movement

References[]

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